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	<title>The Saboteur &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Which of These 10 Games Would Hype You Up Most If It Got a New Trailer?</title>
		<link>https://gamingbolt.com/which-of-these-10-games-would-hype-you-up-most-if-it-got-a-new-trailer</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Wed, 10 Dec 2025 18:57:07 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[bloodborne 2]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Days Gone 2]]></category>
		<category><![CDATA[dino crisis]]></category>
		<category><![CDATA[FromSoftware]]></category>
		<category><![CDATA[InFamous 2]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Metal Gear 1]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sekiro]]></category>
		<category><![CDATA[sleeping dogs]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Sony Bend]]></category>
		<category><![CDATA[The Saboteur]]></category>
		<category><![CDATA[Titanfall 2]]></category>
		<category><![CDATA[Uncharted 4]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632758</guid>

					<description><![CDATA[Which of these dormant franchises would you want to see return most?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>very gamer has their own mic drop surprise trailer moment. Mine, and many others, was the first <em>Final Fantasy 7 Remake</em> reveal during a PlayStation State of Play back in 2015. That feeling of your favorite childhood game getting the royal treatment with the best of modern technology is unparalleled. Of course, some remakes or sequels don’t feel as magical and pure as the original, but we all want to experience the hype regardless.</p>
<p>Sequels and remakes are tricky to get right. It can be hard to preserve the charm and quality of the original in a follow-up. It can be even tougher to surpass and iterate on what the first game did so well. Some games are just absolutely begging to be expanded upon with a new entry, and it’s those that we’ll be highlighting here. Each of these titles represents a ‘what if’ that gamers are hungry to see happen one day, but whether due to corporate meddling or cancellations, they still seem so far away.</p>
<p>So with that, here are the ten games whose surprise trailers would make the community absolutely lose it.</p>
<h2 style="text-align: center;">Days Gone 2</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-615682" src="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_02-1024x576.jpg" alt="Days Gone Remastered_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_02-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_02-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>While the odds of a <em>Days Gone</em> sequel remains unlikely, Sony Bend has managed to stir hype thanks to the game’s April 2025 remaster. with its remaster. <em>Days Gone Remaster</em> finally smooths out the original’s rough framerate while enhancing its visuals with better shadows and 4K resolution. That release reignited hope for a sequel, but those hopes were eventually crushed when Sony Bend posted a job listing seeking someone with “experience with multiplayer game development and design.” The studio has a history of outright dismissing any possibility of a sequel in the past as well, but demand remains high, and where there’s demand, there’s money. Knowing Sony, it wouldn’t be completely implausible to eventually see a <em>Days Gone 2</em> in the future, especially if fans remain vocal about it.</p>
<h2 style="text-align: center;">The Saboteur 2</h2>
<p>Remember Pandemic? No, not the 2020 one, the studio that brought us <em>Destroy All Humans</em> and <em>Mercenaries Playground of Destruction</em>. <em>The Saboteur</em> was their last game before being dissolved into the rest of EA, and it had a lot of unique things going for it. Sure, it followed the Ubisoft open-world design ethos, but the WWII France setting and the mechanic of restoring color to liberated districts stood out. Now imagine how cool a sequel with top-notch voice talent and an actually compelling story would be. With EA’s enormous budget and the creative potential of that setting, a <em>Saboteur 2</em> could finally give us a <em>GTA</em>-style game set in WWII Europe, but it’s a long shot at best.</p>
<h2 style="text-align: center;">Uncharted 5</h2>
<p><img decoding="async" class="aligncenter wp-image-533745" src="https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc-1024x576.jpg" alt="uncharted legacy of thieves collection pc" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The last time we ventured into the world of <em>Uncharted</em> was 2017’s spin-off starring Chloe and Nadine. <em>Lost Legacy</em> seemed to be paving the way for the next generation of <em>Uncharted</em> with its more open-ended exploration and, well, lack of Nathan Drake. Of course, Nathan’s story isn’t necessarily over following the ending of <em>Uncharted 4</em>. Like Indy coming out of retirement in the latest <em>Indiana Jones</em> films, Nathan can be called for one last globe-trotting adventure. <em>Uncharted 5</em> is rather likely to happen at some point. Naughty Dog has been working on a project led by <em>Uncharted</em> writer Shaun Escayg for years now, and it’s not <em>Intergalactic</em>. It’s unlikely we’ll see <em>Uncharted 5</em> before <em>Intergalactic</em> releases, but we sure hope to see it at some point.</p>
<h2 style="text-align: center;">Bloodborne 2</h2>
<p><img decoding="async" class="aligncenter wp-image-227727" src="https://gamingbolt.com/wp-content/uploads/2015/04/PS4-BLOODBORNE-6-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/04/PS4-BLOODBORNE-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2015/04/PS4-BLOODBORNE-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/04/PS4-BLOODBORNE-6.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Is there any video game sequel more craved than <em>Bloodborne 2</em>? <em>Bloodborne</em> is the one gigantic Sony-owned IP that somehow just keeps getting overlooked. <em>The Last of Us</em> got numerous remasters and even <em>Days Gone</em> just received one. What is Sony waiting for? Well, one thing’s certain: if <em>Bloodborne 2</em> were announced, it would be the only game capable of rivaling <em>GTA 6</em> in sheer hype. Here’s hoping it avoids the multiplayer-heavy direction of FromSoftware’s recent projects and instead doubles down on the slow-burn, atmospheric exploration that made the original <em>Bloodborne</em> unforgettable.</p>
<h2 style="text-align: center;">Titanfall 3</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-618149" src="https://gamingbolt.com/wp-content/uploads/2025/04/Titanfall-2-1024x576.jpg" alt="Titanfall 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/Titanfall-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/Titanfall-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/Titanfall-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/Titanfall-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/Titanfall-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/Titanfall-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Titanfall 3</em> occupies the same heartbreaking territory as <em>Bloodborne 2</em>: everyone wants it, yet EA refuses to greenlight it. The first cancellation came in 2019, when EA halted development in favor of <em>Apex Legends</em>, chasing the booming hero-shooter market and its lucrative ongoing revenue. Then, earlier in 2025, The developer had to shutter their planned <em>Titanfall</em> extraction shooter due to layoffs. What made <em>Titanfall 2</em> so special was its well-paced and wildly inventive single-player campaign. It’s probably the last significant FPS campaign that I can think of that wasn’t a <em>Doom</em> title. It’s still not an impossibility that the developer gets a legitimate opportunity to make <em>Titanfall 3</em>, but a major shift in EA’s priorities needs to happen first.</p>
<h2 style="text-align: center;">Sleeping Dogs 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-610462" src="https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-1024x576.jpg" alt="sleeping dogs" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>This one’s more of a pipe dream than others on this list. <em>Sleeping Dogs</em> is a very popular cult classic for a reason; it oozed personality and was a genuine counterpart to <em>GTA</em>. Unfortunately, the development studio, United Front Games, shut down in 2016. The main developer still holds the rights to the <em>Sleeping Dogs</em> IP, though, so maybe there is a snowball’s chance in Southtown for it to happen. The studio’s MMO spin-off, <em>Triad Wars</em>, took place within the universe of <em>Sleeping Dogs</em>. launched briefly in open beta but was quickly shut down after poor reception. But imagine a thoroughbred sequel to <em>Sleeping Dogs</em>, one that wasn’t a sloppy MMO, but a single-player game with a more intricate Hong Kong map filled with fully realized martial-arts combat propelled by modern processing power. A proper <em>Sleeping Dogs 2</em> could be incredible.</p>
<h2 style="text-align: center;">Metal Gear 1 Remake</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-597192" src="https://gamingbolt.com/wp-content/uploads/2024/08/Metal-Gear-Solid-Delta-Snake-Eater_11-1024x576.jpg" alt="Metal Gear Solid Delta - Snake Eater_11" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/08/Metal-Gear-Solid-Delta-Snake-Eater_11-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/08/Metal-Gear-Solid-Delta-Snake-Eater_11-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/08/Metal-Gear-Solid-Delta-Snake-Eater_11-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/08/Metal-Gear-Solid-Delta-Snake-Eater_11-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/08/Metal-Gear-Solid-Delta-Snake-Eater_11-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/08/Metal-Gear-Solid-Delta-Snake-Eater_11.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>“I FEEL ASLEEP!!” Imagine that iconic line from the 1988 NES version of the original <em>Metal Gear</em> (first released in 1987) being fully voiced in a modern, high-fidelity remake. Unlike polished and cleaned up script of the <em>Final Fantasy 7 Remake</em>, I’d want Konami to preserve the hilarious botched translation of the original. It would both honor Kojima and provide some charm to the game. Of course, the fully blown HD graphics and character renderings would probably make those lines extra awkward, but hey, that’s what makes the series so lovable, right? The good news is a remake of the original <em>Metal Gear</em> isn’t impossible. Konami has shown a willingness to remake classic <em>Metal Gear Solid</em> titles faithfully. And what better candidates than the very first games from the ’80s?</p>
<h2 style="text-align: center;">New Dino Crisis</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-291802" src="https://gamingbolt.com/wp-content/uploads/2017/03/dino-crisis.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2017/03/dino-crisis.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/03/dino-crisis-300x169.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Forget a new <em>Dino Crisis</em>—I’d settle for a remaster or a full remake of the first game. Oh, who am I kidding, I want a new <em>Dino Crisis</em>, sigh. The developer sits on the most beloved dormant IP, barely acknowledging series that fans have begged to see return. Who doesn’t want a new <em>Mega Man</em> (especially <em>Legends</em>), <em>Breath of Fire</em>, or of course, <em>Dino Crisis</em>? <em>Dino Crisis</em>—a 90s survival-horror game —never grew past its more action-oriented 2003 third entry. But fans still swear by the first game, which followed the classic <em>Resident Evil</em> formula in a <em>Jurassic Park</em>-inspired setting. A modern-day game firing on all cylinders would do justice to the original <em>Dino Crisis</em> if <em>RE 2</em> and <em>RE 3 Remakes</em> are anything to go by. But just imagine what they could do with a completely new entry with the mature horror and first-person perspective of, say, <em>Resident Evil 7</em>.</p>
<h2 style="text-align: center;">A New inFamous</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-572456" src="https://gamingbolt.com/wp-content/uploads/2023/12/infamous-second-son-1024x576.jpg" alt="infamous second son" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/infamous-second-son-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/infamous-second-son-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/infamous-second-son-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/infamous-second-son-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/infamous-second-son.jpg 1200w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Continuing the trend of studios sitting on a golden goose is Sucker Punch and their dormant <em>i</em><em>nFamous</em> series. There was a time when a new InFamous game was the talk of the gaming town. It was a series about open world parkouring around realistic city-scapes. But one element that sets <em>inFamous</em> apart is its Karma system. You can choose your morality in these games, something that shows itself in the powers you unlock as well as key story decisions. With today’s more advanced processing and capabilities, the potential of that system is enormous. Imagine branching storylines, deeper morality-driven powers, and immersive-sim-style world reactions. Heck, just adding more customization elements based on morality would be awesome. But Sucker Punch will need to step away from <em>Ghost</em> to make it happen—and it’s unclear when that day will come.</p>
<h2 style="text-align: center;">Sekiro 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-450340" src="https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-1024x576.jpg" alt="Sekiro Shadows Die Twice - Remnant" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Finally, we have another FromSoftware juggernaut that’s been left alone since its release. Unlike <em>Bloodborne</em>, <em>Sekiro</em> never even received any DLC. None. We all kinda applauded their restraint at the time, but after some years away, it’s hard not to wish the game had gotten an expansion or two. Out of all the Fromsoft games, <em>Sekiro</em> takes the cake for having the most awesome combat. Its very focused and specialized, leading to more intricate and precise controls. Sure, <em>Sekiro</em> didn’t have a lot of playstyles to choose from, but that focus is what made the limited style so polished. A sequel could expand your playstyle selection pretty significantly, and without sacrificing the original’s polish. The core combat system is already built—they’d just need to expand the build options a bit. Fans would love to see it, but as many know, Hidetaka Miyazaki isn’t fond of sequels. So while Sekiro 2 would be a dream come true, we shouldn’t expect it anytime soon.</p>
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		<item>
		<title>15 Underrated Third-Person Shooters That Deserve More Attention</title>
		<link>https://gamingbolt.com/15-underrated-third-person-shooters-that-deserve-more-attention</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 31 Jul 2024 13:30:37 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Dark Sector]]></category>
		<category><![CDATA[daymare: 1994 sandcastle]]></category>
		<category><![CDATA[el paso elsewhere]]></category>
		<category><![CDATA[Gears of War: Judgment]]></category>
		<category><![CDATA[Grand Theft Auto: Vice City Stories]]></category>
		<category><![CDATA[Lost Planet 2]]></category>
		<category><![CDATA[Mass Effect: Andromeda]]></category>
		<category><![CDATA[NIRO]]></category>
		<category><![CDATA[Outriders]]></category>
		<category><![CDATA[returnal]]></category>
		<category><![CDATA[Scarface: The World is Yours]]></category>
		<category><![CDATA[Shadows of the Damned]]></category>
		<category><![CDATA[SurrounDead]]></category>
		<category><![CDATA[The Saboteur]]></category>
		<category><![CDATA[Total Overdose]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=593980</guid>

					<description><![CDATA[These shooters may not be the best the genre has to offer, but they definitely deserve more recognition than they get. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>iven the popularity of the third-person shooter genre, those on the lookout for another one to play never have any shortage of options to pick from, and though there&#8217;s obviously every case to be made for what are regarded as the genre&#8217;s best games, there are also plenty of other, less popular third-person shooters out there that perhaps deserve more recognition than they deserve. Here, we&#8217;re going to talk about fifteen such third-person shooters that might not be the best of the best the genre has to offer, but do still stand out as some of its more overlooked and underrated offerings.</p>
<p style="text-align: center;"><strong>SHADOWS OF THE DAMNED</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-28848" src="https://gamingbolt.com/wp-content/uploads/2011/04/Shadows-of-the-Damned-TGS-Screenshots-05.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2011/04/Shadows-of-the-Damned-TGS-Screenshots-05.jpg 800w, https://gamingbolt.com/wp-content/uploads/2011/04/Shadows-of-the-Damned-TGS-Screenshots-05-300x168.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p style="text-align: center;">
<p>The textbook example of a diamond in the rough, <em>Shadows of the Damned </em>is the perfect game to kick this feature off with. Grasshopper Manufacture&#8217;s 2011 cult classic is a game that has garnered an increasingly sizeable fan following over the years, and it&#8217;s easy to see why, whether that&#8217;s because of its stylish action, its sense of humour, or the abundance of character and personality that it&#8217;s overflowing with. Hopefully, its upcoming remaster will bring a much larger audience to the game.</p>
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		<item>
		<title>15 More Underrated Action Games You Need to Play [2024 Edition]</title>
		<link>https://gamingbolt.com/15-more-underrated-action-games-you-need-to-play-2024-edition</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 26 Jul 2024 14:27:09 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alice: Madness Returns]]></category>
		<category><![CDATA[Ashen]]></category>
		<category><![CDATA[astral chain]]></category>
		<category><![CDATA[Binary Domain]]></category>
		<category><![CDATA[dead island 2]]></category>
		<category><![CDATA[Enslaved: Odyssey to the West]]></category>
		<category><![CDATA[Evil West]]></category>
		<category><![CDATA[Ghostwire: Tokyo]]></category>
		<category><![CDATA[Quantum Break]]></category>
		<category><![CDATA[Rollerdrome]]></category>
		<category><![CDATA[Samurai Jack: Battle Through Time]]></category>
		<category><![CDATA[Scarlet Nexus]]></category>
		<category><![CDATA[The Saboteur]]></category>
		<category><![CDATA[The Surge 2]]></category>
		<category><![CDATA[the wonderful 101]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=593893</guid>

					<description><![CDATA[These action gems don't always get their due. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or a significant portion of games out there, capturing action through gameplay and letting players engage with it in different ways is the whole point, which means there&#8217;s an embarrassment of riches to choose from for anyone looking for that sort of an experience. Of course, that kind of saturation means not every game is going to get the kind of recognition it deserves. In past features, we&#8217;ve spoken about underrated action games that more people need to check out, and here, we&#8217;re going to go over a few more.</p>
<p style="text-align: center;"><strong>THE SABOTEUR</strong></p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="aligncenter wp-image-309107" src="https://gamingbolt.com/wp-content/uploads/2017/10/The-Saboteur-1024x576.jpg" alt="The Saboteur" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2017/10/The-Saboteur-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2017/10/The-Saboteur-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/10/The-Saboteur-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/10/The-Saboteur.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The definition of a cult classic, Pandemic Studios&#8217; 2009 World War 2 stealth action game is one that deserved more praise than it got back in the day. Though it certainly had issues, it had more than enough strengths to make up for them, from an incredible visual aesthetic and an atmospheric setting to excellent open world action and much more.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">593893</post-id>	</item>
		<item>
		<title>15 Most Underrated Xbox Games Of All Time [2023 Edition]</title>
		<link>https://gamingbolt.com/15-most-underrated-xbox-games-of-all-time-2023-edition</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Fri, 29 Dec 2023 14:37:10 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[as dusk falls]]></category>
		<category><![CDATA[Enslaved: Odyssey to the West]]></category>
		<category><![CDATA[gears o war judgement]]></category>
		<category><![CDATA[gears tactics]]></category>
		<category><![CDATA[halo 3: odst]]></category>
		<category><![CDATA[killer instinct]]></category>
		<category><![CDATA[Mafia 1]]></category>
		<category><![CDATA[Metro 2033]]></category>
		<category><![CDATA[Quantum Break]]></category>
		<category><![CDATA[Sherlock Holmes: Crimes and Punishments]]></category>
		<category><![CDATA[State of Decay 2]]></category>
		<category><![CDATA[Sunset Overdrive]]></category>
		<category><![CDATA[The Saboteur]]></category>
		<category><![CDATA[Vampyr]]></category>
		<category><![CDATA[wanted: dead]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=572691</guid>

					<description><![CDATA[WIth this feature, we run down 15 of the most underrated games on the PS5 that never recieved the love and appreciation they truly deserve.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hile Microsoft has been playing second fiddle to Sony for the last couple of years, the technology giant boasts a vast library of games ranging from racers to shooters and much more alongside a healthy number of multiplatform releases. Many of these games have gone on to become all-time classics, but many of these amazing releases have also gone ignored by fans for one reason or another. With this feature, we will be looking at 15 of the most underrated Xbox games of all time.</p>
<p><strong>Halo 3: ODST</strong></p>
<p><iframe loading="lazy" title="15 Most UNDERRATED XBOX GAMES You Should Definitely Give A Chance" width="500" height="281" src="https://www.youtube.com/embed/z1exufTlIVM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The <em>Halo</em> games have continued to be system sellers for Microsoft for generations at this point, but <em>Halo 3: ODST</em> always ends up being one of the more under-appreciated games in the franchise. And that’s a shame really, because <em>ODST</em> had some really interesting ideas that were executed reasonably well &#8211; including but not limited to large open environments and a setting that didn’t rely on Master Chief or Cortana. It’s a unique game that has a lot to say, and fans should definitely give it a try.</p>
<p><strong>Quantum Break</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-263443" src="https://gamingbolt.com/wp-content/uploads/2016/04/15-Amazing-Secrets-In-Quantum-Break.jpg" alt="15 Amazing Secrets In Quantum Break" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/15-Amazing-Secrets-In-Quantum-Break.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/04/15-Amazing-Secrets-In-Quantum-Break-300x169.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Quantum Break</em> was an ambitious project from Remedy Entertainment, and it sought to combine elements of a TV show with a game. Sure, some of its concepts didn’t really stick the landing &#8211; but <em>Quantum Break</em> is an extremely fast and frenetic shooter that features some interesting time-based abilities and a story that’s about as weird as one would expect from the developer. It’s easily one of the more underrated Microsoft exclusives, but one worth trying out nevertheless.</p>
<p><strong>Sunset Overdrive</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-479002" src="https://gamingbolt.com/wp-content/uploads/2021/05/sunset-overdrive.jpg" alt="sunset overdrive" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/05/sunset-overdrive.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/05/sunset-overdrive-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/05/sunset-overdrive-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/05/sunset-overdrive-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/05/sunset-overdrive-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Sunset Overdrive</em> comes from the now Sony-owned Insomniac Games. It’s a post-apocalyptic adventure game where you grind on rails, jump on bouncy surfaces, and use a vast array of weapons to gun down waves upon waves of enemies. It features a colorful open world with likable characters and quality writing, but the game wasn’t really able to make an impact in the end. <em>Sunset Overdrive</em> is emblematic of the developer’s biggest strengths, which makes it a really underrated game that deserves a lot more love and credit than it gets.</p>
<p><strong>Mafia 1</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-441508" src="https://gamingbolt.com/wp-content/uploads/2020/05/Mafia-Definitive-Edition_01.jpg" alt="Mafia Definitive Edition_01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/Mafia-Definitive-Edition_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/Mafia-Definitive-Edition_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/Mafia-Definitive-Edition_01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/Mafia-Definitive-Edition_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/Mafia-Definitive-Edition_01-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The original <em>Mafia</em> was a game that was well ahead of its time. In a market where every developer was trying to copy Rockstar’s formula of an open world, <em>Mafia</em> provided its own take with a more realistic world that operated on brutal rules and a story that was a complex tale with plenty of loyalties and conspiracies. It was a special game that unfortunately never got the audience it deserved, most likely due to its demanding gameplay &#8211; which is honestly a shame.</p>
<p><strong>The</strong> <strong>Saboteur</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-309107" src="https://gamingbolt.com/wp-content/uploads/2017/10/The-Saboteur.jpg" alt="The Saboteur" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2017/10/The-Saboteur.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/10/The-Saboteur-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/10/The-Saboteur-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/10/The-Saboteur-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Developed by Pandemic Studios, <em>The Saboteur</em> thrusts players into a beautifully realized rendition of 1940s Paris. You play as a racer-turned-rebel who embarks on a quest to prevent evil schemes from happening, and that story remains engaging from start to finish. But what’s more impressive is the set of mechanics that beautifully combines social stealth elements with action gameplay in an open-world setting, and it’s honestly a surprise as to why such a special game went unnoticed by the masses.</p>
<p><strong>Enslaved: Odyssey to the West</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-15856" src="https://gamingbolt.com/wp-content/uploads/2010/12/enslaved.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2010/12/enslaved.jpg 610w, https://gamingbolt.com/wp-content/uploads/2010/12/enslaved-300x168.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Enslaved: Odyssey to the West</em> is developer Ninja Theory’s take on the classic Chinese novel Journey to the West, and it tells the story of two people who must work together to ensure each other’s survival. The game uses a simple but fun combat loop for its gameplay, but what makes it special is the interesting scenarios it keeps on creating at every turn &#8211; which makes it such an engaging experience.</p>
<p><strong>Vampyr</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-339431" src="https://gamingbolt.com/wp-content/uploads/2018/06/vampyr-screen.jpg" alt="vampyr" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/vampyr-screen.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/06/vampyr-screen-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/vampyr-screen-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/vampyr-screen-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Vampyr</em> is all about a doctor juggling his personal life at a hospital and his struggles with turning into a bloodthirsty vampire. The combat is all about balancing stamina and dishing out damage to your opponents, and the game does a great job of creating a well-knit set of systems that beautifully interact with one another to create a fully realized world. There are a few rough edges here and there, but it is a game that’s worth trying out.</p>
<p><strong>As Dusk Falls</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-507129" src="https://gamingbolt.com/wp-content/uploads/2022/02/as-dusk-falls.jpg" alt="as dusk falls" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/as-dusk-falls.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/as-dusk-falls-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/as-dusk-falls-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/as-dusk-falls-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/as-dusk-falls-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/as-dusk-falls-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>As Dusk Falls</em> is a narrative adventure that starts out simply with a family embarking on a road trip, but that soon evolves into something greater. The art style here is fantastic, and the story is pretty engaging from start to finish. It’s a simple game that does just enough to keep you entertained for its runtime, and sometimes that’s all you need.</p>
<p><strong>Gears of War Judgment</strong></p>
<p><img loading="lazy" decoding="async" class="size-full wp-image-145652 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2013/03/Gears-of-War-Judgment_OverRun.jpg" alt="" width="620" height="337" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/Gears-of-War-Judgment_OverRun.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/03/Gears-of-War-Judgment_OverRun-300x163.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></p>
<p>The <em>Gears of War</em> series has continued to be one of the most valuable first-party games for the Xbox platform, and almost every mainline entry has been showered with great critical and commercial reception. Gears of War Judgment stands out as an exception, not because it suffered from bad reviews &#8211; but that not many people actually played it. And this is a shame because this prequel provides a ton of context to the events of later entries &#8211; and that information will be highly appreciated by fans of the franchise.</p>
<p><strong>Killer Instinct</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-570706" src="https://gamingbolt.com/wp-content/uploads/2023/11/Killer-Instinct.jpg" alt="Killer Instinct" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/11/Killer-Instinct.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/11/Killer-Instinct-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/11/Killer-Instinct-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/11/Killer-Instinct-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/11/Killer-Instinct-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/11/Killer-Instinct-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Killer Instinct</em> attempted a shot at revival in 2014, which ended up receiving a rather tepid reception from fans. While it wasn’t on par with contemporaries like <em>Mortal Kombat</em> or <em>Street Fighter</em>, <em>Killer Instinct</em> was certainly a quality first-party game from Microsoft that never really got the love and attention it deserves.</p>
<p><strong>Sherlock</strong> <strong>Holmes: Crimes and Punishments</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-159160" src="https://gamingbolt.com/wp-content/uploads/2013/06/Crimes-and-Punishments-1.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/Crimes-and-Punishments-1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/06/Crimes-and-Punishments-1-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/06/Crimes-and-Punishments-1-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Sherlock Holmes: Crimes and Punishments</em> is widely considered to be one of the best games in the long-running series, and a lot of that praise can be attributed to the game’s excellently crafted story. <em>Crimes and Punishments</em> never fails to keep you guessing, and the writing is also quality stuff. The gameplay revolves around carefully assessing clues and deducting solutions to these cases, and that provides a very distinct fantasy of being a great detective.</p>
<p><strong>Gears Tactics</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-439627" src="https://gamingbolt.com/wp-content/uploads/2020/04/Gears-Tactics-7.png" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/Gears-Tactics-7.png 1052w, https://gamingbolt.com/wp-content/uploads/2020/04/Gears-Tactics-7-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2020/04/Gears-Tactics-7-1024x576.png 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/Gears-Tactics-7-768x432.png 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Gears Tactics</em> does a great job of translating the series’ signature third-person shooting to a top-down tactical game without losing the game’s identity in that transition. The resulting product is a game that shouldn’t work but somehow feels like a natural evolution of the franchise. It constantly ramps things up with new kinds of obstacles and more complex levels, and that keeps you engaged for a long time.</p>
<p><strong>Wanted: Dead</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-543755" src="https://gamingbolt.com/wp-content/uploads/2023/02/wanted-dead-image-5.jpg" alt="wanted dead" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/02/wanted-dead-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/02/wanted-dead-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/02/wanted-dead-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/02/wanted-dead-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/02/wanted-dead-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/02/wanted-dead-image-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Wanted: Dead</em> takes inspiration from multiple action adventure classics like <em>Ninja Gaiden</em> and <em>Dead or Alive,</em> and crafts an experience that feels equal parts a glorious homage and a fresh experience. <em>Wanted: Dead</em> features a solid combat loop where you can effortlessly switch between slashing your foes with a sword and gunning them down with weapons &#8211; and that foundation of ideas rarely gets stale.</p>
<p><strong>State of Decay 2: Juggernaut</strong> <strong>Edition</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-552391" src="https://gamingbolt.com/wp-content/uploads/2023/05/State-of-Decay-2-Juggernaut-Edition.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/05/State-of-Decay-2-Juggernaut-Edition.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/05/State-of-Decay-2-Juggernaut-Edition-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/05/State-of-Decay-2-Juggernaut-Edition-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/05/State-of-Decay-2-Juggernaut-Edition-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/05/State-of-Decay-2-Juggernaut-Edition-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/05/State-of-Decay-2-Juggernaut-Edition-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>State of Decay 2</em> didn’t launch in the best of states, but over the course of multiple major updates &#8211; the developers were able to not only fix the game’s technical issues but also realize its potential with new content changes and mechanic overhaul. But for many fans, the boat had already sailed by then &#8211; and <em>State of Decay 2</em> became an underrated game only appreciated by a small group of people. If you are one of those who gave up on the game, give it another try &#8211; and you might be surprised.</p>
<p><strong>Metro 2033</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-206880" src="https://gamingbolt.com/wp-content/uploads/2014/08/metro-2033-Redux-Xbox-One.jpg" alt="metro 2033 Redux Xbox One" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/metro-2033-Redux-Xbox-One.jpg 1366w, https://gamingbolt.com/wp-content/uploads/2014/08/metro-2033-Redux-Xbox-One-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/08/metro-2033-Redux-Xbox-One-1024x575.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The <em>Metro</em> series came into the limelight with Metro: Last Light and recent entries such as Exodus are widely praised for their brand of survival gameplay. As a result, <em>Metro 2033</em> ends up being a rather underrated game in the series &#8211; which is a shame because many of the ideas that we have come to associate so dearly with the series were actually founded in <em>Metro 2033</em>. It’s a really well-made game, and more people should give it a shot.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">572691</post-id>	</item>
		<item>
		<title>15 Amazing Open-World Stealth Games You Need To Play</title>
		<link>https://gamingbolt.com/15-amazing-open-world-stealth-games-you-need-to-play</link>
					<comments>https://gamingbolt.com/15-amazing-open-world-stealth-games-you-need-to-play#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 20 Jun 2022 07:45:36 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[batman arkham knight]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[Dishonored 2]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Ghost of Tsushima]]></category>
		<category><![CDATA[Ghost Recon: Wildlands]]></category>
		<category><![CDATA[Hitman 2]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[metro exodus]]></category>
		<category><![CDATA[Middle Earth: Shadow of War]]></category>
		<category><![CDATA[Sniper Elite 5]]></category>
		<category><![CDATA[The Saboteur]]></category>
		<category><![CDATA[Watch Dogs 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=519923</guid>

					<description><![CDATA[These games are the absolute cream of the crop when it comes to the open-world stealth subgenre.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">Games that allow players to deal with their adversaries in a bevy of different ways are great. Games that allow players to do that in large open environments? Even better. Today, we will be looking at the cream of the crop when it comes to open-world stealth experiences. </span></p>
<p><b><i>Please note that this list is an unordered one, so the order in which these games are ranked has nothing to do with their respective qualities. Also for the sake of uniqueness, we have limited entries to one per franchise. </i></b></p>
<p><span style="font-weight: 400;">With that out of the way, let’s begin:</span></p>
<p><b>Assassin&#8217;s Creed Unity</b></p>
<p><iframe loading="lazy" title="15 Best Open World Stealth Games Of All Time" width="500" height="281" src="https://www.youtube.com/embed/yqbLa0CVims?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">The <em>Assassin&#8217;s Creed</em> series of games is home to a number of excellent open-world experiences, although most would agree that <em>Unity</em> stands tall as one of the best stealth-oriented <em>Assassin&#8217;s Creed</em> games to date. Sure, the game suffered from a rocky launch &#8211; but now that its technical inefficiencies have been sorted out, fans can truly appreciate all that <em>Unity</em> did right. The densely packed and visually striking environments of the 18th-century palace house a wide array of techniques and opportunities to silently take down foes, and the fluid animation-driven parkour system is easily the best in the series. Furthermore, the game&#8217;s key assassination missions build on top of these mechanics by constructing open-ended missions with plenty of ways to go about taking down your targets.</span></p>
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		<title>11 Video Game Worlds That Change Based on Player&#8217;s Actions</title>
		<link>https://gamingbolt.com/11-video-game-worlds-that-change-based-on-players-actions</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 11 May 2022 13:01:21 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Animal Crossing]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Dying Light 2 Stay Human]]></category>
		<category><![CDATA[Fable 2]]></category>
		<category><![CDATA[far cry 2]]></category>
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		<category><![CDATA[mafia 3]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=516330</guid>

					<description><![CDATA[These reactive game worlds will always live on in our memories. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he power of player agency is something that games have often utilized to elevate experiences over the years, and that&#8217;s something that can take many forms. Something that we don&#8217;t see <em>too </em>often is game worlds reacting to and changing in response to what the player does in truly meaningful ways, but when it does happen in a game, it&#8217;s hard not to be impressed by it. Here, we&#8217;re going to talk about a few games that did just that.</p>
<p style="text-align: center;"><strong>DEATH STRANDING</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/death-stranding.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-418387" src="https://gamingbolt.com/wp-content/uploads/2019/10/death-stranding.jpg" alt="death stranding" width="720" height="405" /></a></p>
<p>This was probably the most obvious choice for a list such as this one. <em>Death Stranding </em>is built all around the idea of players&#8217; actions and their cooperation having a significant impact on the game&#8217;s world. What was once a barren wasteland might look entirely different based on what players were doing. A once-deserted landscape might have a long highway stretched over it now. Mountains that were once desolate and almost impassable might have networks of ziplines scattered across peaks and valleys. It&#8217;s very effectively done, and adds so much to the gameplay experience.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">516330</post-id>	</item>
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		<title>15 Terrible Games That You Bought For Their Box Art</title>
		<link>https://gamingbolt.com/15-terrible-games-that-you-bought-for-their-box-art</link>
					<comments>https://gamingbolt.com/15-terrible-games-that-you-bought-for-their-box-art#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 09 Oct 2019 16:46:19 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Animal Crossing: Pocket Camp]]></category>
		<category><![CDATA[Anthem]]></category>
		<category><![CDATA[Armored Core V]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[diablo 3]]></category>
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		<category><![CDATA[Rodea the Sky Soldier]]></category>
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		<category><![CDATA[stranger things 3: the game]]></category>
		<category><![CDATA[The Bard's Tale 4: Barrows Deep - Director's Cut]]></category>
		<category><![CDATA[The Saboteur]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=418709</guid>

					<description><![CDATA[Never judge a game by its admittedly sweet-looking box art.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">O</span>f all the things to consider when buying a game, box art may be low on your list. Back in the day, however, it was a deciding factor while window shopping – the venerable cover of the book being judged. You know how the old adage goes though so let&#8217;s take a look at 15 terrible games with awesome box art.</p>
<p><b>Unlimited SaGa</b></p>
<p><iframe loading="lazy" title="14 Underwhelming Games You Totally Bought Due To Their Awesome Box Art" width="500" height="281" src="https://www.youtube.com/embed/JmqnWvFBTNE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>There are probably worse criticisms that a game could receive than “ruined the SaGa franchise” but that&#8217;s what Unlimited SaGa did. You wouldn&#8217;t know based on the game&#8217;s elegant box art with its butterflies and flowers, rendered in gorgeous water colour. It was all the more disheartening at the time because Square was releasing classics like Final Fantasy Crystal Chronicles, Drakengard, Final Fantasy Tactics Advance and Kingdom Hearts. Unlimited SaGa stands as proof that even Square could mess up big time (and not for the last time either).</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">418709</post-id>	</item>
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		<title>The Saboteur Review</title>
		<link>https://gamingbolt.com/the-saboteur-review</link>
					<comments>https://gamingbolt.com/the-saboteur-review#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 26 Jan 2010 15:37:19 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Microsoft]]></category>
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		<category><![CDATA[The Saboteur]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=6420</guid>

					<description><![CDATA[Pandemic is best known for their actions titles, especially for the Star Wars: Battle Front series as well as the zany humorous game Destroy All Humans! and recently has been the victim of termination by Electronic Arts. To some this comes as a major surprise considering the popularity associated with their games. No matter your [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Pandemic is best known for their actions titles, especially for the Star Wars: Battle Front series as well as the zany humorous game Destroy All Humans! and recently has been the victim of termination by Electronic Arts. To some this comes as a major surprise considering the popularity associated with their games. No matter your views on Pandemic’s catalog it is saddening to see a company that had been with us for over a decade officially close it doors this past year.</p>
<div id="attachment_6423" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/01/sabotuer1.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-6423" class="size-full wp-image-6423 " title="sabotuer1" alt="" src="https://gamingbolt.com/wp-content/uploads/2010/01/sabotuer1.jpg" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2010/01/sabotuer1.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/01/sabotuer1-300x169.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-6423" class="wp-caption-text">The dark and light mechanic is unique but it has its own share of issues.</p></div>
<p style="text-align: justify;">With this in mind, the question is whether or not The Saboteur, Pandemic’s last stand, swan song, etc, is worth the purchase(or at the least a rent) seeing as the game is a combination of several games. With elements from the likes of Assassin’s Creed’s stealth and exploration, Grand Theft Auto’s open-world with varied missions, and the over abundance of Nazis seen not only in video games but over in Hollywood as well, it is understandable that many may be weary of yet another time consuming game with similar experiences. Though there are a few interesting and unique creative takes on these “genres” but are they enough to have the game stand on its own?</p>
<p style="text-align: justify;">One of the most interesting and daring aspects of the game is the use (or over-use) of putting most of the world in the beginning of the game in Black and White. This creates amazing sequences of seeing the world change as you put life back into the lovely areas throughout France. It also is amazing to drive through an area that is drenched in the depressing Nazi-controlled black and white areas into the areas where the resistance (with your help of course) have made a stand while seeing things immediately begin to change. This also causes some problems as well as some areas become too dark and can cause some major accidents when speeding through areas well over the speed limit(sorry French Pedestrians!)</p>
<div id="attachment_6422" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/01/sabotuer.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-6422" class="size-full wp-image-6422 " title="sabotuer" alt="" src="https://gamingbolt.com/wp-content/uploads/2010/01/sabotuer.jpg" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2010/01/sabotuer.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/01/sabotuer-300x169.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-6422" class="wp-caption-text">The world is pretty open ended.</p></div>
<p style="text-align: justify;">Besides the lenient use of the absence of color is the portrayal of varied areas of France. Personally, I have not visited France…but after playing this game and being able to explore the world I’d love to put the money down for a first class ticket to the lovely country(if I had the money that is). The world is better explored in color though. Especially when driving or running through the country-side with the lovely wheat fields drenched in a lovely gold. The architecture of the cities are also shown well in the game and really adds to the immersion of the game as a whole. Climbing the Eiffel Tower, or any of the several “sight-seeing” areas, are amazing as they give you a great view of much of the cities.</p>
<p style="text-align: justify;">The textures are beautiful as well and I’m not only talking about the textured jubilees seen in the Montmartre clubs. The building’s textures as well as the models and vehicles all seem well made, however some of the lip-syncing is a bit off and some of the animations could use a bit more tinkering, but overall it is a great pleasure to the eyes.</p>
<p style="text-align: justify;">Personally, I’m not a big fan of the story… or the presentation of said story. You play as stereotypical drunk Irish man who loves women and cars… and playing pranks on people. Ok. Honestly… I don’t know if he actually loves playing pranks on people, but the reason that Sean Devlin is thrown into the group of French resistance fighters which resulted from his losing a race with a dirty, cheating Nazi and then Sean deciding to play a nasty prank on Mr. Dierker. There is a tad bit more to it, but I’d hate to spoil what little plot is presented in the game. Let’s just say it’s a bit too predictable and presented with a bit too much cheese. And of course wine(or at least alcohol) since our good ‘ol boy Sean loves him some alcohol… most likely prefers whiskey, but I digress.</p>
<p style="text-align: justify;">Once he finds himself within the resistance you begin to notice the likeness with games similar to Grand Theft Auto. You get a mission, jump in a car(most likely hijacked), follow the way point, shoot some bad guys(or destroy some property), talk for a bit, rinse, and repeat. Though, I won’t say the story is borderline brain-dead, I will say It doesn’t get too interesting till about half-way through where the predictability begins to subside. Bottom line : the story is more of a filler till you can get back out on the streets to actually play the game…which brings me to the next section.</p>
<p style="text-align: justify;">I love Grand Theft Auto, I loved Red Faction. The Saboteur is a mix of these two as well as a climbing mechanic from Assassin’s Creed and this is both a good and bad thing. I have yet to play Assassin’s Creed 2, but from what I’ve heard it is an improvement over the first…well the climbing aspect in this game seems to not have improved much over what it was influenced by. And at times…seems to add more issues to the game play. It really causes much frustration when trying to smash the A button to climb over a ledge when the entire Third Reich is trying to shoot your ass to pieces. It is also infuriating when a few glitches pop up every now and again when trying to tell the game WHERE you want to climb.</p>
<p style="text-align: justify;">The shooting aspect of the game really has little fault from what I could tell…though much like games like Red Faction…the game really loves making you feel like a one-man army at some points…and others…like a drunk Irishman. The difficulty seems quite balanced for the most part, but every now and again a sharp drop/curve will appear as if the game is reminding you that you are not invincible. The varied amount of guns is nice, but really acts as a form of an RPG element where you are striving to earning enough money (the game’s form of currency is “contraband”) to buy the next best thing.</p>
<p style="text-align: justify;">In order to earn the most contraband (besides playing missions) the game has several locations meant for you to blow the hell out of. Sadly, this fills like a half-baked version of what we saw in the recent Red Faction destructible environments. While it is IMMENSELY entertaining to rush in stealth to the nearest Nazi Tower/Building/Tank/etc. and wait till the c4 detonates and watch as all the Nazi become alert like little bees ready to sting a little Irishman…it still leaves room for the player wanting more destruction. There is also the racing aspect of the game which brings in some breathing room when you have your fill of blowing and shooting the Nazi’s up you can do a few races with the sports cars you can earn in the game. Of course the driving can’t really be compared to the likes of Gran Turismo or Project Gotham Racing, but it is at least fun and slightly rewarding.</p>
<p style="text-align: justify;">I’d have to say this is a great last game to showcase the best Pandemic had to offer. Sadly, we won’t be able to see what else the studio had to offer. While there is much to improve on the game, it does a great job at blurring the lines in mixing up the several elements found in the many games I listed. I’d love to see a sequel that addresses these issues, perhaps set in a different time period though…I’d love to see other games play with the idea of using black and white for an interesting atmosphere. I feel this was a great and unique mechanic in The Saboteur, yet can’t help to complain that it could have used much improvement as far as game play goes.</p>
<p style="text-align: justify;"><strong><span style="color: #ff6600;">Many Thanks to our friends at </span></strong><a href="http://www.thesavepoints.com/2010/01/360-review-the-saboteur/"><strong><span style="color: #ff6600;">thesaveppoints.com</span></strong></a><strong><span style="color: #ff6600;"> for this great review and especially to the author: Josh</span></strong></p>
<p style="text-align: left;"><em><strong><span style="color: #ff6600;">This game was reviewed on the Xbox 360.</span></strong></em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6420</post-id>	</item>
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		<title>Hit or Miss for December 8th, 2009</title>
		<link>https://gamingbolt.com/hit-or-miss-for-december-8</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 08 Dec 2009 23:35:59 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Website]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Mx vs. ATV: Reflex]]></category>
		<category><![CDATA[Rogue Warrior]]></category>
		<category><![CDATA[Silent Hill: Shattered Memories]]></category>
		<category><![CDATA[The Legend of Zelda: Spirit Tracks]]></category>
		<category><![CDATA[The Saboteur]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=5071</guid>

					<description><![CDATA[Hey GamingBolt!  This is Ross here with the third edition of Hit or Miss.  Here is the recap written by Chris followed by this week&#8217;s hit or miss by me! -Mx vs. ATV: Reflex- Mx vs. ATV: Reflex did fairly well with critics and fans; however it didn’t do well enough to deserve the Big [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Hey GamingBolt!  This is Ross here with the third edition of Hit or Miss.  Here is the recap written by Chris followed by this week&#8217;s hit or miss by me!</p>
<p><span style="color: #ff4f00"><strong><em>-Mx vs. ATV: Reflex-</em></strong></span></p>
<p><em>Mx vs. ATV: Reflex did fairly well with critics and fans; however it didn’t do well enough to deserve the Big Hit predicted. While initially it looked as though the game was going to be a smash hit it fell short in a few categories for some of the larger sites which brought down the scores a bit. Fan reception has been good for the most part but it didn’t take off as quickly as we thought.</em></p>
<p><em><span style="color: #ff4f00"><span style="font-style: normal"><strong>Metacritic</strong></span></span>: 79</em></p>
<p><em><span style="color: #ff5000"><span style="font-style: normal"><strong>Gamerankings</strong></span></span>: 80.53%</em></p>
<p><em><span style="color: #ff5000"><strong><span style="font-style: normal">Gaming Bolt</span></strong></span>: Pending</em></p>
<p><em><span style="color: #ff5000"><strong><span style="font-style: normal">Prediction</span></strong></span>: Big Hit</em></p>
<p><em><span style="color: #ff4f00"><strong><span style="font-style: normal">Final Verdict</span></strong></span>: Hit</em></p>
<p><span style="color: #ff5000"><strong>&#8211;</strong></span><span style="color: #ff5000"><strong>Rogue Warrior</strong></span><span style="color: #ff5000"><strong>&#8211;</strong></span></p>
<p><em><span> </span> Well I guess we were a bit too generous with this one. Rogue Warrior’s scores were worse than its language. Sales were depressingly low and you have to wonder, why would Bethesda pick this game up? They are associated with a much higher class of games than Rogue Warrior. It pretty much goes without saying, don’t pick this one up.</em></p>
<p><em><span style="color: #ff5000"><span style="font-style: normal"><strong>Metacritic</strong></span></span>: 36</em></p>
<p><em><span style="color: #ff5000"><span style="font-style: normal"><strong>Gamerankings</strong></span></span>: 36.00%</em></p>
<p><em><span style="color: #ff5000"><span style="font-style: normal"><strong>Gaming Bolt</strong></span></span>: Pending (But really, do you need another review to tell you the game is bad?)</em></p>
<p><em><span style="color: #ff5000"><strong><span style="font-style: normal">Prediction</span></strong></span>: Miss</em></p>
<p><em><span style="color: #ff5000"><strong><span style="font-style: normal">Final Verdict</span></strong></span>: Big Miss</em></p>
<p><span style="color: #ff5000"><strong><em>&#8211;</em></strong></span><span style="color: #ff5000"><strong><em>Avatar</em></strong></span><span style="color: #ff5000"><strong><em>&#8211;</em></strong></span></p>
<p><em> <span> </span>Avatar released to average scores and a decent reception, mostly by those interested in the movie hitting on the 18<sup>th</sup>. While the world looks beautiful the story is not and involves a few too many fetch quests. If you really want a new game in December this could end up being one of the better choices when all is said and done. If you still have games from early in 2009 you have yet to finish then there is no reason to pick up Avatar.</em></p>
<p><em><span style="color: #ff5000"><span style="font-style: normal"><strong>Metacritic</strong></span></span>: 63</em></p>
<p><em><span style="color: #ff5000"><span style="font-style: normal"><strong>Gamerankings</strong></span></span>: 64.47%</em></p>
<p><em><span style="color: #ff5000"><strong><span style="font-style: normal">Gaming Bolt</span></strong></span>: Review in Progress</em></p>
<p><em><span style="color: #ff5000"><span style="font-style: normal"><strong>Prediction</strong></span></span>: Anywhere in between</em></p>
<p><em><span style="color: #ff5000"><strong><span style="font-style: normal">Final Verdict</span></strong></span>: Decent (Not quite a hit but not quite a miss)</em></p>
<p><span style="color: #ff5000"><strong><em>-The </em></strong></span><span style="color: #ff5000"><span style="font-style: normal"><strong><em>Saboteur</em></strong></span></span><span style="color: #ff5000"><strong><em>&#8211;</em></strong></span></p>
<p><span style="color: #ff5000"><span style="font-weight: 800">Overview: <span style="color: #000000"><span style="font-weight: normal"><em><span style="color: #fdf5f8">Saboteur is Pandemic Studios&#8217; final game and has an open-world setting much like their Mercenaries games.  This takes place in Nazi occupied France and you play as an Irishman Sean who is looking for revenge.</span></em></span></span></span></span></p>
<p><span style="font-style: normal"><span style="color: #ff5000"><strong>What to look forward to:<em> </em></strong><span style="color: #000000"><em><span style="color: #fdf5f8">The Saboteur incorporates elements of urban exploration and travel from Assassin&#8217;s Creed 2 (albeit with choppier animations) along with third-person gunplay.  While the premise of a revenge story is not exactly the most original story in the world, the way it is executed in The Saboteur is interesting.  Parts of the city that are under Nazi control are in black and white.  As Sean liberates parts of Paris, color is restored.</span></em></span></span></span></p>
<p><span style="font-style: normal"><span style="color: #fd4e00"><strong>Suspicions:<em> </em></strong><span style="color: #000000"><em><span style="color: #fdf5f8">After seeing gameplay footage, some of the animations are choppy.  With this being the final game that Pandemic Studios made, it could be possible that it might have been rushed towards the end.</span></em></span></span></span></p>
<p><em><span style="font-style: normal"><span style="color: #ff5100"><strong>Overall: </strong><span style="color: #000000"><em><span style="color: #fdf5f8">The premise of The Saboteur is interesting and gamers know Pandemic&#8217;s work from the Battlefront and Mercenaries series.</span></em></span></span></span></em></p>
<p><span style="color: #f64c00"><strong>Prediction: </strong><span style="color: #030000"><em><span style="color: #fdf5f8">Hit</span></em></span></span></p>
<p><span style="color: #f64c00"><span style="color: #030000"><span style="color: #f44b00"><strong><em>-Silent Hill: Shattered Memories-</em></strong></span></span></span></p>
<p><span style="color: #f64c00"><span style="color: #030000"><span style="color: #f44b00"><strong>Overview: </strong><span style="color: #000000"><em><span style="color: #fdf5f8">Silent Hill Shattered Memories is a re-imagining of the first game on the Wii.  While it will have a similar story to the first game, new gameplay elements have been introduced to make this iteration unique.</span></em></span></span></span></span></p>
<p><span style="color: #f64c00"><span style="color: #030000"><span style="color: #fa4d00"><strong>What to look forward to:</strong><strong><span style="color: #fdf5f8"> </span></strong><span style="color: #000000"><em><span style="color: #fdf5f8">Look forward to the same creepy atmosphere that always comes with Silent Hill games.  A difference will be that there are no weapons to fight off the zombies with.  This is a game about fleeing from zombies through doors and over fences.</span></em></span></span></span></span></p>
<p><span style="color: #f64c00"><span style="color: #030000"><strong><span style="color: #f24a00">Suspicions: </span><span style="font-weight: normal"><em><span style="color: #fdf5f8">Gamers usually aren&#8217;t fond of running away from stuff when they usually are stabbing, slicing, bludgeoning, or shooting any given enemy in the face.  Silent Hill has always been a franchise about its atmosphere and maybe it can get by on that.</span></em></span></strong></span></span></p>
<p><span style="color: #f64c00"><span style="color: #030000"><span style="color: #f74c00"><strong>Overall: </strong><span style="color: #000000"><em><span style="color: #fff9fc">Silent Hill: Shattered Memories looks ok and will most likely be embraced by the hardcore gamers of the Wii community, but probably won&#8217;t convince many people with all three consoles to quit playing Call of Duty or Uncharted 2.</span></em></span></span></span></span></p>
<p><span style="color: #f64c00"><span style="color: #030000"><span style="color: #fd4e00"><strong>Prediction: <span style="color: #000000"><span style="font-weight: normal"><em><span style="color: #fff9fc">Miss</span></em></span></span></strong></span></span></span></p>
<p><span style="color: #f84d00"><strong><em>-The Legend of Zelda: Spirit Tracks-</em></strong></span></p>
<p><span style="color: #f84d00"><strong>Overview: </strong><span style="color: #010000"><em><span style="color: #fff9fc">Another Zelda game on DS that takes place after Wind Waker and Phantom Hourglass.  This version will introduce instead of a boat, trains to travel around around the world.  The player will control both Link and Zelda.</span></em></span></span></p>
<p><span style="color: #fa4d00"><strong>What to look forward to: </strong><span style="color: #000000"><em><span style="color: #fff9fc">If you liked Phantom Hourglass you will probably like this.  If you like Link and The Legend of Zelda you will almost certainly get this game.  Same cool looking cel-shaded graphics, more dual-screen action, and more stylus.</span></em></span></span></p>
<p><span style="color: #f74c00"><strong>Suspicions: </strong><span style="color: #000000"><em><span style="color: #fff9fc">The main criticism of the first game was that it was too easy.  Who can say if this version will be too easy or not?</span></em></span></span></p>
<p><span style="color: #fe4f00"><strong>Overall: </strong><span style="color: #000000"><em><span style="color: #fff8fb">The Legend of Zelda is such a popular name out there that the ridiculous number of people with DSs will go out and buy it.</span></em></span></span></p>
<p><span style="color: #fd4e00"><strong>Prediction: </strong><span style="color: #000000"><em><span style="color: #fff7fa">Big Hit</span></em></span></span></p>
<p><span style="color: #fd4e00"><span style="color: #000000"><em> </em><span style="color: #fef6f9">So here is this week&#8217;s Hit or Miss.   Come back next week to see how horribly right (or wrong) we were this week.  Until next week Gaming Bolt!</span></span></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">5071</post-id>	</item>
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		<title>DLC for The Saboteur Unlocks Nudity</title>
		<link>https://gamingbolt.com/dlc-for-the-saboteur-unlocks-nudity</link>
					<comments>https://gamingbolt.com/dlc-for-the-saboteur-unlocks-nudity#respond</comments>
		
		<dc:creator><![CDATA[Jim Girgenti]]></dc:creator>
		<pubDate>Thu, 03 Dec 2009 20:08:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[The Saboteur]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=4846</guid>

					<description><![CDATA[The Saboteur will come with a code that you can enter immediately that will unlock &#8220;The Midnight Show&#8221; which will give you extra hiding spots, a new mini-game and the best part, an option to unlock nudity.  If you don&#8217;t plan on buying a retail copy of the game, the DLC will be available for [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The Saboteur will come with a code that you can enter immediately that will unlock &#8220;The Midnight Show&#8221; which will give you extra hiding spots, a new mini-game and the best part, an option to unlock nudity.  If you don&#8217;t plan on buying a retail copy of the game, the DLC will be available for download for $4.99 or 400 Microsoft Points.  The Saboteur will be released on December 8th for the Xbox 360, Playstation 3 and PC.</p>
<p style="text-align: center"><img loading="lazy" decoding="async" class="aligncenter" src="https://gamingbolt.com/wp-content/uploads/2009/12/the-saboteur-e3-2009-16.jpg" alt="" width="505" height="284" /></p>
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