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	<title>technology &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Kojima Discusses Game Development and Next-Gen Tech at Kojima Productions</title>
		<link>https://gamingbolt.com/kojima-discusses-game-development-and-next-gen-tech-at-kojima-productions</link>
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		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Thu, 04 Apr 2013 13:12:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[cloud gaming]]></category>
		<category><![CDATA[Hdeio Kojima]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[metal gear solid 5]]></category>
		<category><![CDATA[next-gen]]></category>
		<category><![CDATA[next-gen technology]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[technology]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=147966</guid>

					<description><![CDATA['Game is a media that depends on technology.']]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2013/04/KojimaThumb.jpg"><img fetchpriority="high" decoding="async" class="aligncenter  wp-image-147967" alt="KojimaThumb" src="https://gamingbolt.com/wp-content/uploads/2013/04/KojimaThumb.jpg" width="505" height="284" /></a></p>
<p>Hideo Kojima is the mastermind behind the Metal Gear Solid franchise. However, today he will be sharing his views on game development and how important it is for technology to stay up to date at Kojima Productions.</p>
<p>“Making hi-end game takes for 3-4 years if we were to include the concept stage. This time we reconstructed our engine and tool related materials. Even if it’s franchised title, we risk ourselves to add new surprise element. We don’t create with emotions or just because something pops in our mind or but we do carefully consider over and over.”</p>
<p>“I had experienced similar adversity when developing MGS4, where casual gamers were dominating the market. Now with social game domination, it is difficult to keep creating hi-end game solely. But I am not watching only now. Both social and hi-end will be linked together with multidivise or cloud. For the future, I shall hang in there.”</p>
<p>“Game is a media that depends on technology and it advances but does not degenerates. Thus once you step out from ladder of technology, you never able to step on the ladder again. Even in a short period of time not paying attention, the era steps beyond. It’ll endanger you if you get caught up with only the horizontal advancement.”</p>
<p>The PlayStation 4 combines cloud gaming, casual and high end games all into one single box. Kojima said that he will trying to find ways to use the PlayStation 4 as a multi-gaming device and that he has been thinking about it for a while.</p>
<p>Source: <a href="https://twitter.com/HIDEO_KOJIMA_EN">Kojima&#8217;s Twitter</a>.</p>
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		<title>XLOC Enhances Game Localizations with Multibyte Source Integration</title>
		<link>https://gamingbolt.com/xloc-enhances-game-localizations-with-multibyte-source-integration</link>
					<comments>https://gamingbolt.com/xloc-enhances-game-localizations-with-multibyte-source-integration#respond</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 19 Jul 2011 09:52:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[technology]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=36523</guid>

					<description><![CDATA[XLOC, provider of web-based localization management solutions for video game developers and publishers, announced today that its products now support multibyte languages as source text for localizations. “This new update opens XLOC up to an even broader international market and adheres to XLOC’s philosophy of bridging the development – translation gap in the video game [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/07/129121030010483731_xloc_product_logo.jpg"><img decoding="async" class="aligncenter size-full wp-image-36524" title="129121030010483731_xloc_product_logo" src="https://gamingbolt.com/wp-content/uploads/2011/07/129121030010483731_xloc_product_logo.jpg" alt="" width="136" height="155" /></a></p>
<p>XLOC, provider of web-based localization management solutions for video game developers and publishers, announced today that its products now support multibyte languages as source text for localizations.</p>
<p>“This new update opens XLOC up to an even broader international market and adheres to XLOC’s philosophy of bridging the development – translation gap in the video game production world,” said Stephanie Deming, president and co-founder of XLOC. “Now developers using multibyte languages as source will be able to track their source data and content changes, and make their games available in Western markets faster and more efficiently than ever before.”</p>
<p><em>The XLOC system was created based on industry experience with the goal of continually enhancing its features to meet constantly evolving market needs and delivering the utmost flexibility. XLOC offers completely customizable management solutions for integrating localization into game development to enable simultaneous global shipment. As developers provide their latest assets, XLOC dynamically synchronizes with these localized game resources, proactively generating current, changing asset lists and separating the translation effort from game asset format specifics. This process allows for asset updates to be seen in real-time by developers, translators and publishers, and expedites time to market.</em></p>
<p>Source: Press Release</p>
]]></content:encoded>
					
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		<title>6 Technologies we want demoed at E3 2010</title>
		<link>https://gamingbolt.com/6-technologies-we-want-demoed-at-e3-2010</link>
					<comments>https://gamingbolt.com/6-technologies-we-want-demoed-at-e3-2010#comments</comments>
		
		<dc:creator><![CDATA[Will Kenny]]></dc:creator>
		<pubDate>Mon, 08 Mar 2010 15:45:03 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[6]]></category>
		<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[technologies]]></category>
		<category><![CDATA[technology]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=7226</guid>

					<description><![CDATA[There&#8217;s a lot of movement in the rumor mill about technology waiting to be unveiled at E3, and we decided to stoke the fires of gossip with a wishlist. Of course we can&#8217;t be certain what is going to come up, but speculation is mounting for these cool gadgets; PSP 2 It recently slipped out [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>There&#8217;s a lot of movement in the rumor mill about technology waiting to be unveiled at E3, and we decided to stoke the fires of gossip with a wishlist.</p>
<p>Of course we can&#8217;t be certain what is going to come up, but speculation is mounting for these cool gadgets;</p>
<h3>PSP 2</h3>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/02/PSP2.jpg"><img decoding="async" class="aligncenter size-full wp-image-7159" title="PSP2" src="https://gamingbolt.com/wp-content/uploads/2010/02/PSP2.jpg" alt="" width="505" height="285" /></a></p>
<p>It <a href="https://gamingbolt.com/2010/02/27/psp2-and-ds-2-to-be-shown-at-e3/">recently slipped out</a> that we could be seeing a PSP2 as early as this year&#8217;s E3. And frankly, we&#8217;re excited. Sony didn&#8217;t really nail it with the Go, so this could be their oppurtunity for a second chance. It would be nice to see a return of the removable battery, and if they do decide to bring back the disk drive, for gosh sakes&#8217; make it use something a little more universal, like a MiniDisk drive.</p>
<h3>DS 2</h3>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/02/DS2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-7182" title="DS2" src="https://gamingbolt.com/wp-content/uploads/2010/02/DS2.jpg" alt="" width="505" height="357" srcset="https://gamingbolt.com/wp-content/uploads/2010/02/DS2.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/02/DS2-300x212.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>Another handheld possibility, the DS 2 has a lot of potential as it has already sold so many copies, relying on simplicity instead of graphical grunt. A higher resolution screen would of course be a welcome addition, as would an ability to watch playback TV online, but we will just have to wait and see.</p>
<h3>3D Gaming</h3>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/02/3d-vision.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-6897" title="3d vision" src="https://gamingbolt.com/wp-content/uploads/2010/02/3d-vision.jpg" alt="" width="505" height="217" srcset="https://gamingbolt.com/wp-content/uploads/2010/02/3d-vision.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/02/3d-vision-300x128.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>As we already speculated on in our <a href="https://gamingbolt.com/2010/02/15/gaming-in-a-decade/">Gaming in the Future</a> feature, 3D gaming cannot be far off. Having already graced the PC, and successfully blown many people away in the process (as well as making some people nauseous), console gamers are anticipating the ability to have the Helghast burst out of the screen, or watch as the Locust Horde charges into the room. The rumor mill is in full swing over 3D gaming particularly after some <a href="https://gamingbolt.com/2010/02/11/3d-video-output-in-ps3-firmware-3-20/">leaked PS3 firmware screenshots</a> revealed an option for 3D video output.</p>
<h3><strong>Natal</strong></h3>
<p><strong><a href="https://gamingbolt.com/wp-content/uploads/2010/02/xbox-360-project-natal_1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-6968" title="xbox-360-project-natal_1" src="https://gamingbolt.com/wp-content/uploads/2010/02/xbox-360-project-natal_1.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2010/02/xbox-360-project-natal_1.jpg 575w, https://gamingbolt.com/wp-content/uploads/2010/02/xbox-360-project-natal_1-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></strong></p>
<p>It&#8217;s all about Project Natal at the moment, with <a href="https://gamingbolt.com/2010/02/23/natal-lags-at-110-of-a-second/">lag times</a>, <a href="https://gamingbolt.com/2010/02/21/natal-will-cost-50/">predicted prices</a> and more slipping out all the time. However at E3, we want to see a real, properly lengthy demostration of Natal in action complete with definitive lag times and a pricetag. And of course, it&#8217;s real name (they may as well just call it Natal now anyway, everyone&#8217;s got used to that).</p>
<h3><strong>The Sony Wand</strong></h3>
<p><strong><a href="https://gamingbolt.com/wp-content/uploads/2010/02/Sony_Wand.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-7184" title="Sony_Wand" src="https://gamingbolt.com/wp-content/uploads/2010/02/Sony_Wand.jpg" alt="" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2010/02/Sony_Wand.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/02/Sony_Wand-300x169.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></strong></p>
<p>While we aren&#8217;t nearly as excited for the Wand as we are for Natal, it is something we would like to see more of at E3. Frankly, this editor views the Wand as little more than a cheap rip off of the Wii controller, but there you go. Hopefully our opinions can be improved by some promising gameplay footage.</p>
<h3>Some decent PS3 firmware updates</h3>
<p><a href="https://gamingbolt.com/wp-content/uploads/2009/09/sony_logo_1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-450" title="sony_logo_1" src="https://gamingbolt.com/wp-content/uploads/2009/09/sony_logo_1.jpg" alt="" width="505" height="251" /></a></p>
<p>Almost all the firmware updates up until now have been fairly inconsequential; Facebook compatibility, new icons&#8230;a sparkly background?! We want the ability to seamlessly swap between web browsers and games without having to jump out of the game. We want to be able to charge our controllers while the console is in standby. And how about throwing some of the PS2 greats on the PSN! I certainly wouldn&#8217;t mind Shadow of the Colossus, or Resident Evil 4.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>And of course, no E3 wishlist would be complete without:</strong></p>
<h3>Duke Nukem Forever</h3>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/02/Dude_Nukem_Forever.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-7225" title="Dude_Nukem_Forever" src="https://gamingbolt.com/wp-content/uploads/2010/02/Dude_Nukem_Forever.jpg" alt="" width="505" height="275" srcset="https://gamingbolt.com/wp-content/uploads/2010/02/Dude_Nukem_Forever.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/02/Dude_Nukem_Forever-300x163.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>Shut up. If I want to live in denial, let me.</p>
<h3><a href="https://gamingbolt.com/2010/03/08/crysis-2-versus-crysis-1-hd-screenshot-comparison/">HOT ON GAMINGBOLT: Crysis 2 versus Crysis 1: HD Screenshot comparison</a></h3>
<h3>HERE ARE SOME IMAGES:</h3>
<h3>Comparison 1</h3>
<p><a href="https://gamingbolt.com/2010/03/08/crysis-2-versus-crysis-1-hd-screenshot-comparison/crysis_3/"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-7325" title="Crysis_3" src="https://gamingbolt.com/wp-content/uploads/2010/03/Crysis_3.jpg" alt="" width="505" height="574" srcset="https://gamingbolt.com/wp-content/uploads/2010/03/Crysis_3.jpg 1296w, https://gamingbolt.com/wp-content/uploads/2010/03/Crysis_3-264x300.jpg 264w, https://gamingbolt.com/wp-content/uploads/2010/03/Crysis_3-901x1024.jpg 901w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<h3>Comparison 2</h3>
<p><a href="https://gamingbolt.com/2010/03/08/crysis-2-versus-crysis-1-hd-screenshot-comparison/crysis_2/"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-7325" title="Crysis_3" src="https://gamingbolt.com/wp-content/uploads/2010/03/Crysis_2.jpg" alt="" width="505" height="574" /></a></p>
<h3><a href="https://gamingbolt.com/2010/03/08/crysis-2-versus-crysis-1-hd-screenshot-comparison/">CHECK THE FULL ARTICLE HERE.</a></h3>
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