<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Super Metroid &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/super-metroid/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 19 Apr 2021 09:15:32 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>15 Best Intros in Video Games</title>
		<link>https://gamingbolt.com/15-best-intros-in-video-games</link>
					<comments>https://gamingbolt.com/15-best-intros-in-video-games#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 19 Apr 2021 09:15:30 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Ghost of Tsushima]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[metal gear solid 3: snake eater]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[Super Metroid]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<category><![CDATA[the last of us]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<category><![CDATA[xenoblade chronicles x]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=475519</guid>

					<description><![CDATA[These titles pulled us in within minutes with their openings.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hat makes a compelling intro? Is it shoving the player immediately into the action? Gradually introducing them to the world and letting events unfurl? Whatever the best approach may be, there have been several games that immediately capture us from the get-go. Let&#8217;s take a look at 15 of the best intros in video games here.</p>
<p><b>Mass Effect 3</b></p>
<p><iframe title="15 MORE Best Video Games Openings" width="500" height="281" src="https://www.youtube.com/embed/eF8KNfpJSAI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Picking up after the fallout of <em>Mass Effect 2&#8217;s Arrival</em> DLC, <em>Mass Effect 3</em> sees Commander Shepard summoned by the Alliance. Not long after, Vancouver – and the Earth as a whole – is overwhelmed by Reaper forces. Things quickly devolve into a fight for survival as Anderson reinstates Shepard to fight back. So many key moments dictated this intro, from the effortless destruction of a cruiser to Shepard&#8217;s encounter with a boy who then seemingly perishes during an evacuation. The pain of leaving Earth behind, coupled with the outstanding music score, sets the player up for an emotional journey.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-best-intros-in-video-games/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">475519</post-id>	</item>
		<item>
		<title>10 Bosses Who Just Kept Coming Back</title>
		<link>https://gamingbolt.com/10-bosses-who-just-kept-coming-back</link>
					<comments>https://gamingbolt.com/10-bosses-who-just-kept-coming-back#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 27 Jan 2021 11:24:48 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[Diablo 2]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[donkey kong 64]]></category>
		<category><![CDATA[donkey kong country]]></category>
		<category><![CDATA[donkey kong country 2]]></category>
		<category><![CDATA[Donkey Kong Country 3]]></category>
		<category><![CDATA[final fantasy 7]]></category>
		<category><![CDATA[Final Fantasy 7: Advent Children]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Mega Man X]]></category>
		<category><![CDATA[Mega Man X2]]></category>
		<category><![CDATA[Mega Man X4]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[metroid prime]]></category>
		<category><![CDATA[Metroid Prime 2]]></category>
		<category><![CDATA[Metroid Prime 3]]></category>
		<category><![CDATA[resident evil 3 remake]]></category>
		<category><![CDATA[Resident Evil 7: Biohazard]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[Super Metroid]]></category>
		<category><![CDATA[the legend of zelda]]></category>
		<category><![CDATA[The Legend of Zelda: A Link to the Past]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<category><![CDATA[the legend of zelda: the wind waker]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=467372</guid>

					<description><![CDATA[No matter how many times they fell, these bosses kept coming back stronger.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>o matter how many times a particular boss is beaten, they just can&#8217;t take a hint. Maybe they&#8217;ll pop up in the sequel as the true mastermind behind the scenes. Or perhaps they didn&#8217;t really die in the previous battle and are now back for more. Only one thing is guaranteed and that&#8217;s how they&#8217;ll never truly be defeated. Let&#8217;s take a look at such bosses that fit into that category. <b>Spoilers abound so beware.</b></p>
<p><b>Guardian Ape &#8211; Sekiro: Shadows Die Twice</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/sekiro-guardian-ape-and-bride.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-392048" src="https://gamingbolt.com/wp-content/uploads/2019/03/sekiro-guardian-ape-and-bride.jpg" alt="sekiro" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/sekiro-guardian-ape-and-bride.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/03/sekiro-guardian-ape-and-bride-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/sekiro-guardian-ape-and-bride-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/sekiro-guardian-ape-and-bride-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Immortality in Sekiro is a curse, something you learn firsthand when dealing with the Guardian Ape. It&#8217;s torturous enough with its grabs, slams and dung and you&#8217;d think things would end upon severing its head. However, the Guardian Ape resurrects and utilizes the sword embedded in its neck along with Terror to make the fight even more annoying. Stabbing its centipede ends the fight but won&#8217;t permanently kill the ape. Instead, when traveling to the Ashina Depths, you fight the Headless Ape again, only this time it receives some backup from its mate. Defeating it will result in the centipede taking a rest&#8230;until you come back with the Mortal Blade and kill it for good.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/10-bosses-who-just-kept-coming-back/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">467372</post-id>	</item>
		<item>
		<title>15 Amazing Nintendo-Exclusive Boss Fights</title>
		<link>https://gamingbolt.com/15-amazing-nintendo-exclusive-boss-fights</link>
					<comments>https://gamingbolt.com/15-amazing-nintendo-exclusive-boss-fights#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 31 Jul 2020 17:12:43 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Donkey Kong Country 3]]></category>
		<category><![CDATA[Earthbound]]></category>
		<category><![CDATA[Golden Sun: The Lost Age]]></category>
		<category><![CDATA[Kirby Super Star]]></category>
		<category><![CDATA[metroid prime]]></category>
		<category><![CDATA[Paper Mario: The Thousand Year Door]]></category>
		<category><![CDATA[pokemon gold and silver]]></category>
		<category><![CDATA[star fox 64]]></category>
		<category><![CDATA[Super Mario 64]]></category>
		<category><![CDATA[Super Mario RPG: Legend of the Seven Stars]]></category>
		<category><![CDATA[Super Metroid]]></category>
		<category><![CDATA[Super Smash Bros Ultimate]]></category>
		<category><![CDATA[the legend of zelda: majora's mask]]></category>
		<category><![CDATA[the legend of zelda: the wind waker]]></category>
		<category><![CDATA[Zelda 2: The Adventure of Link]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=448860</guid>

					<description><![CDATA[Take a look back at Nintendo's best boss fights over the years.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen we think of memorable boss fights, the likes of Final Fantasy, Dark Souls, Persona and Mega Man X come to mind. It&#8217;s amazing to look back on Nintendo&#8217;s history then and marvel at just how many awesome boss fights it&#8217;s had throughout its numerous franchises and consoles. Let&#8217;s take a look at 15 of the best Nintendo-exclusive bosses through the decades.</p>
<p><strong>Bowser &#8211; Super Mario 64</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/Super-Mario-64-Bowser.jpeg"><img decoding="async" class="aligncenter wp-image-449095" src="https://gamingbolt.com/wp-content/uploads/2020/07/Super-Mario-64-Bowser.jpeg" alt="Super Mario 64 - Bowser" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/Super-Mario-64-Bowser.jpeg 1280w, https://gamingbolt.com/wp-content/uploads/2020/07/Super-Mario-64-Bowser-300x168.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/Super-Mario-64-Bowser-1024x574.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/Super-Mario-64-Bowser-768x431.jpeg 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Super Mario 64 was a series of firsts for many Nintendo fans. But it also offered one of the most memorable battles with Bowser ever. It was simple – the Koopa King was huge and Mario was small. The only way to defeat him was to grab his tale, swing the analog stick to get enough speed, aim for the bombs surrounding the arena and release Bowser to damage him. Simple but unique and fairly challenging on the third go-around, Bowser&#8217;s 64-form remains an iconic fight.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-amazing-nintendo-exclusive-boss-fights/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">448860</post-id>	</item>
		<item>
		<title>15 Transforming Bosses That Made Life Hell</title>
		<link>https://gamingbolt.com/15-transforming-bosses-that-made-life-hell</link>
					<comments>https://gamingbolt.com/15-transforming-bosses-that-made-life-hell#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 14 May 2020 12:07:48 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[Castlevania 3]]></category>
		<category><![CDATA[Cuphead]]></category>
		<category><![CDATA[dark souls 3]]></category>
		<category><![CDATA[final fantasy 7]]></category>
		<category><![CDATA[Ikaruga]]></category>
		<category><![CDATA[marvel vs capcom]]></category>
		<category><![CDATA[Megaman X4]]></category>
		<category><![CDATA[Rayman 3]]></category>
		<category><![CDATA[resident evil 3]]></category>
		<category><![CDATA[Sundered]]></category>
		<category><![CDATA[Super Metroid]]></category>
		<category><![CDATA[Super Smash Bros. Wii U]]></category>
		<category><![CDATA[the legend of zelda: the wind waker]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=435222</guid>

					<description><![CDATA[Just when you thought these fights was over, these bosses unveil other new forms.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hat&#8217;s worse than a boss that doesn&#8217;t know when to quit? How about a boss that doesn&#8217;t know when to quit and then changes forms, gaining new attacks in the process? It could be one phase after another or throughout different parts of the game but these 15 transforming bosses made life rough.</p>
<p><b>Dracula &#8211; Castlevania 3</b></p>
<p><iframe loading="lazy" title="15 Transforming Video Game Bosses That Made Our Lives Hell" width="500" height="281" src="https://www.youtube.com/embed/HQrJuatxuyc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Shapeshifting has always been Dracula&#8217;s thing, at least in the Castlevania games, and Castlevania 3 is no exception. Starting out in typical teleporting, fire column-summoning fashion, Dracula eventually transforms into a multi-headed thing that floats around spewing gunk. The final phase is a doozy as he transforms into a large winged beast that fires lasers. Certain sections of the floor disappear and act as floating platforms which you must hop on to hit Dracula in the head and win.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-transforming-bosses-that-made-life-hell/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">435222</post-id>	</item>
		<item>
		<title>15 Hopeless Boss Fights You Were Destined To Lose</title>
		<link>https://gamingbolt.com/15-hopeless-boss-fights-you-were-destined-to-lose</link>
					<comments>https://gamingbolt.com/15-hopeless-boss-fights-you-were-destined-to-lose#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 06 Dec 2019 12:08:08 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[dino crisis]]></category>
		<category><![CDATA[Fatal Frame 2]]></category>
		<category><![CDATA[god of war: chains of olympus]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[Marvel vs. Capcom Infinite]]></category>
		<category><![CDATA[metal gear solid 2]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[resident evil remake]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[Shenmue 2]]></category>
		<category><![CDATA[Super Metroid]]></category>
		<category><![CDATA[tactics ogre: the knight of lodis]]></category>
		<category><![CDATA[Uncharted 4]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[zone of the enders]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=424285</guid>

					<description><![CDATA[Truly insurmountable odds.]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: inherit;"><span class="bigchar">G</span>ames often throw bosses at us that pose a true test of skill, but every so often, they even go a step beyond that. They pit us against bosses that are designed as impossible encounters, that more or less require you to lose, either as special encounters or story-related set-pieces. In this feature, we&#8217;ll be taking a look at a few such boss encounters. Without further ado, let&#8217;s get started.</span></p>
<p><strong>GENICHIRO ASHINA &#8211; TUTORIAL FIGHT (SEKIRO: SHADOWS DIE TWICE)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Sekiro-Shadows-Die-Twice_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-389192" src="https://gamingbolt.com/wp-content/uploads/2019/03/Sekiro-Shadows-Die-Twice_05.jpg" alt="Sekiro Shadows Die Twice" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Sekiro-Shadows-Die-Twice_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Sekiro-Shadows-Die-Twice_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Sekiro-Shadows-Die-Twice_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Sekiro-Shadows-Die-Twice_05-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Basically every boss fight in <em>Sekiro </em>can be a hopeless one depending on what kind of a player you are, but the tutorial boss fight against Genichiro Ashina in the opening minutes of the game is <em>actually </em>hopeless. It&#8217;s designed as a super-tough encounter, so the average player simply cannot get past it, and losing the fight leads to a a story cutscene where the Wolf&#8217;s arm gets cut off. It <em>is </em>technically possible to defeat Genichiro in this encounter, but all this does is give you a slightly altered cutscene, where your arm <em>still </em>ends up getting cut off.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-hopeless-boss-fights-you-were-destined-to-lose/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">424285</post-id>	</item>
		<item>
		<title>Metroid Prime Trilogy HD And Super Metroid Remake Rumored For Switch</title>
		<link>https://gamingbolt.com/metroid-prime-trilogy-hd-and-super-metroid-remake-rumored-for-switch</link>
					<comments>https://gamingbolt.com/metroid-prime-trilogy-hd-and-super-metroid-remake-rumored-for-switch#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 26 Nov 2019 13:17:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[metroid prime trilogy]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Super Metroid]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=423719</guid>

					<description><![CDATA[Two fan favorites are allegedly coming over the next two fiscal years.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/Metroid-prime-trilogy.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-392765" src="https://gamingbolt.com/wp-content/uploads/2019/04/Metroid-prime-trilogy.jpg" alt="Metroid prime trilogy" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/Metroid-prime-trilogy.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/Metroid-prime-trilogy-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/Metroid-prime-trilogy-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/Metroid-prime-trilogy-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The beginning of this year saw some sad news for <em>Metroid</em> fans when it was announced that <em>Metroid Prime 4</em>&#8216;s <a href="https://gamingbolt.com/metroid-prime-4-development-restarted-retro-studios-now-in-charge">development had effectively been scrapped and restarted with Retro Studios at the helm</a>. While a new <em>Metroid Prime</em> helmed by Retro make fans lick their lips, no doubt, it also means we won&#8217;t see that game for a good while. So, are <em>Metroid</em> fans doomed to starve? Well, we&#8217;re used to it, but if an alleged leak is true, maybe there will be something to munch on until <em>Prime 4</em>.</p>
<p>According to LeakyPandy, there&#8217;s not just one game planned before <em>Prime 4</em> but actually two. They say that over the next two fiscal years Nintendo will finally release a HD version of<em> Metroid Prime Trilogy</em> as well as a remake of <em>Super Metroid</em> in the style and scope of <em>Samus Returns</em>.</p>
<p>Obviously, like all leaks we have to file this under speculation, but LeakyPandy has had some good scopes in the past (though they have also had some duds, to be fair) and the <em>Metroid Prime Trilogy</em>, at least, <a href="https://gamingbolt.com/metroid-prime-trilogy-allegedly-coming-to-switch-development-on-it-is-complete-rumor">has been something rumored for well over a year</a>. Fingers crossed we&#8217;re not just being taken for a ride as both titles would make the wait for <em>Metroid Prime 4</em> a little easier.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Nintendo is planning 2 new Metroid titles that will release in the next two fiscal years respectively. One is a re-release of Metroid Prime Trilogy HD, the second one is a Super Metroid Remake that mimics Samus Returns in style and scope.</p>
<p>&mdash; LeakyPandy (@LeakyPandy) <a href="https://twitter.com/LeakyPandy/status/1199077680945287168?ref_src=twsrc%5Etfw">November 25, 2019</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/metroid-prime-trilogy-hd-and-super-metroid-remake-rumored-for-switch/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">423719</post-id>	</item>
		<item>
		<title>15 Games We Wish Had An Easy Mode</title>
		<link>https://gamingbolt.com/15-games-we-wish-had-an-easy-mode</link>
					<comments>https://gamingbolt.com/15-games-we-wish-had-an-easy-mode#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 12 Jul 2019 10:59:31 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Banjo-Tooie]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[Contra (1987)]]></category>
		<category><![CDATA[Crash Bandicoot N-Sane Trilogy]]></category>
		<category><![CDATA[Dark Souls: Remastered]]></category>
		<category><![CDATA[Final Fantasy Tactics]]></category>
		<category><![CDATA[Hollow Knight]]></category>
		<category><![CDATA[hotline miami 2]]></category>
		<category><![CDATA[Kenshi]]></category>
		<category><![CDATA[Mega Man X6]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[Nintendo GameCube]]></category>
		<category><![CDATA[NIOH]]></category>
		<category><![CDATA[outward]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps one]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[Super Mario Sunshine]]></category>
		<category><![CDATA[Super Metroid]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=402027</guid>

					<description><![CDATA[Much as we may pine, these games won't be getting easier any time soon.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e take for granted how some games are made these days. Easing the player and keeping the experience balanced seems a given but some games subvert this rule. They&#8217;re fairly difficult to play from the outset due to their gameplay but also because of one&#8217;s lack of knowledge on how to make them easy. These are the games that you kind of wish had an easy mode when they first released rather than making you scratch and claw to make them easy. Not that they&#8217;ll ever get optional easy modes but it&#8217;s still interesting to look back and examine <i>why </i>they were so difficult. So without further ado, let&#8217;s take a look.</p>
<p><b>Dark Souls Remastered</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/dark-souls-remastered.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-338455" src="https://gamingbolt.com/wp-content/uploads/2018/05/dark-souls-remastered.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/dark-souls-remastered.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/05/dark-souls-remastered-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/05/dark-souls-remastered-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/05/dark-souls-remastered-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Combat in FromSoftware games always has a straightforward explanation – hit this button to attack, this button to dodge etc. However, the greater nuances like stamina management, invincibility frames while rolling, the significance of certain stats and what to build towards take more time to understand. That&#8217;s not even considering the design of bosses in games like Dark Souls Remastered or the order to go to certain areas given the game&#8217;s world design. Suffice it to say but if this or the original was your first Dark Souls, it was a struggle.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-games-we-wish-had-an-easy-mode/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">402027</post-id>	</item>
		<item>
		<title>15 Boss Fights In Video Games That Were Almost Hopeless</title>
		<link>https://gamingbolt.com/15-boss-fights-in-video-games-that-were-almost-hopeless</link>
					<comments>https://gamingbolt.com/15-boss-fights-in-video-games-that-were-almost-hopeless#respond</comments>
		
		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Wed, 15 Aug 2018 10:42:11 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alone In The Dark: The New Nightmare]]></category>
		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[dino crisis]]></category>
		<category><![CDATA[Earthbound]]></category>
		<category><![CDATA[Escape From Monkey Island]]></category>
		<category><![CDATA[Fatal Frame 2]]></category>
		<category><![CDATA[Infamous: Second Son]]></category>
		<category><![CDATA[mafia 2]]></category>
		<category><![CDATA[Metal Gear Rising: Revengance]]></category>
		<category><![CDATA[metal gear solid 2]]></category>
		<category><![CDATA[Paper Mario: The Thousand Year Door]]></category>
		<category><![CDATA[Quake IV]]></category>
		<category><![CDATA[Shenmue 1 and 2 HD]]></category>
		<category><![CDATA[Silent Hill 4]]></category>
		<category><![CDATA[Super Metroid]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=352254</guid>

					<description><![CDATA[When you need some extra tension in your life, these bosses are there for you.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hat’s a good climax without a little bit of tension? There has to be moments where the protagonist is at least challenged, otherwise you just have One Punch Man. These moments often work exceptionally well in video games due to the personal investment players feel in the goings on, and how they strip away the power fantasy that players have slowly been growing into with the player character themselves, before turning that right back around for the hype conclusion. Be sure to share your favourites in the comments, and beware spoilers.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/MetalGearRising.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-352256" src="https://gamingbolt.com/wp-content/uploads/2018/08/MetalGearRising-1024x576.jpg" alt="MetalGearRising" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/MetalGearRising-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/08/MetalGearRising-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/MetalGearRising-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/MetalGearRising.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><b>Senator Armstrong &#8211; Metal Gear Rising: Revengence</b></p>
<p>Metal Gear is well known for being surprisingly over the top. Metal Gear Rising Revengence doesn’t climax a game full of ridiculous Cyborg against Cyborg action with a battle against some huge walking tank (though that comes before the climax), but against a corrupt politician. Getting his powers from a small loan of a million nanomachines, son, Senator Armstrong uses his enhanced durability and strength to knock around Raiden like so much scrap metal, and would have succeeded if not for the meddling of Blade Wolf</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-boss-fights-in-video-games-that-were-almost-hopeless/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">352254</post-id>	</item>
		<item>
		<title>15 Games So Amazing That They Don&#8217;t Need Difficulty Options</title>
		<link>https://gamingbolt.com/15-games-so-amazing-that-they-dont-need-difficulty-options</link>
					<comments>https://gamingbolt.com/15-games-so-amazing-that-they-dont-need-difficulty-options#respond</comments>
		
		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Mon, 23 Jul 2018 15:39:41 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[Braid]]></category>
		<category><![CDATA[Crash N. Sane Trilogy]]></category>
		<category><![CDATA[dark souls 3]]></category>
		<category><![CDATA[Dark Souls: Remastered]]></category>
		<category><![CDATA[Grand Theft Auto V]]></category>
		<category><![CDATA[Hollow Knight]]></category>
		<category><![CDATA[Metal Gear Solid V: The Phantom Pain]]></category>
		<category><![CDATA[OlliOlli 2]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[sonic mania]]></category>
		<category><![CDATA[super mario world]]></category>
		<category><![CDATA[Super Meat Boy]]></category>
		<category><![CDATA[Super Metroid]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<category><![CDATA[Thumper]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=347700</guid>

					<description><![CDATA[These games are so well balanced that adding a difficulty setting may very well spoil the experience.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>ou run home on the launch day of a brand new game, thrilled that the launch has finally come. Pop the disk into your system and settle in for a nice long session. But before any of that, there’s a lot of the time you have a choice to make. What’s your difficulty setting? While somewhat accepted today, the very idea of the player selecting their own difficulty is kind of strange, isn’t it? Before playing even a little bit of the game, you’re asking the player to make a major decision that could impact their entire experience. The problems with difficulty modes are numerous, but there’s a growing number of titles who have found creative ways around this, which we’re here to discuss today. Make sure to share your favourites in the comments below!</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/12-Super-Meat-Boy.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-335110" src="https://gamingbolt.com/wp-content/uploads/2018/04/12-Super-Meat-Boy.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/12-Super-Meat-Boy.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/04/12-Super-Meat-Boy-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/04/12-Super-Meat-Boy-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/04/12-Super-Meat-Boy-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><b>Super Meat Boy</b></p>
<p>As an early indy hit, Super Meat Boy had to earn all of the praise it got to show that smaller teams could be worth just as much attention. Super Meat Boy then had a lot of confidence in the mechanics surrounding the super tight platforming gameplay to not offer players a way to just cruise to the credits. Losing the idea of lives lives and allowing the player to restart the small stages roughly 12 times per second until the proverbial brick wall was beaten down allowed many to find their groove and not really even notice death.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-games-so-amazing-that-they-dont-need-difficulty-options/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">347700</post-id>	</item>
		<item>
		<title>15 Best Fan Service Moments In Gaming</title>
		<link>https://gamingbolt.com/15-best-fan-service-moments-in-gaming</link>
					<comments>https://gamingbolt.com/15-best-fan-service-moments-in-gaming#respond</comments>
		
		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Mon, 02 Jul 2018 11:09:56 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Crash N. Sane Trilogy]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[project x zone]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[sonic adventure 2]]></category>
		<category><![CDATA[sonic mania]]></category>
		<category><![CDATA[Spyro Reignited Trilogy]]></category>
		<category><![CDATA[Super Mario Galaxy 2]]></category>
		<category><![CDATA[Super Mario Odyssey]]></category>
		<category><![CDATA[Super Metroid]]></category>
		<category><![CDATA[Super Smash Bros Ultimate]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<category><![CDATA[Uncharted 4: A Thief's End]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=342287</guid>

					<description><![CDATA[The best moments when developers actually did it for the fans.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>an, Gaming can be a pretty amazing hobby. We may discuss, and bicker over the console wars from time to time, but I think something we can all get behind is that power games have to bring communities together, share stories we&#8217;ll always remember and create those moments that bring us all closer.</p>
<p>Gaming is something that deserves to be celebrated, and fan service nods to the history of a series or this pastime can be an amazing way to highlight how far we&#8217;ve come or how our characters and their stories have grown alongside our own. We would like to share 15 of our favourite moments, but of course there is way, way, way too many to fit onto a single list. In the spirit of community, make sure to share and discuss your favourite fan service moments just below in the comments. Also, last warning, there will be spoilers. Big ones, so click ahead if you intend to play anything we discuss, since these are too good to spoil for you.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/Sonic-Adventure-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-342341" src="https://gamingbolt.com/wp-content/uploads/2018/06/Sonic-Adventure-2-1024x768.jpg" alt="" width="620" height="465" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Sonic-Adventure-2-1024x768.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/06/Sonic-Adventure-2-300x225.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/Sonic-Adventure-2-768x576.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/Sonic-Adventure-2.jpg 1440w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><b></b><b>Sonic Adventure 2 &#8211; Green Hill Zone</b></p>
<p>The last official Sonic game to release before the unavoidable collapse of the Dreamcast and Sega’s foothold in the console scene is still an undeniable favourite among series fans, though new players may find it hard to stomach in 2018. Should players have been crazy enough to comb through each and every level, conquer those Chao events and collect every last emblem in the game, one final stage would be unlocked. A fully 3D recreation of Green Hill Zone from Sonic the Hedgehog 1 became open for play as a bonus for those faithful enough to 100% the game, and a great way to put a capstone on the Sega dynasty.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-best-fan-service-moments-in-gaming/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">342287</post-id>	</item>
	</channel>
</rss>
