<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>the evil within 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/the-evil-within-2/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 16 Oct 2025 14:18:49 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.3</generator>
<site xmlns="com-wordpress:feed-additions:1">185493399</site>	<item>
		<title>20 Best Horror Games Of All Time You Definitely Need to Play</title>
		<link>https://gamingbolt.com/20-best-horror-games-of-all-time-you-definitely-need-to-play</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Thu, 16 Oct 2025 14:18:45 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[alien isolation]]></category>
		<category><![CDATA[Beyond Hanwell]]></category>
		<category><![CDATA[Cronos: The New Dawn]]></category>
		<category><![CDATA[Days Gone Remastered]]></category>
		<category><![CDATA[dead space 2023]]></category>
		<category><![CDATA[Dying Light: The Beast]]></category>
		<category><![CDATA[F.E.A.R.]]></category>
		<category><![CDATA[Fatal Frame 2: Crimson Butterfly]]></category>
		<category><![CDATA[Karma: The Dark World]]></category>
		<category><![CDATA[layers of fear]]></category>
		<category><![CDATA[Little Nightmares 3]]></category>
		<category><![CDATA[outlast]]></category>
		<category><![CDATA[P.T.]]></category>
		<category><![CDATA[Phasmophobia]]></category>
		<category><![CDATA[Silent Hill 2 Remake]]></category>
		<category><![CDATA[Silent Hill f]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<category><![CDATA[the last of us part 2: remastered]]></category>
		<category><![CDATA[The Mortuary Assistant]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=629613</guid>

					<description><![CDATA[With this feature, we will be taking a look at 20 of the best horror games that continue to linger in your memories and haunt your nights long after the credits roll.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span>orror games have a unique way of crawling under your skin &#8211; not just through jump scares but through appropriate atmosphere, interesting storytelling, or even the creeping dread of the unknown. Over the years, the genre has evolved from relatively simple survival experiences to deeply psychological journeys that use tricks like mechanical horror or the inherent fear of the unknown to create experiences that linger in our memories long after the credits roll. With this feature, we’re counting down 20 of the best horror games of all time, each offering a distinctive brand of terror that lingers long after the screen fades to black.</p>
<p><strong>Silent Hill f</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-628422" src="https://gamingbolt.com/wp-content/uploads/2025/09/Silent-Hill-f-3.jpg" alt="Silent Hill f (3)" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/Silent-Hill-f-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/09/Silent-Hill-f-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/Silent-Hill-f-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/Silent-Hill-f-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/Silent-Hill-f-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/Silent-Hill-f-3-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /><br />
<em>Silent Hill f</em> takes the long-running horror franchise in a completely new direction, setting its story in 1960s Japan instead of the fog-covered town for the better. Silent Hill f expertly blends psychological horror with grotesque body transformations, crafting a disturbing experience that is both tragic and mesmerizing. Every frame oozes dread, and the hauntingly beautiful visuals serve as a chilling contrast to the decay creeping beneath the surface.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">629613</post-id>	</item>
		<item>
		<title>15 Best Horror Games With Open World Elements</title>
		<link>https://gamingbolt.com/15-best-horror-games-with-open-world-elements</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Tue, 10 Jun 2025 12:33:01 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Beyond Hanwell]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[dead island 2]]></category>
		<category><![CDATA[Dead Rising]]></category>
		<category><![CDATA[Dying Light]]></category>
		<category><![CDATA[Ghostwire: Tokyo]]></category>
		<category><![CDATA[metro exodus]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Once Human]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Zomboid]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Red Dead Redemption: Undead Nightmare]]></category>
		<category><![CDATA[Sons of the Forest]]></category>
		<category><![CDATA[Stalker 2: Heart of Chornobyl]]></category>
		<category><![CDATA[State of Decay 2]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<category><![CDATA[The Sinking City Remastered]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=620718</guid>

					<description><![CDATA[Strap yourselves in because these games will haunt you with their spooky open worlds and won't let go.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span>orror and wide open fields stretching to the horizon don’t typically go hand in hand. It’s usually dark narrow hallways and claustrophobic passages where the most memorable jump scares surprise us. These 15 games defy such horror expectations, presenting an open explorable environment while still delivering heart pounding terrors characteristic of those more linear titles.</p>
<h2 style="text-align: center;">Dying Light</h2>
<p><img decoding="async" class="aligncenter wp-image-620721" src="https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01-1024x576.jpg" alt="dying light 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/dying-light-01.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Dying Light</em> taps into what makes horror games so irresistible. It’s got a scarcity of resources, infected humans transforming into zombies, and the fear of nighttime adding anxiety on top of it all. And while most gamers would argue the best horror games are linear curated experiences in nature, <em>Dying Light</em> uses its open-world to ramp up the horror in ways only it could. Threats aren’t fully scripted and can come from pretty much any direction in the map. Similarly, scrounging for resources takes on a new life given the large dynamic environments. <em>Dying Light 2</em> would take the parkour of the first one and really polish it up while adding a paraglider for faster traversal. Though fans still largely prefer the darker tone of the first game over the more colorful style of the sequel.</p>
<h2 style="text-align: center;">Days Gone</h2>
<p><iframe title="15 Horror Games That MASTERFULLY USE OPEN WORLDS To Scare You" width="500" height="281" src="https://www.youtube.com/embed/hOEXVO7eTVM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Want to simulate what it would be like to outrun and outgun an ocean of zombies out in an open field? Well, <em>Days Gone</em> is the closest thing to that experience on the gaming market &#8211; yet nothing could prepare us for the sheer size of hordes that the game would bless us with. While it would have been amazing to mow down zombie hordes using pick-up trucks or even a combine harvester, <em>Days Gone</em> limits its vehicles to primarily bikes. Still, the bike controls are quite smooth and ramming into zombies is a fun, though less ideal, way to squash their huge numbers. The icing on the horror cake are the stealth sequences, which make for some terrifying moments when swarms get alerted. Now if only we could finally get a sequel that gives us more vehicles to mow zombies down with.</p>
<h2 style="text-align: center;">The Evil Within 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-472728" src="https://gamingbolt.com/wp-content/uploads/2021/03/the-evil-within-2-1024x576.jpg" alt="the evil within 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/the-evil-within-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/the-evil-within-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/the-evil-within-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/the-evil-within-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/03/the-evil-within-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The world design of <em>The Evil Within 2</em> may not be as open-ended as the previous games on this list, but it makes up for it in its tightly crafted narrative. Sebastian Castellanos’ mind is still reeling from the events of the first game, but he still has to rescue his daughter, Lily within the surreal Union labyrinth. The stakes are more personal here than in the first game, amplifying the psychological aspect tenfold. The semi-open world design adds some interesting side stories and secrets to discover, nicely contrasting the more claustrophobic sequences. Oh, and the bizarre, surreal world can even be experienced in first-person thanks to a 2018 update to the game.</p>
<h2 style="text-align: center;">Sons of the Forest</h2>
<p>Being stranded on an island full of cannibals has to be one of the more harrowing concepts in horror, and <em>Sons of the Forest</em> executes it frighteningly well. The size of the island and its predominant forest biome is four times larger than the first game. The larger layout both helps the player and hinders them with helpful NPCs and a host of new terrors lurking in hidden corners of the map.</p>
<h2 style="text-align: center;">Ghostwire: Tokyo</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-450560" src="https://gamingbolt.com/wp-content/uploads/2020/07/ghostwire-tokyo-image-1024x576.jpg" alt="ghostwire tokyo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/ghostwire-tokyo-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/ghostwire-tokyo-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/ghostwire-tokyo-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/ghostwire-tokyo-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/07/ghostwire-tokyo-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>After developing <em>The Evil Within</em>, Tango opted to go fully first-person with <em>Ghostwire: Tokyo</em>. The more intimate perspective combined with a supernaturally shifting environment enveloped in fog gave it a unique brand of horror. The game’s developer describes battles with the phrase ‘karate meets magic’. You’d think being adorned with such supernatural abilities neuters the sensation of helplessness a bit, but no, the many occultic monstrosities populating the possessed Tokyo are enhanced with even more terrifying abilities than the player character, making for an unpredictable and haunting journey.</p>
<h2 style="text-align: center;">S.T.A.L.K.E.R. 2: Heart of Chornobyl</h2>
<p><em>Stalker 2</em>, actually the fourth game in the series, was first announced way back in 2010. Typically, games with development hell history turn out poorly, but <em>Stalker 2</em> nailed the post-apocalyptic premise and gameplay the series had been celebrated for prior. The limited inventory space and sparse resources within the Exclusion Zone make for a true survival experience. Add on a hunger and sleep meter and some reality-altering anomalies within the open-world and you’ve got a game sure to raise players’ blood pressure.</p>
<h2 style="text-align: center;">Dead Rising</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-592263" src="https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5-1024x576.jpg" alt="dead rising deluxe remaster" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/dead-rising-deluxe-remaster-image-5.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>This 2006 game may be the oldest on this list, but it’s also one of the most iconic in terms of open-world horror. Willamette Parkview Mall makes for a fantastic locale to combat hordes of flesh-hungry zombies. Part of the endless charm of the series is the sheer variety of weapons available to smash zombie brains with. The first <em>Dead Rising</em> hosts 250 weapons ranging from useful shotguns to fun props such as Mega Man’s Megabuster. The horror aspect, while less severe than others on this list, still comes into play when dozens of zombies close in on a defenseless and unaware Frank.</p>
<h2 style="text-align: center;">State of Decay 2</h2>
<p>The <em>State of Decay</em> series has quickly become one of gaming’s most immersive zombie survival experiences. There’s few games that can match the feeling of building outposts and combating zombies together with other co-op partners quite like <em>State of Decay 2</em>. The series has always been primed for co-op, yet the first game lacked any multiplayer, being a purely solo affair. Besides the four-player co-op, the additional facilities and utilities, as well as a far more diverse map made for an improved gameplay loop. The improved open-world may have sacrificed some of the memorable story moments the first had, but the series is certainly headed in the right direction, giving us optimism for <em>State of Decay 3</em>.</p>
<h2 style="text-align: center;">Metro Exodus</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-484776" src="https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-1024x576.jpg" alt="metro exodus" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Metro Exodus</em> is another game that uses its semi-open world structure well. The Volga, Caspian Desert, and Taiga regions feel so distinct from each other, as opposed to the largely monotonous regions of previous games. But the game still hones in on those narrow tunnel corridors that the original did so well. The <em>Metro</em> series also evokes a peculiar sensation of dread with the semi-frequent hallucinations and horrific mutant creatures aptly named The Dark Ones.</p>
<h2 style="text-align: center;">Dead Island 2</h2>
<p><em>Dead Island</em> takes a more arcady and fun approach to its horror, though getting overwhelmed by zombies still provides some tense jump scare moments. The sequel partitions up its open world into regions, helping to make each area distinct. What really makes <em>Dead Island 2</em> stand out from the rest is the environmental interactions. Most objects lying around can be used as weapons, and a number of hazards such as electric and fire can be used against zombie hordes.</p>
<h2 style="text-align: center;">Red Dead Redemption: Undead Nightmare</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-601492" src="https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3-1024x576.jpg" alt="red dead redemption undead nightmare pc" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/10/red-dead-redemption-undead-nightmare-pc-image-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Combining a spaghetti western wild west setting with a zombie apocalypse probably hasn’t been done in games before <em>Red Dead</em> did it with <em>Undead Nightmare</em>. It’s such a unique fusion of disparate elements, yet feels so satisfying and fun to experience. The addition of classic folklore monsters, from Chupacabras to Sasquatches, is just the cherry on top of a well blended horror-tinged desert of the <em>Red Dead</em> franchise.</p>
<h2 style="text-align: center;">Project Zomboid</h2>
<p><em>Project Zomboid</em> takes a unique twist on survival horror. It’s not about how you survive, but how you die in this game. Players are fated to get eliminated by a single slow zombie bite, yet the game manages to make this process rewarding and, above all, fun. The unlimited nature of sandbox mode puts all the tools in the player’s hands, giving control of the zombie population, weather patterns, and loot. It’s a top-down 2D game though, so if you’re just in the mood for a cinematic and graphically intensive horror experience, others on this list will have to substitute.</p>
<h2 style="text-align: center;">Once Human</h2>
<p>One of the most recent entries on the list, Once Human prides itself on its community-focused gameplay. Players can craft and build base camps meant to serve as a home base within the game world. Hunger and sanity needs to be kept in check lest players lose their loot with a respawn. What helps separate <em>Once Human</em> from other multiplayer survival games is the wild creature design. I mean, there’s a walking bus monster that players can use for transportation for crying out loud. <em>Once Human</em> isn’t lacking in creative  charm.</p>
<h2 style="text-align: center;">Beyond Hanwell</h2>
<p>Surprisingly overlooked despite its quality, <em>Beyond Hanwell</em> lets players loose in the rainy streets of Westminster London amid an outbreak of mutant anomalies. The sound and music in particular really create an unsettling atmosphere, which is further aided by the environmental details of within the first-person perspective. Your primary source of self-defense is a pistol and some other light weapons, but a bigger aspect of the game is simply exploring the old buildings for notes and objects that help uncover the mystery.</p>
<h2 style="text-align: center;">The Sinking City Remastered</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-619672" src="https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2-1024x576.jpg" alt="the sinking city remastered 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/the-sinking-city-remastered-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Fans of Lovecraftian horror should check out <em>The Sinking City</em> if they haven’t already. It’s filled with a variety of weird monsters beyond the familiar mortal coil, and even features a mental stability meter that diminishes as you learn new truths. The semi-open environments help fill out the background lore of Oakmont well, and the motorboat is just plain fun to traverse the waters with.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">620718</post-id>	</item>
		<item>
		<title>15 Single Player Games You Disliked At First But Got Addicted to Later</title>
		<link>https://gamingbolt.com/15-single-player-games-you-disliked-at-first-but-got-addicted-to-later</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Mon, 30 Dec 2024 14:02:31 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[Dark Souls 2]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[final fantasy 15]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[metro exodus]]></category>
		<category><![CDATA[NIOH]]></category>
		<category><![CDATA[returnal]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[Starfield]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<category><![CDATA[The Last Guardian]]></category>
		<category><![CDATA[yakuza 0]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=607420</guid>

					<description><![CDATA[15 single player games that impressed you after the first playthrough.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span>ate is probably a strong word here. Yeah, maybe you hated your first playthrough of a game only to come back to it another time and find it a wonderful experience. But, what the games on this list demonstrate is that first impressions can be deceiving, and subsequent playthroughs can be just as, if not more, rewarding.</p>
<p style="text-align: center;"><strong><em>Returnal</em></strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-538399" src="https://gamingbolt.com/wp-content/uploads/2022/12/returnal-pc-image-2-1024x576.jpg" alt="returnal pc" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/returnal-pc-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/returnal-pc-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/returnal-pc-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/returnal-pc-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/returnal-pc-image-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/12/returnal-pc-image-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Rogue-like third-person shooter <em>Returnal</em> is relentlessly unforgiving, a game in which time is an agonising loop for astronaut Selene after she crash lands on the hostile alien world Atrophos. Otherworldly creatures stalk cadaverous biomes, hurling bioluminescent bullet hell between Selene’s scavenging for artifacts, resources, and ether. Its challenge can put players off but stick around and the accumulated muscle memory makes subsequent playthroughs a breeze. <em>Returnal’s</em> emotional narrative weighs heavier on successive runs too when the unfolding of events has already been discovered.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">607420</post-id>	</item>
		<item>
		<title>15 Games Everyone Wants Sequels For</title>
		<link>https://gamingbolt.com/15-games-everyone-wants-sequels-for</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Tue, 10 Dec 2024 19:19:19 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[Bully]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[Gears 5]]></category>
		<category><![CDATA[Kena: Bridge of Spirits]]></category>
		<category><![CDATA[Marvel&#039;s Guardians of the Galaxy]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[sleeping dogs]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<category><![CDATA[The Last of Us: Part 2]]></category>
		<category><![CDATA[The Order: 1886]]></category>
		<category><![CDATA[Uncharted: The Lost Legacy]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=606230</guid>

					<description><![CDATA[Will we ever get these most wanted sequels? Only time will tell. ]]></description>
										<content:encoded><![CDATA[<p>For whatever reason, there are numerous games with unresolved narratives. Others harboured neat ideas but executed them poorly. Perhaps, in this era of remakes and remasters – as welcome as it is – game developers should look to some of their existing IPs for inspiration. This feature aims to highlight 15 such games that deserve follow-ups.</p>
<p style="text-align: center;"><strong><em>The Order: 1886</em></strong></p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="15 Single Player Games That Desperately NEED A SEQUEL" width="500" height="281" src="https://www.youtube.com/embed/rMwuWuViFFg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>


<p>Despite its frustrating overreliance on then-outdated QTEs, <em>The Order: 1886</em> oozed style and atmosphere. It’s steampunk story set within a vampire-enriched Victorian London expressed deep imagination too. Perhaps its sky-high expectation was ultimately it’s undoing but there’s enough here to warrant a sequel. Interestingly, developer Ready at Dawn have since been acquired by Meta, and Sony themselves renewed the IP as recently as December 2021 – a VR sequel, then, surely isn’t out of the question.</p>
<p>]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">606230</post-id>	</item>
		<item>
		<title>Top 30 Horror Games You Need to Play [2024 Edition]</title>
		<link>https://gamingbolt.com/top-30-horror-games-you-need-to-play-2024-edition</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Wed, 16 Oct 2024 18:07:07 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Alien: Isolation]]></category>
		<category><![CDATA[Amnesia: The Dark Descent]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[condemned: criminal origins]]></category>
		<category><![CDATA[Darkwood]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Dead by Daylight]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Dying Light]]></category>
		<category><![CDATA[Fatal Frame 2: Crimson Butterfly]]></category>
		<category><![CDATA[layers of fear]]></category>
		<category><![CDATA[little nightmares 2]]></category>
		<category><![CDATA[madison]]></category>
		<category><![CDATA[Observer]]></category>
		<category><![CDATA[Outlaws]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[resident evil 3: nemesis]]></category>
		<category><![CDATA[Resident Evil 7]]></category>
		<category><![CDATA[signalis]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[silver chains]]></category>
		<category><![CDATA[Still Wakes the Deep]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<category><![CDATA[the last of us part 2]]></category>
		<category><![CDATA[The Mortuary Assistant]]></category>
		<category><![CDATA[The Quarry]]></category>
		<category><![CDATA[tormented souls]]></category>
		<category><![CDATA[until dawn]]></category>
		<category><![CDATA[Visage]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=601622</guid>

					<description><![CDATA[Whether it’s an appetite for adrenaline, an addiction for tension, or sadistic curiosity, horror games continue to scare us.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>stablishing how much fear can a game conjure in the name of entertainment is wholly subjective. Our nightmares aren’t collective. With this in mind, the top horror games on this list are deeply varied – cosmic nightmares, haunted houses, malevolence, gore, and hostility, it’s all here in ghoulish splendour. And, in a move which opens us up to rampant criticism, this rundown is presented in order, from chilling to terrifying.</p>
<p style="text-align: center;"><strong><em>Still Wakes the Deep</em></strong></p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Top 30 Scariest Horror Games of All Time That Will Frighten You Beyond Belief [2024 Edition]" width="500" height="281" src="https://www.youtube.com/embed/GKSj99cPae0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>


<p>A shoo-in for scariest game of 2024 so far, <em>Still Wakes the Deep</em> duties you as electrician Caz aboard a bleak, ocean-rusting North Sea oil rig before an accident occurs and situations go awry. It’s best not to know too much before stepping aboard, but safe to say The Chinese Room have delivered an atmospheric horror for the ages, replete in equal measure dread and mystery.</p>
<p>]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">601622</post-id>	</item>
		<item>
		<title>10 Ultimate Hub Locations in Video Games</title>
		<link>https://gamingbolt.com/10-ultimate-hub-locations-in-video-games</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 29 May 2024 12:33:38 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[final fantasy 16]]></category>
		<category><![CDATA[Monster Hunter Rise]]></category>
		<category><![CDATA[Pokemon Legends: Arceus]]></category>
		<category><![CDATA[Psychonauts 2]]></category>
		<category><![CDATA[Resident Evil: Village]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Star Wars Jedi: Survivor]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<category><![CDATA[The Last of Us: Part 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=583633</guid>

					<description><![CDATA[Returning to these locations was an absolute pleasure every single time. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he hub-and-spoke design style isn&#8217;t necessarily something that we see a lot of in video games, but when we do, it&#8217;s easy to see its appeal. Having a central location that you return to repeatedly throughout the length of a game and having something new to experience in that location each time can elevate an experience in meaningful ways. A handful of years ago, we highlighted several such notable hubs in games in a feature, from <em>Mass Effect&#8217;s </em>Normandy and <em>Bloodborne&#8217;s </em>Hunter&#8217;s Dream to <em>God of War&#8217;s </em>Lake of Nine and more. Here, we&#8217;re going to follow that up with a few more excellent hubs we&#8217;ve seen in games in more recent years.</p>
<p style="text-align: center;"><strong>THE VILLAGE &#8211; RESIDENT EVIL VILLAGE</strong></p>
<p><iframe loading="lazy" title="10 More EXCELLENT HUBS We&#039;ve Seen in Games In Recent Years" width="500" height="281" src="https://www.youtube.com/embed/1_rxb5zzGJE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>As the game&#8217;s name suggests, the Village is a massive part of the experience in <em>Resident Evil Village</em>. Blanketed in snow and deathly silent, it instantly sets your teeth on edge the moment you enter it early on in the game, and prompt encounters against terrifying, vicious enemies do an excellent job of setting the tone for the rest of the game. Throughout the experience, you return time and again to the Village, and it never loses its nightmarish charms. Exploration always feels rewarding, new threats keep presenting themselves at surprising times, and each time you come back, new areas – including optional ones – open up, allowing you to get ever more familiar with the Village and everything in it.</p>
<p style="text-align: center;"><strong>THE MOTHERLOBE &#8211; PSYCHONAUTS 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/motherlobe-psychonauts-2-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-583634" src="https://gamingbolt.com/wp-content/uploads/2024/04/motherlobe-psychonauts-2-scaled.jpg" alt="motherlobe psychonauts 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/motherlobe-psychonauts-2-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2024/04/motherlobe-psychonauts-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/motherlobe-psychonauts-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/motherlobe-psychonauts-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/motherlobe-psychonauts-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/motherlobe-psychonauts-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/04/motherlobe-psychonauts-2-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Just like Raz, we all dreamed for years about setting foot in the headquarters of the legendary Psychonauts, and boy was it everything we had hoped it would be when we finally got to do it in <em>Psychonauts 2</em>. It doesn&#8217;t take long for the game to let players lose in the Motherlobe, and from the get-go, it&#8217;s a wonderful environment to traverse, full of charm, whimsy, and personality, and a unique aesthetic that only <em>Psychonauts </em>can capture. More and more of the Motherlobe also becomes available for players to explore throughout the length of the game, and it always remains a delightful experience.</p>
<p style="text-align: center;"><strong>MANTIS &#8211; STAR WARS JEDI: SURVIVOR</strong></p>
<p><em>Stars Was Jedi&#8217;s </em>Mantis takes its fair share of cues from <em>Mass Effect&#8217;s </em>Normandy- a ship that you and your crew frequently return to during your swashbuckling adventures throughout the galaxy. Sure, it&#8217;s not as large, as layered, or even as populated as Commander Shepard&#8217;s ship was, but the Mantis has a lot of the same strengths. One of <em>Jedi: Survivor&#8217;s </em>biggest strengths is its core cast of characters, and having quieter moments where you can just talk to them about something important or nothing at all really makes the Mantis feel like a cozy home sailing through space.</p>
<p style="text-align: center;"><strong>UNION &#8211; THE EVIL WITHIN 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/evil-within-2-6.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-306912" src="https://gamingbolt.com/wp-content/uploads/2017/09/evil-within-2-6.jpg" alt="" width="720" height="405" /></a></p>
<p>Many were skeptical about <em>The Evil Within 2&#8217;s </em>semi-open world approach, but it&#8217;s fair to say that that actually turned out to be one of the game&#8217;s biggest strengths. The world&#8217;s saddest dad Sebastian Castellanos enters the virtual town of Union early on in the game, and though the more linear, guided sections within the town are obviously among the game&#8217;s most memorable, the town itself is also a highlight. From the risk/reward feel of its exploration to the excellent side quests and optional content on offer, Union is an excellent location that probably deserves more recognition than it gets- much like all of <em>The Evil Within 2</em>, actually.</p>
<p style="text-align: center;"><strong>THE HIDEAWAY &#8211; FINAL FANTASY 16</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/final-fantasy-16-hideaway.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-583636" src="https://gamingbolt.com/wp-content/uploads/2024/04/final-fantasy-16-hideaway.jpg" alt="final fantasy 16 hideaway" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/final-fantasy-16-hideaway.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2024/04/final-fantasy-16-hideaway-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/final-fantasy-16-hideaway-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/final-fantasy-16-hideaway-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/final-fantasy-16-hideaway-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>We&#8217;re going to cheat a little bit here and include both Hideaways. <em>Final Fantasy 16 </em>has its detractors, and yes, the game has its issues, but when you&#8217;re in the Hideaway, it&#8217;s hard not to be impressed with how lived in the game and its world feel. Not only is the Hideaway a place where you find some of the game&#8217;s best side quests, or a place where you can go to Clive&#8217;s room and peruse his wall of memories, it&#8217;s also where you spend a great deal of time with the game&#8217;s excellent cast of side characters. The second Hideaway in particular really does feel like a home for Clive and his band of outlaws.</p>
<p style="text-align: center;"><strong>THE NEXUS &#8211; DEMON&#8217;S SOULS</strong></p>
<p>Being the very first game of its kind, <em>Demon&#8217;s Souls </em>hub location, the Nexus, was obviously notably less elaborate than the hub locations in a lot of other FromSoftware Soulslikes, but even now, it stands as one of the most memorable hubs in a game. In addition to being one of few places in the entire game where you can let your guard down, it also excels in other areas, from the captivating lore attached to it to some of the eccentric characters you meet there, to how strikingly beautiful it looks, especially in Bluepoint Games&#8217; remake.</p>
<p style="text-align: center;"><strong>THE FORBIDDEN LANDS &#8211; SHADOW OF THE COLOSSUS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/shadow-of-the-colossus.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-583637" src="https://gamingbolt.com/wp-content/uploads/2024/04/shadow-of-the-colossus.jpg" alt="shadow of the colossus" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/shadow-of-the-colossus.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2024/04/shadow-of-the-colossus-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/shadow-of-the-colossus-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/shadow-of-the-colossus-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/shadow-of-the-colossus-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Shadow of the Colossus </em>is a singular experience that hits you in a way that no other game has ever managed to, and though the list of things that contribute to that is obviously long, the vast plains of the Forgotten Lands are surely high on that list. It&#8217;s hard not to be struck by the desolate beauty of the environments each time you return to the game&#8217;s central hub after felling a Colossus. There aren&#8217;t a lot of games that can legitimately make being &#8220;empty&#8221; an actual strength, but <em>Shadow of the Colossus </em>is spectacularly good at exactly that, and nothing examplifies that better than the Forgotten Lands.</p>
<p style="text-align: center;"><strong>THE THEATER &#8211; THE LAST OF US PART 2</strong></p>
<p>We&#8217;re admittedly stretching the definition of a hub location here, because the Theater that serves as Ellie and Dina&#8217;s base of operations for the bulk of their time in Seattle isn&#8217;t really a hub as far as the game&#8217;s design and structure are concerned. It is, however, a scripted, narrative hub, and an excellent one at that. After each of Ellie&#8217;s harrowing excursions, returning to the relative calm and safety of the theater feels like a genuine relief each time. Some of the game&#8217;s most memorable scenes also take place here, while players also always have the option of taking the time to unwind by having Ellie sit down and strum away at the strings of a guitar.</p>
<p style="text-align: center;"><strong>JUBILIFE VILLAGE &#8211; POKEMON LEGENDS: ARCEUS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-6.webp"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-504728" src="https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-6.webp" alt="pokemon legends arceus" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-6.webp 1280w, https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-6-300x169.webp 300w, https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-6-1024x576.webp 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-6-15x8.webp 15w, https://gamingbolt.com/wp-content/uploads/2022/01/pokemon-legends-arceus-image-6-768x432.webp 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Jubilife Village probably could have been a much more impactful hub location if <em>Pokemon Legends: Arceus </em>wasn&#8217;t as technically hamstrung as it was, but even in its current state, it&#8217;s a genuinely well-designed base. For starters, having an actual ranch where you can physically see all of your stored Pokemon is a genius move. That in and of itself ensures that Jubilife Village lives long in the memory, but additional things like Galaxy Team&#8217;s HQ, the training arena, the beach, the farm, and more ensure that there&#8217;s more to the location than just being able to look at your Pokemon from across a fence.</p>
<p style="text-align: center;"><strong>KAMURA VILLAGE &#8211; MONSTER HUNTER RISE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/12/monster-hunter-rise-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-537240" src="https://gamingbolt.com/wp-content/uploads/2022/12/monster-hunter-rise-image-3.jpg" alt="monster hunter rise" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/monster-hunter-rise-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/12/monster-hunter-rise-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/monster-hunter-rise-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/monster-hunter-rise-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/monster-hunter-rise-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/monster-hunter-rise-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Monster Hunter </em>has often been known for its charming hub locations, and <em>Monster Hunter Rise </em>surely continues that tradition. Even from a purely visual standpoint, Kamura Village has a very distinct look to it that ensures that it sticks out in memory, from its art style to the architecture and interiors of the buildings to all of the smaller flourishes you can spot all over the village. On top of that, it also obviously serves as the place where you prepare for and select your next hunts, rendezvous with your friends in co-op, speak with NPCs, and most importantly, craft and upgrade gear.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">583633</post-id>	</item>
		<item>
		<title>10 Horror Experiences That Give Resident Evil a Run for Its Money</title>
		<link>https://gamingbolt.com/10-horror-experiences-that-give-resident-evil-a-run-for-its-money</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 15 May 2024 16:48:33 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Alien: Isolation]]></category>
		<category><![CDATA[Amnesia: The Dark Descent]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Eternal Darkness: Sanity's Requiem]]></category>
		<category><![CDATA[outlast]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<category><![CDATA[The Last of Us Part 1]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=586555</guid>

					<description><![CDATA[Looking for the best horror games that are not Resident Evil but just as good? Worry not, we have got you covered with this list of 10 games that are arguably scarier than Resident Evil.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">R</span>esident Evil</em> series is usually one of the first names that come to mind when talking about horror games, but there’s so many other titles that offer equally great if not even better experiences to this particular contemporary. To that end, we present 10 of the best horror games that are arguably better than <em>Resident Evil</em>.</p>
<p><strong>The Evil Within 2</strong></p>
<p><iframe loading="lazy" title="10 Horror Games That Are ARGUABLY BETTER Than Resident Evil" width="500" height="281" src="https://www.youtube.com/embed/-w5bidrDMG0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Shinji Mikami’s Tango Gameworks did an excellent job with the original <em>The Evil Within</em>, and many of those foundations were built upon in new and interesting ways with the sequel that came out in 2017. The Evil Within 2 is one of the very few games that manage to blend pure survival horror with an open-world design without one element overpowering the other. The biggest achievement of<em> The Evil Within 2</em> is how these contrasting genres complement one another, making exploration enticing and horrifying at the same time. It’s a rather unique kind of game that deserves to be experienced by every horror fan.</p>
<p><strong>Bloodborne</strong></p>
<p>FromSoftware’s 2015 release <em>Bloodborne</em> feels like a loving tribute to the works of H.P. Lovecraft, and the admiration for the author can be seen throughout Yharam’s gothic architecture and horrid creature designs that will continue to haunt your nightmares long after the credits roll. What makes <em>Bloodborne</em> so special is its ability to induce a sense of mechanical dread that goes hand in hand with the general tropes and jumpscares that you would see in any traditional horror game. <em>Bloodborne’s</em> horror is not only limited to facing that threat in the first place but also perfecting your grasp of its complex mechanics to the point that you are actually able to defeat that monstrosity.</p>
<p><strong>Silent Hill 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-461470" src="https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07.jpg" alt="Silent Hill 2_07" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Silent Hill 2</em> is easily one of the best entries in the long-running survival horror franchise, and that statement alone speaks volumes about the quality of the experience considering the series is home to some of the best games of this ilk. The protagonist James Sunderland’s’ search for his missing wife leads him to the desolated town of <em>Silent Hill</em>, which kickstarts the events of this truly horrid nightmare. Everything from the atmosphere to the jumpscares and the story are all bone-chilling in their own right, and <em>Silent Hill 2</em> also adds an element of eccentricity to the whole affair which makes it one of the most memorable horror experiences.</p>
<p><strong>The Last of Us Part 1</strong></p>
<p><em>The Last of Us Part 1</em> takes place in a post-apocalyptic rendition of America where you step into the shoes of Joel, a cynical middle-aged man who must escort a girl named Ellie to a hospital in hopes of finding a cure for the Cordyceps virus. <em>The Last of Us</em> excellently blends stealth elements into the survival horror gameplay blueprint, and what we get is a rather fresh action-adventure experience that also doesn’t fall short on the horror element as well. But what’s most interesting about The Last of Us Part 1 are the characters which are some of the best that we have seen in recent memory, and the narrative does an excellent job of portraying the sheer brutality of a post-apocalypse without holding much restraint.</p>
<p><strong>Alan Wake 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-583889" src="https://gamingbolt.com/wp-content/uploads/2024/04/alan-wake-2-nursing-home.jpg" alt="alan wake 2 nursing home" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/alan-wake-2-nursing-home.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2024/04/alan-wake-2-nursing-home-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/alan-wake-2-nursing-home-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/alan-wake-2-nursing-home-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/alan-wake-2-nursing-home-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The original <em>Alan Wake</em> was more of an action-adventure experience, and developer Remedy Entertainment switched things up for the better with the sequel &#8211; making it a full-blown survival horror experience. And that feels like a natural fit for this kind of slow and more methodical gameplay where you have to use your flashlights to first weaken the Taken and then proceed to hit headshots with an actual weapon. <em>Alan Wake 2’</em>s biggest strength, however, lies in its narrative, which is best summarized by the statement, “It’s not a lake, it’s an ocean”. The rabbit hole of The Dark Place goes really deep, and you probably won’t be able to grasp the depth of the meta narratives and subplots that make it one of the most intriguing games that you will ever experience.</p>
<p><strong>Dead Space (2023)</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-543785" src="https://gamingbolt.com/wp-content/uploads/2023/02/dead-space-remake-ending-alt.jpg" alt="dead space remake ending alt" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/02/dead-space-remake-ending-alt.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2023/02/dead-space-remake-ending-alt-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/02/dead-space-remake-ending-alt-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/02/dead-space-remake-ending-alt-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/02/dead-space-remake-ending-alt-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>EA Motive’s modernization of the original <em>Dead Space</em> was just what fans wanted out of such an experience, and it beautifully presents the crippling survival horror of the original in a way that would placate a brand-new audience. The fresh coat of paint helps to really bring out the horrors to life, and there’s a palpable sense of tension pervading each step that you take through the dingy smoke-infested corridors of the USG Ishimura. It’s definitely along the lines of <em>Resident Evil</em> in terms of the moment-to-moment experience, but <em>Dead Space</em> takes the lead in terms of the narrative which is arguably a lot more engaging and structured than other offerings.</p>
<p><strong>Outlast</strong></p>
<p>Red Barrel’s <em>Outlast</em> is a consistently thrilling ride through a menace-infested Asylum as you try to uncover its deepest secrets. <em>Outlast </em>boasts an incredible atmosphere that ensures that you are constantly being unnerved by disturbing imagery and weird sounds. The game has some great environmental storytelling, and the fact that you can’t really stand your ground against the many horrors that persist also serve to keep adrenaline levels high throughout. Adding to the horror is the distinct visual presentation that’s largely dominated by shades of green and black thanks to the night-vision camera.</p>
<p><strong>Eternal Darkness: Sanity&#8217;s Requiem</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-118924" src="https://gamingbolt.com/wp-content/uploads/2012/10/eternal-darkness-e1351396663389.jpg" alt="" width="720" height="430" srcset="https://gamingbolt.com/wp-content/uploads/2012/10/eternal-darkness-e1351396663389.jpg 532w, https://gamingbolt.com/wp-content/uploads/2012/10/eternal-darkness-e1351396663389-300x179.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Silicon Knights’ <em>Eternal Darkness: Sanity’s Requiem</em> easily stands tall as one of the most creative horror games of the last couple of generations, and a lot of that can be attributed to the many ingenious design tricks that the team uses to unnerve the player from the very core. You have a Sanity meter that continues to rise as you face the many horrors peppered throughout the game, and once you reach a certain level &#8211; the game starts to play tricks on you like lowering the volume or bugs starting to crawl on the screen and much more. The primitive visuals and tank-style controls do mean that the game hasn’t aged all that well, but <em>Eternal Darkness</em> was definitely one of the most horrifying games of its time.</p>
<p><strong>Amnesia: The Dark Descent</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-394404" src="https://gamingbolt.com/wp-content/uploads/2019/04/Amnesia-The-Dark-Descent_Shadow.jpg" alt="Amnesia The Dark Descent_Shadow" width="720" height="450" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/Amnesia-The-Dark-Descent_Shadow.jpg 1440w, https://gamingbolt.com/wp-content/uploads/2019/04/Amnesia-The-Dark-Descent_Shadow-300x188.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/Amnesia-The-Dark-Descent_Shadow-768x480.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/Amnesia-The-Dark-Descent_Shadow-1024x640.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Frictional Games’ <em>Amnesia</em> series is home to some of the best survival horror games of all time, and 2010’s <em>Amnesia: The Dark Descent</em> definitely stands out amongst other entries in the franchise. Daniel’s story about recovering his lost memories whilst exploring a dark and desolate castle is one that will stay with you long after the credits roll, and Amnesia does a really good job with its thick atmosphere and jumpscares that never fail to keep you guessing.</p>
<p><strong>Alien: Isolation</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-388480" src="https://gamingbolt.com/wp-content/uploads/2019/02/alien-isolation-image-3.jpg" alt="alien isolation" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/alien-isolation-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/alien-isolation-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/alien-isolation-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/alien-isolation-image-3-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Creative Assembly delivered one of the most horrifying experiences of recent memory with <em>Alien: Isolation</em>, a game that manages to capture the essence of cat and mouse chase so perfectly over the course of its entire runtime. Its biggest achievement lies in the design of Xenormorph’s, which has its own independent AI brain that can sniff out the player based on what you did in previous runs. That element of uncertainty forces you to be dynamic with your survival strategy, which isn’t something that you can say about many traditional horror games. In addition to this, there’s also the story of Amanda Ripley who never fails to keep you glued to the edge of your screen at all times.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">586555</post-id>	</item>
		<item>
		<title>Hi-Fi Rush, The Evil Within Steam Pages Bombed with Positive Reviews Celebrating Tango Gameworks, Criticizing Microsoft</title>
		<link>https://gamingbolt.com/hi-fi-rush-the-evil-within-steam-pages-bombed-with-positive-reviews-celebrating-tango-gameworks-criticizing-microsoft</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 10 May 2024 17:43:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hi-Fi Rush]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tango Gameworks]]></category>
		<category><![CDATA[The Evil Within]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=586793</guid>

					<description><![CDATA[Games ranging from Hi-Fi Rush to Ghostwire: Tokyo, and even the older The Evil Within are being bombed with positive reviews.]]></description>
										<content:encoded><![CDATA[<p>Since Microsoft&#8217;s shuttering of developer Tango Gameworks, angry fans of the studio&#8217;s work have taken to bombarding the Steam listings for <a href="https://store.steampowered.com/app/1817230/HiFi_RUSH/#app_reviews_hash" target="_blank" rel="noopener"><em>Hi-Fi Rush</em></a>, <a href="https://store.steampowered.com/app/1475810/Ghostwire_Tokyo/?curator_clanid=27093039#app_reviews_hash" target="_blank" rel="noopener"><em>Ghostwire: Tokyo</em></a>, and <a href="https://store.steampowered.com/app/268050/The_Evil_Within/#app_reviews_hash" target="_blank" rel="noopener"><em>The Evil Within</em></a> and <a href="https://store.steampowered.com/app/601430/The_Evil_Within_2/#app_reviews_hash" target="_blank" rel="noopener">its sequel</a> with reviews. Interestingly, while movements among fanbases like this typically opt to go with negative reviews, the Steam reviews for these games are incredibly positive.</p>
<p>The most recent reviews for these games celebrate the titles and the work Tango Gameworks put into them, while at the same time also making sure to criticize Microsoft for its decision to close down the studio.</p>
<p>&#8220;RIP Tango Gameworks,&#8221; reads one review for <em>The Evil Within</em>.</p>
<p>“RIP Tango Gameworks and damn Microsoft and corporate greed, people lose their jobs and their passion because a greedy executive wants to buy themselves another yacht,” read another note.</p>
<p>The reviews for<em> Hi-Fi Rush</em> similarly reflect the sentiment, with one review reading &#8220;RIP Tango. No more <em>The Evil Within 3</em> and <em>Hi-Fi Rush 2</em> now.&#8221;</p>
<p>Microsoft announced the closure of Tango Gameworks, as well as other studios, including Arkane Austin, <a href="https://gamingbolt.com/hi-fi-rush-redfall-and-other-developers-shuttered-by-microsoft">earlier this week</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">586793</post-id>	</item>
		<item>
		<title>15 Startlingly Scary Moments in Video Games</title>
		<link>https://gamingbolt.com/15-absolutely-scary-moments-in-video-games</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 03 May 2024 11:23:33 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Alien: Isolation]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[escape the ayuwoki]]></category>
		<category><![CDATA[from the darkness]]></category>
		<category><![CDATA[Half-Life: Alyx]]></category>
		<category><![CDATA[hellseed]]></category>
		<category><![CDATA[P.T.]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[Resident Evil 7]]></category>
		<category><![CDATA[resident evil village]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<category><![CDATA[the last of us part 2]]></category>
		<category><![CDATA[Visage]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=583245</guid>

					<description><![CDATA[These moments had us screaming out loud in absolute terror. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here&#8217;s nothing quite like a game that can elicit actual, genuine scares out of you, and thankfully, there&#8217;s no shortage of those in today&#8217;s day and age. There are, of course, many different ways of going about terrifying the player, but the games that perhaps get the loudest reactions from their players are those that suddenly throw intense, focused scenes or sequences of unexpected horrors at you out of nowhere. Here, we&#8217;re going to talk about a few such moments that have etched themselves into our memory.</p>
<p style="text-align: center;"><strong>HOUSE BENEVIENTO &#8211; RESIDENT EVIL VILLAGE</strong></p>
<p><iframe loading="lazy" title="15 MORE &#039;Jump Out of Your Seat&#039; Scary Moments In Video Games" width="500" height="281" src="https://www.youtube.com/embed/kvsgI05MHhc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Resident Evil Village </em>was a theme park of horror, but no area of the game was quite as startlingly scary (especially on your first playthrough) as House Beneviento. Starting out as a quiet but creepy house full of dolls, it quickly devolves into a sequence where you&#8217;re running through the darkness while being chased by a giant, horrifying baby that wants to swallow you whole. It&#8217;s an absolutely terrifying sequence, and nothing in the game quite matches up to that focused intensity.</p>
<p style="text-align: center;"><strong>THE FRIGGING WORKBENCH &#8211; THE LAST OF US PART 2</strong></p>
<p><em>The Last of Us Part 2 </em>excels at keeping players on the edges of their seats, but while encounters against Stalkers or the boss fight against the Rat King are certainly heart-pounding moments, nothing in the game is as scary as that one damn workbench. You know the one we&#8217;re talking about. Throughout the entire game, workbenches are supposed to be a safe space where nothing will attack you, but just as Ellie begins tinkering with her weapons at that one particular bench, she&#8217;s quickly ambushed by attackers. It takes a while for your heart to stop trying to pound through your ribcage, and afterward, you never quite look at workbenches the same.</p>
<p style="text-align: center;"><strong>ANIMA ENCOUNTERS &#8211; THE EVIL WITHIN 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/The-Evil-Within-2-Anima.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-393025" src="https://gamingbolt.com/wp-content/uploads/2019/04/The-Evil-Within-2-Anima.jpg" alt="The Evil Within 2 Anima" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/The-Evil-Within-2-Anima.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/The-Evil-Within-2-Anima-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/The-Evil-Within-2-Anima-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/The-Evil-Within-2-Anima-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>The Evil Within 2 </em>delivers a very distinct brand of horror throughout its runtime, and though the game is full of plenty of unforgettable moments on that front, it&#8217;s probably at its best when you&#8217;re faced with Anima. The haunting creature roaming the streets of Union is perhaps the game&#8217;s most terrifying enemy, from her ghastly appearance and the bone-chilling melody she sings to the fog that she brings with her and the fact that she can phase through walls and doors.</p>
<p style="text-align: center;"><strong>GETTING CAUGHT BY THE XENOMORPH &#8211; ALIEN: ISOLATION</strong></p>
<p>It&#8217;s nearly impossible to think of many enemies in horror games that haunt players&#8217; nightmares as vividly as <em>Alien: Isolation&#8217;s </em>Xenomorph does. The stalker foe is a menace for the vast majority of the experience, and having to avoid its attention is never anything short of being a harrowing ordeal. Always quick to react and shockingly intelligent, the Xenomorph is sure to make you jump right out of your skin every time you&#8217;re unlucky enough to be caught by it.</p>
<p style="text-align: center;"><strong>MR. X THROUGH THE WALL &#8211; RESIDENT EVIL 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/resident-evil-2-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-384409" src="https://gamingbolt.com/wp-content/uploads/2019/01/resident-evil-2-image-3.jpg" alt="resident evil 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/resident-evil-2-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/01/resident-evil-2-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/resident-evil-2-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/resident-evil-2-image-3-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Speaking of stalker enemies that we still have traumatic flashbacks about, the <em>Resident Evil 2 </em>remake&#8217;s Mr. X is another iconic survival horror villain that has brought us dangerously close to several heart attacks. The game is filled with such moments, and none of them will catch you off-guard as violently as when the brutish Tyrant smashes through a wall to catch you unawares while you walk through the halls of the RPD building.</p>
<p style="text-align: center;"><strong>LISA ON THE BALCONY &#8211; P.T.</strong></p>
<p>The fact that <em>P.T. </em>is considered to be one of the scariest games ever made in spite of the fact that it&#8217;s essentially just a demo should tell you something about how good it is at unsettling players. And that&#8217;s putting it mildly, honestly. A lot of that tension comes, of course, through Lisa, the ghostly apparition that haunts you every step of the way throughout the experience. Every appearance she makes is blood-curdling, but spotting her staring down at you from her perch up on the balcony is particularly horrifying.</p>
<p style="text-align: center;"><strong>AYUWOKI ENCOUNTERS &#8211; ESCAPE THE AYUWOKI</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/escape-the-ayuwoki.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-583886" src="https://gamingbolt.com/wp-content/uploads/2024/04/escape-the-ayuwoki.jpg" alt="escape the ayuwoki" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/escape-the-ayuwoki.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2024/04/escape-the-ayuwoki-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/escape-the-ayuwoki-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/escape-the-ayuwoki-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/escape-the-ayuwoki-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>There&#8217;s a good chance that you haven&#8217;t heard of <em>Escape the Ayuwoki</em>, but as those who&#8217;ve played it will tell you, this is a genuinely nightmare-inducing game. It places you inside a haunted mansion where your goal is to explore your surroundings and solve puzzles so you can find a way to escape, all while constantly being stalked by a creature known as the Ayuwoki. From its unpredictable behaviour to its terrifying appearance to the game&#8217;s chilling atmosphere, every encounter with the Ayuwoki is sure to make your pulse shoot right up.</p>
<p style="text-align: center;"><strong>MEETING THE HUNTER &#8211; DEAD SPACE</strong></p>
<p>From beginning to end, <em>Dead Space </em>keeps finding ways to make you jump out of your seat (or at least keep you on the edge of it), and nothing exemplifies the effectiveness of its brand of horror than your first encounter with the Hunter. Created as the result of a twisted experiment, the Hunter serves as a stalker enemy for brief sections of the game, and is, to say the very least, the stuff of nightmares. Watching it burn to a crisp later on in the game is quite a cathartic moment.</p>
<p style="text-align: center;"><strong>MARGUERITE BAKER &#8211; RESIDENT EVIL 7</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/resident-evil-7-marguerite.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-583890" src="https://gamingbolt.com/wp-content/uploads/2024/04/resident-evil-7-marguerite.jpg" alt="resident evil 7 marguerite" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/resident-evil-7-marguerite.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2024/04/resident-evil-7-marguerite-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/resident-evil-7-marguerite-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/resident-evil-7-marguerite-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/resident-evil-7-marguerite-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Resident Evil 7 </em>delivers more potent horror than any other game in the series has ever managed to do, thanks in large part to how intimately terrifying it makes every single one of its encounters feel. The Marguerite section is a great example of just that. Creeping through the old, decaying house while she roams its halls is scary enough as it is, and things only take a turn for the worse once she takes her hideous, spidery form. She&#8217;s also quite fond of jumping out at your out of nowhere when you least expect it, when is never pleasant, to say the very least.</p>
<p style="text-align: center;"><strong>GHOSTS THROUGH THE CAMERA &#8211; FATAL FRAME SERIES</strong></p>
<p><em>Fatal Frame </em>games hinge around one central concept- they force you to look directly at their scariest enemies in order to even know where they are. As a series, <em>Fatal Frame </em>has been inconsistent, but that one idea never quite loses its luster. Using the Camera Obscura to see what ghosts are in your vicinity is always terrifying, and it&#8217;s made even more so when you&#8217;re faced with the particularly gnarly foes.</p>
<p style="text-align: center;"><strong>CYNTHIA AND THE NURSING HOME &#8211; ALAN WAKE 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/alan-wake-2-nursing-home.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-583889" src="https://gamingbolt.com/wp-content/uploads/2024/04/alan-wake-2-nursing-home.jpg" alt="alan wake 2 nursing home" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/alan-wake-2-nursing-home.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2024/04/alan-wake-2-nursing-home-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/alan-wake-2-nursing-home-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/alan-wake-2-nursing-home-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/alan-wake-2-nursing-home-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Alan Wake 2 </em>is brimming with sequences that can get your pulse racing (including plenty of jump scares), but no part in the game is as chilling as the nursing section. From the palpable atmosphere to the eerie environments you go through to how things progressively get more and more twisted as you progress further, this is where the game is at its absolute peak. Encountering Cynthia serves as an appropriately horrific crescendo for this sequence.</p>
<p style="text-align: center;"><strong>DON&#8217;T TURN AROUND &#8211; FROM THE DARKNESS</strong></p>
<p><em>From the Darkness </em>is another game that you may not have heard about, but boy can it get you to scream in terror when it really wants to. Throughout its short runtime of an hour and a half, it delivers plenty of those moments. One that stands out in memory sees you walking through dimly lit environments in search of tools, and just as you start believing that there might not be anything too dangerous around you for the time being, you turn around and are faced with a horrifying creature staring you right in the face. It&#8217;s&#8230; not pleasant, let&#8217;s just leave it at that.</p>
<p style="text-align: center;"><strong>LUCY ENCOUNTERS &#8211; VISAGE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/visage.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-583888" src="https://gamingbolt.com/wp-content/uploads/2024/04/visage.jpg" alt="visage" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/visage.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/04/visage-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/visage-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/visage-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/visage-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/visage-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Visage </em>really came out of nowhere when it launched a few years ago, but was instantly recognized by many as one of the scariest games you&#8217;re ever going to play. That&#8217;s abundantly clear even in the very first chapter, which focuses on Lucy, a girl who died when she ripped her own jaw off after being tormented by a demon. Her backstory is a chilling one (which is putting it mildly), and encounters with her even more so.</p>
<p style="text-align: center;"><strong>KITCHEN SCENE &#8211; HELLSEED</strong></p>
<p>Another lesser-known game, and one that&#8217;s probably more flawed than the vast majority of titles in this feature- but one that can surely get you to jump up in terror from time to time. One particular moment that is hard to forget sees you exploring a kitchen in the calm darkness, only for the music to suddenly grow startlingly intense out of nowhere. As soon as you turn around, you spot a ghastly, decrepit woman slowly walking in your direction, only for lights to completely go out for a second, before coming back on and showing you the scene of a calm and empty kitchen once again.</p>
<p style="text-align: center;"><strong>THE JEFF SEQUENCE &#8211; HALF-LIFE: ALYX</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/half-life-alyx-jeff.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-583887" src="https://gamingbolt.com/wp-content/uploads/2024/04/half-life-alyx-jeff.jpg" alt="half-life alyx jeff" width="720" height="404" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/half-life-alyx-jeff.jpg 1433w, https://gamingbolt.com/wp-content/uploads/2024/04/half-life-alyx-jeff-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/half-life-alyx-jeff-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/half-life-alyx-jeff-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/half-life-alyx-jeff-768x431.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Despite not being a horror game, <em>Half-Life: Alyx</em> can be scarier than the scariest horror games out there. The sequence where you&#8217;re shuffling through cramped corridors while the undead monstrosity known as Jeffs lumbers around is probably the best example of that. This entire chapter is filled with moments that can make you jump right our of your skin, because no matter how many times you lay your eyes on him, nothing dulls the sheer terror of watching Jeff angrily advance in your direction.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">583245</post-id>	</item>
		<item>
		<title>15 Most Underrated Single-Player Games of All Time</title>
		<link>https://gamingbolt.com/15-underrated-single-player-games-of-all-time</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 06 Jan 2024 18:40:02 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[as dusk falls]]></category>
		<category><![CDATA[CrossCode]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Eternal Darkness: Sanity's Requiem]]></category>
		<category><![CDATA[mad max]]></category>
		<category><![CDATA[Nex Machina]]></category>
		<category><![CDATA[oxenfree]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[Stories Untold]]></category>
		<category><![CDATA[Sunset Overdrive]]></category>
		<category><![CDATA[Tacoma]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<category><![CDATA[The Legend of Heroes: Trails in the Sky]]></category>
		<category><![CDATA[Vanquish]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=572763</guid>

					<description><![CDATA[Whether it was poor sales or underwhelming critical reviews, these 15 games deserved way more appreciation than they got.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here have been several excellent titles throughout video game history, some ascending to legendary status and being remembered for a long time. However, there are plenty that fall by the wayside despite some acclaim, with the odd player or three telling anyone and everyone to check them out. Let&#8217;s look at 15 such underrated titles throughout history and what makes them worth playing.</p>
<p><strong>Sunset Overdrive</strong></p>
<p><iframe loading="lazy" title="15 MOST UNDERRATED SINGLE PLAYER GAMES You Didn&#039;t Play" width="500" height="281" src="https://www.youtube.com/embed/ugDKlg3kniA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Despite launching in 2014 as an Xbox One exclusive (eventually arriving for PC), Insomniac Games&#8217; <em>Sunset Overdrive</em> is still a classic that deserves more recognition. Its humor may not be for everyone, but the bombastic style and presentation, over-the-top combat and fluid movement, which would go on to inspire <em>Marvel&#8217;s Spider-Man</em>, all combine seamlessly. Coupled with an open-world playground littered with stuff to do and a compelling story, it&#8217;s a shame that more people didn&#8217;t play it.</p>
<p><strong>Prey</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-457620" src="https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg" alt="prey" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Arkane Austin is dragged for<em> Redfall,</em> rightfully given its quality, but also because of its previous effort, <em>Prey</em>. As a reboot of the Human Head Studios&#8217; FPS, it&#8217;s an immersive sim with a unique sci-fi setting and moral consequences from the perspective of one Morgan Yu, stuck on the Talos 1 station. Unfortunately, despite its well-designed environments, nuanced gameplay and frighteningly intelligent Typhon enemies, it failed to really make an impact sales-wise. Nevertheless, it&#8217;s still one of the genre&#8217;s best.</p>
<p><strong>The Evil Within 2</strong></p>
<p>You have to give credit to Tango Gameworks. Following the reception to<em> The Evil Within,</em> it returned to the drawing board and crafted a sequel superior in almost every way. Better graphics, more memorable sequences and terrifying scares, vastly improved gameplay and a story continuation that made us care more about protagonist Sebastian Castellanos and his family. Of course, as the story goes, it saw underwhelming sales and faded into the background. On the bright side, at least the developer bounced back and saw massive success with <em>Hi-Fi Rush.</em></p>
<p><strong>Days Gone</strong></p>
<p>Bend Studio&#8217;s <em>Days Gone</em> is an interesting case – it sold millions, but many never tried it out until it came to PC and was offered free on PlayStation Plus. Its critical reception also left much to be desired, especially considering the high bar of PlayStation exclusives. Those who gave it a chance found a compelling open-world zombie shooter with interesting activities and an intriguing protagonist (despite some horrendous writing in sections). Fans still lament what could have been following reports of a proposed sequel being canned.</p>
<p><strong>Nex Machina</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/09/Nex-Machina-Death-Machine.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-564645" src="https://gamingbolt.com/wp-content/uploads/2023/09/Nex-Machina-Death-Machine.jpg" alt="Nex Machina Death Machine" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/09/Nex-Machina-Death-Machine.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/09/Nex-Machina-Death-Machine-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/09/Nex-Machina-Death-Machine-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/09/Nex-Machina-Death-Machine-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/09/Nex-Machina-Death-Machine-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/09/Nex-Machina-Death-Machine-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Nex Machina</em> is the final hurrah to Housemarque&#8217;s arcade shoot &#8217;em ups and bullet hell titles (or so we thought at the time). A twin-stick shooter that combined elements from <em>Robotron</em> and <em>Smash TV</em>, even bringing on original designer Eugene Jarvis as a creative consultant, it offered gorgeous voxel graphics and fast-paced, intense action. Critics may have embraced it, but the sales said otherwise, leading to Housemarque famously stating that “Arcade is dead.” Fortunately, it didn&#8217;t stray far from its roots when it delivered the acclaimed<em> Returnal</em> for PS5.</p>
<p><strong>Eternal Darkness: Sanity&#8217;s Requiem</strong></p>
<p>With all the high-profile exclusives on the GameCube, from<em> Metroid Prime</em> to <em>The Legend of Zelda: The Wind Waker</em>, it&#8217;s a miracle that various third-party titles stood out. Silicon Knights&#8217; <em>Eternal Darkness: Sanity&#8217;s Requiem</em> sadly wasn&#8217;t quite there, despite combining a long-running horror saga with multiple protagonists with an innovative Sanity system that messed with player perception in a fourth-wall-breaking fashion. Even with rave reviews for its story, mechanics and scares, it never received as much attention as the genre&#8217;s greats. Hopes for a sequel were buried long ago, but when it comes to compelling horror stories in video games, <em>Eternal Darkness</em> is still one of the greats.</p>
<p><strong>Oxenfree</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/Oxenfree.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-418830" src="https://gamingbolt.com/wp-content/uploads/2019/10/Oxenfree.jpg" alt="Oxenfree" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/Oxenfree.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/Oxenfree-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/Oxenfree-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/Oxenfree-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>All these years later, and even with a sequel, the original <em>Oxenfree</em> remains as compelling and unique as ever. The story of Alex, who ventures to Edwards Island with her friends, alternates between teen drama and compelling supernatural mystery with incredibly well-written dialogue. Even better is the dynamic dialogue, allowing one to respond however they wish, leading to different results (and endings). Memorable stories come and go in the games industry, but <em>Oxenfree&#8217;s</em> deserves to be highlighted more.</p>
<p><strong>Jusant</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/10/Jusant_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-569389" src="https://gamingbolt.com/wp-content/uploads/2023/10/Jusant_02.jpg" alt="Jusant_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/10/Jusant_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/10/Jusant_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/10/Jusant_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/10/Jusant_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/10/Jusant_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/10/Jusant_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>In this era of climbing games, where many emphasize the difficulty and frustration that comes from falling down on all that you&#8217;ve ever known, DON&#8217;T NOD&#8217;s <em>Jusant</em> hits differently. Despite its post-environmental disaster world, it offers a relaxing and meditative vibe as you scale a mysterious rock and attempt to piece together the history of its residents. With responsive controls and interesting platforming challenges that never get frustrating, <em>Jusant</em> is a remarkably chilled-out time.</p>
<p><strong>Stories Untold</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Stories-Untold.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-399600" src="https://gamingbolt.com/wp-content/uploads/2019/05/Stories-Untold.jpg" alt="Stories Untold" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Stories-Untold.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Stories-Untold-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Stories-Untold-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Stories-Untold-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>You probably heard of No Code for their work on the upcoming <em>Silent Hill: Townfall</em>, but horror adventure <em>Stories Untold</em> remains their most memorable work. It&#8217;s a surreal experience, seemingly starting as a series of standalone episodes before connecting incredibly. With unorthodox mechanics, including the player playing someone playing an old-school PC adventure game, <em>Stories Untold</em> is unlike anything else out there.</p>
<p><strong>The Legend of Heroes: Trails in the Sky</strong></p>
<p>Falcom&#8217;s<em> Kiseki</em> series has always been considered an RPG series with a lower budget, but it made for it with strong characters and writing.<em> The Legend of Heroes: Trails in the Sky</em> exemplified this best, introducing us to a fantasy world with airships and magic (but in a more grounded fashion). As Estelle Bright, players embark on a journey to become a full-fledged bracer, joined by Joshua and encountering all kinds of characters and occurrences along the way. Despite a slow start, the first game offers an amazingly realized world, a solid battle system with challenging fights, and an incredible soundtrack that&#8217;s still memorable</p>
<p><strong>Mad Max</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/04/1429797608-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-229806" src="https://gamingbolt.com/wp-content/uploads/2015/04/1429797608-2.jpg" alt="" width="720" height="380" srcset="https://gamingbolt.com/wp-content/uploads/2015/04/1429797608-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/04/1429797608-2-300x158.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/04/1429797608-2-1024x540.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Another post-apocalyptic open-world title that didn&#8217;t quite land with several critics,<em> Mad Max</em> was still a strong adaptation of the source material. Players scoured the wasteland, engaging in vehicular battles while scavenging for parts, but ventured on foot to interact with various survivors and infiltrate strongholds for some solid beat &#8217;em up action. Despite how monotonous the environments could get, it was still worth checking out for fans.</p>
<p><strong>CrossCode</strong></p>
<p>With its 16-bit style visuals and addictive hack-and-slash combat, <em>CrossCode</em> is already one of the best action RPGs few have ever played. However, it also offers a massive world with dozens of hours of gameplay, a great story that plays with established MMO tropes, and one of the more well-written protagonists out there. Coupled with a fantastic soundtrack, it&#8217;s a wonder that <em>CrossCode</em> doesn&#8217;t have more players.</p>
<p><strong>Tacoma</strong></p>
<p><em>Gone Home</em> from Fullbright understandably isn&#8217;t for everyone, but <em>Tacoma</em>, a sci-fi title focused on rewinding and reviewing conversations in an abandoned space station, is definitely worth checking out. The conversations in question occur via Augmented Reality, leading to the exploration of different spaces at different times of the recording to piece together what happened. It&#8217;s an engrossing mystery and a solid adventure title that deserves more attention.</p>
<p><strong>Vanquish</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-424418" src="https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish.jpg" alt="Vanquish" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>While everyone talks about <em>Bayonetta, Metal Gear Rising</em> and <em>NieR: Automata</em>, PlatinumGames&#8217; <em>Vanquish</em> is nearly forgotten. It&#8217;s a shame because despite the corny story and voice acting, it offered a new take on cover-based shooting, with rocket-powered sliding encouraging one to reposition quickly. Slow-mo allowed for more precise shooting while memorable boss fights and scenarios added some style to the proceedings.</p>
<p><strong>As Dusk Falls</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/07/as-dusk-falls-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-525212" src="https://gamingbolt.com/wp-content/uploads/2022/07/as-dusk-falls-image-3.jpg" alt="as dusk falls" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/as-dusk-falls-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/as-dusk-falls-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/as-dusk-falls-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/as-dusk-falls-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/as-dusk-falls-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/as-dusk-falls-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Yes, it ends on a cliffhanger, and some parts could have been better, but as a narrative title about two families inspired by the likes of <em>Fargo, As Dusk Falls</em> is an intriguing adventure from INTERIOR/NIGHT. Players make decisions at different moments, causing the plot to branch extensively, and every little choice and QTE has an impact. With solid acting and writing, its story is begging for a continuation and an expansion of the unique presentation.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">572763</post-id>	</item>
	</channel>
</rss>
