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	<title>tech demo &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Call of Duty: Ghosts Tech Demo Called Out for Sub D Technology</title>
		<link>https://gamingbolt.com/call-of-duty-ghosts-tech-demo-called-out-for-sub-d-technology</link>
					<comments>https://gamingbolt.com/call-of-duty-ghosts-tech-demo-called-out-for-sub-d-technology#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 02 Aug 2013 14:26:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Call of Duty: Ghosts]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[next gen consoles]]></category>
		<category><![CDATA[Sub D]]></category>
		<category><![CDATA[tech demo]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=167546</guid>

					<description><![CDATA[Claims are being made that Sub D is not optimized for use in games.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/Call-of-Duty-Ghosts1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-159283" alt="Call-of-Duty-Ghosts1" src="https://gamingbolt.com/wp-content/uploads/2013/06/Call-of-Duty-Ghosts1-1024x770.jpg" width="620" height="450" /></a></p>
<p>A user on Reddit <a href="http://www.reddit.com/r/gaming/comments/1jhznz/misleading_call_of_duty_ghosts_tech_demo_they/">recently addressed</a> Infinity Ward&#8217;s tech demo for the upcoming Call of Duty: Ghosts, in which the developer stated that it was using Sub D technology for rendering high-polygon models.</p>
<p>According to the user, models created with Sub D use an aggressively high level of polygons which can&#8217;t be handled by current gen hardware in real-time. Even if they could be rendered, it would be a waste of resources. Considering the Call of Duty: Ghosts will be coming to the Xbox One and PS4, maybe the Sub D technology is only for next generation platforms (and PC)?</p>
<p><iframe src="http://imgur.com/a/n4eQz/embed" height="550" width="100%" frameborder="0"></iframe></p>
<p>Of all people, an employee from Rare <a href="http://www.reddit.com/r/gaming/comments/1jhznz/misleading_call_of_duty_ghosts_tech_demo_they/cbezeps">responded</a> to the post stating that, &#8220;You certainly can use sub division surfaces in games. At Rare we implemented an engine using sub div surfaces for Perfect Dark Zero &#8211; back when we were creating the Gamecube engine, before it got X-Boxed. The reason we eventually went for View Independent Progressive Meshes, was because sub div surfaces destroyed your vertex cache.</p>
<p>&#8220;You had to generate new vertices and it destroyed any kind of coherency on your index cache (VIPMs also suffer the last unless platform supports invalid zero area triangles). I assume modern hardware has come a LONG way in this regard. It certain does NOT increase the number of polygons infinitesimally &#8211; instead it allows you to generate as many as you need (and can process) at the required level of detail.&#8221;</p>
<p>Infinity Ward has been the subject of controversy concerning the &#8220;new&#8221; engine for Ghosts, when it was revealed that it was only a heavily modified version of the engine that had been used in other Call of Duty games till date. The whole &#8220;realistic fish AI that swims away from you&#8221; bit didn&#8217;t help matters either. But it&#8217;s hard to deny that Sub D isn&#8217;t a new technology and thus, not worth such a big deal that Infinity Ward has made it out to be.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">167546</post-id>	</item>
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		<title>&#8220;Be Invincible&#8221; AMD A Series Processor Tech Demo</title>
		<link>https://gamingbolt.com/be-invincible-amd-a-series-processor-tech-demo</link>
					<comments>https://gamingbolt.com/be-invincible-amd-a-series-processor-tech-demo#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Wed, 05 Jun 2013 01:40:20 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[A Series Processors]]></category>
		<category><![CDATA[amd]]></category>
		<category><![CDATA[Be Invincible]]></category>
		<category><![CDATA[Next-Gen Tech]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[tech demo]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=158501</guid>

					<description><![CDATA[Great tech demo]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">A</span>MD has released a tech demo for their new <a href="http://sites.amd.com/us/promo/products/Pages/invincible.aspx">A Series</a> processors for PC. People who love building custom rigs and monster computers will enjoy this breathtaking trailer.</p>
<p>The trailer is highly inspired by Tron with a mix of Mass Effect including the look, style and the music. A soldier in a white suit uses dual laser blades to fight a horde of computerized monsters in a virtual testing world.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/AMDLogo.png"><img decoding="async" class="aligncenter size-full wp-image-158502" alt="AMDLogo" src="https://gamingbolt.com/wp-content/uploads/2013/06/AMDLogo.png" width="620" height="150" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/AMDLogo.png 620w, https://gamingbolt.com/wp-content/uploads/2013/06/AMDLogo-300x72.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>This would be a fantastic setting for a new game; however, it&#8217;s highly unlikely that this is a tease of any game at all but rather just a typical tech demo for the PC fans. Despite that this is probably not a game or any sort of new IP it&#8217;s still enjoyable, and fun to watch.</p>
<p>Let us know what you think of &#8220;Be Invincible&#8221; AMD A Series tech demo in the comments below.</p>
<p>Check back on GamingBolt for more updates in the coming days as we get closer to E3 2013.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">158501</post-id>	</item>
		<item>
		<title>Nvidia releases massive destruction in real-time GDC 2013 video</title>
		<link>https://gamingbolt.com/nvidia-releases-massive-destruction-in-real-time-gdc-2013-video</link>
					<comments>https://gamingbolt.com/nvidia-releases-massive-destruction-in-real-time-gdc-2013-video#comments</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Wed, 27 Mar 2013 13:18:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[tech demo]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=146706</guid>

					<description><![CDATA[Boom.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2010/04/Nvidia.jpg"><img decoding="async" class="aligncenter  wp-image-7733" alt="Nvidia" src="https://gamingbolt.com/wp-content/uploads/2010/04/Nvidia.jpg" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2010/04/Nvidia.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/04/Nvidia-300x169.jpg 300w" sizes="(max-width: 550px) 100vw, 550px" /></a></p>
<p>GDC is a place where game developers can come together and showcase cool content. Most of them won&#8217;t be available to public and will be held inside closed doors but Nvidia has released a cool demo showing the destruction physics.</p>
<p>It&#8217;s all in real-time and it&#8217;s not from a game. Here&#8217;s what the video uploader Matthias Müller-Fischer wrote about it. The demo is running on a GTX 680 at 30 fps.</p>
<p>&#8220;We just got our paper &#8220;Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions&#8221; which describes the technology behind this demo accepted by Siggraph. Once we have the final approved version of the paper ready, we will put it online.&#8221;</p>
<p>This demonstration is impressive and such an implementation in a game would really enhance the overall immersion for gamers. This is not a Physx video, and just showcases one tech.</p>
<p>Tell us what you think in the comments section below.</p>
<p style="text-align: center;">script src="https://www.springboardplatform.com/js/overlay"></script><iframe loading="lazy" id="bolt011_693415" src="https://cms.springboardplatform.com/embed_iframe/475/video/693415/bolt011/gamingbolt.com/10" width="505" height="284" frameborder="0" scrolling="no"></iframe></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">146706</post-id>	</item>
		<item>
		<title>Amazing Xbox 360 tech demo looks stunning</title>
		<link>https://gamingbolt.com/amazing-xbox-360-tech-demo-looks-stunning</link>
					<comments>https://gamingbolt.com/amazing-xbox-360-tech-demo-looks-stunning#comments</comments>
		
		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Fri, 18 Mar 2011 12:54:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[tech demo]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=25276</guid>

					<description><![CDATA[Lionhead studio&#8217;s lead programmer, Ben Sugden has uploaded a tech demo which he showed off at GDC 2011 on Youtube and it looks amazing. Titled, &#8220;Mega Meshes &#8211; Modelling, rendering and lighting a world made of 100 billion polygons&#8221;, the video shows off a new tech that the studio&#8217;s developed for the Xbox 360. Here&#8217;s the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><iframe loading="lazy" title="YouTube video player" width="640" height="390" src="https://www.youtube.com/embed/M04SMNkTx9E" frameborder="0" allowfullscreen></iframe></p>
<p>Lionhead studio&#8217;s lead programmer, <strong>Ben Sugden </strong>has uploaded a tech demo which he showed off at GDC 2011 on Youtube and it looks amazing.</p>
<p>Titled, &#8220;Mega Meshes &#8211; Modelling, rendering and lighting a world made of 100 billion polygons&#8221;, the video shows off a new tech that the studio&#8217;s developed for the Xbox 360.</p>
<p>Here&#8217;s the word from the dev himself:</p>
<p>&#8220;The video shows the results of the mega texturing technology I developed.<br />
The frame rate is really sucky in this capture, I have no idea why. The rendering engine runs at 30hz, but you&#8217;ll have to take my word for that!&#8221;</p>
<p>He also uploaded another video which shows of some amazing lightning effects, watch it below:</p>
<p style="text-align: center"><iframe loading="lazy" title="YouTube video player" width="640" height="390" src="https://www.youtube.com/embed/cdcqtjlBWCE" frameborder="0" allowfullscreen></iframe></p>
<p>Do let us know what you think of it below.</p>
]]></content:encoded>
					
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		<title>Off-screen Unreal Engine 3 tech-demo video</title>
		<link>https://gamingbolt.com/off-screen-unreal-engine-3-tech-demo-video</link>
					<comments>https://gamingbolt.com/off-screen-unreal-engine-3-tech-demo-video#respond</comments>
		
		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Fri, 04 Mar 2011 19:51:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[tech demo]]></category>
		<category><![CDATA[Unreal Engine 3]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=23892</guid>

					<description><![CDATA[A guy&#8217;s captured Epic Games showcase of their latest Unreal Engine tech demo behind closed doors at GDC 11 and posted it over at youtube. As you can see, it&#8217;ll take quiet sometime before games can be made at this level. We hope it&#8217;s sooner than later. &#160;]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><iframe loading="lazy" title="YouTube video player" width="640" height="390" src="https://www.youtube.com/embed/n3XeCHywNYM" frameborder="0" allowfullscreen></iframe></p>
<p>A guy&#8217;s captured Epic Games showcase of their latest Unreal Engine tech demo behind closed doors at GDC 11 and posted it over at youtube.</p>
<p>As you can see, it&#8217;ll take quiet sometime before games can be made at this level.</p>
<p>We hope it&#8217;s sooner than later.</p>
<p>&nbsp;</p>
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