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	<title>Takedown &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Here&#8217;s why publishers don&#8217;t want to fund tactical shooters</title>
		<link>https://gamingbolt.com/heres-why-publishers-dont-want-to-fund-tactical-shooters</link>
					<comments>https://gamingbolt.com/heres-why-publishers-dont-want-to-fund-tactical-shooters#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Thu, 05 Apr 2012 07:14:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[Rainbow Six]]></category>
		<category><![CDATA[Takedown]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=78521</guid>

					<description><![CDATA[Former Halo Reach designer, Christian Allen has told Eurogamer the real reason why publishers are hesitant to fund &#8220;real tactical shooters&#8221;. His recent Kickstarter campaign for funding Takedown was successfully completed, and he was obviously elated with it. He said that the audience for tactical shooters is really small, and no publisher wants to take the risk [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/04/takedown.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-77904" src="https://gamingbolt.com/wp-content/uploads/2012/04/takedown.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/04/takedown.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/04/takedown-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>Former Halo Reach designer, Christian Allen has told <a href="http://www.eurogamer.net/articles/2012-04-04-takedown-dev-explains-why-publishers-arent-interested-in-real-tactical-shooters">Eurogamer</a> the real reason why publishers are hesitant to fund &#8220;real tactical shooters&#8221;.</p>
<p>His recent <a href="http://www.eurogamer.net/articles/2012-04-02-takedown-kickstarter-reaches-funding-target">Kickstarter</a> campaign for funding Takedown was successfully completed, and he was obviously elated with it. He said that the audience for tactical shooters is really small, and no publisher wants to take the risk in funding it when the returns are quite less.</p>
<p>&#8220;The big publishers view real tac shooters as too niche. Hell, even some of the critiques of this project were saying that we were going too niche to get support,&#8221; he said.</p>
<p>&#8220;I did get responses that some might be interested if we went with a freemium model, much like AOE and MS Flight Sim have recently done, but I was really hesitant to do that because of the effect on gameplay those systems have.</p>
<p>&#8220;The key is that they want to &#8216;broaden&#8217; their audience, and going more of an old school route is seen as limiting the potential audience to a small niche of very vocal fans,&#8221; he added.</p>
<p>&#8220;And I understand why &#8211; the big publishers have big budgets and they want a return on that budget, so they want a game that is measurable against others on the mainstream market today.&#8221;</p>
<p>Tell us what you think in the comments section below.</p>
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		<title>Takedown funding complete</title>
		<link>https://gamingbolt.com/takedown-funding-complete</link>
					<comments>https://gamingbolt.com/takedown-funding-complete#comments</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Mon, 02 Apr 2012 06:43:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Serellan]]></category>
		<category><![CDATA[Takedown]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=77884</guid>

					<description><![CDATA[Halo: Reach designers wanted to create a tactical shooter and for that they created a Kickstarter project with $220,000 required. The project hit a few road bumps but it has finally been funded. There were a lot of high level donations for the project, and eight people paid $2500, which entails them to a lot [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/04/takedown.jpg"><img decoding="async" class="aligncenter size-full wp-image-77904" src="https://gamingbolt.com/wp-content/uploads/2012/04/takedown.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/04/takedown.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/04/takedown-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>Halo: Reach designers wanted to create a tactical shooter and for that they created a Kickstarter project with $220,000 required.</p>
<p>The project hit a few road bumps but it has finally been funded. There were a lot of high level donations for the project, and eight people paid $2500, which entails them to a lot of goodies which you can check out over <a href="http://www.kickstarter.com/projects/355932838/crowdsourced-hardcore-tactical-shooter">here</a>.</p>
<p>The Takedown team includes a lot of good developers (courtesy of <a href="http://www.vg247.com/2012/04/02/takedown-successfully-funded/">VG247</a>):  Red Storm Entertainment, Monolith, Surreal, Microsoft and Ubisoft. Its credits include Rainbow Six, Rainbow Six Rogue Spear, Ghost Recon, GR2, GRAW, F.E.A.R., Condemned, Halo: Reach, Drakan, The Suffering and World of Tanks.</p>
<p>The game is expected to release on PS3, Xbox 360 and PC. Tell us what you think in the comments section below.</p>
<p><iframe frameborder="0" height="284px" src="http://www.kickstarter.com/projects/355932838/crowdsourced-hardcore-tactical-shooter/widget/video.html" width="505px"></iframe></p>
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