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	<title>The Deep &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>PS4 VR Headset&#8217;s Resolution &#038; Depth Is Good, Tracking Needs To Be Worked On, Different Than Oculus: Dev</title>
		<link>https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev</link>
					<comments>https://gamingbolt.com/ps4-vr-headsets-resolution-depth-is-good-tracking-needs-to-be-worked-on-different-than-oculus-dev#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 19 Mar 2014 18:14:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Project Morpheus]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sce]]></category>
		<category><![CDATA[SCE London]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[The Deep]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=190351</guid>

					<description><![CDATA[Plus a few interesting details regarding The Deep revealed.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-190289" alt="Project Morpheus" src="https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Project Morpheus is now out in the open, and as a VR headset that will support PS4, PS Eye and PS Move, it&#8217;s been garnering some positive feedback.</p>
<p>Indie developer David Klingler has <a href="https://twitter.com/Solanimus/status/446343883979362304">tweeted</a> out some of his observations regarding the device. &#8220;So the resolution is not an issue for Morpheus. The depth is good, comfort is good&#8230;Not best tracking, but can be fixed I think.&#8221;</p>
<p>He also <a href="https://twitter.com/Solanimus/status/446344098106994688">stated</a> that, &#8220;&#8230;I&#8217;m definitely looking forward to developing for Morpheus.&#8221;</p>
<p>Most importantly, Klingler <a href="https://twitter.com/Solanimus/status/446345430985502720">noted</a><a href="https://twitter.com/Solanimus/status/446345606710034432"> that</a>, &#8220;Morpheus did not feel the same as Oculus. I mean that in more than one way. The only thing I would have liked more besides tracking is that the sound was too quiet so I could not hear the nuances of the sound work done by Sony.</p>
<p>Klingler also had a chance to <a href="&lt;a href=">try out</a> The Deep. &#8220;The first demo I played was The Deep. I was inside a cage going underwater and got attacked by a shark.</p>
<p>Klingler noted <a href="https://twitter.com/Solanimus/status/446346406651912193">that</a>, &#8220;demos looked impressive graphically and the depth was very well done. Bubbles close and wreckage far away in The Deep.&#8221;</p>
<p>But there are a few downsides as well: &#8220;The current downsides for Sony to work through: tracking, quicker resetting of calibration, and perhaps the sound. &#8221;</p>
<p>However he <a href="https://twitter.com/Solanimus/status/446347035617157120">thinks</a> that body tracking and comfort of use is what sets it apart from Oculus Rift. &#8220;What currently sets Morpheus apart from what I&#8217;ve done with oculus is the clarity of very near and far as well as full body tracking and overall comfort of use&#8221;</p>
<p>As for The Deep, it seems that Sony handed out guides to the game, describing the overall premise and gameplay <a href="https://twitter.com/DamienKieken/status/446337576350146560">courtesy of</a> Ubisoft Montreal&#8217;s Damien Kieken.</p>
<p><a href="https://gamingbolt.com/?attachment_id=190353" rel="attachment wp-att-190353"><img decoding="async" class="aligncenter size-full wp-image-190353" alt="the deep" src="https://gamingbolt.com/wp-content/uploads/2014/03/the-deep.jpg" width="620" height="465" srcset="https://gamingbolt.com/wp-content/uploads/2014/03/the-deep.jpg 800w, https://gamingbolt.com/wp-content/uploads/2014/03/the-deep-300x225.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The Deep has you donning a diving suit and struggling to survive inside of a protective cage. Sharks are attacking but there seem to be other fish in cahoots. The head-mounted torch described in the image hints at what the PS Move-mounted headsets could be used for.</p>
<p>What are your thoughts on Project Morpheus thus far? Let us know in the comments.</p>
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