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	<title>The Conduit &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Conduit headed to the 3DS</title>
		<link>https://gamingbolt.com/the-conduit-headed-to-the-3ds</link>
					<comments>https://gamingbolt.com/the-conduit-headed-to-the-3ds#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 04 Feb 2011 05:02:08 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Conduit]]></category>
		<category><![CDATA[high voltage studios]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[The Conduit]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=20826</guid>

					<description><![CDATA[Eric Nofsinger, chief creative officer of High Voltage Studios, revealed while talking to Eurogamer that a 3DS version of The Conduit is in development. He said the development is still in its early stages, as the team is currently busy with Conduit 2. &#8220;Now that we’re winding things down a lot of our resources are [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2010/11/conduit-2-1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-13916" title="conduit-2-1" src="https://gamingbolt.com/wp-content/uploads/2010/11/conduit-2-1.jpg" alt="" width="505" height="304" /></a></p>
<p style="text-align: justify;">Eric Nofsinger, chief creative officer of High Voltage Studios, revealed while talking to <a href="http://www.eurogamer.net/articles/2011-02-03-conduit-3ds-in-development" target="_blank">Eurogamer</a> that a 3DS version of The Conduit is in development. He said the development is still in its early stages, as the team is currently busy with Conduit 2.</p>
<p style="text-align: justify;">&#8220;Now that we’re winding things down a lot of our resources are on pulling this technology over to 3DS,” he said. “We are very much pulling over this engine and this technology on this new hardware.</p>
<p style="text-align: justify;">&#8220;We’re still early. The resolution is definitely lower, but the screen real estate is smaller so it balances out. We’ve not had a lot of severe optimization yet, but we’re going to be able to have something very close to this Conduit on the 3DS probably by GDC.</p>
<p style="text-align: justify;">&#8220;We’ve got environments from this already up and running around. You can shoot, you can select different weapons and you can see enemies. It runs pretty darn well with full 3D and everything.&#8221;</p>
<p style="text-align: justify;">While talking about the multiplayer component, he said the team was very excited about the new, improved Friend Codes. &#8220;We&#8217;re very excited about that system and what we&#8217;re going to be be able to do on it,&#8221; he added later.</p>
<p style="text-align: justify;">He said it was different to develop games for the 3DS than to develop them for the DS or DSi. He said developers who wanted a game to have a console experience would prefer the 3DS. &#8220;It’s quite different than developing for the DS and the DSi,” he said. “Developers like us that have more of a console experience on GameCube and on Wii are going to be able to take advantage of the 3D better and they’re going to be able to do a little bit more with the hardware than people who are coming at it from the straight DS angle and used to doing more 2D, or very limited 3D, kinds of things… We can be a shining star on this.&#8221;</p>
<p style="text-align: justify;">When asked who would be publishing the game, he said the studio was in talks with SEGA. &#8220;I would guess that SEGA will be interested. I had a nice conversation just yesterday with their head of artist and repertoire. At DICE, the conference in Vegas that’s coming up, we’ll probably have some more chats.&#8221;</p>
<p style="text-align: justify;">The 3DS will be out later next month. Will you people buy it on launch?</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">20826</post-id>	</item>
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		<title>Yakuza 4 Trailer and Conduit 2- Behind The Scenes</title>
		<link>https://gamingbolt.com/yakuza-4-trailer-and-conduit-2-behind-the-scenes</link>
					<comments>https://gamingbolt.com/yakuza-4-trailer-and-conduit-2-behind-the-scenes#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 16 Dec 2010 11:51:34 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[The Conduit]]></category>
		<category><![CDATA[The Conduit 2]]></category>
		<category><![CDATA[yakuza]]></category>
		<category><![CDATA[yakuza 4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=16705</guid>

					<description><![CDATA[The new trailer of Yakuza 4 focuses on Saejima. Saejima, &#8220;Taiga by name, Tiger by nature&#8221; is an ex-prisoner, ex-Yakuza and ex-mass murderer. He escapes prison just before his scheduled execution. Sega has also done a Behind The Scenes feature for The Conduit 2 with Lead Designer at HVS, Eric Stoll. Check it out here.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><object width="640" height="385"><param name="movie" value="https://www.youtube.com/v/8-zvYGSdQ4s?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="https://www.youtube.com/v/8-zvYGSdQ4s?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p style="text-align: justify">The new trailer of Yakuza 4 focuses on Saejima. Saejima, &#8220;Taiga by name, Tiger by nature&#8221; is an ex-prisoner, ex-Yakuza and ex-mass murderer. He escapes prison just before his scheduled execution.</p>
<p style="text-align: justify">Sega has also done a Behind The Scenes feature for The Conduit 2 with Lead Designer at HVS, Eric Stoll. Check it out <a href="http://blogs.sega.com/europe/2010/12/15/conduit-2-behind-the-scenes-eric-stoll/" target="_blank">here</a>.</p>
<p style="text-align: justify">
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		<post-id xmlns="com-wordpress:feed-additions:1">16705</post-id>	</item>
		<item>
		<title>The Conduit 2- New Trailer</title>
		<link>https://gamingbolt.com/the-conduit-2-new-trailer</link>
					<comments>https://gamingbolt.com/the-conduit-2-new-trailer#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 25 Nov 2010 17:23:23 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[Conduit]]></category>
		<category><![CDATA[high voltage studios]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[The Conduit]]></category>
		<category><![CDATA[The Conduit 2]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=15365</guid>

					<description><![CDATA[The newly released trailer for SEGA&#8217;s upcoming sci-fi First Person Shooter, developed by High Voltage Studios, The Conduit 2, is that kind of trailer that can get anybody super-psyched for that specific game. Have a look at it, the second installment looks much more promising than the first. The Conduit 2 will be released for [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><object width="640" height="385"><param name="movie" value="https://www.youtube.com/v/DnrbF_cHReM?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="https://www.youtube.com/v/DnrbF_cHReM?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p style="text-align: justify">The newly released trailer for SEGA&#8217;s upcoming sci-fi First Person Shooter, developed by High Voltage Studios, The Conduit 2, is that kind of trailer that can get anybody super-psyched for that specific game. Have a look at it, the second installment looks much more promising than the first.</p>
<p style="text-align: justify">The Conduit 2 will be released for the Wii in February 2011.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">15365</post-id>	</item>
		<item>
		<title>The Conduit 2 Pushed Back For A 2011 Release</title>
		<link>https://gamingbolt.com/the-conduit-2-pushed-back-for-a-2011-release</link>
					<comments>https://gamingbolt.com/the-conduit-2-pushed-back-for-a-2011-release#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 03 Sep 2010 13:31:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[condiot]]></category>
		<category><![CDATA[Conduit 2]]></category>
		<category><![CDATA[high voltage studios]]></category>
		<category><![CDATA[hvs]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[The Conduit]]></category>
		<category><![CDATA[The Conduit 2]]></category>
		<category><![CDATA[Wii]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=10898</guid>

					<description><![CDATA[Sega has announced that their upcoming sci-fi alien shooting Wii exclusive FPS, The Conduit 2, sequel to the somewhat disappointing The Conduit released back in 2009, will be released a few months after it was originally supposed to. The release date has been pushed back from November 2 this year to Q1 of 2011. But [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Sega has announced that their upcoming sci-fi alien shooting Wii exclusive FPS, The Conduit 2, sequel to the somewhat disappointing The Conduit released back in 2009, will be released a few months after it was originally supposed to.</p>
<p>The release date has been pushed back from November 2 this year to Q1 of 2011. But it&#8217;s not all bad news it seems. Sega have confirmed that The Conduit 2 will also incorporate Classic Controller and Classic Controller Pro schoemes, for those few who didn&#8217;t think greatly of The Conduit&#8217;s motion sensing control scheme.</p>
<p>More information will be posted up as it comes.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">10898</post-id>	</item>
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		<title>High Voltage evaluating MotionPlus for Conduit 2</title>
		<link>https://gamingbolt.com/high-voltage-evaluating-motionplus-for-conduit-2</link>
					<comments>https://gamingbolt.com/high-voltage-evaluating-motionplus-for-conduit-2#respond</comments>
		
		<dc:creator><![CDATA[Wolfdog]]></dc:creator>
		<pubDate>Tue, 13 Apr 2010 14:11:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Conduit 2]]></category>
		<category><![CDATA[The Conduit]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=7912</guid>

					<description><![CDATA[Back when developer High Voltage software talked about Wii FPS, The Conduit, it revealed ideas for using Wii Motion Plus. As it turned out, the game shipped without support for the accesory, but what about it&#8217;s sequel? The game&#8217;s producer, Josh Olson, revealed that the team hasn&#8217;t decided yet. He states: &#8220;We played around with it [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Back when developer High Voltage software talked about Wii FPS, The Conduit, it revealed ideas for using Wii Motion Plus. As it turned out, the game shipped without support for the accesory, but what about it&#8217;s sequel?</p>
<p>The game&#8217;s producer, Josh Olson, revealed that the team hasn&#8217;t decided yet.</p>
<p>He states: <em>&#8220;We played around with it a lot during the development of Conduit 1 &#8211; and probably said a bit too much as we ultimately decided to not include it into the first game,&#8221;<br />
&#8220;We&#8217;re still evaluating it for Conduit 2, but any integration wouldn&#8217;t be mandatory and would serve only to supplement the core experience. We’re first and foremost a shooter with a focus on keeping the pointer on the screen – we&#8217;re not considering any melee weapons that would make use of its added fidelity.&#8221;</em></p>
<p>If you&#8217;d like a melee combat experience, Olsen recommends to check out Ubisoft&#8217;s <strong>Red Steel 2</strong>.</p>
<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2010/03/The-Conduit-LOGO.jpg"><img decoding="async" class="alignnone size-medium wp-image-7693" src="https://gamingbolt.com/wp-content/uploads/2010/03/The-Conduit-LOGO-300x240.jpg" alt="" width="300" height="240" srcset="https://gamingbolt.com/wp-content/uploads/2010/03/The-Conduit-LOGO-300x240.jpg 300w, https://gamingbolt.com/wp-content/uploads/2010/03/The-Conduit-LOGO.jpg 503w" sizes="(max-width: 300px) 100vw, 300px" /></a></p>
<p style="text-align: left"><a title="High Voltage evaluating MotionPlus for Conduit 2" href="http://www.videogamer.com/news/high_voltage_evaluating_motionplus_for_conduit_2.html" target="_self">Thanks VideoGamer</a></p>
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