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	<title>The Dark Eye: Memoria &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Dark Eye: Memoria Review</title>
		<link>https://gamingbolt.com/the-dark-eye-memoria-review</link>
					<comments>https://gamingbolt.com/the-dark-eye-memoria-review#respond</comments>
		
		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Thu, 12 Sep 2013 13:53:49 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[daedalic entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Point and Click Adventure]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[The Dark Eye: Memoria]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=171591</guid>

					<description><![CDATA[High fantasy and rugged puzzle design overcome a mixed bag of writing quality in Daedalic's latest Dark Eye adventure.]]></description>
										<content:encoded><![CDATA[<p lang="en"><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">B</span>ased on one of the most famous pen and paper RPGs of all time, Deponia developers Daedelic set to work on The Dark Eye: Chains of Satinav. I never played the original, and I have no experience with the world of The Dark Eye, making Memoria an interesting point to start engaging with the series. A vibrant point and click, The Dark Eye&#8217;s logical and meaty puzzles are a real draw, but they are somewhat undone by the two-part structure.</p>
<p lang="en">Taking place directly after the original game, players continue with the quest of Geron. As a bird keeper come mage/accidental hero, Geron sounds like he&#8217;d be an interesting character to control, but his sections tended to be where the game drags. You sadly begin as Geron, and the prologue leaves an accordingly sour taste. You start in a forest with no real direction, but it soon becomes apparent that Geron is seeking out a mage who has the power to undo a curse placed on his love.</p>
<p lang="en"><a href="https://gamingbolt.com/wp-content/uploads/2013/09/Memoria_E3_10.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-171596" alt="Memoria_E3_10" src="https://gamingbolt.com/wp-content/uploads/2013/09/Memoria_E3_10.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Memoria_E3_10.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/09/Memoria_E3_10-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p lang="en">Having never played the original I was somewhat baffled by this blunt and inconsiderate opening. It gets better when Geron meets the mage, as his demand of Geron is that he solve a riddle in return for the cure.</p>
<p lang="en"><p class='review-highlite' >
        "Where the narrative dips into the abstract, the general logic holds up for the game's brainteasers; an accolade that can seldom be attributed to the point and click genre."   
      </p></p>
<p lang="en">The riddle concerns the exploits of Sadja, a forgotten princess from hundreds of years in the past. You switch control to Sadja at various points in the game, and it is here where things pick up.</p>
<p lang="en">As a character, Sadja is far more switched on than Geron. The bird catcher just feels like a watered down George Stobart, but Sadja offers a compelling development as her dreams of grandeur through war take a variety of twists and turns. She&#8217;s also accompanied by a sarcastic magical staff endowed with the power of speech.</p>
<p lang="en">Take that common sense! It is here the writing gets into a good rhythm, with the banter between Sadja and her unconventional companion often raising a smile.</p>
<p lang="en"><a href="https://gamingbolt.com/wp-content/uploads/2013/09/memoria2.jpg"><img decoding="async" class="aligncenter size-full wp-image-171598" alt="memoria2" src="https://gamingbolt.com/wp-content/uploads/2013/09/memoria2.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/memoria2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/09/memoria2-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p lang="en">Where the narrative dips into the abstract, the general logic holds up for the game&#8217;s brainteasers; an accolade that can seldom be attributed to the point and click genre. The genre standards are all here, with a variety of items to find and piece together. A hotspot system prevents you from having to pixel hunt (thank the lord), and a persistent spell adorns each character&#8217;s inventory that is used in consistently creative ways. Puzzles are satisfying and don&#8217;t offer half the frustration normally associated with the adventure genre.</p>
<p lang="en"><p class='review-highlite' >
        "If you love a good fantasy romp and point and clicks, you can do much worse than The Dark Eye: Memoria."   
      </p></p>
<p lang="en">So we have decent gameplay and writing that is good at least half of the time. The ribbon on the present is equally appealing, with a unique visual style. It has a pseudo-papercraft aesthetic, capable of creating detailed and rich backgrounds. The animations aren&#8217;t quite so refined, and are made even worse by occasional frame rate dips. My system isn&#8217;t exactly a slouch, so this kind of juddering frame rate is hard to swallow. I dread to see how Memoria would perform on a laptop. Audio is mostly unmemorable, a fact not helped by Geron&#8217;s sedentary vocal performance. Sadja and her staff come more to life through their voices but, once again, the presentation is a hit and miss affair. The world comes to life through the visuals, even if the characters don&#8217;t seem quite so wholesome.</p>
<p lang="en"><a href="https://gamingbolt.com/wp-content/uploads/2013/09/Memoria-Geron.jpg"><img decoding="async" class="aligncenter size-full wp-image-171600" alt="Memoria Geron" src="https://gamingbolt.com/wp-content/uploads/2013/09/Memoria-Geron.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Memoria-Geron.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/09/Memoria-Geron-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p lang="en">Memoria is a decent point and click, one where level and puzzle design triumph above all else. The plot is where most adventure games live and die though, making Memoria a game that runs through in a veritable coma. Geron&#8217;s sections lack the emotion, variety and engaging writing of Sadja and, though the gameplay holds up throughout, it&#8217;s a shame the two halves are not created equal in terms of their narrative. That said, half of a good game is better than many modern titles muster and, if you love a good fantasy romp and point and clicks, you can do much worse than The Dark Eye: Memoria.</p>
<p><em><span style="color: #ff6600;"><strong>This game was reviewed on PC.</strong></span></em></p>
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