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	<title>Tango Gameworks &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Hi-Fi Rush Publishing and Support Duties Officially Taken Over by Krafton From Bethesda</title>
		<link>https://gamingbolt.com/hi-fi-rush-publishing-and-support-duties-officially-taken-over-by-krafton-from-bethesda</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 14 Nov 2025 14:36:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Hi-Fi Rush]]></category>
		<category><![CDATA[krafton]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tango Gameworks]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=631793</guid>

					<description><![CDATA[While nothing will change for players directly, there will be an update in December that changes logos and other things in the game.]]></description>
										<content:encoded><![CDATA[<p>Over a year after Krafton had <a href="https://gamingbolt.com/tango-gameworks-and-hi-fi-rush-ip-acquired-by-krafton">announced its acquisition</a> of developer Tango Gameworks as well as the IP for rhythm-based action game <em>Hi-Fi Rush</em>, the company has now <a href="https://support.krafton.com/hc/en-us/articles/52410315858201--Notice-Change-in-Service-Operator-for-Hi-Fi-RUSH" target="_blank" rel="noopener">announced</a> that it has fully taken over the publishing and support duties for the title. While this doesn’t mean much for the game itself, players will find the name of the publisher across various online storefronts to mention Krafton as the publisher rather than Bethesda.</p>
<p>In its announcement, Krafton has noted that <em>Hi-Fi Rush</em> will get updates to reflect this change in the game itself, likely replacing Bethesda’s logo at the beginning with Krafton’s. This update is slated to happen on December 4, and the company has said that it will bring no other changes to the core gameplay of <em>Hi-Fi Rush</em>.</p>
<p>Along with this, the Bethesda.net connection feature of <em>Hi-Fi Rush</em> will also be disabled from now until the release of the update. This means that players might encounter strange error messages when they try to play the title. However, players don’t have to worry about anything affecting their save data, game progress, achievements, or any other player information.</p>
<p>“Other unexpected issues may also occur during this period,” explained the company in its announcement. “We kindly ask for your understanding, and if you encounter any problems, please contact Krafton Customer Support for prompt assistance.”</p>
<p>Krafton had announced its acquisition of the <em>Hi-Fi Rush</em> IP along with its developer back in August 2024. The announcement came in light of <a href="https://gamingbolt.com/hi-fi-rush-redfall-and-other-developers-shuttered-by-microsoft">Microsoft officially shutting the studio down</a> as part of a larger set of lay-offs and studio closures, which also affected Arkane Austin, Alpha Dog Studios and Roundhouse Games.</p>
<p>“As part of this strategic agreement, Krafton intends to collaborate with Xbox and ZeniMax to ensure a smooth transition and maintain continuity at Tango Gameworks, allowing the talented team to continue developing the <em>Hi-Fi Rush</em> IP and explore future projects,” said Krafton when it first announced the acquisition. “Krafton intends to support the Tango Gameworks team to continue its commitment to innovation and delivering fresh and exciting experiences for fans.”</p>
<p>Shortly after this announcement, Krafton also confirmed that other Tango Gameworks-developed IPs like <em>Ghostwire: Tokyo</em> and<em> The Evil Within</em> were <a href="https://gamingbolt.com/krafton-confirms-its-acquisition-of-tango-gameworks-doesnt-include-the-evil-within-and-ghostwire-tokyo">not part of the acquisition</a>. Rather, the rights to both titles remain under the ownership of Microsoft.</p>
<p>In the meantime, there have also been rumours about a potential sequel to <em>Hi-Fi Rush</em>. Krafton’s head of corporate development Maria Park had already confirmed that this <a href="https://gamingbolt.com/hi-fi-rush-2-will-be-a-more-open-world-type-of-experience-krafton">sequel was in the works</a>. She also noted that the sequel would offer “more dynamic” environments that give players more freedom thanks to “a more open world type of experience.”</p>
<p>Earlier this year, Tango Gameworks had also announced that it had <a href="https://gamingbolt.com/tango-gameworks-opens-its-new-office-starts-recruiting-for-new-unannounced-action-game">opened up its new offices</a>, as well as the fact that it was actively hiring more developers to work on a brand new game. While no details about this game were revealed, the developer confirmed that it was an “unannounced action game”. The new incarnation of the studio has has quite a few of the developers associated with it before Microsoft shut it down, including Jon Johanas, Masaaki Yamada, Kazuaki Egashira and Yosuke Ishikawa.</p>
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		<title>Tango Gameworks Opens New Office, Starts Recruiting for Unannounced Action Game</title>
		<link>https://gamingbolt.com/tango-gameworks-opens-its-new-office-starts-recruiting-for-new-unannounced-action-game</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 02 Jun 2025 13:40:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[krafton]]></category>
		<category><![CDATA[Tango Gameworks]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=620844</guid>

					<description><![CDATA[The newest incarnation of the studio has also revealed its new logo, with which it wants to impart a "hand-made" feeling, on its website.]]></description>
										<content:encoded><![CDATA[<p>While Tango Gameworks has started to rebuild itself after the studio was shut down last year by at-the-time owner Microsoft, the developer now has its <a href="https://tangogameworks.com/" target="_blank" rel="noopener">website up and running</a>. The studio made the announcement with a <a href="https://tangogameworks.com/2025/06/02/tango-gameworks-relaunch-with-new-website/" target="_blank" rel="noopener">post</a> on its official website, alongside the announcement that its offices are officially open, and that it is <a href="https://tangogameworks.com/2025/06/02/tango-is-hiring-for-its-unannounced-action-game/" target="_blank" rel="noopener">hiring developers</a> to work on a new unannounced action game.</p>
<p>Along with its new website and offices, Tango Gameworks has also unveiled its new logo. In a post, the studio describes the logo as giving off a “hand-made” feel that it wants to impart into all of its projects. The studio has also described itself as one acting like a creative workshop.</p>
<p>“At our studio, not only do we want to make games that we feel no one else can, but we want to foster a space for creatives to grow, both by learning from their teammates, and by giving them chances to take on challenging tasks,” wrote the studio on its website. “Akin to a workshop, it can sometimes feel chaotic, but working together coalesces into a high-quality game that we believe makes them ‘hand-crafted.’”</p>
<p>This new incarnation of Tango Gameworks <a href="https://tangogameworks.com/team/" target="_blank" rel="noopener">includes</a> quite a few names that we’ve previously seen associated with the studio before its closure in 2024, including John Johanas as creative driector, Masaaki Yamada as lead game designer, Kazuaki Egashira as the head of the development department, and Yosuke Ishikawa as lead character artist.</p>
<p>Going by its <a href="https://tangogameworks.com/careers/" target="_blank" rel="noopener">recruitment page</a>, the new Tango Gameworks seems eager to fill up quite a few spots in its development teams, with some of the roles the studio is looking for including senior applications programmer, senior system programmer, senior animator, senior character artist, and a cutscene manager, among many other open positions. The recruitment page also notes that Tango Gameworks and Krafton will be working on creating new IPs.</p>
<p>The opening of its new office and the new website going live comes a few months after former members of Tango Gameworks <a href="https://gamingbolt.com/tango-gameworks-is-now-tango-gameworks-inc">joined up with Krafton to found Tango Gameworks Inc</a>. Along with this team up, Krafton had also <a href="https://gamingbolt.com/tango-gameworks-and-hi-fi-rush-ip-acquired-by-krafton">acquired the IP rights for the studio’s name, as well as <em>Hi-Fi Rush</em></a> back in August 2024.</p>
<p>Microsoft had <a href="https://gamingbolt.com/hi-fi-rush-redfall-and-other-developers-shuttered-by-microsoft">announced the closure</a> of Tango Gameworks, alongside other studios like Alpha Dog Studios (<em>Mighty Doom</em>), Arkane Austin (<em>Redfall</em>), and Roundhouse Games back in May 2024. Microsoft Gaming CEO Phil Spencer said in June 2024 that these <a href="https://gamingbolt.com/arkane-austin-tango-gameworks-closures-were-hard-decisions-made-for-sustainable-business-phil-spencer">studio closures were “hard decisions” that were made for “sustainable business”</a>.</p>
<p>“The closure of any team is hard obviously on the individuals there, hard on the team,” Spencer said. “I haven’t been talking publicly about this, because right now is the time for us to focus on the team and the individuals. It’s obviously a decision that’s very hard on them, and I want to make sure through severance and other things that we’re doing the right thing for the individuals on the team. It’s not about my PR, it’s not about Xbox PR. It’s about those teams.”</p>
<p>In the meantime, check out <a href="https://gamingbolt.com/hi-fi-rush-review-just-what-the-doctor-ordered">our review of <em>Hi-Fi Rush</em></a> from back when it first came out. The rhythm-based action game is currently available on PC, PS5 and Xbox Series X/S.</p>
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		<item>
		<title>Tango Gameworks is Now Tango Gameworks Inc.</title>
		<link>https://gamingbolt.com/tango-gameworks-is-now-tango-gameworks-inc</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 03 Jan 2025 09:58:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[krafton]]></category>
		<category><![CDATA[Tango Gameworks]]></category>
		<category><![CDATA[Tango Gameworks Inc.]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=607744</guid>

					<description><![CDATA[Following Krafton's acquisition, the Hi-Fi Rush developer is excited to “continue crafting games that bring joy to players."]]></description>
										<content:encoded><![CDATA[<p><em>Hi-Fi Rush</em> and <em>The Evil Within</em> developer Tango Gameworks is officially back with a slight name change. After joining Krafton, it&#8217;s now Tango Gameworks Inc., with a new tweet noting its excitement to “continue crafting games that bring joy to players around the world.”</p>
<p>Though receiving extensive acclaim for <em>Hi-Fi Rush</em> in 2023, with Microsoft&#8217;s Aaron Greenberg remarking that the <a href="https://gamingbolt.com/hi-fi-rush-xbox-exec-denies-reports-of-low-sales-says-it-was-a-breakout-hit">company “couldn&#8217;t be happier” with its launch</a>, Tango was <a href="https://gamingbolt.com/hi-fi-rush-gets-final-update-after-studio-closure">shut down in 2024</a> alongside Arkane Austin and Alpha Dog Games by Microsoft. It was subsequently <a href="https://gamingbolt.com/tango-gameworks-and-hi-fi-rush-ip-acquired-by-krafton">acquired by Krafton</a> alongside the <em>Hi-Fi Rush</em> IP, with the company touting the sequel as more of an “open world type of experience.”</p>
<p>While it <a href="https://gamingbolt.com/hi-fi-rush-2-will-be-a-more-open-world-type-of-experience-krafton">won&#8217;t be a fully open world</a>, Maria Park, Krafton&#8217;s head of corporate development, said there will be more “dynamic” environments for players to explore. Further details on a release date are unknown, and while Tango was working on a six-month-old build before meeting Krafton, the latter is keen to take its time. “We want to make sure that the sequel is actually at a quality level that surpasses the community’s expectations,” said Park.</p>
<p><em>Hi-Fi Rush</em> is available for Xbox Series X/S, PS5, and PC. Check out <a href="https://gamingbolt.com/hi-fi-rush-ps5-review-kickstart-my-heart">our review</a> of the PS5 version.</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="zxx"><a href="https://t.co/XyTkKcFyzF">pic.twitter.com/XyTkKcFyzF</a></p>
<p>— Tango Gameworks (EN) (@TangoGameworks) <a href="https://twitter.com/TangoGameworks/status/1874259495783981205?ref_src=twsrc%5Etfw">January 1, 2025</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Ghostwire: Tokyo and Hot Wheels Unleashed 2: Turbocharged Lead PS Plus Essential Lineup for November</title>
		<link>https://gamingbolt.com/ghostwire-tokyo-and-hot-wheels-unleashed-2-turbocharged-lead-ps-plus-essential-lineup-for-november</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 30 Oct 2024 17:39:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[death note killer within]]></category>
		<category><![CDATA[Ghostwire: Tokyo]]></category>
		<category><![CDATA[Hot Wheels Unleashed 2: Turbocharged]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[milestone]]></category>
		<category><![CDATA[plus plus essential]]></category>
		<category><![CDATA[ps plus]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tango Gameworks]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=602875</guid>

					<description><![CDATA[10-player social deduction game Death Note Killer Within will also be available with the service day and date upon release, Bandai Namco confirms.]]></description>
										<content:encoded><![CDATA[<p>Sony has <a href="https://blog.playstation.com/2024/10/30/playstation-plus-monthly-games-for-november-hot-wheels-unleashed-2-turbocharged-ghostwire-tokyo-death-note-killer-within/" target="_blank" rel="noopener">revealed</a> the next batch of games that will be offered for free with PlayStation Plus Essential for the month of November, and subscribers have some notable titles to look forward to in the coming days.</p>
<p>For starters, there&#8217;s <a href="https://gamingbolt.com/ghostwire-tokyo-review-fog-world"><em>Ghostwire: Tokyo</em></a>, Tango Gameworks&#8217; first-person action-adventure open world title, which takes players to a haunted verson of Tokyo, where you&#8217;re charged with hunting and dealing with all manner of supernatural entities as part of your attempts to save the city.</p>
<p>Another major title for subscribers to look forward to is <em><a href="https://gamingbolt.com/hot-wheels-unleashed-2-turbocharged-review-a-great-arcade-racer">Hot Wheels Unleashed 2: Turbocharged</a>, </em>Milestone&#8217;s acclaimed arcade racer, which launches last October. Finally, there&#8217;s also <em>Death Note Killer Within</em>, a multiplayer social deduction game for 10 players set in the <em>Death Note </em>universe, which publisher Bandai Namco has confirmed will be available day one via PS Plus at launch.</p>
<p>All three games will be available starting November 5 for subscribers of all PlayStation Plus tiers, which means you have until November 4 to claim <a href="https://gamingbolt.com/dead-space-wwe-wk24-lead-ps-plus-lineup-for-october">October&#8217;s games</a>.</p>
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		<title>Hi-Fi Rush 2 Will be &#8220;a More Open World Type of Experience&#8221; &#8211; Krafton</title>
		<link>https://gamingbolt.com/hi-fi-rush-2-will-be-a-more-open-world-type-of-experience-krafton</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 02 Oct 2024 23:24:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hi-Fi Rush]]></category>
		<category><![CDATA[Hi-Fi Rush 2]]></category>
		<category><![CDATA[krafton]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tango Gameworks]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=600467</guid>

					<description><![CDATA["I don't think it's going to be completely open world, but a more dynamic environment [that] you play in," says Maria Park, Krafton's head of corporate development.]]></description>
										<content:encoded><![CDATA[<p>When Microsoft <a href="https://gamingbolt.com/hi-fi-rush-redfall-and-other-developers-shuttered-by-microsoft">shuttered Tango Gameworks</a> earlier in the year in spite of the critical and commercial success that <em>Hi-Fi Rush </em>enjoyed, all hopes of a sequel were suddenly killed. However, with Korean publisher Krafton having <a href="https://gamingbolt.com/tango-gameworks-and-hi-fi-rush-ip-acquired-by-krafton">acquired both Tango Gameworks and the rights to the <em>Hi-Fi Rush </em>IP</a> in August, a <em>Hi-Fi Rush 2 </em>is very much back on the menu.</p>
<p>Of course, it&#8217;s safe to say that the rhythm action sequel is probably a ways off yet, though interestingly enough, some brief details on what it will be like have emerged nonetheless. Speaking in an interview with <a href="https://www.gamesindustry.biz/we-dont-want-to-just-replicate-successful-games-behind-kraftons-acquisition-of-tango-gameworks" target="_blank" rel="noopener">GamesIndustry</a>, Maria Park – who is Krafton&#8217;s &#8220;head of corporate development&#8221; – stated that <em>Hi-Fi Rush 2 </em>is indeed in the works, and that Tango Gameworks is looking to make it &#8220;a more open world type of experience&#8221; compared to the first game. As per Park, though the game is unlikely to be fully open world, it will let players traverse and explore &#8220;more dynamic&#8221; environments.</p>
<p>&#8220;Yes, the team was working on Hi-Fi Rush 2 when we first met them,&#8221; she explained. &#8220;They want to make sure [it] surpasses the expectations of the existing fans. For instance, some of the feedback about Hi-Fi Rush was that some people felt it was [just] going through factories, so now they want to give a more open world type of experience. I don&#8217;t think it&#8217;s going to be completely open world, but a more dynamic environment [that] you play in. Also, having more advanced technology applied to the rhythm action so that it feels more synchronised.&#8221;</p>
<p>Park went on to explain that Tango Gameworks currently has a six-month-old build of the sequel in place, and though work on it had paused due to the studio&#8217;s closure and subsequent sale to Krafton, that work will soon resume.</p>
<p>&#8220;I think the build that we looked at was about six months old when we went to meet with them,&#8221; she said. &#8220;At the moment, because the IP acquisition is in progress, it&#8217;s been on hold because all the related assets and tools will be transferred to Krafton from Microsoft. But yes, we&#8217;ll continue working on it for sure. Like I said, we won&#8217;t really rush to the market just to deliver a sequel. We want to make sure that the sequel is actually at a quality level that surpasses the community&#8217;s expectations.&#8221;</p>
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		<title>Krafton Confirms its Acquisition of Tango Gameworks Doesn&#8217;t Include The Evil Within and Ghostwire: Tokyo</title>
		<link>https://gamingbolt.com/krafton-confirms-its-acquisition-of-tango-gameworks-doesnt-include-the-evil-within-and-ghostwire-tokyo</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 14 Aug 2024 13:49:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ghostwire: Tokyo]]></category>
		<category><![CDATA[Hi-Fi Rush]]></category>
		<category><![CDATA[krafton]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Tango Gameworks]]></category>
		<category><![CDATA[The Evil Within]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=596063</guid>

					<description><![CDATA[Krafton now owns Tango Gameworks and the Hi-Fi Rush IP, but the studio's other properties will remain under Microsoft ownership, it's been confirmed.]]></description>
										<content:encoded><![CDATA[<p>In surprising yet welcome news, it was recently announced Krafton was <a href="https://gamingbolt.com/tango-gameworks-and-hi-fi-rush-ip-acquired-by-krafton">acquiring Tango Gameworks</a>, shortly after the Japanese studio was shuttered by Microsoft earlier in the year, and that the deal would also include the <em>Hi-Fi Rush </em>IP, with the company planning on expanding it with future efforts. Amidst the celebrations of the studio and IP&#8217;s revival, however, there were many who were wondering whether other properties developed by Tango Gameworks would also be changing ownership, and we now have some clarity on that.</p>
<p>In a statement to <a href="https://mp1st.com/news/krafton-acquisition-of-tango-gameworks-only-includes-hi-fi-rush-ip-the-evil-within-more-not-part-of-it" target="_blank" rel="noopener">MP1st</a>, Krafton confirmed that its acquisition of Tango Gameworks only includes <em>Hi-Fi Rush </em>as far as IP developed by the studio are concerned. That means <em>The Evil Within </em>and <em>Ghostwire: Tokyo </em>will remain under Microsoft&#8217;s ownership. Whether that means the company intends to do anything with those properties in the future is anyone&#8217;s guess, but we do know, at the very least, that Tango and Krafton will not.</p>
<p>As for <em>Hi-Fi Rush</em>, while we can presumably look forward to sequels at some point in the future, in the short-term, it should be interesting to see whether the game releases for Nintendo Switch (<a href="https://gamingbolt.com/hi-fi-rush-will-release-for-nintendo-switch-2-rumour">or its upcoming successor</a>). Leaks prior to Tango&#8217;s closure by Microsoft <a href="https://gamingbolt.com/hi-fi-rush-datamine-indicate-imminent-nintendo-switch-and-playstation-release-rumour">suggested that it would</a>, as did <a href="https://gamingbolt.com/hi-fi-rush-has-been-rated-for-the-nintendo-switch-by-pegi">a PEGI rating</a>.</p>
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		<title>Tango Gameworks and Hi-Fi Rush IP Acquired by Krafton</title>
		<link>https://gamingbolt.com/tango-gameworks-and-hi-fi-rush-ip-acquired-by-krafton</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 12 Aug 2024 03:05:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Hi-Fi Rush]]></category>
		<category><![CDATA[krafton]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tango Gameworks]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=595769</guid>

					<description><![CDATA[Shortly after being shuttered by Microsoft, Tango Gameworks is being revived by Krafton, with plans to expand the Hi-Fi Rush IP also in place.]]></description>
										<content:encoded><![CDATA[<p>It was announced in heartbreaking news earlier this year that Japanese studio <a href="https://gamingbolt.com/hi-fi-rush-redfall-and-other-developers-shuttered-by-microsoft">Tango Gameworks had been shuttered</a> by parent company Microsoft, in spite of the critical and commercial success the studio had enjoyed with <em>Hi-Fi Rush</em>, though it seems the collectived prayers of the masses have been heard, because the studio and the IP are both being revived.</p>
<p>It&#8217;s been announced that Korean publisher Krafton (<em>PUBG, The Callisto Protocol</em>) has expanded its portfolio by acquiring Tango Gameworks by Microsoft, with the studio and its employees set to be brought back into commission.</p>
<p>Krafton has, additionally, also acquired the <em>Hi-Fi Rush </em>IP. Other Tango IP – <em>The Evil Within </em>and <em>Ghostwire: Tokyo </em>– will seemingly remain under Microsoft&#8217;s ownership, and the availability of all Tango Gameworks titles on Game Pass will remain unaffected. That said, Krafton says it intends to expand the <em>Hi-Fi Rush </em>IP.</p>
<p>&#8220;As part of this strategic agreement, Krafton intends to collaborate with Xbox and ZeniMax to ensure a smooth transition and maintain continuity at Tango Gameworks, allowing the talented team to continue developing the <em>Hi-Fi Rush</em> IP and explore future projects. Krafton intends to support the Tango Gameworks team to continue its commitment to innovation and delivering fresh and exciting experiences for fans,&#8221; Krafton&#8217;s press release reads.</p>
<p>Shortly before Tango Gameworks&#8217; closure by Microsoft, <em>Hi-Fi Rush </em>was <a href="https://gamingbolt.com/hi-fi-rush-ps5-review-kickstart-my-heart">released for PlayStation 5</a>. Leaks earlier in the year had suggested that the rhythm action game would <a href="https://gamingbolt.com/hi-fi-rush-datamine-indicate-imminent-nintendo-switch-and-playstation-release-rumour">release for the Nintendo Switch</a> (or <a href="https://gamingbolt.com/hi-fi-rush-will-release-for-nintendo-switch-2-rumour">perhaps its successor</a>) as well, something that <a href="https://gamingbolt.com/hi-fi-rush-has-been-rated-for-the-nintendo-switch-by-pegi">a PEGI rating in April</a> indicated, too. It remains to be seen whether Krafton intends to follow through on those supposed plans.</p>
<p><em>Hi-Fi Rush </em>is currently available on Xbox Series X/S, PS5, and PC.</p>
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		<title>Arkane Austin, Tango Gameworks Closures Were &#8220;Hard Decisions&#8221; Made for &#8220;Sustainable Business&#8221; – Phil Spencer</title>
		<link>https://gamingbolt.com/arkane-austin-tango-gameworks-closures-were-hard-decisions-made-for-sustainable-business-phil-spencer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 10 Jun 2024 16:25:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arkane Austin]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Tango Gameworks]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=589963</guid>

					<description><![CDATA["In the end, I've said over and over, I have to run a sustainable business inside the company," says the Microsoft Gaming CEO. ]]></description>
										<content:encoded><![CDATA[<p>In an interview with <a href="https://www.ign.com/articles/xbox-boss-phil-spencer-addresses-studio-closures-ign-live-2024" target="_blank" rel="noopener">IGN</a>, Microsoft Gaming CEO Phil Spencer has addressed some of the criticisms caught by the company because of its recent studio closures, including <em>Hi-Fi Rush </em>developer Tango Gameworks. According to Spencer, the decision to shut the studios down were hard ones made to keep the business sustainable.</p>
<p>&#8220;The closure of any team is hard obviously on the individuals there, hard on the team,&#8221; Spencer said. &#8220;I haven&#8217;t been talking publicly about this, because right now is the time for us to focus on the team and the individuals. It&#8217;s obviously a decision that&#8217;s very hard on them, and I want to make sure through severance and other things that we&#8217;re doing the right thing for the individuals on the team. It&#8217;s not about my PR, it&#8217;s not about Xbox PR. It&#8217;s about those teams.&#8221;</p>
<p>Spencer went on to talk about needing to make decisions like this in order to run a sustainable business. While studios like Arkane Austin and Tango Gameworks have now been shut down, Microsoft still has plans to grow its business moving forward.</p>
<p>&#8220;In the end, I&#8217;ve said over and over, I have to run a sustainable business inside the company and grow, and that means sometimes I have to make hard decisions that frankly are not decisions I love, but decisions that somebody needs to go make,&#8221; he continued. &#8220;We will continue to go forward. We will continue to invest in what we&#8217;re trying to go do in Xbox and build the best business we can, which ensures we can continue to do shows like the one we just did.&#8221;</p>
<p>Microsoft <a href="https://gamingbolt.com/hi-fi-rush-redfall-and-other-developers-shuttered-by-microsoft">announced the closure of a number of studios</a> back in May. The list of studios affected included Roundhouse Studios, Alpha Dog Studios, Arkane Austin, and Tango Gameworks. When it made the announcement, head of content and studios at Xbox, Matt Booty, stated that the closures were made due to a &#8220;reprioritization of titles and resources&#8221;.</p>
<p>Interestingly, several fans of games made by these studios took to the game&#8217;s Steam store listings to <a href="https://gamingbolt.com/hi-fi-rush-the-evil-within-steam-pages-bombed-with-positive-reviews-celebrating-tango-gameworks-criticizing-microsoft">review bomb the titles with positive reviews</a>, encouraging more players to play games like <em>The Evil Within</em>, <em>Hi-Fi Rush,</em> and <em>Ghostwire: Tokyo</em>.</p>
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		<title>15 Biggest Xbox Fails They Want Gamers to Forget</title>
		<link>https://gamingbolt.com/15-biggest-xbox-fails-they-want-gamers-to-forget</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Fri, 07 Jun 2024 08:05:13 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Arkane Austin]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[LionHead Studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[redfall]]></category>
		<category><![CDATA[Tango Gameworks]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=589126</guid>

					<description><![CDATA[Following on from a feature we ran some six years ago, here’s another round of fails Microsoft has made – mostly in this current console generation.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e’re not here to blast Xbox; indeed, Sony and PlayStation are in a bit of quandary at the moment too, but there’s clear evidence that Microsoft has mismanaged the handling of Xbox, making some fundamental errors in how their hardware is presented to consumers. The Xbox Series X|S is a remarkable console, and Xbox has been responsible for some of the most memorable gaming experiences in the past two decades. However, those times seem firmly in the past as Microsoft repeatedly make the same mistakes.</p>
<p style="text-align: center;"><strong>Underpowered Xbox Series S</strong></p>
<p><iframe title="15 MORE HUGE Xbox FAILS Microsoft Wants YOU To Forget [Part 2]" width="500" height="281" src="https://www.youtube.com/embed/qAyjgrzOd1Y?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Releasing a more economical variant of its current current-gen console line-up seemed like a shrewd consumer-first move by Microsoft in 2020. After all, for a significant price drop you could still enjoy some of the Xbox Series X’s marquee features on Series S, such as Xbox Velocity Architecture, DirectX Raytracing, and Quick Resume. It’s those downgrades that are starting to stifle the Series S’s place in market now we’re in 2024 – less processing power and lower max resolution the principal features that’re starting to become a headache for developers and players alike.</p>
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		<item>
		<title>Hi-Fi Rush Gets Final Update After Studio Closure</title>
		<link>https://gamingbolt.com/hi-fi-rush-gets-final-update-after-studio-closure</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 16 May 2024 17:10:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hi-Fi Rush]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tango Gameworks]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=587295</guid>

					<description><![CDATA[The latest update to Hi-Fi Rush brings with it a host of bug fixes throughout the game.]]></description>
										<content:encoded><![CDATA[<p>While developer <a href="https://gamingbolt.com/hi-fi-rush-redfall-and-other-developers-shuttered-by-microsoft">Tango Gameworks has been shut down by Microsoft</a>, the studio&#8217;s most recent title—<em>Hi-Fi Rush</em>—is getting one more update. Out today, <a href="https://store.steampowered.com/news/app/1817230/view/4191240299170075210?l=english" target="_blank" rel="noopener">the update</a> is available on PS5 and PC, and brings with it a host of smaller bugs throughout the game. Check out the complete patch notes below for more details.</p>
<p>Originally released only on PC and Xbox Series X/S, <em>Hi-Fi Rush</em> got <a href="https://gamingbolt.com/hi-fi-rush-is-now-available-on-ps5">released on the PS5 earlier this year</a>. There are also indications that the game will eventually make its way on to the Nintendo Switch, to the extent that it has already been <a href="https://gamingbolt.com/hi-fi-rush-has-been-rated-for-the-nintendo-switch-by-pegi">rated by PEGI for release on Nintendo&#8217;s platform</a>.</p>
<p><em>Hi-Fi Rush</em> puts players in the shoes of Chai, who, along with a team of fellow rebels, takes on an evil megacorporation that makes extensive use of robots. Along the way, Chai gets turned &#8220;defective&#8221;, essentially linking just actions to the rhythm of the music he&#8217;s listening to.</p>
<p>The game features fast-paced third-person combat in the vein of <em>Devil May Cry</em> and the older <em>God of War</em> titles, with the twist that attacking enemies and dodging attacks to the rhythm of the background music is more beneficial to the player. The title features a soundtrack with music by artists ranging from Nine Inch Nails to The Black Keys.</p>
<p>For more details, check out <a href="https://gamingbolt.com/hi-fi-rush-ps5-review-kickstart-my-heart">our review of <em>Hi-Fi Rush</em> on PS5</a>.</p>
<p><em><strong>Hi-Fi Rush Update 9 patch notes:</strong></em></p>
<p><strong><em>PS5 &amp; PC</em></strong></p>
<ul>
<li><em>(Track 01) After reducing QA-1MIL to zero health, a collision issue would occur where players would fall out of the geometry. Chai will now properly fall to the ground, instead of into the abyss.</em></li>
<li><em>(Track 01) Fixed an issue during the latter half of the 2D area whereby the camera would not follow Chai when the elevating lift falls.</em></li>
<li><em>(Track 02) Corrected a defect whereby if you touched Rekka during her electric charge, your final Rank would not correlate with the Chorus score.Some issues would occur when trying to use Macaron’s Gravity Well while Rhythm Parrying an enemy. Well, this is now fixed!</em></li>
<li><em>(Track 03) Cutscenes previously would not play correctly if a Health Tank was consumed during the fight with the HG-0G. Feel free to block a few more hits with your face because this bug is fixed!Fixed various text issues.</em></li>
</ul>
<p><strong><em>All Platforms</em></strong></p>
<ul>
<li><em>(Track 01) We also QA’d some other issues during the QA-1MIL fight, particularly around transitions between phases.</em></li>
<li><em>Fixed even more text bugs! They just don’t stop!</em></li>
<li><em>Drink prices adjusted in Vandelay vending machines to reflect local currency conversion.</em></li>
</ul>
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