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	<title>SupertHot &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>SuperHot Will Run At 60fps On Xbox One, Otherwise The Game Feels Wrong &#8211; Developer</title>
		<link>https://gamingbolt.com/superhot-will-run-at-60fps-on-xbox-one-otherwise-the-game-feels-wrong-developer</link>
					<comments>https://gamingbolt.com/superhot-will-run-at-60fps-on-xbox-one-otherwise-the-game-feels-wrong-developer#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Sun, 01 Feb 2015 15:16:09 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[SUPERHOT Team]]></category>
		<category><![CDATA[SupertHot]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=221174</guid>

					<description><![CDATA[SUPERHOT Studios' Piotr Iwanicki explains the advantages of 60 frames per second.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/01/superhot.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-220915" src="https://gamingbolt.com/wp-content/uploads/2015/01/superhot.jpg" alt="superhot" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/01/superhot.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/01/superhot-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>SUPERHOT Team&#8217;s Piotr Iwanicki has revealed that SuperHot will be running at 60 frames per second on the Xbox One. &#8220;60 frames per second is the most important ingredient here. Fluidity of gameplay make the whole world of difference in SUPERHOT’s case,&#8221; he said to GamingBolt. &#8220;You should be able to see all the tiny movements in the game’s world very tightly tied to the movements of you controller.&#8221;</p>
<p>&#8220;Otherwise the game feels wrong. It’s funny thing because it happens on the edge of your attention. With lower framerate you don’t complain about lower frame rate, you complain about other things. The game doesn’t look as well, the controls seem unresponsive, bullets seem much faster. Things like that. When you once start playing in 60 fps you never want to go back, you just learn the difference.&#8221;</p>
<p>But what about obtaining 1080p resolution? &#8220;1080p and 60fps are the goal and we&#8217;re on a right track. Frames per second are the more important ingredient in this combo. Fluidity is the key to SUPERHOT&#8217;s gameplay.&#8221;</p>
<p>SuperHot will release this year on the Xbox One and PC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">221174</post-id>	</item>
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		<title>Why SuperHot Is A Timed Xbox One Exclusive: Such Deals Helps Studios To Stay Independent</title>
		<link>https://gamingbolt.com/why-superhot-is-a-timed-xbox-one-exclusive-such-deals-helps-studios-to-stay-independent</link>
					<comments>https://gamingbolt.com/why-superhot-is-a-timed-xbox-one-exclusive-such-deals-helps-studios-to-stay-independent#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 20:13:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[SUPERHOT Team]]></category>
		<category><![CDATA[SupertHot]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220914</guid>

					<description><![CDATA[Piotr Iwanicki talks exclusivity deals and how they ultimately benefit players.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/01/superhot.jpg"><img decoding="async" class="aligncenter size-full wp-image-220915" src="https://gamingbolt.com/wp-content/uploads/2015/01/superhot.jpg" alt="superhot" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/01/superhot.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/01/superhot-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Remember indie shooter Superhot which debuted during Microsoft&#8217;s Gamescom presentation last year? We haven&#8217;t heard much about it&#8217;s zany mechanics or strangely hypnotic trailers since its introduction. Development is still ongoing though and it looks to be heading in the right direction.</p>
<p>Creator Piotr Iwanicki, who is working with the SUPERHOT Team to bring the game to Xbox One, revealed some interesting details to GamingBolt, namely why it&#8217;s a timed console exclusive.</p>
<p>Iwanicki stated that, &#8220;Microsoft guys contacted us very quickly and got really excited about the game. That was crazy, like a day after we published the prototype, I come to the office and see a mail from Microsoft. We didn’t go with a deal back then &#8211; we decided to go with a Kickstarter campaign, but we stayed in touch and that resulted in Xbox One deal later on.&#8221;</p>
<p>Some third party exclusivity deals have been the bane of many gamers, especially since it seems to lock off owners of certain consoles from enjoying certain games immediately. What are Iwanicki&#8217;s thoughts on timed exclusivity for third party titles like Rise of the Tomb Raider though?</p>
<p>&#8220;You cannot separate gaming culture from the market and the console market is controlled by those big companies that are always competing. From our indie perspective it’s an awesome thing &#8211; not only we can ship a game to a console but also with this kind of deal we stay totally independent. In the end that’s something that helps us make a better game and I feel that players will appreciate that.&#8221;</p>
<p>Do you agree? Let us know your thoughts in the comments.</p>
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