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	<title>The Witcher &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Witcher Co-op Game in Development for PC and Mobile &#8211; Rumor</title>
		<link>https://gamingbolt.com/co-op-the-witcher-game-is-being-developed-for-pc-ios-and-android-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 16 Jun 2026 15:24:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
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		<category><![CDATA[The Witcher]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646500</guid>

					<description><![CDATA[The title will reportedly feature action combat and will let players pick abilities from various Witcher schools, brew potions, and use Signs.]]></description>
										<content:encoded><![CDATA[<p>While CD Projekt RED has confirmed that it has been working on quite a few projects – a <a href="https://gamingbolt.com/cyberpunk-sequels-dont-have-to-be-set-in-night-city-senior-writer-says">sequel to <em>Cyberpunk 2077</em></a>, <em>The Witcher 4</em>, <em>The Witcher 3: Wild Hunt</em>’s <em>Songs of the Past</em> expansion, and even a multiplayer title codenamed <a href="https://gamingbolt.com/cd-projekt-reds-project-sirius-recruits-destiny-2-the-final-shape-narrative-lead"><em>Project Sirius</em></a> – it looks like the studio has also been working on a multiplayer title based on <em>The Witcher</em>. According to <a href="https://mp1st.com/news/unannounced-witcher-multiplayer-game-details-pc-mobile" target="_blank" rel="noopener">Mp1st</a>, the unnamed title is being made for PC, iOS, and Android, and will focus on co-op gameplay.</p>
<p>The project has been described as a brand-new one set in the world of <em>The Witcher</em>, and will seemingly be a free-to-play game. Its main timeframe will be in the year 1230, with series protagonist Geralt still being a young witcher. Gameplay will revolve around players taking on contracts to take on monsters across the game’s various environments. Some of the biomes to be included in the title include dark forests, villages, and haunted ruins.</p>
<p>The core combat mechanics will reportedly be powered by a skill-based system, with players having a choice of picking their preferred abilities from the various Witcher schools. Along with this, players will also get to brew potions to enhance their combat capabilities, as well as make use of Signs like Igni to help out in a fight. It is currently unknown which development team is working with CD Projekt RED on the project, but the report speculates that it might be mobile developer Scopely.</p>
<p>The studio was confirmed to be working with CD Projekt on an unnamed project, with the latter company saying that work on the project was progressing at a rapid pace. However, CD Projekt also noted that “it’s definitely not a story for 2026,” during its earnings report in March.</p>
<p>Scopely is known to be a major player in mobile gaming, and had announced plans to <a href="https://gamingbolt.com/pokemon-go-will-not-get-in-game-ads-energy-meters-after-scopely-acquisition-is-complete">acquire <em>Pokémon Go</em> developer Niantic</a> last year. At the time, the company had said that it wouldn’t introduce obstructive things to the game in a bid to increase its revenue.</p>
<p>“Scopely really recognises how unique this game is, and they’ve told us themselves that they would be foolish to try to change the recipe of what’s made this such a huge hit and a success,” said senior product director Michael Steranka at the time. “So yeah, absolutely not. We will not be building into our games any type of obtrusive ads or anything like that.”</p>
<p>In the meantime, CD Projekt RED has been working with Fool’s Theory on <em>The Witcher 3</em>’s <em>Songs of the Past</em> expansion. Co-CEO Michał Nowakowski had compared the DLC’s scope to that of Blood and Wine, and confirmed that it was <a href="https://gamingbolt.com/the-witcher-3-songs-of-the-past-originally-slated-for-2026-out-in-2027-for-best-possible-result">originally slated for release in 2026</a> before being pushed back to a 2027 release window.</p>
<p>“We had a moment where our plans for Songs of the Past would be released this year,” he said. “However, we decided, together with the development team, that the game will be launching in 2027 to achieve the best possible result from the consumer standpoint, which, in the end, frankly speaking, is the only thing that really matters.”</p>
<p>The <em>Songs of the Past</em> DLC will come to <em>The Witcher 3: Wild Hunt</em> on PC, PS5, and Xbox Series X/S. The studio has also said that its story <a href="https://gamingbolt.com/the-witcher-3-songs-of-the-past-isnt-a-witcher-4-prologue-guided-demo-possible-for-gamescom">won’t be a prologue to <em>The Witcher 4</em></a>.</p>
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		<title>CD Projekt RED&#8217;s Project Sirius Recruits Destiny 2: The Final Shape Narrative Lead</title>
		<link>https://gamingbolt.com/cd-projekt-reds-project-sirius-recruits-destiny-2-the-final-shape-narrative-lead</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 18 May 2026 17:03:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[the molasses flood]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=644018</guid>

					<description><![CDATA[The Molasses Flood-developed multiplayer spin-off to The Witcher could be making significant steps forward after its 2023 reboot.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s been a while since <em>Project Sirius</em>, a multiplayer-focused spin-off to <em>The Witcher</em> series, has had any substantial updates. That may change in the near future as Kwan Perng has joined CD Projekt RED&#8217;s Boston team, serving as lead writer on the project. He&#8217;s best known for his work on the critically acclaimed <em>Destiny 2</em> expansion, <em>The Final Shape</em>, and <em>Guild Wars 2&#8217;s End of Dragons</em>.</p>



<p class="wp-block-paragraph">&#8220;It will be some time before I can talk about the project,&#8221; he said on <a href="https://www.linkedin.com/posts/kwan-perng_ive-joined-cd-projekt-red-as-the-lead-writer-share-7454363230547890177-0Bjj?" target="_blank" rel="noreferrer noopener">LinkedIn</a>, &#8220;but in the meantime, I&#8217;ve been immersing myself in the dark and eclectic universe of <em>The Witcher</em>. It&#8217;s humbling to get the opportunity to tell stories in this world and in the company of such talented developers.&#8221;</p>



<p class="wp-block-paragraph">Perng&#8217;s hiring could indicate significant steps forward for the project, which has seemingly been in limbo since its announcement. Developed by The Molasses Flood, a <a href="https://gamingbolt.com/cd-projekt-confirms-layoffs-for-29-members-of-project-sirius-team">reboot in 2023 led to lay-offs for 29 employees</a> &#8211; nearly half of the total team.</p>



<p class="wp-block-paragraph">At the time, CD Projekt RED said the team&#8217;s composition changed to match the project, though not so much on the former&#8217;s side. Perhaps this is a sign of the Boston studio taking a more active role (while The Molasses Flood is more tertiary). How this will affect other upcoming projects, including <em>Project Orion</em>, aka <em>Cyberpunk 2</em>, remains to be seen.</p>



<p class="wp-block-paragraph">Either way, we&#8217;ve yet to see any gameplay or details on <em>Project Sirius</em>. It was <a href="https://gamingbolt.com/project-sirius-and-project-canis-majoris-are-two-new-titles-set-in-the-witcher-universe">announced</a> as an “innovative take on <em>The Witcher</em> universe” with “unforgettable tale for existing <em>Witcher</em> fans and new audiences.” It will have spent nearly four years in development by November this year, but judging from Perng&#8217;s post, we may have to wait longer for a reveal. As always, stay tuned for updates as they arrive.</p>
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		<title>The Witcher 4 Might Feature Plot Elements From the Crossroads of Ravens Novel</title>
		<link>https://gamingbolt.com/the-witcher-4-might-feature-plot-elements-from-the-crossroads-of-ravens-book</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 05 Sep 2025 14:46:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
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		<category><![CDATA[The Witcher]]></category>
		<category><![CDATA[The Witcher 4]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=627355</guid>

					<description><![CDATA[Narrative lead Philipp Weber also wrote on social media about the release of Season of Storms during the development of The Witcher 3.]]></description>
										<content:encoded><![CDATA[<p>While CD Projekt RED’s <em>The Witcher</em> series have been telling their own, original stories since the first title, all three games have also featured elements of the works of <em>The Witcher</em> creator Andrzej Sapkowski. In a new series of social media posts, narrative lead on <a href="https://gamingbolt.com/the-witcher-4-tech-demo-invites-excitement-and-skepticism"><em>The Witcher 4</em></a> Philipp Weber has indicated that the upcoming RPG will also similarly use elements of Sapkowski’s novels.</p>
<p>In a post celebrating his latest haul of fantasy novels, Weber posted a picture featuring three books, with Sapkowski’s <em>The Witcher: Crossroads of Ravens</em> taking center stage. In his posts, however, Weber did note that he was already aware of the more important points thanks to his work on <em>The Witcher 4</em>. “Sadly due to the requirements of the job I know all the most important points already,” said Weber when asked by a fan about being spoiled about its story. “But I’ll still enjoy it!”</p>
<p>Responding to another post about whether those points have influenced anything in <em>The Witcher</em> games in the past, Weber also noted that he can’t exactly reveal how CD Projekt RED will make use of the plot points of <em>Crossroads of Ravens</em> for <em>The Witcher 4</em>. He did, however, mention the fact that another <em>The Witcher</em> book – <em>Season of Storms</em> – was released while <em>The Witcher 3: Wild Hunt</em> was still under development. The studio then tried incorporating some of the book’s plot points into the game as well.</p>
<p>“I can’t reveal how exactly we’ll do it, but Season of Storms also came out while we developed <em>The Witcher 3</em>, so we still tried to include some of the new elements,” wrote Weber. “You can expect something similar!”</p>
<p>Weber had previously spoken about <a href="https://gamingbolt.com/the-witcher-4-developers-are-facing-pressure-to-make-it-better-than-the-witcher-3">the pressure that CD Projekt RED feels</a> to make sure that <em>The Witcher 4</em> surpasses <em>The Witcher 3</em>, and how the studio is developing the upcoming title. According to Weber, “‘<em>Witcher 3</em> was one of the best games ever made, how are they going to top it?&#8217;” he went on to mention that he agrees with discourse surrounding the 2015 RPG, saying “I’m like ‘yeah, how are we going to do that?&#8217;”</p>
<p>When it comes to the studio doing justice to the legacy of the beloved RPG, Weber spoke about how the studio was trying to make sure it follows similar philosophies to what it had during the development of <em>The Witcher 3</em>. At the same time, the studio is also trying to make sure that they don’t just repeat what they’ve already made.</p>
<p>“I think the way we want to do justice to the legacy of <em>The Witcher 3</em> is to take the philosophy we had during <em>The Witcher 3</em> – how to make a game, how to really care about these things, how to tell stories – and keep that philosophy,” Weber continued. “At the same time, there are new questions we want to answer, because this is supposed to feel like a true sequel, not just redoing what we did before. And I think it’s really trying to have that healthy mix of really moving forward and also trying out some new things, but doing justice to what was there, not trying to beat it.”</p>
<p><em>The Witcher 4</em> is under development for PC, PS5 and Xbox Series X/S. The title doesn’t yet have a release date.</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">I like to have a good variety of books, but today&#39;s yield was all about fantasy. Obviously I gotta start in the middle! <a href="https://t.co/UzEDeTaKcl">pic.twitter.com/UzEDeTaKcl</a></p>&mdash; Philipp Weber (@PhiWeber) <a href="https://twitter.com/PhiWeber/status/1962922967660114271?ref_src=twsrc%5Etfw">September 2, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
</div></figure>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Sadly due to the requirements of the job I know all the most important points already. But I&#39;ll still enjoy it! 😅</p>&mdash; Philipp Weber (@PhiWeber) <a href="https://x.com/PhiWeber/status/1962929533998243889?ref_src=twsrc%5Etfw">September 2, 2025</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
</div></figure>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">I can&#39;t reveal how exactly we&#39;ll do it, but Season of Storms also came out while we developed The Witcher 3, so we still tried to include some of the new elements. You can expect something similar!</p>&mdash; Philipp Weber (@PhiWeber) <a href="https://twitter.com/PhiWeber/status/1962953933871042847?ref_src=twsrc%5Etfw">September 2, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
</div></figure>
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		<title>The Witcher 4 Aims to Enter Full Production This Year</title>
		<link>https://gamingbolt.com/the-witcher-4-aims-to-enter-full-production-this-year</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 22 Jan 2024 14:02:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
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		<category><![CDATA[ps5]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=576549</guid>

					<description><![CDATA[The first instalment in the fantasy series' next trilogy will have around 400 people working on it by the middle of this year. ]]></description>
										<content:encoded><![CDATA[<p>With <em><a href="https://gamingbolt.com/cyberpunk-2077-phantom-liberty-sold-over-5-million-copies-in-2023">Cyberpunk 2077: Phantom Liberty</a> </em>and all the major updates for the base game now out of the way, CD Projekt RED is looking ahead to the future with new and upcoming projects, and it looks like <em>The Witcher 4 </em>– or whatever it ends up being called – is going to be the next game the studio puts the bulk of its attention on.</p>
<p>Currently in the pre-production stage, the game aims to enter full production sometime this year, CD Projekt CEO Adam Badowski has told <a href="https://www.reuters.com/technology/cd-projekt-aims-start-production-phase-polaris-2024-2024-01-22/" target="_blank" rel="noopener">Reuters</a>. Badowski also confirms that around 400 people will be working on the game &#8220;by the middle of the year&#8221;. Back in November, that number <a href="https://gamingbolt.com/the-witcher-4-has-almost-330-developers-working-on-it-at-cd-projekt-red">stood at around 330 people</a>.</p>
<p>CD Projekt RED announced in March 2022 that it had <a href="https://gamingbolt.com/the-witcher-next-instalment-officially-in-development-will-be-the-first-in-a-new-saga-for-the-franchise">started working on the next <em>Witcher </em>game</a>, codenamed <em>Polaris</em>, and that it would be the first instalment in a new mainline trilogy for the fantasy RPG series. It will be CDPR&#8217;s first game to be <a href="https://gamingbolt.com/cdpr-says-unreal-engine-5-will-make-development-more-efficient-for-next-witcher-trilogy">built on Unreal Engine 5</a>, and game director Sebastian Kalemba has said it&#8217;s <a href="https://gamingbolt.com/the-witcher-4-will-be-an-excellent-entry-point-for-newcomers-director-says">going to be “an excellent entry point” for newcomers</a>.</p>
<p>Of course, <em>The Witcher 4 </em>isn&#8217;t the only project CD Projekt RED is working on. Work on <em>Cyberpunk 2077&#8217;s </em>sequel is also underway, with the project set to have around 80 people working on it by the end of the year. <a href="https://gamingbolt.com/cd-projekt-red-is-considering-multiplayer-elements-for-cyberpunk-2">Multiplayer elements are also being considered for the game</a>.</p>
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		<title>The Witcher Trilogy and Cyberpunk 2077 Have Collectively Sold Over 100 Million Units</title>
		<link>https://gamingbolt.com/the-witcher-trilogy-and-cyberpunk-2077-have-collectively-sold-over-100-million-units</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 06 Oct 2023 00:35:09 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=567405</guid>

					<description><![CDATA[CD Projekt RED confirms its four flagship releases so far have sold over 100 million units put together. ]]></description>
										<content:encoded><![CDATA[<p>In<em> The Witcher </em>and <em>Cyberpunk</em>, CD Projekt RED has two IPs under its belt that have massive selling power, and the developer has illustrated just what that looks like in pure numbers.</p>
<p>During its recent investor presentation, CD Projekt RED revealed that <em>Cyberpunk 2077 </em>and <em>The Witcher </em>series have collectively sold over 100 million units. It&#8217;s worth mentioning, however, that that number only includes the mainline <em>Witcher </em>RPG series, which means sales of <em>Thronebreaker: The Witcher Tales </em>are not included in that total figure.</p>
<p>CD Projekt RED has also revealed that <a href="https://gamingbolt.com/cyberpunk-2077-tops-25-million-copies-sold"><em>Cyberpunk 2077 </em>has now sold over 25 million units worldwide</a>. Its recently-released expansion, <em>Phantom Liberty</em>, <a href="https://gamingbolt.com/cyberpunk-2077-phantom-liberty-sells-3-million-copies-in-first-week">sold 3 million units in its first week</a>. Meanwhile, earlier this year, the developer revealed that <a href="https://gamingbolt.com/the-witcher-3-has-sold-over-50-million-units-worldwide"><em>The Witcher 3 </em>had sold over 50 million units worldwide</a>.</p>
<p>Both franchises are also already looking to the future. <a href="https://gamingbolt.com/cd-projekt-will-shift-big-part-of-cyberpunk-2077-phantom-liberty-team-to-next-witcher-game">The next mainline <em>Witcher </em>game</a> is currently in development, and will kick off a new trilogy, while <a href="https://gamingbolt.com/the-witcher-remake-will-be-open-world-unlike-the-original">a ground-up open world remake of the original </a><em><a href="https://gamingbolt.com/the-witcher-remake-will-be-open-world-unlike-the-original">Witcher</a> </em>is being developed in collaboration with Fool&#8217;s Theory.</p>
<p><em>Cyberpunk 2077&#8217;s </em>sequel has also <a href="https://gamingbolt.com/cyberpunk-2077-sequel-project-orion-is-at-the-conceptual-design-stage-cd-projekt">entered early development</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="da" dir="ltr">CD PROJEKT RED — Number of Games Sold <a href="https://t.co/1GB7hBweV9">pic.twitter.com/1GB7hBweV9</a></p>
<p>&mdash; CD PROJEKT IR (@CDPROJEKTRED_IR) <a href="https://twitter.com/CDPROJEKTRED_IR/status/1709940522331337074?ref_src=twsrc%5Etfw">October 5, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>CD Projekt RED is Laying off Around 100 Employees</title>
		<link>https://gamingbolt.com/cd-projekt-red-is-laying-off-around-100-employees</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 26 Jul 2023 09:28:14 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=560512</guid>

					<description><![CDATA[The developer says it is "overstaffed" and won't have "other opportunities" for surplus employees across its upcoming projects. ]]></description>
										<content:encoded><![CDATA[<p>CD Projekt is RED going to have several major projects on its plate in the coming years, but it seems its current headcount of employees is more than what it will need. In a recently published organizational update, the company has <a href="https://www.cdprojekt.com/en/media/news/cd-projekt-red-organizational-update/" target="_blank" rel="noopener">announced</a> that it will be laying off around 100 people between now and Q1 2024, which will account for roughly 9% of its total workforce.</p>
<p>The developer says that it has &#8220;carefully assessed all teams in the company&#8221; and determined that it is overstaffed, and that it won&#8217;t have &#8220;other opportunities&#8221; for surplus employees to work on going forward, hence the layoffs.</p>
<p>&#8220;To meet our own high expectations and ambitions to create the best role-playing games, we not only want to have the&nbsp;<i>best</i>&nbsp;people but also the&nbsp;<i>right</i> teams,&#8221; wrote CD Projekt CEO Adam Kiciński. &#8220;What we mean by that is having teams that are built around our projects’ needs; teams that are more agile and more effective. At this point in time, we’re certain that for CD PROJEKT RED to grow, we need to be consistent in implementing that approach.</p>
<p>&#8220;We’ve carefully assessed all teams in the company in terms of their expected contribution to the delivery of our strategy. There’s no easy way to say this, but today we are overstaffed. We have talented people on board who are finishing their tasks and — based on current and expected project needs — we already know we don’t have other opportunities for them in the next year. The outcome is the studio parting ways with around 100 people, which is roughly 9% of the entire team. This will not be immediate as some employees will be let go as late as Q1 2024 but, in the spirit of transparency, we’ve chosen to share the information now. We want team members to have ample time to process and adjust to the change, and we’ve also made sure to offer everyone a comprehensive severance package.&#8221;</p>
<p>Currently, <a href="https://gamingbolt.com/cyberpunk-2077-phantom-liberty-has-the-most-cd-projekt-staff-working-on-it">the majority of CD Projekt RED&#8217;s staff</a> is working on&nbsp;<a href="https://gamingbolt.com/cyberpunk-2077-phantom-liberty-deep-dive-outlines-myers-solomon-reed-and-songbird"><em>Cyberpunk 2077: Phantom Liberty</em></a>, which has the <a href="https://gamingbolt.com/cyberpunk-2077-phantom-liberty-has-the-biggest-ever-budget-for-a-cdpr-expansion-to-date">biggest ever budget for a CDPR expansion to date</a>. After the expansion launches, work will also begin on <a href="https://gamingbolt.com/cyberpunk-2077-sequel-project-orion-announced-will-prove-full-power-and-potential-of-the-universe"><em>Project Orion</em></a>, a full-fledged sequel that will be <a href="https://gamingbolt.com/cyberpunk-2077s-core-development-team-will-move-to-boston-to-work-on-the-sequel">developed by a newly-established studio in Boston</a>.&nbsp;<em>Orion&nbsp;</em>will be <a href="https://gamingbolt.com/cyberpunk-2077-phantom-liberty-director-is-also-directing-the-sequel">directed by&nbsp;<em>Phantom Liberty&#8217;s&nbsp;</em></a><a href="https://gamingbolt.com/cyberpunk-2077-phantom-liberty-director-is-also-directing-the-sequel">director</a>, Gabe Amatangelo, and is <a href="https://gamingbolt.com/cyberpunk-2077-sequel-orion-will-require-between-350-to-500-developers">expected to have a development team of 250-500 developers</a>.</p>
<p>CD Projekt RED is currently also working on&nbsp;<em>Project Polaris</em>, the next mainline instalment in the&nbsp;<em>Witcher&nbsp;</em>series, which will <a href="https://gamingbolt.com/next-witcher-title-is-codenamed-project-polaris-will-have-two-sequels">kick off a new trilogy of games</a>. Meanwhile, CDPR-owned The Molasses Flood is developing&nbsp;<em>Witcher&nbsp;</em>spinoff&nbsp;<em>Project Sirius</em>, though the studio <a href="https://gamingbolt.com/the-witcher-spin-off-developer-the-molasses-flood-suffers-layoffs">suffered layoffs</a> earlier this year as well, after the project was <a href="https://gamingbolt.com/cd-projekt-has-defined-a-new-framework-for-the-molasses-floods-witcher-game">rebooted</a>.</p>
<p>In addition, CD Projekt RED also has a completely new IP in the works in&nbsp;<a href="https://gamingbolt.com/cd-projekt-red-is-working-on-project-hadar-a-new-internal-ip"><em>Project Hadar</em></a>, which is <a href="https://gamingbolt.com/cd-projekt-reds-project-hadar-will-also-be-an-rpg">set to be another RPG</a>.</p>
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		<title>The Witcher 3 Has Sold Over 50 Million Units Worldwide</title>
		<link>https://gamingbolt.com/the-witcher-3-has-sold-over-50-million-units-worldwide</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 29 May 2023 16:04:53 +0000</pubDate>
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		<category><![CDATA[CD Projekt RED]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=554176</guid>

					<description><![CDATA[The open world RPG megaton is continuing to rack up sales, while the series has collectively sold over 75 million units.]]></description>
										<content:encoded><![CDATA[<p><em>The Witcher 3&nbsp;</em>is nearly a decade old at this point, but time has taken little shine away from the beloved open world RPG. Not only does it continue to get held up as one of the best offerings in its genre, it&#8217;s also sustaining an impressive pace where its sales are concerned.</p>
<p>CD Projekt has announced that&nbsp;<em>The Witcher 3&nbsp;</em>has now sold over 50 million units worldwide since its launch in 2015. <a href="https://gamingbolt.com/the-witcher-3-has-sold-over-40-million-units-worldwide">As of April last year</a>, the game had sold over 40 million units, so clearly it has continued to sell at an impressive rate, especially for a game that&#8217;s not particularly new.</p>
<p>Meanwhile, CD Projekt also confirms that the collective sales of the&nbsp;<em>Witcher&nbsp;</em>franchise now stand at over 75 million units worldwide, up from 65 million units a year ago.</p>
<p>CD Projekt RED has a number of new&nbsp;<em>The Witcher&nbsp;</em>games currently in the works. The studio is, of course, working on the next mainline game in the series, <a href="https://gamingbolt.com/next-witcher-title-is-codenamed-project-polaris-will-have-two-sequels">which will be the first in a new trilogy</a>. A ground-up <a href="https://gamingbolt.com/the-witcher-remake-announced-developed-on-unreal-engine-5">remake of the original game</a> is also in development in collaboration with Fool&#8217;s Theory, and unlike the original, is <a href="https://gamingbolt.com/the-witcher-remake-will-be-open-world-unlike-the-original">set to be an open world game</a>. Meanwhile, The Molasses Flood has a spinoff in the works, though that project <a href="https://gamingbolt.com/cd-projekt-has-defined-a-new-framework-for-the-molasses-floods-witcher-game">recently got rebooted</a>, which was followed by the developer <a href="https://gamingbolt.com/the-witcher-spin-off-developer-the-molasses-flood-suffers-layoffs">suffering layoffs</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="zxx" dir="ltr"><a href="https://t.co/Y0iG6zFiM3">pic.twitter.com/Y0iG6zFiM3</a></p>
<p>&mdash; CD PROJEKT IR (@CDPROJEKTRED_IR) <a href="https://twitter.com/CDPROJEKTRED_IR/status/1663203765187485705?ref_src=twsrc%5Etfw">May 29, 2023</a></p></blockquote>
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<p lang="zxx" dir="ltr"><a href="https://t.co/5oWbW3E4vz">pic.twitter.com/5oWbW3E4vz</a></p>
<p>&mdash; CD PROJEKT IR (@CDPROJEKTRED_IR) <a href="https://twitter.com/CDPROJEKTRED_IR/status/1663204245946900480?ref_src=twsrc%5Etfw">May 29, 2023</a></p></blockquote>
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		<title>CD Projekt Confirms Layoffs for 29 Members of Project Sirius Team</title>
		<link>https://gamingbolt.com/cd-projekt-confirms-layoffs-for-29-members-of-project-sirius-team</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 16 May 2023 09:50:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=552770</guid>

					<description><![CDATA[Most of the layoffs are from The Molasses Flood, with 21 team members in the United States and eight in Poland affected.]]></description>
										<content:encoded><![CDATA[<p>CD Projekt recently <a href="https://gamingbolt.com/cd-projekt-has-defined-a-new-framework-for-the-molasses-floods-witcher-game">announced a &#8220;new framework&#8221;</a> for The Molasses Flood&#8217;s <em>Project Sirius</em>, a spinoff of <em>The Witcher</em> series. While this seemed like good news after the company seemingly rebooted the title, various employees began tweeting shortly after <a href="https://gamingbolt.com/the-witcher-spin-off-developer-the-molasses-flood-suffers-layoffs">about being laid off</a>.</p>
<p>CD Projekt confirmed to <a href="https://www.pcgamer.com/cd-projekt-confirms-layoffs-at-the-witcher-spinoff-studio-it-acquired-just-a-year-ago/" target="_blank" rel="noopener">PC Gamer</a> that 29 people, most from The Molasses Flood, had departed the team. A representative for the company said, &#8220;Because the project changed, so has the composition of the team that&#8217;s working on it – mainly on The Molasses Flood&#8217;s side.&#8221; As a result, twenty-one team members in the United States and eight in Poland suffered layoffs.</p>
<p>It&#8217;s a pretty significant amount, considering <em>Project Sirius</em> <a href="https://gamingbolt.com/project-sirius-and-project-canis-majoris-are-two-new-titles-set-in-the-witcher-universe">had over 60 developers involved</a> when first announced. However, when discussing its decision in March to <a href="https://gamingbolt.com/cdpr-explains-why-the-molasses-floods-the-witcher-game-is-being-re-evaluated">re-evaluate the title&#8217;s development</a>, CFO Piotr Nielubowicz said, &#8220;It’s better to cut costs early – and even restart if needed – than to carry on.” The layoffs may be part of that cost-cutting measure.</p>
<p><em>Project Sirius</em> doesn&#8217;t have a release window or announced platforms. With these changes, it could be much farther off than previously planned. Stay tuned for more updates in the meantime.</p>
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		<title>The Witcher Spinoff Developer The Molasses Flood Suffers Layoffs</title>
		<link>https://gamingbolt.com/the-witcher-spin-off-developer-the-molasses-flood-suffers-layoffs</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 15 May 2023 12:57:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
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		<category><![CDATA[Project Sirius]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=552697</guid>

					<description><![CDATA[CD Projekt announced a "new framework" for Project Sirius last week, with layoffs following shortly after at the Boston-based studio.]]></description>
										<content:encoded><![CDATA[<p>The Molasses Flood, the developer of <em>The Witcher</em> spinoff <a href="https://gamingbolt.com/project-sirius-and-project-canis-majoris-are-two-new-titles-set-in-the-witcher-universe"><em>Project Sirius</em></a> with CD Projekt RED, has suffered layoffs. Former technical narrative designer Robert Bailey and environmental artist Eleanore Falck revealed the same on Twitter. Neither the developer nor the publisher has made an official announcement, and the total number of layoffs is unconfirmed.</p>
<p>Bailey was laid off on May 12th and &#8220;enjoyed the work I&#8217;d been doing until my last day and would love to keep doing that.&#8221; Based on the timing of her tweet, Falck may also have been laid off on the same day and is seeking new opportunities, ideally as an environment artist on a &#8220;stylized game.&#8221;</p>
<p>Following its initial announcement, <em>Project Sirius</em> made the news back in March when CD Projekt <a href="https://gamingbolt.com/the-witcher-game-by-the-molasses-flood-seems-to-have-rebooted-development">announced</a> “an impairment allowance about expenses incurred in the scope of development work“ for the same, which would “accordingly burden the financial results for the first quarter of 2023.” It <a href="https://gamingbolt.com/cd-projekt-has-defined-a-new-framework-for-the-molasses-floods-witcher-game">confirmed</a> a &#8220;new framework&#8221; for the project last week, just one day before the layoffs seemingly occurred.</p>
<p>What this means for the project and its scope, much less for The Molasses Flood, remains unknown. <em>Project Sirius</em> is without a release date or official name, so stay tuned for more details in the coming months.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Yesterday I was laid off from Molasses Flood.<br />It&#39;s not as fun to update the bio this time.<br />I enjoyed the work I&#39;d been doing until my last day and would love to keep doing that.</p>
<p>If anyone has any leads on a narrative and/or tech design position I&#39;d be happy to take a look.</p>
<p>&mdash; Robert Bailey (@thrownerror) <a href="https://twitter.com/thrownerror/status/1657061331063697408?ref_src=twsrc%5Etfw">May 12, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>https://twitter.com/EleanoreFalck/status/1657095081155780608</p>
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		<title>CD Projekt Has &#8220;Defined a New Framework&#8221; for The Molasses Flood&#8217;s Witcher Game</title>
		<link>https://gamingbolt.com/cd-projekt-has-defined-a-new-framework-for-the-molasses-floods-witcher-game</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 12 May 2023 13:09:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=552550</guid>

					<description><![CDATA[CD Projekt confirmed earlier this year that The Molasses Flood's Project Sirius was being re-evaluated. ]]></description>
										<content:encoded><![CDATA[<p>CD Projekt has a number of&nbsp;<em>Witcher&nbsp;</em>projects in the pipeline, from <a href="https://gamingbolt.com/the-witcher-remake-will-be-open-world-unlike-the-original">an open world remake of the original game</a> to <a href="https://gamingbolt.com/next-witcher-title-is-codenamed-project-polaris-will-have-two-sequels">an entirely new trilogy of mainline games</a>. In addition, a spinoff developed by The Molasses Flood, codenamed <a href="https://gamingbolt.com/project-sirius-and-project-canis-majoris-are-two-new-titles-set-in-the-witcher-universe"><em>Project Sirius</em></a>, is also in the works, though in recent weeks, its development hit a bit of a stumbling block, with CD Projekt revealing that its production was <a href="https://gamingbolt.com/cdpr-explains-why-the-molasses-floods-the-witcher-game-is-being-re-evaluated">being rebooted</a>.</p>
<p>That process, it seems, has now been completed. In a recently published regulatory <a href="https://www.cdprojekt.com/en/investors/regulatory-announcements/current-report-no-21-2023/" target="_blank" rel="noopener">announcement</a>, the company confirmed &#8220;the conclusion of work on defining a new framework for <em>Project Sirius</em>&#8220;.</p>
<p>Exactly what that entails in terms of the scope and nature of the game as per its new vision remains unclear, though CD Projekt does confirm that the framework will lead to a &#8220;partial reversal&#8221; of 21.5 million PLN against its impairment allowance of 33.4 million PLN, while part of the development expenditures, amounting to 2.7 million PLN, will also be written off.</p>
<p>In addition to multiple&nbsp;<em>Witcher&nbsp;</em>projects, CD Projekt RED is currently also working on the expansion <a href="https://gamingbolt.com/cyberpunk-2077-phantom-liberty-details-coming-in-june"><em>Cyberpunk 2077: Phantom Liberty</em></a>, which will be <a href="https://gamingbolt.com/cyberpunk-2077s-core-development-team-will-move-to-boston-to-work-on-the-sequel">followed by a full-fledged sequel codenamed&nbsp;<em>Project Orion</em></a>.</p>
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