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	<title>The 13th Interior &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Crackdown 3 Developer Acquires TheChineseRoom</title>
		<link>https://gamingbolt.com/crackdown-3-developer-acquires-thechineseroom</link>
					<comments>https://gamingbolt.com/crackdown-3-developer-acquires-thechineseroom#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 14 Aug 2018 13:03:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amnesia: A Machine for Pigs]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Everybody's Gone to the Rapture]]></category>
		<category><![CDATA[Google Daydream]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Sumo Digital]]></category>
		<category><![CDATA[The 13th Interior]]></category>
		<category><![CDATA[Thechineseroom]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[windows 10]]></category>
		<category><![CDATA[Xbox One]]></category>
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					<description><![CDATA[Everybody's Gone to the Rapture developer outlines future game plans, along with teasing "something bigger".]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/11/Everybodys-Gone-to-the-Rapture.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-178390" src="https://gamingbolt.com/wp-content/uploads/2013/11/Everybodys-Gone-to-the-Rapture.jpg" alt="" width="620" height="347" srcset="https://gamingbolt.com/wp-content/uploads/2013/11/Everybodys-Gone-to-the-Rapture.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/11/Everybodys-Gone-to-the-Rapture-300x167.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Remember TheChineseRoom, better known for creating games like <em>Dear Esther, <a href="https://gamingbolt.com/amnesia-a-machine-for-pigs-review">Amnesia: A Machine for Pigs</a></em> and <a href="https://gamingbolt.com/everybodys-gone-to-the-rapture-review"><em>Everybody&#8217;s Gone to the Rapture</em></a>? It&#8217;s recently been acquired by Sumo Digital, which is currently developing <em>Crackdown 3</em> for the Xbox One and Windows 10 PC. The announcement is shocking, considering TheChineseRoom <a href="https://gamingbolt.com/the-chinese-room-faces-layoffs-going-dark-for-now">&#8220;went dark&#8221;</a> with all staff laid off in September 2017.</p>
<p>A <a href="http://www.thechineseroom.co.uk/blog/blog/exciting-times-its-a-new-chapter-in-tcrs-life-as-we-join-the-sumo-family">blog post</a> from TheChineseRoom co-founder Dan Pinchbeck revealed the news today. “Following the studio’s closure in summer 2017, we were faced with a decision,&#8221; the post read. &#8220;We knew we didn’t want to just start over, trying to recapture a time in our history where we could push out arthouse titles and survive the process. It was an amazing few years, but it came at a cost, one that I knew I wasn’t about to take on again. And it was time for a change—to make different games, explore new ideas and, if TCR was going to reboot, to evolve into something that opened up new opportunities.”</p>
<p>Pinchbeck revealed that some concepts which were never developed by the studio are still &#8220;very much on the table&#8221;. These include titles like <em>The 13th Interior</em>, which Pinchbeck and Andrew Crawshaw (designer of <em>Everybody&#8217;s Gone to the Rapture</em>) created a prototype for.</p>
<p>“The game still needs a little bit of work to nail down some core mechanics, but then it’s finding the right opportunity to roll out the rest of development. It’s very much still in the plan to finish it up at some point. There were also two other concepts we were playing around with—very different types of games for us—and they will remain gently percolating in the background,” said Pinchbeck.</p>
<p>Another project, <em>So Let Us Melt</em>, which was in development for VR platform Google Daydream, may also be revisited. “Injecting more mechanics, building on the gorgeous art and audio the old team created and getting it out to a wider audience,&#8221; are the current plans, so there&#8217;s a chance that it could arrive on other platforms.</p>
<p>Of course, Sumo Digital is also working on a new game with Pinchbeck, which will be bigger than the previously mentioned titles. “It’s exciting times. A fresh start. If this was a game script, a gravelly-voiced man would probably say something about a ‘new dawn’.”</p>
<p>What are your thoughts on TheChineseRoom being brought back and acquired by Sumo Digital? How will this affect the latter&#8217;s future, especially after <a href="https://gamingbolt.com/crackdown-3-now-launching-in-february-2019"><em>Crackdown 3</em> has wrapped</a>? What could the &#8220;bigger&#8221; title be? For now, all we can do is speculate, so let us know your thoughts in the comments below.</p>
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		<title>The Chinese Room Faces Layoffs, &#8220;Going Dark&#8221; For Now</title>
		<link>https://gamingbolt.com/the-chinese-room-faces-layoffs-going-dark-for-now</link>
					<comments>https://gamingbolt.com/the-chinese-room-faces-layoffs-going-dark-for-now#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 25 Sep 2017 09:35:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Everybody's Gone to the Rapture]]></category>
		<category><![CDATA[Little Orpheus]]></category>
		<category><![CDATA[The 13th Interior]]></category>
		<category><![CDATA[the chinese room]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=307581</guid>

					<description><![CDATA[Dan Pinchbeck says the studio won't be fully active "for the time being."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/11/Everybodys-Gone-to-the-Rapture.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/11/Everybodys-Gone-to-the-Rapture.jpg" alt="" width="620" height="347" class="aligncenter size-full wp-image-178390" srcset="https://gamingbolt.com/wp-content/uploads/2013/11/Everybodys-Gone-to-the-Rapture.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/11/Everybodys-Gone-to-the-Rapture-300x167.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Amnesia: A Machine for Pigs, Dear Esther</em> and <em>Everybody&#8217;s Gone to the Rapture</em> helped assure The Chinese Room&#8217;s place in the industry but its future is currently up in the air. Founder Dan Pinchbeck has announced in a <a href="http://www.thechineseroom.co.uk/blog/blog/changes-at-the-studio-were-going-dark-for-the-next-few-months">blog post</a> that there have been lay-offs and the studio plans to have a &#8220;pause&#8221; of sorts.</p>
<p>After development ended on <em>So Let Us Melt</em>, the studio&#8217;s next game, and the usual game pitches and so on were happening, Pinchbeck said a health issue in June motivated him to have a &#8220;serious think about things.&#8221;</p>
<p>&#8220;To cut a long story short, the situation &#8211; between financial pressures, trying to keep the lights on for the employed team, the stress of end-of-development, health issues &#8211; just wasn&#8217;t a tenable thing anymore. It was time to take a break, recharge, recover, and have a good think about the future.&#8221;</p>
<p>The result is that the development team has been laid off. &#8220;Layoffs are never pleasant, particularly when you&#8217;re all trying to wrap a game. We did our best to try and help the team secure new positions, and then we all &#8211; the whole team &#8211; threw everything we had at wrapping the game. It didn&#8217;t feel fair to anyone, least of all people who had spent a year working on a project, to have its completion and release overshadowed by news about the studio closing, so we&#8217;ve held off on the announcement until we felt we were clear of all of that.&#8221;</p>
<p>That being said, the studio isn&#8217;t shutting down. Its game will still be available to purchase and the developer will still be active on social media. Work is still on-going for <em>13th Interior</em> with a larger team perhaps coming on if needed and the developer has also received funding for <em>Little Orpheus</em>. The former will be in the prototyping phase by 2017 end. Pinchbeck noted that, &#8220;We&#8217;ll still be about, just not a fully active development team for the time being.&#8221;</p>
<p>What are your thoughts on The Chinese Room scaling down? Let us know your thoughts in the comments.</p>
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