<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>SuperMassiveGames &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/supermassivegames/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 04 May 2012 07:43:27 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>Big Match Striker shows off its footballing intelligence</title>
		<link>https://gamingbolt.com/big-match-striker-shows-off-its-footballing-intelligence</link>
					<comments>https://gamingbolt.com/big-match-striker-shows-off-its-footballing-intelligence#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Wed, 11 Aug 2010 14:23:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Big Match Striker]]></category>
		<category><![CDATA[Supermassive Games]]></category>
		<category><![CDATA[SuperMassiveGames]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=10493</guid>

					<description><![CDATA[Supermassive Game today revealed the latest screenshots, introducing Big Match IQ and the game’s achievements and awards, for their soon-to-be-launched game, Big Match Striker. The free-to-download PC game, which launches in early September, is highly competitive and will challenge all levels of football fans’ knowledge and strategic skills as they battle in one-on-one clashes to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Supermassive Game today revealed the latest screenshots, introducing Big Match IQ and the game’s achievements and awards, for their soon-to-be-launched game, Big Match Striker.</p>
<p>The free-to-download PC game, which launches in early September, is highly competitive and will challenge all levels of football fans’ knowledge and strategic skills as they battle in one-on-one clashes to meet the game’s main objectives &#8211; to win titles and silverware, and attract more fans to their club.</p>
<p>Players enter competitive leagues, and can set up leagues with their mates. During matches, players are challenged to answer both historical and constantly-updated questions on the English Football League and its 92 clubs, and on top international action. Every player’s footy knowledge is continually assessed across 10 categories and their Big Match IQ is updated accordingly. Categories include Football History, Up-to-date Football League and Premiership, World Cup 2010 and Football Trivia.</p>
<p>“This new release of screenshots shows off the unprecedented depth for a game of this nature, with in-game awards of Fans and Smackers, the game’s in-game currency, and more than 100 achievements for reaching career milestones and getting the best from the breadth of features within the game. There are achievements to be won from the outset, and some are fiendishly difficult to achieve,” commented Supermassive’s Online Publishing Director, Geraint Orchard-Bungay.</p>
<p>“When it comes to proving which fans are the most savvy, Big Match Striker will sort the men from the boys. You can kid your mates, but your Big Match IQ is undisputable proof of your amazing football knowledge…or your lack of it!”</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/big-match-striker-shows-off-its-footballing-intelligence/feed</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">10493</post-id>	</item>
		<item>
		<title>An interview with SuperMassiveGames</title>
		<link>https://gamingbolt.com/an-interview-with-supermassivegames</link>
					<comments>https://gamingbolt.com/an-interview-with-supermassivegames#respond</comments>
		
		<dc:creator><![CDATA[Will Kenny]]></dc:creator>
		<pubDate>Thu, 10 Jun 2010 16:50:12 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[SuperMassiveGames]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/06/10/an-interview-with-supermassivegames/</guid>

					<description><![CDATA[GamingBolt recently had an oppurtunity to sit down with Geraint Orchard-Bungay, online publishing director at SuperMassiveGames to find out more about their upcoming projects. Hi there Geraint, we have a few questions for you regarding SuperMassiveGames. 1.    Firstly, you recently announced Big Match Striker is one of your first tailor-made PC games. How did you [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>GamingBolt recently had an oppurtunity to sit down with Geraint  Orchard-Bungay, online publishing director at SuperMassiveGames to find out more about their upcoming projects.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/06/Supermassivegames.png"><img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-9044" title="Supermassivegames" src="https://gamingbolt.com/wp-content/uploads/2010/06/Supermassivegames.png" alt="" width="505" height="149" srcset="https://gamingbolt.com/wp-content/uploads/2010/06/Supermassivegames.png 550w, https://gamingbolt.com/wp-content/uploads/2010/06/Supermassivegames-300x88.png 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>Hi there Geraint, we have a few questions for you regarding SuperMassiveGames.</p>
<p style="padding-left: 30px;"><strong>1.    Firstly,      you recently announced Big Match Striker is one of your first tailor-made      PC games. How did you go   about developing a game for a platform that you      weren’t used to?</strong></p>
<p>Well so far, we have been developing games exclusivley for Sony, and Big Match Striker is going to be our first ever self-published game. The inspiration really came from CEO Pete Samuels who&#8217;s a huge football fan, and wanted to create a game that reflected that. We actually had to get permission from Sony in order to publish the game ourselves, and that was back in 2008, so the game has been under development for some time now.</p>
<p style="padding-left: 30px;"><strong>2.    What      made you turn your attention away from PS3 indie games and into PC      football manager-style games?</strong></p>
<p>We aren&#8217;t exactly turning our attention away from Sony-published games. We currently have several Playstation Move projects running, such as our upcoming Move Party. Big Match Striker is another separate outlet for the team. We decided that this kind of football-manager-esque game would work best on the PC, but we aren&#8217;t directly vying for competition with other big names firmly established in the same genre.</p>
<p style="padding-left: 30px;"><strong>3.    What      kind of (community) features do you have planned for the game?</strong></p>
<p>We understand that the community features are very important, and it has been one of our key focuses in the development process. The game really comes in two parts; the game itself, which will be downloaded, and the website dedicated to the game itself, which should be going up in mid-July.</p>
<p>There&#8217;s going to be a ton of community features on the website itself; a weekly podcast, opinion pieces, football news, and each user will have their own profile where they can write their own pieces and blogs. This will be moderated, but as long as it&#8217;s mildly football related, there shouldn&#8217;t be any strict editing. Profiles will also be able to be linked to users&#8217; Facebook and MySpace profiles.</p>
<p style="padding-left: 30px;"><strong>4.    Move      Party is another one of your ongoing projects that was demonstrated at      GDC. It makes great use of the PS Wand for bug swatting, balloon popping      and more. Would you mind giving us the inside scoop on any other minigames      you have planned?</strong></p>
<p>Unfortunately, this is all being kept closely under wraps by Sony, but keep an eye on E3 next week.</p>
<p style="padding-left: 30px;"><strong>5.    Do      you have plans to utilize 3D for Move Party?</strong></p>
<p>[Laughs] Again, we can&#8217;t disclose anything here, but you should definitely keep an eye on the Move Party! stalls at E3.</p>
<p style="padding-left: 30px;"><strong>6.     How      has the experience been, developing a game specifically with the Wand?</strong></p>
<p>There aren&#8217;t very many studios with our kind of expertise and experience on developing with the Playstation Move, or Wand, and we have been working with the technology for some time now.</p>
<p style="padding-left: 30px;"><strong>7.    It      recently slipped out that SuperMassive may be working on development for      Killzone 3, can this be confirmed?</strong></p>
<p>This is completely unkown to me, no one I know has had anything to do with that. As far as I&#8217;m concerned, it&#8217;s just another internet rumour.</p>
<p>Thanks very much for your time!</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/an-interview-with-supermassivegames/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">9047</post-id>	</item>
	</channel>
</rss>
