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	<title>super smash bros. For wii u &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>10 Video Game Sequels That Removed Features Due to Criticism for Predecessors</title>
		<link>https://gamingbolt.com/10-video-game-sequels-that-removed-features-due-to-criticism-for-predecessors</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 27 Sep 2021 09:00:14 +0000</pubDate>
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					<description><![CDATA[It's always great to see games respond to constructive criticism in the right fashion, and these ten did just that. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s always fun to see developers taking swings and trying out new ideas, especially when they&#8217;re, you know, good ideas. But of course, they&#8217;re not always good ideas- or at least they&#8217;re ideas that have been let down by poor execution. And every so often, we see developers listening to the inevitable criticism for such implementations and dropping those features and mechanics entirely when they move on to the sequel, instead trying out something else based on the feedback from audiences and critics. Here, we&#8217;re going to talk about a few such games.</p>
<p style="text-align: center;"><strong>THE MAKO IN MASS EFFECT 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/mass-effect-2-image-3.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-415703" src="https://gamingbolt.com/wp-content/uploads/2019/09/mass-effect-2-image-3.jpg" alt="mass effect 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/mass-effect-2-image-3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/09/mass-effect-2-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/mass-effect-2-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/mass-effect-2-image-3-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Being able to move around on alien planets and moons in a massive tank sounds like such a great idea in paper- simple, yes, and not out-of-the-box by any means, but it&#8217;s something that just sounds appealing.&nbsp;<em>Mass Effect&#8217;s&nbsp;</em>Mako sections, however, were famously terrible. The environments were barren and repetitive, combat in the Mako felt rather uninteresting, and worst of all, actually driving the vehicle was a bit of a nightmare. The first game&#8217;s Mako sections were one of the few parts of the game that received heavy criticism, and of course, BioWare went on to drop it completely in&nbsp;<em>Mass Effect 2,&nbsp;</em>replacing it with the much more simplified probe mining mechanic- which wasn&#8217;t exactly a huge hit either, but at least it wasn&#8217;t actively obnoxious like the Mako sections tended to be.&nbsp;<em>Mass Effect: Legendary Edition&nbsp;</em>did end up making some improvements to the Mako, and&nbsp;<em>Mass Effect: Andromeda&#8217;s&nbsp;</em>open world driving was a step up over it as well, even though it wasn&#8217;t exactly spectacular. Even so, it&#8217;s fair to say that&nbsp;<em>Mass Effect&nbsp;</em>as a series has never really managed to do vehicles right.</p>
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		<title>Top 16 Fighting Games of This Generation</title>
		<link>https://gamingbolt.com/top-16-fighting-games-of-this-generation</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 30 Sep 2020 09:07:56 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=456225</guid>

					<description><![CDATA[From over-the-top gameplay to graphics, this generation has been amazing for fighting games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s been a crazy generation for fighting games, especially towards the end. We&#8217;ve seen classic franchises revived, brand new titles enter the ring and long-awaited sequels to some of the bigger blockbusters. Opinions may differ on which is your favorite but let&#8217;s get into the 15 best fighting games of this generation, starting with&#8230;</p>
<p><b>Granblue Fantasy Versus</b></p>
<p><iframe title="Top 16 Fighting Games of This Generation You NEED To Play" width="500" height="281" src="https://www.youtube.com/embed/_x9hTi1KNV0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Cygames&#8217; mobile RPG envisioned as a fighting game with side-scrolling hack and slash RPG battles, weapon grids and bosses? It&#8217;s doable but Arc System Works took the idea and ran with it, using its incredible visual style and art direction for each character and environment. The combat has a decent amount of depth with Skybound Arts (which are executable using a single button, if necessary). The online play could be improved – as is always the case with these kinds of games – but Granblue Fantasy Versus is still a worthy title especially with updates and new fighters rolling in.</p>
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