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	<title>the elder scrolls v skrim &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Skyrim Special Abilities and Perks Revealed</title>
		<link>https://gamingbolt.com/skyrim-special-abilities-and-perks-revealed</link>
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		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Tue, 27 Sep 2011 08:09:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[ps3]]></category>
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		<category><![CDATA[the elder scrolls v skrim]]></category>
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					<description><![CDATA[We have a full list of Special abilities and Perks from The Elder Scrolls V: Skyrim courtesy of the Sammuthegreat from the Bethesda forums. You can check out the list below. There is a lot of information below, including the different racial abilities and perks, and they are quite in-depth. Tell us what you think in the comments [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/08/Elder-Scrolls-V-Skyrim.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-39911" src="https://gamingbolt.com/wp-content/uploads/2011/08/Elder-Scrolls-V-Skyrim.jpg" alt="" width="505" height="379" srcset="https://gamingbolt.com/wp-content/uploads/2011/08/Elder-Scrolls-V-Skyrim.jpg 650w, https://gamingbolt.com/wp-content/uploads/2011/08/Elder-Scrolls-V-Skyrim-300x225.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>We have a full list of Special abilities and Perks from The Elder Scrolls V: Skyrim courtesy of the <a href="http://forums.bethsoft.com/index.php?/topic/1233644-sammus-eurogamer-qa/">Sammuthegreat</a> from the Bethesda forums. You can check out the list below.</p>
<p>There is a lot of information below, including the different racial abilities and perks, and they are quite in-depth. Tell us what you think in the comments section below.</p>
<p>Full list:</p>
<h3>Racial Abilities</h3>
<p><strong>&#8211; ORCS:</strong> Beserker<br />
<strong>&#8211; REDGUARDS:</strong> Adrenaline Rush<br />
<strong>&#8211; WOOD ELF:</strong> Resist poison, resisit disease, command animals<br />
<strong>&#8211; NORD:</strong> Battlecry<br />
<strong>&#8211; KHAJIIT:</strong> Night-eye, claw attacks<br />
<strong>&#8211; IMPERIAL:</strong> Voice of the Emperor, find more coins when looting<br />
<strong>&#8211; HIGH ELF:</strong> Regenerate Magicka more quickly<br />
<strong>&#8211; DARK ELF:</strong> Ancestor’s Wrath (surround self in fire), resist fire<br />
<strong>&#8211; BRETON:</strong> Dragonskin (absorb spells), resist shock<br />
<strong>&#8211; ARGONIANS:</strong> Histskin (regenerate health quickly), resist disease, breathe underwater</p>
<p><strong>Note on racial stats:</strong> Each race starts off with different stats.</p>
<p>-Argonians start with 25 in Lockpicking, 20 in Pickpocketing, Sneak, etc…<br />
-Orcs start with 25 in Heavy Armour, 20 in Enchanting, Smithing etc…</p>
<h3>Perk Trees</h3>
<p><strong>Speech</strong><br />
&#8211; Buying and selling price 10% better (5 ranks)<br />
&#8211; 10% price buying from opposite sex<br />
&#8211; Invest in shops and increase available gold permanently in invested stores<br />
&#8211; Master Trader – every merchant in world gains 1000 gold for bartering<br />
&#8211; Buy and sell from any merchant regardless of what they normally buy and sell<br />
&#8211; Intimidation attempts twice as successful<br />
&#8211; Persuasion attempts more likely successful</p>
<p><strong>Alchemy</strong><br />
&#8211; Potions 20% stronger (5 ranks)<br />
&#8211; Potions for restore health, magicka or stamina are 25% more powerful (maybe ranked)<br />
&#8211; Poisons 25% more effective (maybe ranked)<br />
&#8211; Poisons last for twice as many hits<br />
&#8211; Two ingredients are gathered from plants<br />
&#8211; 50% resistance to all poisons<br />
&#8211; All negative effects removed from potions and all positive removed from poisons<br />
&#8211; 2 effects of an ingredient are revealed when testing it for the first time (instead of just one)</p>
<p><strong>Illusion</strong><br />
&#8211; Dual casting overcharges effect for more powerful spell<br />
&#8211; Cast Novice spells for 50% less magicka<br />
&#8211; Cast Apprentice spells for 50% less magicka<br />
&#8211; Cast Adept, Expert, Master etc spells for 50% less magicka (more levels this time around)<br />
&#8211; Spells work on higher level animals<br />
&#8211; Spells work on higher level people<br />
&#8211; All spellcasting (from ANY school) is done silently<br />
&#8211; Spells work on undead, daedra and automatons<br />
&#8211; Fear spells work on higher level enemies</p>
<p><strong>Conjuration</strong><br />
&#8211; Novice for 50% magicka etc (up to Master)<br />
&#8211; Dual casting overcharges –&gt; greater spell effect<br />
&#8211; Bound weapons do more damage<br />
&#8211; Bound weapons cast Soul Trap on target<br />
&#8211; Bound weapons banish certain creatures<br />
&#8211; Reanimate undead with 100 more health<br />
&#8211; Summon 2 Atronachs or reanimated zombies<br />
&#8211; Summon Atronachs at twice the distance<br />
&#8211; Summoned Atronachs twice as strong</p>
<p><strong>Destruction</strong><br />
&#8211; More damage for each school (fire, frost and shock) – ranked<br />
&#8211; Novice for 50% magicka etc.<br />
&#8211; Shock damage chance to disintegrate targets if their health is under 10%<br />
&#8211; Frost damage chance to paralyse targets if health low<br />
&#8211; Fire damage chance to make low health enemies flee<br />
&#8211; Place runes 5x farther away</p>
<p><strong>Restoration</strong><br />
&#8211; Healing spells also restore stamina<br />
&#8211; Novice for 50% less magicka etc<br />
&#8211; Healing spells do 50% more healing<br />
&#8211; Recharging healing spells<br />
&#8211; More is recharged with each hit with healing spells (unclear)<br />
&#8211; Spells more effective against undead<br />
&#8211; Once a day chance to autocast 250HP restoration when health drops low<br />
&#8211; Magicka regenerates 25% faster</p>
<p><strong>Alteration</strong><br />
&#8211; Novice for 50% less etc<br />
&#8211; Alteration spells have greater duration (ranked)<br />
&#8211; Absorb 30% magicka that hits you</p>
<p><strong>Enchanting</strong><br />
&#8211; Enchants are 20% stronger (ranked)<br />
&#8211; Enchanted armour 25% stronger<br />
&#8211; “Soul gems provide extra magicka for recharging” – again, dodgy recording but that’s what I heard, even if it doesn’t make much sense<br />
&#8211; Death blows to creatures but not people trap souls for weapon recharge<br />
&#8211; Health, magicka and stamina enchants stronger<br />
&#8211; Extra effect on already-enchanted weapon can be applied<br />
&#8211; Shock, Frost and Fire enchants 25% stronger (individual perks for each element)</p>
<p><strong>Heavy Armour</strong><br />
&#8211; Increase armour rating 20% (5 ranks)<br />
&#8211; Unarmed attacks with heavy armour gauntlets – damage increased by gauntlets’ armour rating<br />
&#8211; Half fall damage if all in heavy armour<br />
&#8211; Heavy armour weighs nothing and doesn’t slow you at all<br />
&#8211; Additional 25% armour if in matching set<br />
&#8211; 25% armour bonus if all in heavy armour (not necessarily matching)<br />
&#8211; 50% less stagger if all in heavy armour<br />
&#8211; 10% damage reflected back to enemy if all in heavy armour</p>
<p><strong>2-handed weapons</strong><br />
&#8211; 2h weapons do 20% more damage (5 ranks)<br />
&#8211; Attacks with warhammers ignore 25% armour (ranked)<br />
&#8211; Attacks with battleaxes do extra bleeding damage (ranked)<br />
&#8211; Attacks with greatswords do extra critical damage (ranked)<br />
&#8211; Power attacks cost 25% less stamina<br />
&#8211; Standing power attacks do 25% bonus damage, chance to decapitate<br />
&#8211; Sprinting power attacks do double (critical) damage<br />
&#8211; Sideways power attacks hit all targets<br />
&#8211; Backwards power attacks have 25% chance of paralysis</p>
<p><strong>Archery</strong><br />
&#8211; Bows do 25% more damage<br />
&#8211; Zoom in<br />
&#8211; Zooming slows time<br />
&#8211; 10% crit chance<br />
&#8211; Move faster with drawn bow<br />
&#8211; Recover twice as many arrows from dead bodies<br />
&#8211; 50% chance of paralysing for few seconds<br />
&#8211; Draw bow 30% faster</p>
<p><strong>Sneak</strong><br />
&#8211; 20% harder to detect (ranked)<br />
&#8211; Sneak attacks do 6x damage with 1h weapons<br />
&#8211; Sneak attacks with bows do 3x damage<br />
&#8211; Sneak attacks with daggers do 15x damage (end perk on skill tree)<br />
&#8211; Noise from armour reduced 50%<br />
&#8211; No longer activate pressure plates<br />
&#8211; Sprinting while sneaking performs silent forward roll<br />
&#8211; Running does not affect detection chance<br />
&#8211; Crouching can make hostile enemies lose sight of you and search for a target</p>
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