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	<title>The Darkness II &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Darkness II Review</title>
		<link>https://gamingbolt.com/the-darkness-ii-review</link>
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		<dc:creator><![CDATA[Jordan Garland]]></dc:creator>
		<pubDate>Thu, 09 Feb 2012 16:05:21 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
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		<category><![CDATA[The Darkness II]]></category>
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					<description><![CDATA[The perennial binary opposition of light versus dark, good versus evil, Tron versus Tron Legacy, this is the very glue that holds not only gaming together, but every conceivable medium. Generally such concepts are explored through abstract metaphors involving carpenters from Marseille, battling with the manifestations of their inner omens in a patisserie, or something [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/02/The_Darkness_II_first_look_11.bmp"><img decoding="async" class="aligncenter size-full wp-image-65959" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/02/The_Darkness_II_first_look_11.bmp" /></a>The perennial binary opposition of light versus dark, good versus evil, Tron versus Tron Legacy, this is the very glue that holds not only gaming together, but every conceivable medium. Generally such concepts are explored through abstract metaphors involving carpenters from Marseille, battling with the manifestations of their inner omens in a patisserie, or something but never has it been more literally explored than in the Darkness series.</p>
<p style="text-align: justify;">Like many, I am a series newcomer and the grapevine&#8217;s overall view of the first game led me into second with a sense of boyish excitement and cautious anticipation, as well as that ever-present voice telling me to embrace the darkness. You play a young Tommy Wiseau, or Jackie Estacado as his friends call him, two years after the first game and are living the highlife of a mafia boss in a city we can safely presume is New York. You survive the world&#8217;s most overblown yet ineffective assassination attempt and in the process, inadvertently stir The Darkness within, unleashing it onto your assailants. As well as introducing both the main character, antagonist, close-friend, game-mechanics and such, it also serves as a pretty effective tutorial which leaves your immersion entirely unblemished. A rather subtle, delicate touch is the choice to have the controller gentle rumble whilst Jackie is speaking, even in itself makes him feel more tangible.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/02/DII_Brothel_VenusGun.bmp"><img decoding="async" class="aligncenter size-full wp-image-65957" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/02/DII_Brothel_VenusGun.bmp" /></a>The Darkness, not the Justin Hawkins musical abomination, is an ethereal being which possesses Jackie and manifests itself through Doc Oc-inspired, gigantic, viper-like arms which quite literally rip your foes apart, as well as your semi-irritating comic relief Darkling, doing the worst Alan Sugar impression I&#8217;ve ever heard. Apart from being possessed by the personification of pure evil, other side-effects include all powers being totally ineffective in direct light. This mechanic creates a certain level of environmental awareness not present in other games, you simply cannot just run into a given room, flailing your arms like something out of One Flew Over the Cuckoos Nest and instead a more measured, photophobia approach needs to be taken. As always, the use of the sporadic-yet-effective slow motion makes a welcome entrance, creating glorious visuals that put V.A.T.S to shame.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/02/Black-Hole1.bmp"><img decoding="async" class="aligncenter size-full wp-image-65954" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/02/Black-Hole1.bmp" /></a>These aforementioned Darkness-arms allow for myriad of ludicrously over-the-top, gratuitous and downright stylish kills which never cease to draw the occasional wince or &#8216;oof!&#8217;. As well as this, the arms also allow certain items to be picked up, allowing one to impale, mame and decapitate using your immediate environment, a good thing that there seem to be so much scaffolding in New York. They allow the hearts of your enemies to be rendered from within their chest, to be fed upon like drunken Scots on Burns Night, restoring health in the process.</p>
<p style="text-align: justify;">As well as the arms, dual-wielded guns create an entirely unique &#8216;quad-wielding&#8217;, a rather lumbering phrase, so whilst your left demon-arm is dangling an enemy by his big toe, your right one jabbing away at other enemies, you could be firing off entire clips of both your desert eagles. Well, you could, if it didn&#8217;t make the screen look like a particularly brutal murder during the Tomatina. That said, quad-wield creates an utterly seem-less flow in gameplay, allowing a majestic shift between styles.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/02/DII_Preview_00.bmp"><img decoding="async" class="aligncenter size-full wp-image-65958" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/02/DII_Preview_00.bmp" /></a>In addition to the single-player, we also see the introduction of &#8216;Vendettas&#8217; ,an online co-op mode featuring four crap stereotypes in the ilk of Left 4 Dead, something The Darkness II could&#8217;ve done entirely without. Without the free-flowing combat of single-player, this additional mode seems very much for the sake of it but is worth a single blast-through with some select friends. At the heart of it, it highlights the irritating tendency of single-player focused developers feel the need to shoe-horn in a multiplayer rather than focusing their resources on the key strengths and draw of the title.</p>
<p style="text-align: justify;">The game itself is stylised a la Borderlands, although not technically cel-shaded but &#8216;graphic noir&#8217;. This term was coined by Digital Extremes&#8217; Sheldon Carter, a technique allegedly incorporating both cel-shading and photorealism, creating a style unto itself which has the unfortunate consequence of occasionally displaying some textures, especially faces, at fairly poor resolutions. This is only a minor issue as, for the most part, characters are well-animated and entirely personable, especially your deceased girlfriend Jenny, making for some genuinely heartfelt and emotional encounters. The colour palette is tantalisingly vibrant and some of the level designs are astonishingly good, a particular highlight is the brothel and Paul Jenkins&#8217; depiction of hell.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/02/DII-Vendettas_Jimmy1.bmp"><img decoding="async" class="aligncenter size-full wp-image-65956" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/02/DII-Vendettas_Jimmy1.bmp" /></a>&#8216;Dark Essence&#8217; allows for character specialisation, naturally I opted to increase my gory execution repertoire in a way that some members of society might deem to be morbidly disturbing but if a game has an 18 certificate you can be certain that I&#8217;ll use it to its fullest. Whilst quite firmly reading from the same hymn sheet as Mortal Kombat, it manages something entirely unexpected but completely welcome, it approaches the love story with as tenderly and empathetically as most films and even more effectively than some, even if the store suffers a light bout of Bioshock syndrome and shits all over itself at the very, very end. But, like Bioshock, the story is that engrossing and compelling that I feel that I can wipe it down, apply some talcum powder and just forget that part ever happened.</p>
<p style="text-align: justify;">This is precisely the perfect use of the 18 certificate, take note NeverDead. It&#8217;s adult but not entirely for the sake of it, the occasional unnecessary swear word aside -when you see it, you&#8217;ll know-. Minor, nitpicky criticisms are that a couple of the achievements are somewhat spoilerful, climbing up ladders feels a bit iffy and a muted plea for Digital Extremes to patch the game to completely destroy any record of what happens after the credits. The co-op mode as almost entirely superfluous and whilst it brings little to the table. Visceral is a hugely banal and grossly misused term in videogames but this game is the absolute epitome of the term. This is genuinely some of the most rewarding combat I&#8217;ve played in recent years and whilst being utterly gratuitous in terms of gore, it&#8217;s also gloriously magnificent.</p>
<p style="text-align: justify;"><strong><em>This game was reviewed on the Xbox 360.</em></strong></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">65609</post-id>	</item>
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		<title>The Darkness II Executions: Sliced</title>
		<link>https://gamingbolt.com/the-darkness-ii-executions-sliced</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:11:22 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=64627</guid>

					<description><![CDATA[2K Games has released as new video for their upcoming FPS, The Darkness II, showing some extremely brutal executions using the protagonist&#8217;s octopus-arms thingies. It&#8217;s all very bloody and brutal. Too bloody and brutal- not for the faint hearted. Have a look if you want to, though, it&#8217;s awesome. The Darkness II releases on February [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><span style="text-align: justify;">2K Games has released as new video for their upcoming FPS, The Darkness II, showing some extremely brutal executions using the protagonist&#8217;s octopus-arms thingies. It&#8217;s all very bloody and brutal. Too bloody and brutal- not for the faint hearted. Have a look if you want to, though, it&#8217;s awesome.</span></p>
<p style="text-align: justify;">The Darkness II releases on February 7 for the Xbox 360, PS3 and PC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">64627</post-id>	</item>
		<item>
		<title>The Darkness II- new video is brutal</title>
		<link>https://gamingbolt.com/the-darkness-ii-new-video-is-brutal</link>
					<comments>https://gamingbolt.com/the-darkness-ii-new-video-is-brutal#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 26 Jan 2012 14:49:28 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=63701</guid>

					<description><![CDATA[Digital Extremes have released a new video for their upcoming FPS, The Darkness II. The video shows some pretty brutal gameplay scenes, showing Jackie, the protagonist of the game, using his Demon Arms and literally ripping enemies apart. Different kinds of moves using these arms are shown, and while we&#8217;ve seen this kind of brutality [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><span style="text-align: justify;">Digital Extremes have released a new video for their upcoming FPS, The Darkness II. The video shows some pretty brutal gameplay scenes, showing Jackie, the protagonist of the game, using his Demon Arms and literally ripping enemies apart.</span></p>
<p style="text-align: justify;">Different kinds of moves using these arms are shown, and while we&#8217;ve seen this kind of brutality in games before, it looks pretty awesome.</p>
<p style="text-align: justify;">The Darkness II comes out on 7 February for the Xbox 360, PS3 and PC. Stay tuned for more info.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">63701</post-id>	</item>
		<item>
		<title>The Darkness II and Kingdoms of Amalur: Reckoning demos now out</title>
		<link>https://gamingbolt.com/the-darkness-ii-and-kingdoms-of-amalur-reckoning-demos-now-out</link>
					<comments>https://gamingbolt.com/the-darkness-ii-and-kingdoms-of-amalur-reckoning-demos-now-out#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 17 Jan 2012 14:08:14 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=62093</guid>

					<description><![CDATA[2K Games and EA have released the demos of their upcoming games, The Darkness II and Kingdoms of Amalur: Reckoning (respectively). In The Darkness II&#8217;s demo, you get the chance to &#8220;Become Jackie Estacado and master your demons as you experience the thrill of Quad-Wielding,&#8221;  according to the demo&#8217;s blurb. &#8220;Slash, grab and throw with your [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/08/kingdoms-of-amalur-reckoning-screens-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter  wp-image-40401" title="kingdoms-of-amalur-reckoning-screens-2" src="https://gamingbolt.com/wp-content/uploads/2011/08/kingdoms-of-amalur-reckoning-screens-2.jpg" alt="" width="505" height="316" srcset="https://gamingbolt.com/wp-content/uploads/2011/08/kingdoms-of-amalur-reckoning-screens-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2011/08/kingdoms-of-amalur-reckoning-screens-2-300x187.jpg 300w, https://gamingbolt.com/wp-content/uploads/2011/08/kingdoms-of-amalur-reckoning-screens-2-1024x640.jpg 1024w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">2K Games and EA have released the demos of their upcoming games, The Darkness II and Kingdoms of Amalur: Reckoning (respectively).</p>
<p style="text-align: justify;">In The Darkness II&#8217;s demo, you get the chance to &#8220;Become Jackie Estacado and master your demons as you experience the thrill of Quad-Wielding,&#8221;  according to the demo&#8217;s blurb. &#8220;Slash, grab and throw with your Demon Arms while simultaneously firing two weapons.&#8221; It&#8217;s a 1.40 GB download, and you can get it on Steam, Xbox Live and PSN.</p>
<p style="text-align: justify;">The demo for Kingdoms of Amalur gives you 45 minutes to explore the game world and do whatever you want in that time- missions, random exploration, talking to NPCs, side quests, fetch quests, collection loot, leveling up. Anything and everything you can do in 45 minutes. It weighs 1.90 GB, and you can get it on your PS3 via PSN, Xbox 360 via Xbox Live or PC.</p>
<p style="text-align: justify;">Stay tuned to GB, we&#8217;ll be posting our impressions of the games based on their demos soon.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">62093</post-id>	</item>
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		<title>The Darkness II- PC System Requirements Revealed</title>
		<link>https://gamingbolt.com/the-darkness-ii-pc-system-requirements-revealed</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 17 Jan 2012 09:15:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[2K Games and developers Digital Extremes have released the system requirements for the PC version of The Darkness II. They&#8217;re given below: Minimum: &#8211; OS: Windows XP/Vista/7 &#8211; Processor: Intel Core 2 @ 2GHz / AMD Athlon 64 X2 4200+ &#8211; Memory: 1.5GB RAM &#8211; Hard disk space: 10GB &#8211; Video card: 256MB Nvidia GeForce [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/01/The-Darkness-II-Screenshot.jpg"><img decoding="async" class="aligncenter  wp-image-62022" title="The-Darkness-II-Screenshot" src="https://gamingbolt.com/wp-content/uploads/2012/01/The-Darkness-II-Screenshot.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/01/The-Darkness-II-Screenshot.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2012/01/The-Darkness-II-Screenshot-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/01/The-Darkness-II-Screenshot-1024x576.jpg 1024w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">2K Games and developers Digital Extremes have released the system requirements for the PC version of The Darkness II. They&#8217;re given below:</p>
<p style="text-align: justify;"><strong>Minimum:</strong><br />
&#8211; OS: Windows XP/Vista/7<br />
&#8211; Processor: Intel Core 2 @ 2GHz / AMD Athlon 64 X2 4200+<br />
&#8211; Memory: 1.5GB RAM<br />
&#8211; Hard disk space: 10GB<br />
&#8211; Video card: 256MB Nvidia GeForce 8600 / ATI Radeon HD 2600</p>
<p><strong>Recommended:</strong><br />
&#8211; OS: Windows XP/Vista/7<br />
&#8211; Processor: 2.4 GHz quad-core processor<br />
&#8211; Memory: 2GB RAM<br />
&#8211; Hard disk space: 10GB<br />
&#8211; Video card: 512+MB Nvidia GeForce 9800 GTX<br />
&#8211; Sound: DirectX compatible</p>
<p style="text-align: justify;">[<a href="http://uk.gamespot.com/the-darkness-ii/previews/the-darkness-ii-qanda-on-graphic-noir-and-quad-wielding-6348671/">GameSpot</a>]</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">62020</post-id>	</item>
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		<title>The Darkness 2- 5 New Shots Show Darklings In Action</title>
		<link>https://gamingbolt.com/the-darkness-2-5-new-shots-show-darklings-in-action</link>
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		<dc:creator><![CDATA[Zahida Sayed]]></dc:creator>
		<pubDate>Tue, 01 Nov 2011 16:01:11 +0000</pubDate>
				<category><![CDATA[Screenshots]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=52988</guid>

					<description><![CDATA[Check out these new screenshots from The Darkness II. This game is published by 2K Games and is expected to be released by next year on PC, PS3 and X360. The Darkness II is the sequel to the million unit-selling 2007 title, The Darkness, and brings a unique new combat mechanic through Quad-Wielding™, which will allow [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Check out these new screenshots from The Darkness II. This game is published by 2K Games and is expected to be released by next year on PC, PS3 and X360.</p>
<p><em>The Darkness II is the sequel to the million unit-selling 2007 title, The Darkness, and brings a unique new combat mechanic through Quad-Wielding™, which will allow players to slash, grab, and throw objects and enemies with two Demon Arms while simultaneously firing two weapons. The game is layered with thematic elements of dark versus light, steeped in deep and twisted storytelling, and maintains the stylistic violence visualised through a hand-painted graphic noir technique, true to its comic book origins.</em></p>

<a href='https://gamingbolt.com/the-darkness-2-5-new-shots-show-darklings-in-action/dii_chest_10-28'><img decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2011/11/DII_Chest_10.28.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/DII_Chest_10.28.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2011/11/DII_Chest_10.28-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2011/11/DII_Chest_10.28-1024x576.jpg 1024w" sizes="(max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/the-darkness-2-5-new-shots-show-darklings-in-action/dii_grab_10-28'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2011/11/DII_Grab_10.28.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/DII_Grab_10.28.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2011/11/DII_Grab_10.28-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2011/11/DII_Grab_10.28-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/the-darkness-2-5-new-shots-show-darklings-in-action/dii_moon_10-28'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2011/11/DII_Moon_10.28.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/DII_Moon_10.28.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2011/11/DII_Moon_10.28-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2011/11/DII_Moon_10.28-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/the-darkness-2-5-new-shots-show-darklings-in-action/dii_slash_10-28'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2011/11/DII_Slash_10.28.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/DII_Slash_10.28.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2011/11/DII_Slash_10.28-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2011/11/DII_Slash_10.28-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/the-darkness-2-5-new-shots-show-darklings-in-action/dii_yellowjacket_10-28'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2011/11/DII_YellowJacket_10.28.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/DII_YellowJacket_10.28.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2011/11/DII_YellowJacket_10.28-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2011/11/DII_YellowJacket_10.28-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>

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		<post-id xmlns="com-wordpress:feed-additions:1">52988</post-id>	</item>
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		<title>The Darkness 2 ‘What Is The Darkness?’ Trailer</title>
		<link>https://gamingbolt.com/the-darkness-2-%e2%80%98what-is-the-darkness%e2%80%99-trailer</link>
					<comments>https://gamingbolt.com/the-darkness-2-%e2%80%98what-is-the-darkness%e2%80%99-trailer#respond</comments>
		
		<dc:creator><![CDATA[Jim Girgenti]]></dc:creator>
		<pubDate>Mon, 26 Sep 2011 20:24:36 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
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		<category><![CDATA[the darkness 2]]></category>
		<category><![CDATA[The Darkness II]]></category>
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					<description><![CDATA[This new trailer for The Darkness II, entitle &#8216;What is The Darkness?&#8217; highlights the origins of the Darkness entity, and Jackie&#8217;s relationship with the demon throughout the video game series. It is almost like a recap of what is going on in the game. The video introduces a new character, Johnny Powell as he explains [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><iframe loading="lazy" width="655" height="385" src="https://www.youtube.com/embed/SrVyPKT2F58?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>This new trailer for The Darkness II, entitle &#8216;What is The Darkness?&#8217; highlights the origins of the Darkness entity, and Jackie&#8217;s relationship with the demon throughout the video game series. It is almost like a recap of what is going on in the game.</p>
<p>The video introduces a new character, Johnny Powell as he explains The Darkness in detail and how it made Jackie the Don of the Estacado family as well as his connection to his past girlfriend Jenny.  You can now simultaneously dual-wield two guns, and two Demon Arms during battle thanks to the new Quad-Wielding, combat mechanic shown in the video.  For more on the game check out the official page <a href="http://www.embracethedarkness.com/" target="_blank">here</a>.</p>
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		<title>The Darkness II &#8211; &#8220;Playing with the Darkness&#8221; developer diary is here</title>
		<link>https://gamingbolt.com/the-darkness-ii-playing-with-the-darkness-developer-diary-is-here</link>
					<comments>https://gamingbolt.com/the-darkness-ii-playing-with-the-darkness-developer-diary-is-here#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 09 Sep 2011 16:46:30 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=43698</guid>

					<description><![CDATA[Digital Extremes has released a new developer diary for their 2012 FPS/survival horror, The Darkness II. Lead Narrative Designer Ryan Mole, Lead Designer Tom Galt talk about the game&#8217;s story, how it will pan out and affect the gameplay, who the main baddie is, and what the game&#8217;s protagonist, Jackie, wants to accomplish. The video [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><iframe loading="lazy" width="655" height="385" src="https://www.youtube.com/embed/qvfLSvfWPRw?rel=0&amp;hd=1" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: justify;">Digital Extremes has released a new developer diary for their 2012 FPS/survival horror, The Darkness II. Lead Narrative Designer Ryan Mole, Lead Designer Tom Galt talk about the game&#8217;s story, how it will pan out and affect the gameplay, who the main baddie is, and what the game&#8217;s protagonist, Jackie, wants to accomplish.</p>
<p style="text-align: justify;">The video also shows some pretty good, cel-shaded, gothic style gameplay footage.</p>
<p style="text-align: justify;">The Darkness II releases in February next year on the Xbox 360, PS3 and PC. Stay tuned for more info.</p>
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