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	<title>Superman 64 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>12 Games With Awful Save/Checkpoint Systems</title>
		<link>https://gamingbolt.com/12-games-with-awful-save-checkpoint-systems</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 11 Jul 2022 09:37:39 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=522668</guid>

					<description><![CDATA[A challenging game and missions are one thing but iffy checkpoint and save systems can make them downright frustrating to complete.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here are a lot of features we take for granted in games like auto-saves and checkpoints. Suffered a terrible death? Chances are you would respawn not too far away and continue onwards. Some games rely on save point placement for their difficulty, like in the Souls series. But some games have terrible save and checkpoint systems that test your patience. Let&#8217;s take a look at 12 of them here.</p>
<p><b>Ori and the Blind Forest </b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/ori-and-the-blind-forest.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-428666" src="https://gamingbolt.com/wp-content/uploads/2020/01/ori-and-the-blind-forest.jpg" alt="ori and the blind forest" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/ori-and-the-blind-forest.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/ori-and-the-blind-forest-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/ori-and-the-blind-forest-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/ori-and-the-blind-forest-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/ori-and-the-blind-forest-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Moon Studios&#8217; acclaimed game had its share of aggravating platforming, accentuated by its checkpoint system. While you had normal save spots, energy could be spent on creating checkpoints anywhere. During difficult sections, you may forget to make a checkpoint or not have enough energy to create one. Thankfully, the sequel forgoes this for a more traditional auto-save and checkpoint system.</p>
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		<title>15 Video Games That Bombed On Release</title>
		<link>https://gamingbolt.com/15-video-games-that-bombed-on-release</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 30 Oct 2019 10:27:09 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=420416</guid>

					<description><![CDATA[ometimes you just look at a game and think- how did this get released? Why did the publishers releasing the game think it was in a state to launch? How did it get past quality assurance? These are the games that – especially in retrospect – we can&#8217;t help but feel were pretty much destined [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ometimes you just look at a game and think- how did this get released? Why did the publishers releasing the game think it was in a state to launch? How did it get past quality assurance? These are the games that – especially in retrospect – we can&#8217;t help but feel were pretty much destined to fail- either critically, or commercially, or both. This is a feature about 15 such games.</p>
<p><strong>RIDE TO HELL: RETRIBUTION</strong></p>
<p><iframe title="15 Video Games That Were Released Just To Bomb" width="500" height="281" src="https://www.youtube.com/embed/gukf5tCXbCo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Ride to Hell: Retribution </em>has received no small amount of criticism (to put it mildly), and yet it still doesn&#8217;t feel enough. Some games are simply offensively bad, and this is one such game. From crappy writing to repetitive gameplay, from terrible AI to a litany of bugs, ugly visuals to awkward controls, <em>Ride to Hell: Retribution </em>was a game that had critical problems in almost every single area.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">420416</post-id>	</item>
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		<title>15 Reasons Why It’s So Difficult To Develop A Great Superman Game</title>
		<link>https://gamingbolt.com/15-reasons-why-its-so-difficult-to-develop-a-great-superman-game</link>
					<comments>https://gamingbolt.com/15-reasons-why-its-so-difficult-to-develop-a-great-superman-game#respond</comments>
		
		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Wed, 07 Nov 2018 12:10:50 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=362922</guid>

					<description><![CDATA[Why is it that the Man of Steel crumples like aluminum to video games?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>ook, up in the sky! It’s a bird! No, it’s a plane! Wait, it’s another glowing review for the latest PS4 darling, Spider-Man!<span class="Apple-converted-space"> </span></p>
<p>The talented people over at Rocksteady took a DC Icon and managed to create one of the best series of the last decade out of Batman, and managed to pave the way for Spider-Man by showing that superhero licensed games didn’t have to suck, or be a one-in-a-million fluke like Hulk: Ultimate Destruction. Given the huge success of Spider-Man, it doesn’t take a genius to call a very real future with a Marvel Game Universe that gets just as much love as their MCU, but what of DC? Batman pulled it off, but there’s a rather important name missing here.<span class="Apple-converted-space"> </span></p>
<p>It’s not that people haven’t tried to translate Superman to video games, to…well, let’s be generous and say various results. So why hasn’t Batman opened the way to his bestie getting his own title? Will we ever get to see those highly original reviews say that you can “feel like Superman”? Well, we can think of at least 15 challenges that Superman poses to being translated to a game. Be sure to share your thoughts in the comments below.</p>
<p><b>It’s a small world after all</b></p>
<p>We all know that Superman is faster than a speeding bullet. Much like Sonic the Hedgehog, Superman would simply find himself constrained by even the largest of open worlds that we can build on current hardware. As visual fidelity demands of players have risen, the ability for developers to hand create a wide swath of interesting content becomes a bit more limited, and handing that kind of thing off to programs is how we get No Man’s Sky at launch.</p>
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		<title>15 Unfinished Video Games That Were Launched Anyways</title>
		<link>https://gamingbolt.com/15-unfinished-video-games-that-were-launched-anyways</link>
					<comments>https://gamingbolt.com/15-unfinished-video-games-that-were-launched-anyways#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 05 Sep 2018 09:21:55 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=353720</guid>

					<description><![CDATA[What prompted some of these titles to release without being completed? Find out here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>ideo games don&#8217;t always get happy endings. Sometimes, they don&#8217;t get <em>any</em> ending as their overall quality feels rushed in some places and incomplete in others. Granted, not every game had the resources or time to assure certain features, much less crucial story elements, were in place.</p>
<p><b>Metal Gear Solid 5: The Phantom Pain</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-v-the-phantom-pain.jpg"><img decoding="async" class="aligncenter wp-image-241122" src="https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-v-the-phantom-pain.jpg" alt="metal gear solid 5 the phantom pain" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-v-the-phantom-pain.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-v-the-phantom-pain-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-v-the-phantom-pain-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>When Hideo Kojima was rumoured to be leaving Konami, there was widespread controversy about the company&#8217;s treatment of him and the fate of Metal Gear Solid 5: The Phantom Pain. At launch, The Phantom Pain was beloved by critics and generated massive amounts of sales. However, hardcore fans expressed their disdain over the ending and overall story. The biggest evidence of the game&#8217;s unfinished state, however, was the missing Chapter 3 and Mission 51. Though the game&#8217;s ending was in Mission 46, Mission 51 was included as special non-playable story content&#8230;in the collector&#8217;s edition. Konami clarified that the content was cancelled before being finished but the sequence of events and their impact on the overall lore left many fans angered. Unfortunately, the game didn&#8217;t receive any post-launch DLC either to help patch in the gaps.</p>
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