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	<title>super smash bros 4 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Video Game Bosses With Cheap Moves That Can Easily Defeat You</title>
		<link>https://gamingbolt.com/15-video-game-bosses-with-cheap-moves-that-can-easily-defeat-you</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Mon, 28 May 2018 11:48:41 +0000</pubDate>
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					<description><![CDATA[It wasn't the broken controller with these cheap bosses, they were just out to get you. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he summation of everything the game has taught you and the grand climactic moment, The boss is supposed to be challenging, but there&#8217;s challenging and then, well there&#8217;s just cheap. We&#8217;re defining cheap bosses as those big baddies who don&#8217;t seem to play by the rules set by the game, and pull something that you couldn&#8217;t have possibly expected upon your first encounter, or just take an unreasonable amount of memorizing to be able to take them on. When you get sucker punched by an out of nowhere attack and have to restart all over, you just want to put your fist through the wall. That cheap. Did we miss any good examples of bad bosses? Share yours in the comments below!</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/1-Sonic4.png"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-335538" src="https://gamingbolt.com/wp-content/uploads/2018/05/1-Sonic4.png" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/1-Sonic4.png 1280w, https://gamingbolt.com/wp-content/uploads/2018/05/1-Sonic4-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2018/05/1-Sonic4-768x432.png 768w, https://gamingbolt.com/wp-content/uploads/2018/05/1-Sonic4-1024x576.png 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>Death Egg Robot &#8211; Sonic 4 Episode 1</strong></p>
<p>While we’d all like to forget this game and pretend that Sonic Mania is the real Sonic 4, Sega did play around with the idea of episodic titles using that loaded name. The final boss lifts the iconic Death Egg Robot nearly wholesale from Sonic 2. Nearly. When on the final hit, the mad doctor will stomp one more time, and crumble the entire floor beneath the player with no warning, unless they somehow know when and how to intercept that attack, they’re back to the start of the boss rush.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">335429</post-id>	</item>
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		<title>Nintendo Announces New Super Smash Bros. 4 Stage</title>
		<link>https://gamingbolt.com/nintendo-announces-new-super-smash-bros-4-stage</link>
					<comments>https://gamingbolt.com/nintendo-announces-new-super-smash-bros-4-stage#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 15 Mar 2014 09:28:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Nintendo]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=189902</guid>

					<description><![CDATA[And what exactly is this?]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2014/01/super_smash_bros_edge-camping.jpg"><img decoding="async" class="aligncenter  wp-image-184956" alt="super_smash_bros_edge camping" src="https://gamingbolt.com/wp-content/uploads/2014/01/super_smash_bros_edge-camping.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/01/super_smash_bros_edge-camping.jpg 640w, https://gamingbolt.com/wp-content/uploads/2014/01/super_smash_bros_edge-camping-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p style="text-align: justify;">Nintendo have announced that the upcoming Super Smash Bros. will feature a stage based on Tomodachi Collection. Tomodachi is a life simulator game similar to The Sims and Animal Crossing in which we control our Mii, and it&#8217;s only released in the Japanese market so far. However, it was pretty successful there, selling over 3 and a half million units on the DS, and over a million and a half on the 3DS.</p>
<p style="text-align: justify;">There will be different versions of the stage in the Wii U and the 3DS versions of Super Smash Bros, with the Wii U version focusing on console games and the 3DS version focusing on handheld games.</p>
<p style="text-align: justify;">This Tomodachi Collection stage joins the Animal Crossing: New Leaf stage that Nintendo announced last month Super Smash Bros would have on the 3DS.</p>
<p style="text-align: justify;">Could this mean that Nintendo is subtly pitching this life sim series to western audiences? Could we be getting Tomodachi games here in the near future?</p>
<p style="text-align: justify;">Stay tuned for more updates.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">189902</post-id>	</item>
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		<title>Bayonetta Creator Miffed by Smash Bros. Character Questions, Asks &#8220;Smash Idiots&#8221; to &#8220;F**k Off&#8221;</title>
		<link>https://gamingbolt.com/bayonetta-creator-miffed-by-smash-bros-character-questions-asks-smash-idiots-to-fk-off</link>
					<comments>https://gamingbolt.com/bayonetta-creator-miffed-by-smash-bros-character-questions-asks-smash-idiots-to-fk-off#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 10:48:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[nintendo direct]]></category>
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		<category><![CDATA[super smash bros 4]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=159060</guid>

					<description><![CDATA[Kamiya gonna Kamiya.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/03/bayonetta-anarchy-reigns-1.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/03/bayonetta-anarchy-reigns-1.jpg" alt="bayonetta anarchy reigns 1" width="640" height="360" class="aligncenter size-full wp-image-75707" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/bayonetta-anarchy-reigns-1.jpg 640w, https://gamingbolt.com/wp-content/uploads/2012/03/bayonetta-anarchy-reigns-1-300x168.jpg 300w" sizes="(max-width: 640px) 100vw, 640px" /></a><br />
Never let it be said that Bayonetta creator Hideki Kamiya, who also brought us Devil May Cry, Resident Evil and Okami, doesn&#8217;t speak his mind. After Nintendo announced that they would be showing the next Smash Bros. at Nintendo Direct &#8211; occurring before E3 2013 takes places &#8211; questions followed as to whether Bayonetta would be appearing as a playable character.</p>
<p>After all, Kamiya and Platinum Games are releasing Bayonetta 2 exclusively on the Wii U &#8211; along with The Wonderful 101 &#8211; but needless to say, the man wasn&#8217;t too keen on the constant nettling about the same.</p>
<p>As per Kamiya&#8217;s Twitter account, he <a href="https://twitter.com/PG_kamiya/status/342659881695858689">voiced</a> his frustrations at all the questions quite simply:</p>
<blockquote class="twitter-tweet">
<p>Enough of smash idiots. Fuck off. <a href="http://t.co/1pbxx3WGYs" title="http://twilog.org/PG_kamiya/search?word=smash&amp;ao=a">twilog.org/PG_kamiya/sear…</a> RT @<a href="https://twitter.com/cruz9488">cruz9488</a>: Bayonetta in Smash Bros 4?</p>
<p>&mdash; 神谷英樹 Hideki Kamiya (@PG_kamiya) <a href="https://twitter.com/PG_kamiya/status/342659881695858689">June 6, 2013</a></p></blockquote>
<p>There are many other such responses as well, one which pertains to Dante of Devil May Cry for some reason. Regardless, though he probably could&#8217;ve handled it better, this is how Kamiya handles things. At least he didn&#8217;t stay at home and drink tequila while replying &#8211; who knows how much explicit things would&#8217;ve gotten.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">159060</post-id>	</item>
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		<title>Super Smash Bros. 4 to Feature Largest Roster Yet, Releasing in 2014 End</title>
		<link>https://gamingbolt.com/super-smash-bros-4-to-feature-largest-roster-yet-releasing-in-2014-end</link>
					<comments>https://gamingbolt.com/super-smash-bros-4-to-feature-largest-roster-yet-releasing-in-2014-end#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 27 May 2013 09:43:10 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=157074</guid>

					<description><![CDATA[A reveal trailer is expected at next Nintendo Direct.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/super-smash-bros.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/05/super-smash-bros.jpg" alt="super smash bros" width="620" height="349" class="aligncenter size-full wp-image-157086" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/super-smash-bros.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/05/super-smash-bros-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
As reported insider named bh7812 on <a href="http://www.neogaf.com/forum/showthread.php?t=564809">NeoGAF</a> has been disclosing information on various titles that Nintendo will be announcing in the near future. One of those is Super Smash Bros. 4, which will be shown at the next Nintendo Direct. </p>
<p>&#8220;There will be an unveil trailer&#8230;Roster will be announced. All the others are black shadowy silhouettes. You should get a good idea who some of them are, others will be &#8220;Who the hell&#8217;s that supposed to be!?&#8221; </p>
<p>&#8220;The full roster will be gradually unveiled from now till release. Release is aiming for Thanksgiving 2014. It might slip to closer to Christmas though. The aim is to launch both the 3DS and U games on the same day, so they&#8217;ll do what it takes to get that to happen. </p>
<p>This is the big 2014 game for Nintendo. 3DS version is further along than the U one. That one will also be shown on th Direct. Some parts of U version done, others still cooking. Coding, etc set to start in earnest this fall.&#8221;</p>
<p>Interestingly, the game will apparently feature the largest roster yet. &#8220;There&#8217;s a LOT if characters this time. Samurai had said he didn&#8217;t want as many but they decided to go all out this time for the fans. They&#8217;re wanting to do a Dojo type thing again since the last time was received very well.&#8221;</p>
<p>Things are still relatively fluid concerning other games that the user discussed &#8211; Zelda Wii U for example, but there&#8217;s reason enough to believe that the information for the next Smash Bros. is fairly accurate. Stay tuned for more details.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">157074</post-id>	</item>
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		<title>Details and first screens for new Super Smash to be revealed at E3</title>
		<link>https://gamingbolt.com/details-and-first-screens-for-new-super-smash-to-be-revealed-at-e3</link>
					<comments>https://gamingbolt.com/details-and-first-screens-for-new-super-smash-to-be-revealed-at-e3#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 23 Jan 2013 18:01:40 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=135539</guid>

					<description><![CDATA[Nintendo confirms. ]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/07/Super_smash_bros_logo1.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-35790" alt="Super_smash_bros_logo" src="https://gamingbolt.com/wp-content/uploads/2011/07/Super_smash_bros_logo1.png" width="505" height="285" /></a></p>
<p style="text-align: justify;">Nintendo boss Satoru Iwata announced during the Nintendo Direct held earlier today that the upcoming Super Smash Bros. title for the Wii U and the 3DS will be receiving new info and screenshots during this year&#8217;s E3.</p>
<p style="text-align: justify;">Iwata assured fans that the development for both the versions of the game is on track, despite being such a massive undertaking under Sakurai&#8217;s supervision and with the help of Namco Bandai, but that information cannot be released right now. Iwata asked fans to “wait just a little bit longer” after he promised that screenshots for the game will be released at E3 2013.</p>
<p style="text-align: justify;">Super Smash Bros 4, as it is being tentatively called by people right now, is one of the most anticipated Wii U titles, so we&#8217;re expecting Nintendo to have big things in store for us.</p>
<p style="text-align: justify;">What do you guys want to see at E3 this year? Do you want more than just screens? Maybe some footage of the game itself?</p>
<p style="text-align: justify;">Tell us in your comments.</p>
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		<title>Development on Super Smash Bros. 4 Begins, Sakurai Warns It Could Be A Long Wait</title>
		<link>https://gamingbolt.com/development-on-super-smash-bros-4-begins-sakurai-warns-it-could-be-a-long-wait</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 20 Jun 2012 14:07:43 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=93774</guid>

					<description><![CDATA[Nintendo&#8217;s all star mascot brawling series, Super Smash Bros. is due for a new installment. Announced last year at E3 for both the Wii U and the 3DS, the game was conspicuously missing in action this year, something that many attributed to the fact that the game probably hadn&#8217;t even begun development yet. Sakurai confirmed, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/07/Super_smash_bros_logo1.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-35790" src="https://gamingbolt.com/wp-content/uploads/2011/07/Super_smash_bros_logo1.png" alt="" width="505" height="285" /></a></p>
<p>Nintendo&#8217;s all star mascot brawling series, Super Smash Bros. is due for a new installment. Announced last year at E3 for both the Wii U and the 3DS, the game was conspicuously missing in action this year, something that many attributed to the fact that the game probably hadn&#8217;t even begun development yet. Sakurai confirmed, however, that development on Super Smash Bros. 4 has finally begun in earnest.</p>
<p>&#8216;We&#8217;ve just taken what you could call the first step of the process. This is the first time I&#8217;ve ever had my next project announced before it&#8217;s even entered development, and because of that, I fear that players will be forced to wait even longer than they expect to. Please be patient,&#8217; he said.</p>
<p>The wait for Super Smash Bros. Brawl was three years from its initial announcement at E3 2005 to its eventual 2008 release (with numerous delays along the way), and seven, if you count the wait from the time Melee released in 2001. If we go by Brawl&#8217;s announcement to release timeframe, we could probably expect SSB4 in 2014, although considering that it&#8217;s being made for two systems, and not just one, and that the code will probably be have to rewritten from the ground up, considering both systems are far too different and far superior to the Wii in their capabilities, we may not see the game for quite a while now.</p>
<p>In any case, this will indeed be a long wait. Strap your seatbelts.</p>
<p><a href="http://nintendoeverything.com/91807/next-smash-bros-in-first-step-of-the-process-sakurai-worried-about-long-wait/" target="_blank">SOURCE</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">93774</post-id>	</item>
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		<title>The key for Super Smash Bros. 4 will be &#8220;its dual support for 3DS/Wii U&#8221;</title>
		<link>https://gamingbolt.com/the-key-for-super-smash-bros-4-will-be-its-dual-support-for-3dswii-u</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 26 Apr 2012 19:04:56 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=83554</guid>

					<description><![CDATA[Franchise creator Masahiro Sakurai says that the next Super Smash Bros. title will be focussed on its dual compatibility with the 3DS and the Wii U, and that the development team wants to go in a new direction with the game. &#8220;As you noted, there is a certain dead end we come to if we [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/03/wii-uu.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-75902" title="wii-uu" src="https://gamingbolt.com/wp-content/uploads/2012/03/wii-uu.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/wii-uu.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/03/wii-uu-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">Franchise creator Masahiro Sakurai says that the next Super Smash Bros. title will be focussed on its dual compatibility with the 3DS and the Wii U, and that the development team wants to go in a new direction with the game.</p>
<p style="text-align: justify;">&#8220;As you noted, there is a certain dead end we come to if we just expand the volume of the game,&#8221; he said while speaking with <a href="http://www.computerandvideogames.com/345274/new-smash-bros-will-use-3dswii-u-link-as-central-axis/" target="_blank">IGN</a>. &#8221; I intend to change direction a little as we go. The key to that&#8217;s going to be its dual support for 3DS/Wii U.&#8221;</p>
<p style="text-align: justify;">When asked about when exactly we&#8217;ll be able to see the game in action, he said: &#8220;I&#8217;m really just getting started on this so it&#8217;s going to take time, but I&#8217;ll come up with something that uses that link as the game&#8217;s central axis, so I hope you&#8217;re looking forward to it.&#8221;</p>
<p style="text-align: justify;">It certainly looks like the devs have some big things planned for us. And we&#8217;ll be waiting&#8230;</p>
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		<title>7 Things That Super Smash Bros. 4 Needs To Have</title>
		<link>https://gamingbolt.com/7-things-that-super-smash-bros-4-needs-to-have</link>
					<comments>https://gamingbolt.com/7-things-that-super-smash-bros-4-needs-to-have#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 11 Jul 2011 15:59:30 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[super smash bros]]></category>
		<category><![CDATA[super smash bros 4]]></category>
		<category><![CDATA[super smash bros brawl]]></category>
		<category><![CDATA[super smash bros melee]]></category>
		<category><![CDATA[wii u]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=35775</guid>

					<description><![CDATA[The Super Smash Bros. series has become a mainstay of Nintendo consoles at this point. More than a decade old, and with three highly acclaimed games, the series has come to be recognized as one of Nintendo&#8217;s best, as well as some of the best multiplayer fun to be had around. No other game can [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/07/Super_smash_bros_logo.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-35692" src="https://gamingbolt.com/wp-content/uploads/2011/07/Super_smash_bros_logo.png" alt="" width="505" height="379" /></a></p>
<p style="text-align: justify;">The Super Smash Bros. series has become a mainstay of Nintendo consoles at this point. More than a decade old, and with three highly acclaimed games, <a href="https://gamingbolt.com/top-15-nintendo-franchises-of-all-time/3" target="_blank">the series has come to be recognized as one of Nintendo&#8217;s best</a>, as well as some of the best multiplayer fun to be had around. No other game can act as a &#8216;bridge&#8217; title between the casuals and hardcore gamers like a Super Smash Bros. game can, and with 24 million units sold so far, it&#8217;s not hard to see just how wide the series&#8217; appeal really is.</p>
<p style="text-align: justify;">Therefore, it&#8217;s pretty much expected that every time there is a new Nintendo console, there will also be a new Smash Bros. game to go with it. Going into Nintendo&#8217;s E3 2011 conference, everyone was eagerly hoping for at least a hint of the next game in the main series. And sure enough, Nintendo obliged by informing us that Super Smash Bros. was headed to not just the Wii U, as expected, but also to the 3DS. That&#8217;s double the action for a franchise that has had a curiously muted number of games so far.</p>
<p style="text-align: justify;">Obviously, we&#8217;re excited- almost more excited for Super Smash Bros. 4 than we are for the Wii U itself. And whereas it&#8217;s been confirmed that development on the next game hasn&#8217;t even started yet- and won&#8217;t until January next year- we can still eagerly hope and make our wishlists about what we want the next game in this massive franchise to have. The list below is, what we hope, the definitive list of what Super Smash Bros. 4 needs to have, if it is to reach the same soaring heights as its predecessors did.</p>
<h2>7. MORE CHARACTERS</h2>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2009/10/SuperSmashBrosWallpaper21024.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3370" src="https://gamingbolt.com/wp-content/uploads/2009/10/SuperSmashBrosWallpaper21024.jpg" alt="" width="505" height="379" srcset="https://gamingbolt.com/wp-content/uploads/2009/10/SuperSmashBrosWallpaper21024.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2009/10/SuperSmashBrosWallpaper21024-300x225.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">This is more or less obvious. One of the more obvious ways of seeing how the series has evolved from the N64 days has been by observing the number of characters per game. Whereas the original Super Smash Bros. on the N64 started out with 14 characters, Melee upped the ante by raising that number to 25. Brawl ultimately came along and totally blew the previous games out of the water with a mind boggling <em>36 characters </em>in the game. That&#8217;s a hell of a lot of characters, and it makes you wonder if there&#8217;s scope for any more, particularly seeing as how almost every single Nintendo universe has been tapped by this point.</p>
<p style="text-align: justify;">But that&#8217;s not the case, as in spite of literally straining at the seams because of the sheer volume of characters it had, Brawl still had some glaring omissions. For instance, why is Ridley still not in the games yet? I know he appears as a non playable character, but wouldn&#8217;t it be incredible to be able to play as him too? Also, why not bring back fan favorites like Mewtwo and Dr. Mario?</p>
<p style="text-align: justify;">And speaking of more characters, Brawl let us have a sneak peak into the series&#8217; future by including two third party mascots in its roster- Sonic the Hedgehog, Mario&#8217;s old rival, and Solid Snake, perhaps the unlikeliest candidate for an appearance in a Nintendo game. Now that the floodgates have been opened, why can&#8217;t we have more third party characters? For instance, Megaman looks like he&#8217;d be a nice fit (although something tells me he&#8217;d play identical to Samus). Why not have Simon Belmont from Castlevania? Ryu Hayabusa from Ninja Gaiden? Phoenix Wright? Professor Layton? The list of potential candidates is endless. Really, Nintendo should get onto it, and make the character count in Super Smash Bros. 4 touch fifty. It&#8217;s not impossible.</p>
<h2>6. MORE STAGES</h2>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/07/SuperSmashBrothersBrawlNA_000-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-35791" src="https://gamingbolt.com/wp-content/uploads/2011/07/SuperSmashBrothersBrawlNA_000-1.jpg" alt="" width="505" height="297" /></a></p>
<p style="text-align: justify;">Barring the more characters demand, this one is probably the most obvious one that we could make.</p>
<p style="text-align: justify;">Super Smash Bros. has seen a gradual increase in the number of stages it includes with every game. The original N64 game had nine stages, based on various locales to be found across all of Nintendo&#8217;s universes. Melee came along and more than <em>tripled</em> that with 29 different stages on offer. In case you think that&#8217;s a lot, Brawl had a staggering 41 stages, 31 of which were all new, and 10 of which were remixed fan favorites from the Gamecube game.</p>
<p style="text-align: justify;">So clearly, the scope of each Smash Bros. game is huge, as the number of characters and stages per game can only attest to. With Super Smash Bros. 4, I don&#8217;t think it&#8217;s unreasonable to expect a similar advancement in the number of stages. More stages can be created, by firstly focusing on some of the more neglected and ignored Nintendo franchises. We could also have some based on the third party characters in the game (a Megaman themed stage would be awesome).</p>
<p style="text-align: justify;">Give us more stages, Nintendo. Pack the game with so many of them that it&#8217;s impossible to master them all. Oh, and also, while you&#8217;re at it, include a stage creator with this game. Brawl had a good start on this front, as it already featured a pretty decent stage builder. However, a more full fledged one, which also allows for co-operative building and sharing online a la ModNation Racers, would be awesome.</p>
<p style="text-align: justify;">Of course, for that, the next Super Smash Bros. game would need online that <em>doesn&#8217;t </em>suck&#8230;</p>
<h2>5. ONLINE THAT DOESN&#8217;T SUCK</h2>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/07/FriendCodes.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-35792" src="https://gamingbolt.com/wp-content/uploads/2011/07/FriendCodes.jpg" alt="" width="505" height="379" /></a></p>
<p style="text-align: justify;">Super Smash Bros. Brawl was a big step forward for the series in that it included online play. Easily its most touted feature leading up to release, fans were excited to take each other on in some high quality competitive Smash matches online. However, things went wrong- from its crippling dependence on Friend Codes to its horrible lag, from the limited options in random match ups to a complete lack of unification (there was no way to see which of our friends were online, no way to share or track statistics, no way to share our stages, no way to share our trophies and accolades) led to the game&#8217;s online being a source of frustration more than it was of fun and high caliber Smash matchups.</p>
<p style="text-align: justify;">People might point to the Wii&#8217;s stunted online and say that the game itself wasn&#8217;t to blame, but I disagree. As maligned as the Wii&#8217;s online is, games like Mario Kart and Monster Hunter had excellent, full featured online modes. I see no reason why Nintendo&#8217;s premier, marquee title could not have had at least reasonably competitive online modes.</p>
<p style="text-align: justify;">For the Wii U game, Nintendo needs to address every single issue that Brawl had, fix it up, and then add more. For instance, allowing extra stages to be downloaded (released weekly as free DLC, for instance) would be a great addition. Hosting tournaments online on the basis of ranked leaderboards, not dissimilar to the feature in Nintendo&#8217;s own Pokemon Black and White, would certainly add to the longevity of the title.</p>
<p style="text-align: justify;">The new game deserves to become the premier online game of next generation. Not just because it can, but also because of the unfulfilled promises to all the fans made leading into the release of Brawl. The fact that Brawl was so gimped online only added to the frustration, because some fundamental core mechanics of the series had been messed up to make the traditionally fast gameplay of the series fit for online play. One thing that Super Smash fans would love would be to see a return to the mechanics that made Super Smash Bros. Melee so revered&#8230;</p>
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