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	<title>system specs &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>PS4&#8217;s 8 GB was hidden from third-party developers</title>
		<link>https://gamingbolt.com/ps4s-8-gb-was-a-hidden-from-third-party-developers</link>
					<comments>https://gamingbolt.com/ps4s-8-gb-was-a-hidden-from-third-party-developers#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Tue, 09 Apr 2013 11:24:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8 GB GDDR5 Ram]]></category>
		<category><![CDATA[Just Add Water]]></category>
		<category><![CDATA[Orbis]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[playstation 4 specs]]></category>
		<category><![CDATA[ram]]></category>
		<category><![CDATA[RAM Memory]]></category>
		<category><![CDATA[system specs]]></category>
		<category><![CDATA[third party]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=148867</guid>

					<description><![CDATA[Surprise!]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2013/03/ps4-logo.jpg"><img fetchpriority="high" decoding="async" class="aligncenter  wp-image-143572" alt="ps4 logo" src="https://gamingbolt.com/wp-content/uploads/2013/03/ps4-logo.jpg" width="505" height="245" /></a></p>
<p>It seems that third-party developers did not know that PlayStation 4 would be including 8GB of GDDR5 RAM until Sony’s reveal event in February – even though they already revieced development kits before the console was officially announced.</p>
<p>VideoGamer.com got a chance to talk to Just Add Water’s CEO Stewart Gilary – who is developing a unknown IP for PlayStation. Gilray stated that third-parties were originally told that console would only be equipped with 4GB of RAM. However, after they found out the real RAM specs after console’s reveal they were pleasantly surprised.</p>
<p>This is what Gilray had to say regarding this matter; &#8220;We were told [PS4] was 4GB originally,&#8221; Gilray told us, &#8220;and we first knew it had 8GBs when Mark said at the event&#8217;s stage, &#8216;And it has 8GB of memory.&#8217; We&#8217;d had kits at that point for a good while.&#8221;</p>
<p>Gilray assumed that only “a couple of really close first-parties” knew that PS4 would have 8 GB before the console’s reveal, &#8220;but I think most third-parties, if not all third-parties were like, &#8216;Yeah, 4GB, awesome, can&#8217;t wait.</p>
<p>&#8220;It&#8217;s a fantastic amount of memory,&#8221; he goes on, &#8220;especially DDR5 memory, because it&#8217;s so fast you don&#8217;t have to have everything there at once. You can swap it in and out instantly, effectively. But when they said 8GB it was like, &#8216;Ooookay.'&#8221;</p>
<p>Gilray also said; &#8220;added bonus&#8221; of PS4&#8217;s memory is that Sony has &#8220;already ring-fenced the system memory away from the game memory,&#8221; Gilray adds, &#8220;so there&#8217;s none of this business that we had with PS3 of having to share memories.</p>
<p>&#8220;When you press the PlayStation button on a PS3 game, you get the basic XMB up [but] to do anything you have to quit the game, because of the memory for it. With PS4 we don&#8217;t have that because the system memory is already ring-fenced for itself.&#8221;</p>
<p>After hearing Gilray&#8217;s comments it is easily assumed that the third-party developers originally developed games that targeted lower system requirements than the actual console&#8217;s capabilities. This might just explain the reason why Thief will be capped at 30 FPS rather than 60.</p>
<p>PlayStation 4 is slated to come out this Holiday season worldwide. Stay tuned for more next-generation news here at GamingBolt.</p>
<p>Source &#8211; <a title="VideoGamer" href="http://www.videogamer.com/news/ps4s_8gb_ram_was_kept_secret_from_third-party_devs_until_console_reveal.html">VideoGamer</a></p>
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		<title>PSP2/NGP specs revealed by Sony</title>
		<link>https://gamingbolt.com/psp2ngp-specs-revealed-by-sony</link>
					<comments>https://gamingbolt.com/psp2ngp-specs-revealed-by-sony#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 27 Jan 2011 08:04:17 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[ngp]]></category>
		<category><![CDATA[PSP2]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[specs]]></category>
		<category><![CDATA[system specs]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=19865</guid>

					<description><![CDATA[Sony has released a press release, revealing all the specs of the PSP2, and it&#8217;s damned impressive. It&#8217;s more powerful than the PS3- no, really. Check out all the specs below: &#8220;SONY COMPUTER ENTERTAINMENT ANNOUNCES ITS NEXT GENERATION PORTABLE ENTERTAINMENT SYSTEM Ultimate Portable Entertainment System Makes Its Debut This Year, Further Expanding the PlayStation® Business [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/01/PSP21.png"><img decoding="async" class="aligncenter size-full wp-image-19867" title="PSP2" src="https://gamingbolt.com/wp-content/uploads/2011/01/PSP21.png" alt="" width="505" height="304" /></a></p>
<p style="text-align: justify;">Sony has released a press release, revealing all the specs of the PSP2, and it&#8217;s damned impressive. It&#8217;s more powerful than the PS3- no, <em>really</em>.</p>
<p style="text-align: justify;">Check out all the specs below:</p>
<p style="text-align: justify;"><em>&#8220;SONY COMPUTER ENTERTAINMENT ANNOUNCES</p>
<p>ITS NEXT GENERATION PORTABLE ENTERTAINMENT SYSTEM</p>
<p>Ultimate Portable Entertainment System Makes Its Debut This Year, Further Expanding the PlayStation® Business in the Portable Gaming Market</p>
<p>Tokyo, January 27, 2011 &#8211; Sony Computer Entertainment Inc. (SCE) today announced its next generation portable entertainment system (codename: NGP), which delivers the ultimate portable entertainment experience. NGP will make its debut at the end of the year 2011.</p>
<p>NGP is designed to offer unparalleled interactive entertainment that is only possible on PlayStation®. This new system offers a revolutionary combination of rich gaming and social connectivity within a real world context, made possible by leveraging SCE&#8217;s experience from both PSP® (PlayStation®Portable) and PlayStation®3 (PS3®) entertainment systems.</p>
<p>Deep and immersive gaming is at the core of PlayStation&#8217;s DNA, and NGP is the latest embodiment of this vision. By having both Wi-Fi and 3G network connectivity, together with various applications, NGP will enable infinite possibilities for users to &#8220;encounter,&#8221; &#8220;connect,&#8221; &#8220;discover,&#8221; &#8220;share&#8221; and &#8220;play&#8221; with friends wherever they are. Within the device are a range of features that provide a genuinely cutting-edge, next generation ultimate portable entertainment experience.</p>
<p>* l Stunning OLED and Revolutionary User Interface</p>
<p>NGP incorporates a beautiful multi-touch 5-inch organic light emitting display (OLED) as the front display. A high-performance CPU / GPU combined with OLED enables rich, visually striking graphics never seen before on a portable entertainment system, for both games and other digital entertainment content. The new system also incorporates a unique multi-touch pad on the rear, and together with the front touch display, NGP offers new game play allowing users to interact directly with games in three dimension-like motion, through &#8220;touch, grab, trace, push and pull&#8221; moves of the fingers.</p>
<p>* l Super Oval Design and Dual Analog Sticks</p>
<p>While succeeding the basic design philosophy of PSP, NGP adopts the Super Oval Design form factor, created to fit comfortably in users&#8217; hands. For the first time, a portable entertainment system will feature two analog sticks, which enable a wider range of game genres to be brought into the portable experience.</p>
<p>* l LiveAreaTM</p>
<p>Every game title for NGP will be provided with a space called &#8220;LiveAreaTM&#8221; where users can share the fun and excitement with other players. Users will have access to the latest information of games provided from SCE and 3rd party developers and publishers through PlayStation®Network. Additionally, NGP users will be able to view an &#8220;Activity&#8221; log that is constantly updated with accomplishments from users who are playing the same game, which in turn can trigger active real-time communication among users.</p>
<p>* l Near</p>
<p>SCE will also provide location-based services on NGP as part of the basic features utilizing PlayStation Network. The new application called &#8220;Near,&#8221; developed specifically for this service and the network, will be pre-installed in the system to let users find out what their friends in the vicinity are playing now or what they were playing recently. Users can meet their friends and new players virtually, regardless of what games they are playing, simply by sharing their game information across different dimensions of time and distance.</p>
<p>* l New Game Medium</p>
<p>NGP adopts a new game medium, a small flash memory based card, dedicated for NGP software titles. Taking advantage of the flash memory feature, this innovative card can store the full software titles plus add-on game content or the game save data directly on to the card. By adopting flash memory based card, SCE will be able to provide game cards with higher capacity in the future, allowing developers to store more game data to deliver rich and immersive games.</p>
<p>NGP will also come equipped with two cameras on its front and rear, as well as three motion sensors, gyroscope, accelerometer and electronic compass, all of which are designed to enable users to enjoy the world of entertainment that is linked with real life experiences.</p>
<p>PlayStation®Suite (PS Suite), announced today, will also closely coordinate with NGP. The newly developed and released game content for AndroidTM based portable devices can also be enjoyed on NGP. As a result, users will have access to not only the most leading-edge content, but also some of the more casual experiences that typify the mobile market place.</p>
<p>SCE will vigorously promote NGP towards the launch as the next generation portable entertainment platform and deploy various measures to further expand the portable gaming market.</p>
<p>?Next generation portable entertainment system (codename: NGP) ?</p>
<p>CPU<br />
ARM® CortexTM-A9 core (4 core)</p>
<p>GPU<br />
SGX543MP4+</p>
<p>External Dimensions<br />
Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)</p>
<p>Screen<br />
(Touch screen)<br />
5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED<br />
Multi touch screen (capacitive type)</p>
<p>Rear touch pad<br />
Multi touch pad (capacitive type)</p>
<p>Cameras<br />
Front camera, Rear camera</p>
<p>Sound<br />
Built-in stereo speakers<br />
Built-in microphone</p>
<p>Sensors<br />
Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Three-axis electronic compass</p>
<p>Location<br />
Built-in GPS<br />
Wi-Fi location service support</p>
<p>Keys / Switches<br />
PS button<br />
Power button<br />
Directional buttons (Up/Down/Right/Left)<br />
Action buttons (Triangle, Circle, Cross, Square)<br />
Shoulder buttons (Right/Left)<br />
Right stick, Left stick<br />
START button, SELECT button<br />
Volume buttons (+/-)<br />
Wireless communications</p>
<p>Mobile network connectivity (3G)<br />
IEEE 802.11b/g/n (n = 1&#215;1)(Wi-Fi) (Infrastructure mode/Ad-hoc mode)<br />
Bluetooth® 2.1+EDR ?A2DP/AVRCP/HSP?&#8221;</em></p>
<p style="text-align: justify;">Stay tuned, we will have more info for you soon.</p>
]]></content:encoded>
					
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		<title>Bulletstorm system specs revealed</title>
		<link>https://gamingbolt.com/18378</link>
					<comments>https://gamingbolt.com/18378#respond</comments>
		
		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Tue, 11 Jan 2011 12:16:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bulletstorm]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[People Can Fly]]></category>
		<category><![CDATA[revealed]]></category>
		<category><![CDATA[system specs]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=18378</guid>

					<description><![CDATA[Epic has released the system requirements for their upcoming shooter, Bulletstorm. People Can Fly’s game doesn’t seem to be too taxing but if you want to run it smoothly than be prepared to own a good system: Here they are: Bulletstorm requires the following minimum configuration: Operating System Windows XP (SP3), Windows Vista (SP2), or [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2010/05/bulletstorm_10.jpg"><img decoding="async" class="size-full wp-image-8192 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/05/bulletstorm_10.jpg" alt="" width="505" height="297" /></a></p>
<p>Epic has released the system requirements for their upcoming shooter, Bulletstorm.</p>
<p>People Can Fly’s game doesn’t seem to be too taxing but if you want to run it smoothly than be prepared to own a good system:</p>
<p>Here they are:</p>
<p><strong><em>Bulletstorm requires the following minimum configuration:</em></strong><em></em></p>
<ul>
<li><em>Operating System      Windows XP (SP3), Windows Vista (SP2), or Windows 7</em></li>
<li><em>Processor Intel      Core 2 Duo, AMD Athlon X2, or equivalent, running at 1.6 GHz or greater</em></li>
<li><em>Memory (RAM) 1.5      GB</em></li>
<li><em>HDD Space 9 GB      available</em></li>
<li><em>Video Card      DirectX 9.0c compatible, 256 MB of VRAM; NVIDIA GeForce 7600 GS, ATI      Radeon HD 2400 Pro 256 MB, or greater</em></li>
<li><em>Soundcard      DirectX 9.0c compatible, 16-bit</em></li>
<li><em>Disc Drive 16X      CD/DVD Drive</em></li>
<li><em>Network Internet      (TCP/IP) connection</em></li>
</ul>
<p><strong><em>The following configuration is recommended to run Bulletstorm:</em></strong><em></em></p>
<ul>
<li><em>Operating System      Windows Vista (SP2), or Windows 7</em></li>
<li><em>Processor      QuadCore 2.0 GHz</em></li>
<li><em>Memory (RAM) 2      GB</em></li>
<li><em>HDD Space 9 GB      available</em></li>
<li><em>Video Card      DirectX 9.0c compatible, 512MB of VRAM; NVIDIA GeForce GTX260, or ATI      Radeon 4870</em></li>
<li><em>Soundcard      DirectX 9.0c compatible, 16-bit</em></li>
<li><em>Disc Drive 16X      CD/DVD Drive</em></li>
<li><em>Network      Broadband Internet (TCP/IP) connection</em></li>
</ul>
<p>The games releases on Feb 22 in US and Feb 25 in UK for PS3, Xbox 360 and PC.</p>
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