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	<title>TGS 2013 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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	<lastBuildDate>Wed, 10 Dec 2014 02:27:49 +0000</lastBuildDate>
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		<title>Gravity Rush Director Gives Us Update On The Sequel</title>
		<link>https://gamingbolt.com/gravity-rush-director-gives-us-update-on-the-sequel</link>
					<comments>https://gamingbolt.com/gravity-rush-director-gives-us-update-on-the-sequel#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 10 Dec 2014 02:27:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gravity rush]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[TGS 2013]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=216644</guid>

					<description><![CDATA[We still don't know its name or what system it is for, however.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/06/gravity-rush.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-93680" src="https://gamingbolt.com/wp-content/uploads/2012/06/gravity-rush.jpg" alt="gravity rush" width="620" height="241" srcset="https://gamingbolt.com/wp-content/uploads/2012/06/gravity-rush.jpg 655w, https://gamingbolt.com/wp-content/uploads/2012/06/gravity-rush-300x116.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Gravity Rush may have been heavily flawed, but it was still a great game, and stands as one of the highlight experiences of the PlayStation Vita. A lot of people, who loved Kat&#8217;s first outing, have been clamoring for a sequel, and the teaser unveiled over a year ago, which showed her in an unnamed new game for an unspecified platform, got a lot of people excited.</p>
<p>Unfortunately, we have not seen or heard anything of the game since then, and given the tendency for games on Sony systems to just disappear into oblivion after initial announcement, a lot of people had started to get worried. Particularly given that the game still has no name or even a target platform.</p>
<p>The director of the game recently made a statement that should quell at least some of those worries.</p>
<p>&#8220;The team is preparing and the systems are being put in place for the next title, and things are going smoothly. 2014 seems to be a year that will be dedicated to production in earnest, but I’ll work hard to meet everyone’s expectations.”</p>
<p>Alright, that sounds good. We&#8217;ll be waiting for more!</p>
<p>&nbsp;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">216644</post-id>	</item>
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		<title>Capcom&#8217;s Deep Down Receives New Information on Player Housing</title>
		<link>https://gamingbolt.com/capcoms-deep-down-receives-new-information-on-player-housing</link>
					<comments>https://gamingbolt.com/capcoms-deep-down-receives-new-information-on-player-housing#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 17 Oct 2013 11:41:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Deep Down]]></category>
		<category><![CDATA[online RPG]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[TGS 2013]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=175660</guid>

					<description><![CDATA[What's up with that modern apartment? Plenty, it seems.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/Deep-Down.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/10/Deep-Down.jpg" alt="Deep Down" width="620" height="349" class="aligncenter size-full wp-image-175661" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Deep-Down.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2013/10/Deep-Down-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Remember during the Tokyo Game Show trailer for Capcom&#8217;s Deep Down when a modern apartment was showcased, wherein players could access the &#8220;fantasy world&#8221; of dungeons and dragons? Not a lot of information was revealed about the same, but Capcom took to Twitter to fix that.</p>
<p>In a <a href="https://twitter.com/deepdown_JP/statuses/390765819526778880">series</a> <a href="https://twitter.com/deepdown_JP/statuses/390766172154519552">of</a> <a href="https://twitter.com/deepdown_JP/statuses/390766191381200896">tweets</a> (translated by <a href="http://www.dualshockers.com/2013/10/17/ps4-exclusive-deep-down-gets-new-screenshot-and-information-about-player-housing-trailer-next-week/">DualShockers</a>), Capcom stated that, &#8220;I would like to briefly introduce the 2094 stage called “the room” today. The room is a two-floors structure, and it’s literally the place where the hero (the player) lives in New York. The screenshot shows the second floor.</p>
<p>&#8220;Interior furniture like the Toro and Kuro (the two mascots of PlayStation Japan) shown in the TGS trailer can be placed freely in the room. You can also decorate the walls with free wallpapers and posters. It’s thought as a place to come back to and &#8216;heal&#8217; after the fierce fighting in the dungeons.</p>
<p>&#8220;I would like to explain a little more about the room next week, and you’ll also see the video “interior furniture” about it, that is being prepared. So stay tuned!&#8221;</p>
<p>An online RPG, Deep Down is currently exclusive to the PlayStation 4. How will this &#8220;interior furniture&#8221; work out? We&#8217;ll find out next week.</p>
]]></content:encoded>
					
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		<title>Titanfall Wins Tokyo Game Show&#8217;s Future Award for 2013</title>
		<link>https://gamingbolt.com/titanfall-wins-tokyo-game-shows-future-award-for-2013</link>
					<comments>https://gamingbolt.com/titanfall-wins-tokyo-game-shows-future-award-for-2013#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 22 Sep 2013 14:28:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[TGS 2013]]></category>
		<category><![CDATA[TitanFall]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=173137</guid>

					<description><![CDATA[Respawn Entertainment wows attendees in Japan too.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/Titanfall.jpg"><img decoding="async" class="aligncenter size-full wp-image-170108" alt="Titanfall" src="https://gamingbolt.com/wp-content/uploads/2013/08/Titanfall.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/Titanfall.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/08/Titanfall-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/08/Titanfall-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Despite being a Western-developed game and perhaps the embodiment &#8211; at first &#8211; of what makes shooters so popular in the West, Respawn Entertainment&#8217;s Titanfall has been awarded the Future Award at this year&#8217;s Tokyo Game Show according to the developer on <a href="https://twitter.com/titanfallgame/status/381639359100764160">Twitter</a>.</p>
<p>Titanfall is vastly different from other first person shooters such as Battlefield or Call of Duty since your troops are equipped with jet-packs to hover, wall-run and essentially traverse entire levels in a hurry.</p>
<blockquote class="twitter-tweet"><p>Titanfall has taken home the The Future award at Tokyo Game Show! Thank you TGS! <a href="https://twitter.com/search?q=%23Titanfall&amp;src=hash">#Titanfall</a> <a href="http://t.co/2GKh6bEDuW">pic.twitter.com/2GKh6bEDuW</a></p>
<p>— Titanfall (@Titanfallgame) <a href="https://twitter.com/Titanfallgame/statuses/381639359100764160">September 22, 2013</a></p></blockquote>
<p><script charset="utf-8" type="text/javascript" src="//platform.twitter.com/widgets.js" async=""></script><br />
The real game-changed is the edition of hulking mechs known as Titans that players can seamlessly enter and battle with, using high powered weaponry and sheer size. Titanfall also differs in its fundamental campaign &#8211; despite elements of a single-player mode such as briefing scenes, NPCs and slightly branching paths, it will be an online-only title.</p>
<p>Titanfall is currently slated to release next year for Xbox 360, Xbox One and PC. Stay tuned for more details as they arrive.</p>
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		<title>Yakuza Ishiin Allows for Cross Play, New Screenshots Revealed</title>
		<link>https://gamingbolt.com/yakuza-ishiin-allows-for-cross-play-new-screenshots-revealed</link>
					<comments>https://gamingbolt.com/yakuza-ishiin-allows-for-cross-play-new-screenshots-revealed#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 22 Sep 2013 06:55:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cross play]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[TGS 2013]]></category>
		<category><![CDATA[Yakuza Ishiin]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=173111</guid>

					<description><![CDATA[Another Life and Battle Dungeon revealed.]]></description>
										<content:encoded><![CDATA[<p>Sega&#8217;s historical take on the Yakuza franchise, namely Yakuza Ishiin (also known as Yakuza Restoration) has received a ton of new screenshots from TGS 2013, along with details about some of the modes, mini-games and other functions you&#8217;ll find.<br />

<a href='https://gamingbolt.com/yakuza-ishiin-allows-for-cross-play-new-screenshots-revealed/yakuza-ishiin-1'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-1.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-1.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-1-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/yakuza-ishiin-allows-for-cross-play-new-screenshots-revealed/yakuza-ishiin-2'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-2.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-2.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-2-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/yakuza-ishiin-allows-for-cross-play-new-screenshots-revealed/yakuza-ishiin-3'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-3.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-3.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-3-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/yakuza-ishiin-allows-for-cross-play-new-screenshots-revealed/yakuza-ishiin-4'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-4.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-4.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-4-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/yakuza-ishiin-allows-for-cross-play-new-screenshots-revealed/yakuza-ishiin-5'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-5.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-5.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-5-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/yakuza-ishiin-allows-for-cross-play-new-screenshots-revealed/yakuza-ishiin-6'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-6.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-6.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-6-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/yakuza-ishiin-allows-for-cross-play-new-screenshots-revealed/yakuza-ishiin-7'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-7.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-7.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin-7-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/yakuza-ishiin-allows-for-cross-play-new-screenshots-revealed/yakuza-ishiin_a-1'><img loading="lazy" decoding="async" width="1280" height="576" src="https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin_a-1.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin_a-1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin_a-1-300x135.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin_a-1-1024x460.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/yakuza-ishiin-allows-for-cross-play-new-screenshots-revealed/yakuza-ishiin_a-2'><img loading="lazy" decoding="async" width="1280" height="576" src="https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin_a-2.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin_a-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin_a-2-300x135.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/09/Yakuza-Ishiin_a-2-1024x460.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<br />
It&#8217;s been revealed that there will be &#8220;Another Life&#8221; mode, which sees protagonist Ryoma Sakamoto living with Haru, a girl who&#8217;s parents were killed in an accident and must face an enormous debt, in the countryside. You&#8217;ll be growing vegetables, cooking, peddling your wares, raising pets and much more.</p>
<p>The game will also support Cross Play between the PS3 and PS Vita, which lets you access Battle Dungeon and Another Life along with other mini-games, which include gambling in shogi, poker, mahjong, and more which can be played online with leaderboards.</p>
<p>The various weapons have been revealed as Rymoa will use pistols, katana, cannons, spears and even his own fists to fend off enemies. You&#8217;ll be able to find rare weapons and upgrade your current arsenl through weapon synthesis, with tens of thousands of patterns. You&#8217;ll employ a black-smith to create the goods, while simultaneously leveling him up as your weapons get upgraded.</p>
<p>Then there&#8217;s the Battle Dungeon, a card based action mode in which you can fight alongside the Shingengumi in order to fight off foes. There will be plenty of allies, each with their own skills, and which can even level up using synthesis. Rare items are to also be had during the Dungeon, which can be sold at high prices.</p>
<p>Yakuza Ishiin releases on February 22nd 2014 in Japan for PS3 and PS4.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">173111</post-id>	</item>
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		<title>Deep Down Screenshots and Gameplay Trailer Emerge from TGS 2013</title>
		<link>https://gamingbolt.com/deep-down-screenshots-and-gameplay-trailer-emerge-from-tgs-2013</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 22 Sep 2013 05:47:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Capcom Online Games]]></category>
		<category><![CDATA[Deep Down]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[TGS 2013]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=173105</guid>

					<description><![CDATA[Journey to the past in Capcom's online RPG.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" width="640" height="360" src="//www.youtube.com/embed/0N5oItJiIds?feature=player_embedded" frameborder="0" allowfullscreen></iframe><br />
A gameplay trailer for Capcom&#8217;s Deep Down was released during the recent Tokyo Game Show. The online RPG, which allows for four players to team up, takes place in New York during the future and appears to center around travelling to the past using a sort of virtual reality machine.<br />

<a href='https://gamingbolt.com/deep-down-screenshots-and-gameplay-trailer-emerge-from-tgs-2013/deep-down-1'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/09/Deep-Down-1.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Deep-Down-1.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/Deep-Down-1-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/deep-down-screenshots-and-gameplay-trailer-emerge-from-tgs-2013/deep-down-2'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/09/Deep-Down-2.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Deep-Down-2.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/Deep-Down-2-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/deep-down-screenshots-and-gameplay-trailer-emerge-from-tgs-2013/deep-down-3'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/09/Deep-Down-3.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Deep-Down-3.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/Deep-Down-3-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/deep-down-screenshots-and-gameplay-trailer-emerge-from-tgs-2013/deep-down-4'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/09/Deep-Down-4.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Deep-Down-4.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/Deep-Down-4-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/deep-down-screenshots-and-gameplay-trailer-emerge-from-tgs-2013/deep-down-5'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/09/Deep-Down-5.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Deep-Down-5.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/Deep-Down-5-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<br />
This past is occupied by creatures, both bizarre and classic such as medieval dragons, and employs a style similar to Dark Souls especially in the player design and dungeons that will be visited. It&#8217;s an interesting premise, though how it will play out remains to be seen. The new Panta Rhei engine makes it look good, but is the game more than Assassin&#8217;s Creed meets Dark Souls?</p>
<p>Deep Down is currently scheduled to release exclusive for the PlayStation 4, with a release date to be announced. Stay tuned for more updates and details. What are your thoughts on Deep Down? Let us know below.</p>
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		<title>D4: Dark Dreams Don&#8217;t Die Screenshots and Kinect Functionality Revealed</title>
		<link>https://gamingbolt.com/d4-dark-dreams-dont-die-screenshots-and-kinect-functionality-revealed</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 22 Sep 2013 05:24:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[D4: Dark Dreams Don't Die]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[swery65]]></category>
		<category><![CDATA[TGS 2013]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=173091</guid>

					<description><![CDATA[Dive into the abyss.]]></description>
										<content:encoded><![CDATA[<p>Of the many odd titles revealed in the past few months &#8211; and there have been many &#8211; Swery65&#8217;s Xbox One exclusive D4, which stands for &#8220;Dark Dreams Don&#8217;t Die&#8221;, is perhaps the most intriguing. That&#8217;s because the man is known for Deadly Premonition, one of the trippier games in recent memory.<br />

<a href='https://gamingbolt.com/d4-dark-dreams-dont-die-screenshots-and-kinect-functionality-revealed/d4-1'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/09/D4-1.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/D4-1.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/D4-1-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/d4-dark-dreams-dont-die-screenshots-and-kinect-functionality-revealed/d4-2'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/09/D4-2.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/D4-2.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/D4-2-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/d4-dark-dreams-dont-die-screenshots-and-kinect-functionality-revealed/d4-3'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/09/D4-3.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/D4-3.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/D4-3-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/d4-dark-dreams-dont-die-screenshots-and-kinect-functionality-revealed/d4-4'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/09/D4-4.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/D4-4.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/D4-4-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<a href='https://gamingbolt.com/d4-dark-dreams-dont-die-screenshots-and-kinect-functionality-revealed/d4-5'><img loading="lazy" decoding="async" width="800" height="450" src="https://gamingbolt.com/wp-content/uploads/2013/09/D4-5.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/D4-5.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/D4-5-300x168.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></a>
<br />
Speaking to <a href="http://news.xbox.com/2013/09/tgs-d4-qa">Xbox Wire</a>, Swery65 stated that the game is &#8220;centered around the idea of &#8217;empathy.&#8217; The game mechanics have been built around the idea of &#8216;replicating senses.&#8217; Both its hard specs and the Kinect control device make the Xbox One the best possible way to express these two pillars that support our game.</p>
<p>&#8220;The new Kinect can detect palm shape, it can capture players&#8217; posture when they&#8217;re sitting, and it allows for natural voice input. By using these attributes effectively, I believe that we can succeed at &#8216;replicating senses.&#8217; D4: Dark Dreams Don&#8217;t Die is not a game about mimicking poses and gestures that appear on the screen. It&#8217;s a game that replicates senses through allowing players to interact the way they want using Kinect, and I think that makes it very unique.</p>
<p>&#8220;We think of Kinect as an input device no different than a mouse or a controller. We&#8217;ve coded the process of replicating actions on the screen so that players can use Kinect to do it all.&#8221;</p>
<p>As of now the game has no launch date, but is expected to release next year for Xbox One.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">173091</post-id>	</item>
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		<title>Crimson Dragon Developer Talks Smartphone Interest, Working With Microsoft</title>
		<link>https://gamingbolt.com/crimson-dragon-developer-talks-smartphone-interest-working-with-microsoft</link>
					<comments>https://gamingbolt.com/crimson-dragon-developer-talks-smartphone-interest-working-with-microsoft#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 20 Sep 2013 13:00:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grounding Inc.]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Panzer Dragoon]]></category>
		<category><![CDATA[TGS 2013]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=172951</guid>

					<description><![CDATA[Panzer Dragoon creator Yukio Futatsugi also keen to work with Nintendo again.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/Crimson_Dragon_001.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-159696" alt="Crimson_Dragon_001" src="https://gamingbolt.com/wp-content/uploads/2013/06/Crimson_Dragon_001.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/Crimson_Dragon_001.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/06/Crimson_Dragon_001-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
Despite being out of the spotlight since releasing Panzer Dragoon Orta, Crimson Dragon developer Grounding has been happy working with Microsoft. Panzer Dragoon creator Yukio Futatsugi spoke to <a href="http://www.siliconera.com/2013/09/19/crimson-dragon-director-wants-to-work-with-nintendo-again/?utm_source=feedburner&amp;utm_medium=twitter&amp;utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29">Siliconera</a> during the Tokyo Game Show about also working with smartphones and how he&#8217;s interested in working with Nintendo again.</p>
<p>&#8220;My personal interest is in smartphones. They’re gradually becoming capable of having visuals like this. We’ve worked on a number of mobile games so far, and I’m really interested in using the network aspect to make a more interesting game. Perhaps we’ll work with Nintendo again, since we have a good relationship with them&#8230;and naturally, Microsoft has been great to us. We want to do a lot of different things, so I guess we’re kind of a greedy company.”</p>
<p>Crimson Dragon will be launching on the Xbox One when the console releases worldwide on November 22nd. It will be heading to Japan in early 2014.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">172951</post-id>	</item>
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		<title>PlayStation 4&#8217;s Camera Supports Gesture-based Menu Navigation</title>
		<link>https://gamingbolt.com/playstation-4s-camera-supports-gesture-based-menu-navigation</link>
					<comments>https://gamingbolt.com/playstation-4s-camera-supports-gesture-based-menu-navigation#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 20 Sep 2013 09:39:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gestures]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[next gen consoles]]></category>
		<category><![CDATA[ps eye]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[TGS 2013]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=172941</guid>

					<description><![CDATA[Will offer possibly more functionality with future updates.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg" alt="ps4 amd" width="620" height="349" class="aligncenter size-full wp-image-170701" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
Microsoft has marketed the heck out of the Xbox One&#8217;s gesture-based navigation that allows you to now snap applications together and accurately navigate the interface using the Kinect motion camera. However, Sony&#8217;s Masayasu Ito has confirmed at a Tokyo Game Show round-table that the PlayStations 4′s PS Eye camera will also support gesture-based menu navigation for the next-generation console.</p>
<p>There could be more functionality added later, through online updates and such, with Ito saying “but it could go deeper.&#8221; What that means is anyone&#8217;s guess but could controlling games using just the camera similar to Kinect be much of a stretch? As of now, there&#8217;s very little difference separating the Kinect and PS Eye so it&#8217;ll be interesting to see what Microsoft can offer as a counter.</p>
<p>The PlayStation 4 is slated to release on November 15th in North America and November 29th in Europe with the Xbox One launching on November 22nd worldwide. Unlike the latter, the PS4 doesn&#8217;t come bundled with the PS Eye.</p>
<p><a href="http://www.computerandvideogames.com/430255/kinect-like-navigation-coming-to-ps4-says-sony/">(Source)</a></p>
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		<title>Tekken Revolution Could Head to Xbox One</title>
		<link>https://gamingbolt.com/tekken-revolution-could-head-to-xbox-one</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 19 Sep 2013 11:10:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[free to play]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[Tekken Revolution]]></category>
		<category><![CDATA[Tekken X Street Fighter]]></category>
		<category><![CDATA[TGS 2013]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=172853</guid>

					<description><![CDATA[No concrete plans but interest has been expressed according to producer Katsuhiro Harada.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/tekken_revolution.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/06/tekken_revolution.jpg" alt="tekken_revolution" width="620" height="349" class="aligncenter size-full wp-image-162524" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/tekken_revolution.jpg 640w, https://gamingbolt.com/wp-content/uploads/2013/06/tekken_revolution-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
Tekken Revolution may be heading to the Xbox One, according to producer Katsuhiro Harada who stated to Eurogamer at the Tokyo Game Show about how there was in interest in the same, although there are no concrete plans.</p>
<p>“The circumstances have changed a bit. It seems they’ve opened up to that model since Xbox One, and after we released the PlayStation Network beta they were kind of nervous and expressed an interest. We don’t have concrete plans, but there’s a possibility that we’ll do it in the future.”</p>
<p>As for Tekken X Street Fighter, which apparently still exists, Harada stated, “We do have assets created and some of the materials. It’s just that we’re looking at the circumstances and what direction people are going in, what platform as there’s a change in the market. I’m thinking long term about that.”</p>
<p>Tekken Revolution is essentially a free to play version of the fighting series, which ships with 8 characters and allows you to purchase additional characters separately. It is currently available on PlayStation Network. Would it make a good fit for Xbox One? Let us know below.</p>
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		<title>Suda 51 Wants Next Generation Consoles to be &#8220;Beyond Multiplayer&#8221;</title>
		<link>https://gamingbolt.com/suda-51-wants-next-generation-consoles-to-be-beyond-multiplayer</link>
					<comments>https://gamingbolt.com/suda-51-wants-next-generation-consoles-to-be-beyond-multiplayer#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 19 Sep 2013 09:23:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[goichi suda]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[Lily Bergamo]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[TGS 2013]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=172851</guid>

					<description><![CDATA[Wants to emphasize the relationship between players.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/09/Lily-Bergamo_PS4.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/09/Lily-Bergamo_PS4.jpg" alt="Lily Bergamo_PS4" width="620" height="349" class="aligncenter size-full wp-image-171637" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Lily-Bergamo_PS4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/09/Lily-Bergamo_PS4-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
Speaking to <a href="http://www.gameinformer.com/b/news/archive/2013/09/18/suda51-discusses-next-gen-and-emotional-multiplayer-relationships.aspx">Game Informer</a> at the Tokyo Game Show, Grasshopper Manufacture director Goichi Suda aka Suda 51 was asked about his thoughts on what he expects with the next generation of consoles, namely the PS4 and Xbox One. Suda talked about going beyond the typical notions of multiplayer and actually emphasizing the relationship between players.</p>
<p>“If I were to use a term it would probably be ‘beyond multiplayer’. Right now multiplayer is set to that we’re connecting together one person with another person, and I think with next-gen the opportunity is there to create something in addition to that. So you’re putting two people together and these people are just playing together, but what is the relationship between these people?</p>
<p>“There’s another layer to that you can add. To go beyond putting one person with another person. Not just the connection but having an actual… I want to say ecosystem. Placing two people together in a room is simple, but the type of relationship these people are going to have is completely different. I think having that relationship is an additional layer that next-gen is going to be able to provide.</p>
<p>“Right now, we are all connected, but with next-gen I think you are able to connect with pretty much anybody in the world, and maybe between just a handful of people there’s this group with a really emotional relationship, and you’re able create something so deep that it affects your gameplay as well. That’s something I think will happen with next-gen, and that could probably change the gameplay experience depending on who you play with.”</p>
<p>How will it play out, especially considering that Grasshopper Manufacture hasn&#8217;t been going great guns with the recent Killer is Dead bombing in sales and with critics? We&#8217;ll find out, especially since Grasshopper is developing Lily Bergamo exclusively for the PlayStation 4.</p>
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