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	<title>the tomorrow children &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>PS4 Exclusive MMO The Tomorrow Children Shuts Down This November</title>
		<link>https://gamingbolt.com/ps4-exclusive-mmo-the-tomorrow-children-shuts-down-this-november</link>
					<comments>https://gamingbolt.com/ps4-exclusive-mmo-the-tomorrow-children-shuts-down-this-november#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 11 Jul 2017 00:19:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ps4]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=300696</guid>

					<description><![CDATA[Barely a year after launch...]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/09/the-tomorrow-children.png"><img fetchpriority="high" decoding="async" class="size-full wp-image-243354 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/09/the-tomorrow-children.png" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/09/the-tomorrow-children.png 620w, https://gamingbolt.com/wp-content/uploads/2015/09/the-tomorrow-children-300x169.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The experimental PS4 exclusive pseudo survival game MMO, <em>The Tomorrow Children</em>, launched in September last year&#8230; but it will already be closing down in November this year. The creators of the game, Q-Games, cited a low player population, and their inability to attract more players, as the primary reason for the decision.</p>
<p>The game was originally going to be a paid title- however, it switched to a free-to-play model just before launch (thankfully), which means that no one has actually lost much money, it is to be hoped (since the game is clearly not profitable, it can be assumed that people are not actually spending much money on it).</p>
<p>Unfortunately, however, for those of you who <em>did</em> like playing the game, this will nonetheless be sad news, if a little understandable. We can only hope that Q-Games&#8217; next venture sticks the landing a bit better than <em>The Tomorrow Children</em> did.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">It was a fun and very different game to the usual fare but The Tomorrow Children will be closing in November, your last chance to play EVER!</p>
<p>&mdash; Dylan Makes Games (@dylancuthbert) <a href="https://twitter.com/dylancuthbert/status/882898232157675520?ref_src=twsrc%5Etfw">July 6, 2017</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">300696</post-id>	</item>
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		<title>The Tomorrow Children Review &#8211; Grinding In The Void</title>
		<link>https://gamingbolt.com/the-tomorrow-children-review</link>
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		<dc:creator><![CDATA[Aaron Main]]></dc:creator>
		<pubDate>Mon, 19 Sep 2016 07:57:46 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
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		<category><![CDATA[the tomorrow children]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=277748</guid>

					<description><![CDATA[This grind-fest definitely needs some improvements.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">D</span>eveloper Q-Games have really taken a complete turn from their interesting games of last generation and spun it all around into their new work of art, <em>The Tomorrow Children.</em> And though this game is a bit rough around the edges, utterly confusing to start out on, and sometimes just strung with &#8220;what the?&#8221; moments, it has aching moments in it that will hopefully be improved upon later down the road. But for right now, what is present upon release really isn&#8217;t as intriguing as all of the trailers have made it seem. You will find a developer who have dug deep to bring a much darker tone than their previous work, with a touch of Russian culture, and a whole lot of bland moments blended in.</p>
<p><em>The Tomorrow Children</em> is an free to play, online multiplayer game where everyone works towards a united goal of building towns and raising the world&#8217;s population in the process. An awful catastrophe occurred when a global experiment went wrong. Everyone&#8217;s consciousness has been sent off into what is called the Void, the leftovers of it all. The Void is just as it sounds: an emptiness designed to bring everyone together, and these people, including your character, are known as projection clones. These projection clones look like little, carved, wooden dolls that store your conscious to help restore order to the Void.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/09/The-Tomorrow-Children-1.jpg"><img decoding="async" class="aligncenter size-full wp-image-277752" src="https://gamingbolt.com/wp-content/uploads/2016/09/The-Tomorrow-Children-1.jpg" alt="the-tomorrow-children-1" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2016/09/The-Tomorrow-Children-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/09/The-Tomorrow-Children-1-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
<p class="review-highlite" >"As I stated earlier, this is a community game where you will be creating buildings in the town with others, but never actually with anyone. You will see another player for a short time in what is effectively the lobby, but nothing further."</p></p>
<p>Strangely enough, the game never really gives a clear presentation on what you should be doing, why, or how often. Hitting up on the D-pad will give off a few one-liners from a character who&#8217;s trying to give some guidance (for better or for worse), but the overall feel of the game, with its oddly placed platforming, and terrible, but brief, combat in between all the time you&#8217;ll be spending on building. And you&#8217;ll be building a lot, for a long time, and you&#8217;ll never truly know why.</p>
<p>As I stated earlier, this is a community game where you will be creating buildings in the town with others, but never actually with anyone. You will see another player for a short time in what is effectively the lobby, but nothing further. You&#8217;ll never see them working hard at creating a building, though as time goes on you will see buildings coming to life from others you know are there but can ever actually see. When you are not working on buildings, the only other big thing to do is to gather resources. You must find the bus, board it, then allow it to shoot you off towards a new location which randomly appear and go away.</p>
<p>These buses go on a tight schedule and are not influenced by anything other than time. So no matter how many characters are waiting, the bus will come when the time is right. As the bus drives to the new location, you can&#8217;t skip the travel. You will be forced to see every inch of the trip from start to finish. If there was some fun or interesting backdrops or characters along the way, the ride would be somewhat tolerable. However, the Void you work in and travel in is an ashy white, completely lifeless, and filled with nothingness. It&#8217;s just plain boring.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/09/The-Tomorrow-Children-2.jpg"><img decoding="async" class="aligncenter size-full wp-image-277753" src="https://gamingbolt.com/wp-content/uploads/2016/09/The-Tomorrow-Children-2.jpg" alt="the-tomorrow-children-2" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2016/09/The-Tomorrow-Children-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/09/The-Tomorrow-Children-2-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"After you&#8217;ve gathered what materials you believe you need, put them in your backpack, and then head back to the train. But be warned, you can only carry up to three slots in your backpack, which turns this entire experience into an endless grind-fest for materials."</p>
<p>After you&#8217;ve gathered what materials you believe you need, put them in your backpack, and then head back to the train. But be warned, you can only carry up to three slots in your backpack, which turns this entire experience into an endless grind-fest for materials. When you&#8217;ve caught the bus, returned back to the Void lobby, it&#8217;s then  up to you to manually place each resource within a pre-selected location so it can be counted for further use. It&#8217;s a painful experience to have to go back to the randomly generated areas again and again to find more resources, place them in their slots, and do it all over again. What makes it worse is that some of the randomly generated locations you are sent off to in the bus may not have the resources you need for certain things you&#8217;d like to build.</p>
<p>Being a game that places emphasis on a online community makes it just very odd that you cannot communicate with anyone in the game. Everyone is doing what they want at their own pace, creating buildings, traveling afar, gathering what&#8217;s needed. The result of this miscommunication is that the towns often turn out to look nothing like a miracle city in the ruins of the old world, but a blind collaboration of things constructed in several different attires with no true rhyme or reason behind any of it.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/09/The-Tomorrow-Children.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-277754" src="https://gamingbolt.com/wp-content/uploads/2016/09/The-Tomorrow-Children.jpg" alt="the-tomorrow-children" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2016/09/The-Tomorrow-Children.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/09/The-Tomorrow-Children-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Hopefully down the line Q-Games will add in a few mechanics that help the game, such as gathering resources at a much faster rate than the sluggish <em>wait-for-the-meter-to-run-out-before-resources-can-be-collected</em> style and make a bus that moves at my own schedule rather than waiting for it."</p>
<p>The game provides Soviet style propaganda that comes shooting through the airwaves from time to time and stats for in-game progress. However, nothing of these additions really matter. Statistics are just a pile of information that don&#8217;t effect the game one way or another from what I could tell, and the propaganda is too often obnoxious and uninteresting to pay attention to.</p>
<p>Hopefully down the line Q-Games will add in a few mechanics that help the game, such as gathering resources at a much faster rate than the sluggish <em>wait-for-the-meter-to-run-out-before-resources-can-be-collected</em> style and make a bus that moves at my own schedule rather than waiting for it. Hopefully down the line we can get a much better online experience where we can actually communicate and work together as a community.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 4.</strong></em></span></p>
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		<title>The Tomorrow Children&#8217;s Open Beta Dated In Japan</title>
		<link>https://gamingbolt.com/the-tomorrow-childrens-open-beta-dated-in-japan</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 25 May 2016 17:15:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Q Entertainment]]></category>
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		<category><![CDATA[the tomorrow children]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=267265</guid>

					<description><![CDATA[Children of tomorrow.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/08/tomorrow.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-205551" src="https://gamingbolt.com/wp-content/uploads/2014/08/tomorrow.jpg" alt="tomorrow" width="620" height="330" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/tomorrow.jpg 670w, https://gamingbolt.com/wp-content/uploads/2014/08/tomorrow-300x159.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The open beta for the PlayStation exclusive <em>The Tomorrow Children</em> has been dated- at least, if you live in Japan. Fans can play the open world sandbox adventure game from June 3 at 17:00 JST to June 6 at 17:00. The <a href="https://store.playstation.com/#!/ja-jp/%e3%82%b2%e3%83%bc%e3%83%a0/the-tomorrow-children%ef%bc%88%e3%83%88%e3%82%a5%e3%83%a2%e3%83%ad%e3%83%bc-%e3%83%81%e3%83%ab%e3%83%89%e3%83%ac%e3%83%b3%ef%bc%89%e3%82%aa%e3%83%bc%e3%83%97%e3%83%b3%e3%83%99%e3%83%bc%e3%82%bf%e3%83%86%e3%82%b9%e3%83%88/cid=JP9000-CUSA04007_00-TTCOPENBETATEST0" target="_blank">Japanese PlayStation Store</a> already has the beta client available to download, but you can&#8217;t do much with it until June 3, when the beta actually begins.</p>
<p>Completing a set of objectives in the beta will entitle you to earn a &#8216;Lifetime Pension&#8217; that you can use in the full game- and you&#8217;ll have three days to fulfil these objectives, which should be enough time.</p>
<p>As of right now, this beta is only for Japan- no similar open beta has been announced for anywhere else in the world, though we did have a closed beta held for the game for North American players earlier this year. <em>The Tomorrow Children</em> will launch exclusively on the PlayStation 4 some time around the end of this year.</p>
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		<title>The Tomorrow Children Will Feature A Persistent Online World</title>
		<link>https://gamingbolt.com/the-tomorrow-children-will-feature-a-persistent-online-world</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 11 Dec 2015 16:49:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA['We simply went crazy and added a ton of content into the game.']]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/09/the-tomorrow-children.png" rel="attachment wp-att-243354"><img loading="lazy" decoding="async" class="size-full wp-image-243354 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/09/the-tomorrow-children.png" alt="the tomorrow children" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/09/the-tomorrow-children.png 620w, https://gamingbolt.com/wp-content/uploads/2015/09/the-tomorrow-children-300x169.png 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Q-Games&#8217; The Tomorrow Children is one of the most promising and intriguing of all the PlayStation 4 games that we are due to get next year- and considering just how great some of PS4&#8217;s planned 2016 games are, that really is saying something.</p>
<p>Today, we learned some more about the mysterious game, thanks to a rare bit of disclosure on how the game&#8217;s development is coming along by The Tomorrow Children’s game designer, Dylan Cuthbert. Cuthbert took to <a href="http://www.neogaf.com/forum/showpost.php?p=188670539&amp;postcount=57" target="_blank">NeoGAF</a> to discuss why the game had been delayed into the next year- and it appears that this was because of the addition of some online elements.</p>
<p>&#8220;We simply went crazy and added a whole ton of content and made the game a persistent online game,&#8221; he said. &#8220;The alpha had “stage clear” and “stage fail” situations but because of the awesome feedback we got during the test we decided to go whole hog on it so you can live in a town for as long as you can keep it alive.&#8221;</p>
<p>Cuthbert also brought up the game&#8217;s beta, which goes live in January next year. &#8220;Also, this beta test will allow you to move freely between towns as you like. So if you want to create a neogaffer town you can. It will be basically the final game minus a few tweaks influenced by the test itself. (and any bug fixes or fixes for problems we encounter!)&#8221;</p>
<p>Cuthbert promised that the development team will have a final release date for the game announced once the beta was done, and they were surer of their online backend holding up. Stay tuned to GamingBolt, and we&#8217;ll update you as soon as one is announced.</p>
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		<title>The Tomorrow Children- PS4 Exclusive Gets New Trailer</title>
		<link>https://gamingbolt.com/the-tomorrow-children-ps4-exclusive-gets-new-trailer</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 16 Sep 2015 13:15:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Japan Studio]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=243353</guid>

					<description><![CDATA[Toy Story.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/09/the-tomorrow-children.png"><img loading="lazy" decoding="async" class="size-full wp-image-243354 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/09/the-tomorrow-children.png" alt="the tomorrow children" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/09/the-tomorrow-children.png 620w, https://gamingbolt.com/wp-content/uploads/2015/09/the-tomorrow-children-300x169.png 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Sony aren&#8217;t just showcasing their big games  at TGS- for instance, a significant portion of their conference at TGS yesterday was dedicated to just the indie games that the PS4 is getting, even in Japan. One of the smaller games that they chose to highlight in this manner is one that they are working on themselves, along with studio Q-Games, the makers of the PixelJunk franchise.</p>
<p>The game looks absolutely adorable, as you can see. It has oodles of charm, which can somewhat mask the fact that there is some serious technology powering the game, making it look as realistic as it does (the age old assertion of a PlayStation game looking as good as a Pixar movie seems to be finally coming true).</p>
<p>The Tomorrow Children is due out exclusively on the PlayStation 4 some time soon. Stay tuned to GamingBolt, and we will keep you posted with all news and information.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/4FaV_IaZZFc" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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		<title>The Tomorrow Children Dated For Fall 2015</title>
		<link>https://gamingbolt.com/the-tomorrow-children-dated-for-fall-2015</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 20 Jun 2015 07:57:53 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=235602</guid>

					<description><![CDATA[Dylan Cuthbert's PS4 game slated for a release a few months from now.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" src="https://www.youtube.com/embed/jLLcFcpIaas" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>Q Games&#8217; The Tomorrow Children, the sandbox platforming adventure game with hints of Minecraft and EVE Online to it, will be launching exclusively on the PlayStation 4 in Fall 2015, the developer announced on the PlayStation Blog today. The slightly later than anticipated release date comes on the heels of the developer allegedly taking the time to add substantially to the game.</p>
<p>&#8220;Over the past several months, the team here at Q-Games has been hard at work on The Tomorrow Children, adding tons of new features previously unseen in trailers and the closed alpha last fall, as well as enriching the story and setting. Strange and magical tools, cute and unique clothing, and bizarre and imposing structures are just a few of the new additions players will be able to experience,&#8221; they said.</p>
<p>Alongside this, we also got a new trailer for the game (which happens to coincide nicely with E3 going on right now), which you can see for yourself above. Stay tuned to GamingBolt for more information and coverage.</p>
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		<title>Have Trouble Understanding The Tomorrow Children? Maybe These Videos Will Help</title>
		<link>https://gamingbolt.com/have-trouble-understanding-the-tomorrow-children-maybe-these-videos-will-help</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 24 Dec 2014 05:18:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Q-Games]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=217847</guid>

					<description><![CDATA[What exactly is The Tomorrow Children? Maybe this will answer your question.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/iNr-jF7SM7g" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;"><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/yz1lv9PTybU" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;"><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/wKKecgQHYoA" frameborder="0" allowfullscreen></iframe></p>
<p>What exactly is The Tomorrow Children? It&#8217;s very hard to know from just watching trailers or even gameplay footage- it comes off as a game not easy to explain to players. It&#8217;s something like Persona, which, when described, sounds like a mess, but works wonderfully in practice (except, well, we don&#8217;t actually know if The Tomorrow Children will be wonderful in practice. But I digress).</p>
<p>Anyway, if you have had trouble understanding the game, developers Q-Games have taken it upon themselves to make the entire game&#8217;s premise and mechanics a bit more palatable to the general crowd. And how have they done that? Why, via these new videos, which seek to explain the mechanics and concepts pervading the game to viewers and potential players.</p>
<p>Check out all three of them to understand the game&#8217;s underlying premise, mechanics, explanation on how the multiplayer will work, and a look at how the alpha influenced development.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">217847</post-id>	</item>
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		<title>The Tomorrow Children Is 1080p</title>
		<link>https://gamingbolt.com/the-tomorrow-children-is-1080p</link>
					<comments>https://gamingbolt.com/the-tomorrow-children-is-1080p#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 28 Oct 2014 02:07:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[the tomorrow children]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=212394</guid>

					<description><![CDATA[PS4 exclusive will be hitting 1080p resolution.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/zthu8kN97H4" frameborder="0" allowfullscreen></iframe></p>
<p>Q-Games’ upcoming PlayStation 4 exclusive, The Tomorrow Children, will indeed be running 1080p, the developer confirmed on Twitter.</p>
<p>This confirmation came in response to some criticism the game&#8217;s graphics were getting after a recent stream online.</p>
<p>&#8216;At 1080p with no compression artifacts, [The Tomorrow Children] will blow their minds! Those streams were 720p too,&#8217; <a href="https://twitter.com/dylancuthbert/status/526175617121673216">the game&#8217;s developer, Dylan Cuthbert, said</a>.</p>
<p>The Tomorrow Children is the newest game coming to us from the developer of the PixelJunk series, and its central conceit sees the player crafting buildings and weapons in an alternate history, in a 1960s Soviet era-influenced world. It&#8217;s highly stylized, and seems to bear that unmistakeable hallmark of identity that all of this developer&#8217;s games do.</p>
<p>It will be one of many games on the PS4 that will be hitting 1080p; unlike games on competing consoles Xbox One or Wii U, PS4 games routinely hit 1080p in resolution, so it&#8217;s good to see The Tomorrow Children will be continuing in that vein.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">212394</post-id>	</item>
		<item>
		<title>The Tomorrow Children On PS4 Uses New Ray Tracing Tech with Real Reflections</title>
		<link>https://gamingbolt.com/the-tomorrow-children-on-ps4-uses-new-ray-tracing-tech-with-real-reflections</link>
					<comments>https://gamingbolt.com/the-tomorrow-children-on-ps4-uses-new-ray-tracing-tech-with-real-reflections#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 14 Aug 2014 07:02:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[GamesCom]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Q-Games]]></category>
		<category><![CDATA[the tomorrow children]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=205549</guid>

					<description><![CDATA[Plus, more information inside.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/08/tomorrow.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-205551" src="https://gamingbolt.com/wp-content/uploads/2014/08/tomorrow.jpg" alt="tomorrow" width="620" height="330" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/tomorrow.jpg 670w, https://gamingbolt.com/wp-content/uploads/2014/08/tomorrow-300x159.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Q-Games is bringing over a rather lovely and pretty looking game to the the PlayStation 4. It&#8217;s called The Tomorrow Children, and it was announced yesterday as a PS4 exclusive by Sony at their Gamescom presentation.</p>
<p>Today, there was another presentation held b Q-Games president Dylan Cuthbert where he showed off the game more, and our friends over at <a href="http://www.dualshockers.com/2014/08/13/ps4-exclusive-the-tomorrow-children-uses-new-ray-tracing-tech-with-real-reflections-more-info-shared/" target="_blank">DualShockers</a> have done a mighty fine job of collecting all the information for us in a convenient list. Personally, that all sounds pretty intriguing, and I look forward to seeing more of it. What about you guys?</p>
<ul>
<li><em>The Tomorrow Children</em> uses a new lighting technology named <em>Cascaded Voxel Cone Ray Tracing,</em> which allows to simulate lighting in real time, and uses actual real reflections, and not screen space reflections like most games.</li>
<li>The trailer released tomorrow was completely in-game.</li>
<li>The game is set in Soviet Russia after an experiment has gone terribly wrong, almost completely wiping out humanity.</li>
<li>The players are clones working under a mysterious deus ex machina named “The Administrator.”</li>
<li>The game is online, and the developers plan to have between 50 and 100 players playing together in the same town.</li>
<li>The game’s world is made by the town and by the island, where players go to labor and fight monsters.</li>
<li>Everything you do gets recognized by the labor office, and you get recognition point that you can use for perks and new weapons, improving your status in the community.</li>
<li>When enemy creaqtures attack,players collaborate to repel them. When they are dead, they can be mined to find crystals (used to expand the town) or matrioskas that contain humans who can be restored.</li>
<li>When the monsters manage to destriy a building of the town, players can chip in to rebuild it.</li>
<li>Resourced mined are a mix of procedurally generated and manually placed.</li>
<li>There’s a voting system planned, where players can participate to an election to become mayor of the town. Bribes are also involved to improve the odds.</li>
</ul>
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