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	<title>the workshop &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>XCOM 2 Now Available for Xbox One and PS4 in North America</title>
		<link>https://gamingbolt.com/xcom-2-now-available-for-xbox-one-and-ps4-in-north-america</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 28 Sep 2016 06:29:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Firaxis Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[the workshop]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[XCOM 2]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=278508</guid>

					<description><![CDATA[Releasing worldwide this Friday.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/05/XCOM-2-Alien-Hunters-DLC.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2016/05/XCOM-2-Alien-Hunters-DLC.jpg" alt="XCOM 2 Alien Hunters DLC" width="620" height="349" class="aligncenter size-full wp-image-265401" srcset="https://gamingbolt.com/wp-content/uploads/2016/05/XCOM-2-Alien-Hunters-DLC.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2016/05/XCOM-2-Alien-Hunters-DLC-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/05/XCOM-2-Alien-Hunters-DLC-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/05/XCOM-2-Alien-Hunters-DLC-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Firaxis Games has finally released <em>XCOM 2</em>, it&#8217;s highly acclaimed tactical strategy/RPG follow-up to the original, for Xbox One and PS4 in North America. A new launch trailer has been released to celebrate the fact and you can check it out below to learn more about the various units, aliens and weapons that will dominate the experience.</p>
<p><em>XCOM 2</em> first released on PC in February this year and seemingly wouldn&#8217;t be heading to consoles. PS4 and Xbox One users now finally get the chance though development has been handled primarily by The Workshop. Will performance be as problematic as the PC version was at launch? Here&#8217;s hoping it isn&#8217;t.</p>
<p>It should also be noted that <em>XCOM 2</em> will be out on September 30th for the rest of the world. What are your thoughts on it coming to consoles at last? Let us know in the comments and we&#8217;ll keep you in the loop regarding updates and other patches.</p>
<p><iframe width="620" height="349" src="https://www.youtube.com/embed/F2KVjktGePY" frameborder="0" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">278508</post-id>	</item>
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		<title>APB Reloaded Is Coming To Xbox One and PS4 This Year</title>
		<link>https://gamingbolt.com/apb-reloaded-is-coming-to-xbox-one-and-ps4-this-year</link>
					<comments>https://gamingbolt.com/apb-reloaded-is-coming-to-xbox-one-and-ps4-this-year#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 23 Jan 2015 06:26:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[APB Reloaded]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[the workshop]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220410</guid>

					<description><![CDATA[Rejoice, everyone.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/11/apb.jpg"><img decoding="async" class="aligncenter wp-image-120134" src="https://gamingbolt.com/wp-content/uploads/2012/11/apb.jpg" alt="apb" width="620" height="388" srcset="https://gamingbolt.com/wp-content/uploads/2012/11/apb.jpg 635w, https://gamingbolt.com/wp-content/uploads/2012/11/apb-300x187.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>You guys remember APB? That was the crime simulation MMO that was made by the developers of the original Crackdown a few years ago, that bombed spectacularly and closed down before its corpse was salvaged as APB Reloaded, which is only a little bit better.</p>
<p>Well, now Deep Silver, Reloaded Games and The Workshop Entertainment have announced that they will be bringing the game to Xbox One and PlayStation 4 as well, in case you are interested, or in case you want to play GTA: Online without actually playing GTA: Online for some reason.</p>
<p>Klemens Kundratitz, CEO of Deep Silver/Koch Media GmbH, says: “APB Reloaded has become a phenomenon on the PC with a very passionate and faithful community. We are really thrilled to help Reloaded Games and The Workshop bring this fantastic world to life on the new generation consoles.”</p>
<p>Bjorn Book-Larsson, CEO of Reloaded Games, says: “Over the past year it has been great working with Deep Silver and their experienced publishing teams from the Saints Row, Homefront and Dead Island franchises, as well as with the veteran development team at The Workshop, led by great members of the original Tony Hawk, Call of Duty 3, Borderlands 2: “Mr. Torgue&#8217;s Campaign of Carnage” and The Evil Within teams, and getting their deep insight into how we can best transform APB Reloaded into a great console experience.”</p>
<p>Peter Akemann, CEO of The Workshop, says: “On a technical note, because APB is such a technically complex game, featuring thousands of destructible objects and heavily customized players and vehicles in every scene, we are thrilled to help make APB a reality on these brand new high performance hardware platforms.”</p>
<p>As with the PC version, the console versions will also be free to play. They are expected sometime in Q2 2015. Stay tuned.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">220410</post-id>	</item>
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		<title>Sorcery Review</title>
		<link>https://gamingbolt.com/sorcery-review</link>
					<comments>https://gamingbolt.com/sorcery-review#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Tue, 22 May 2012 13:26:51 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[ps move]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Sorcery]]></category>
		<category><![CDATA[the workshop]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=89445</guid>

					<description><![CDATA[Ah, the PlayStation Move. It&#8217;s quite refreshing to see new software for it at this stage in its life cycle. On a second thought&#8230; no. Who am I kidding here? Sorcery, the game which lets you play as a Wizard, should have been out last year itself when public interest in Sony&#8217;s motion controller was [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Ah, the PlayStation Move. It&#8217;s quite refreshing to see new software for it at this stage in its life cycle. On a second thought&#8230; no. Who am I kidding here? Sorcery, the game which lets you play as a Wizard, should have been out last year itself when public interest in Sony&#8217;s motion controller was high. But nothing can be done about that, though. The point is, Sorcery is a damn good game.</p>
<p style="text-align: justify;"><a href="https://gamingbolt.com/wp-content/uploads/2012/03/SorceryPrimus1.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-75242" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/03/SorceryPrimus1-1024x576.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/SorceryPrimus1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2012/03/SorceryPrimus1-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/03/SorceryPrimus1.jpg 1280w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">It was shown at E3 2010 and quite quickly captivated the minds of many, however, all these delays must have taken the game off many people&#8217;s radars. Having completed the game recently, I have to say that I am pleasantly surprised at the production values and how polished the game is.</p>
<p style="text-align: justify;">You play as Finn, a young sorcerer, and his companion &#8211; a cat called Erline &#8211; follows him around everywhere. You will gain new powers as you keep playing, which includes almost all the elemental magics like fire, lightning, wind and so on. It&#8217;s all about defeating enemies and exploring beautiful areas. I really wish someone would create an RPG using the engine that powers Sorcery. The visuals on offer here is spectacular and mentally engaging to quite an extent.</p>
<p style="text-align: justify;"><a href="https://gamingbolt.com/wp-content/uploads/2012/03/SorceryMarch4.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-75240" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/03/SorceryMarch4-1024x576.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/SorceryMarch4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2012/03/SorceryMarch4-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/03/SorceryMarch4.jpg 1280w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">You will visit caves, forests and a variety of exotic&nbsp;environments, while battling all sorts of foes and solving puzzles. Since the game is entirely dependent on the PlayStation Move controller, let me say one thing. It actually works! Yes, the tracking is pretty accurate and even detects small movements resulting in a pleasant gameplay experience.</p>
<p style="text-align: justify;">Normally, you&#8217;d associate motion controllers with terrible accuracy paired with mind-numbingly boring gameplay scenarios. However, in Sorcery, it&#8217;s the opposite. The tracking on offer here is competent along with a game that doesn&#8217;t insult your intelligence. Actually, it does, but a little. Not much. Yeah&#8230; phew. You really won&#8217;t be solving some insanely difficult puzzles here; most of them require you to use your magical abilities to open a doorway or clear an obstacle.</p>
<p style="text-align: justify;"><a href="https://gamingbolt.com/wp-content/uploads/2012/03/SorceryMarch3.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-75239" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/03/SorceryMarch3-1024x576.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/SorceryMarch3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2012/03/SorceryMarch3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/03/SorceryMarch3.jpg 1280w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">You need a navigation controller to, uh, control your character and go through the menus. And the Move controller, which is your real-life magic wand. This game will absolutely be a joy to play for Harry Potter fans, I&#8217;ll tell you that. I do have one issue with how you switch powers, though. It would have been nice if they had actually mapped the elemental powers to &#8216;buttons&#8217; rather than requiring you to do a specific action with the Move to switch between powers. It&#8217;s annoying, and I still haven&#8217;t figured out how to switch without looking at the on-screen prompts.</p>
<p style="text-align: justify;">You will be using the Move so much here &#8211; for every little action &#8211; that you shouldn&#8217;t be surprised if your arm gets sore and you can&#8217;t play for a few days. It happened to me, but I&#8217;m not really someone who can be called as a fit guy. As you keep on playing and clear a&nbsp;significant&nbsp;amount of the main story, you will notice that the game gets a little&nbsp;repetitive.</p>
<p style="text-align: justify;">Fighting the same enemies, removing the same tree or stone out of the way, and doing the same stupid spinning action to switch between powers can become exhausting. This is where the game falls apart. The pacing is fantastic early on, but it&#8217;s a shame they couldn&#8217;t maintain it throughout the game.</p>
<p style="text-align: justify;"><a href="https://gamingbolt.com/wp-content/uploads/2012/03/SorceryFirewall1.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-75230" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/03/SorceryFirewall1-1024x576.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/SorceryFirewall1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2012/03/SorceryFirewall1-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/03/SorceryFirewall1.jpg 1280w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">To make matters worse, you will be taunted by your companion Erline, and I actually found that to be quite tiring as the game went on. The banter between the two characters is cute, and sort of reminds me of the Uncharted games. Of course, the story will reveal a bit more details about these characters and I would rather not spoil that in this review.</p>
<p style="text-align: justify;">There is also a good potion creation system here. You will meet a guy who sells items throughout the game, and you can also find treasures in your journey to sell and collect more gold, which can be used to buy items. Creating potions is pretty simple; you have to combine three ingredients and try various combinations to create potions of different flavours, which will be recorded in your inventory. Even the health you pickup is a potion. Waggling the Move controller and doing a drinking action is pretty cool as well. The attention to detail is quite good, but it gets repetitive.</p>
<p style="text-align: justify;"><a href="https://gamingbolt.com/wp-content/uploads/2012/03/SorceryIce2.jpg"><img loading="lazy" decoding="async" class="aligncenter" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/03/SorceryIce2-1024x576.jpg" width="505" height="284"></a></p>
<p style="text-align: justify;">One thing is for certain; Sorcery is the best Move game ever made, and quite possibly, the most accurate one as well. It falters in a few areas, but excels in a lot more, and that is the hallmark of a good game. If you have even a cursory interest in the Move controller, then do yourself a favour and get this game. It&#8217;s charming, oozing with production values, and will give you a good experience if you can deal with the repetitive gameplay mechanics.</p>
<p style="text-align: justify;"><span style="color: #ff6600;"><em><strong>This game was reviewed on the PS3.</strong></em></span></p>
<p style="text-align: justify;"><strong><em>Second opinion by Bojeeva:</em></strong></p>
<blockquote>
<p style="text-align: justify;">If there’s one thing that’s surprised me since Sony’s Move motion controller found its way to the shop shelves, it’s the dearth of wand-wafting games that have been released. I mean, at first sight, it seems tailor made for games featuring magical wands and wizardry. Thankfully, Sony and developer The Workshop have conjured up Sorcery – a much delayed but very welcome addition to the Move catalogue.</p>
<p style="text-align: justify;">Now, it should be noted that firstly, you must have Move to play &#8211; it&#8217;s your wand, you see. Secondly, you’ll need to make use of a separate pad or Navigation Controller to control your character&#8217;s movement.</p>
<p style="text-align: justify;">Sorcery puts you in the shoes of Finn, a sorcerer’s apprentice who’s a bit wet behind the ears but finds himself in possession of his very own wand. Accompanied by his feisty feline sidekick, Erline, the two must master the art of magic and use it to conquer the malevolent plans of the Nightmare Queen, who appears hell bent on taking over the world. It’s up to you to roam the Faerie Kingdoms, hone your wizardry skills and solve a few rudimentary puzzles to defeat the evil Queen. It’s your typical story of good versus evil – but where it differs is its clever use of Move, which marks a new era for the peripheral as the title has been purpose made with it in mind.</p>
<p style="text-align: justify;">This great-looking RPG is steeped in Irish folklore, giving the game a certain look and feel. It strikes me that this is the kind of application of motion control that would have been exactly what Peter Molyneux envisaged when crafting his Fable series on the Xbox 360.</p>
<p style="text-align: justify;">Progression through the fairly short story provides the once naïve lad with a plethora of powerful magic based around wind, fire, ice, earth and lightning.&nbsp; With a simple movement of the controller, spells are cast or potions brewed and imbibed, puzzles solved and evil minions vanquished. Twisting and turning Move allows you to unlock doors as though turning a key, gulp down a revitalising health potion or rebuild broken bridges. Once you’ve gained the ability to cast spells such as whirlwinds and lightning bolts, you really do feel powerful and wizardlike. Within no time you’ll be conjuring up walls of fire and encasing your enemies in blocks of ice. What’s more, you can combine spells and supplement your powers by finding and mixing new ingredients.</p>
<p style="text-align: justify;">A flick of the wrist sees our budding magician beating banshees and trolls with aplomb. The sheer number of enemies that you’ll face, however, may leave you with a slightly sore arm after shooting lightening bolts and casting spells for long periods. Big foes also stand in your way – some of them quite memorable – although they can take an age to defeat. And it’s at these moments you realise there’s a certain amount of monotony to the gameplay. Move and shoot, move and shoot. Rinse and repeat. The paths and objectives are linear and offer little by way of exploration too. But the landscapes sure are colourful and a joy to look at so the journey isn’t an unpleasant one.</p>
<p style="text-align: justify;">It’s clearly a title aimed at a younger audience, with simple puzzles acting only to break up the near constant combat. The voice acting for the main characters is top notch and there’s a humorous quality to the dialogue, which adds somewhat to its charm.</p>
<p style="text-align: justify;">As is so often the case with this new-fangled technology, getting Move to do exactly what you want it to is occasionally tricky. Directing your magic can be troublesome, especially when you’re trying to shoot magic round corners or at an angle.&nbsp; The camera can also be frustrating, with your vision inadvertently obscured and often leading to lost health as bad guys home in on you.</p>
<p style="text-align: justify;">Another minor – but fairly obvious – gripe is the likelihood of suffering a few aches and pains the next day after a gaming session. Motion control is a very clever phenomenon but waving your arms about over a sustained period does take its toll – and sadly, there’s no way of playing Sorcery without Move. Maybe that’s the positive side of the game being fairly short lived?</p>
<p style="text-align: justify;">Showcased at E3 2010, Sorcery has been a long time coming. Was it worth the wait? It’s all fairly one dimensional and replayability is questionable after a brief campaign but it’s great to show off the abilities of the Move controller. It’s certainly not a reason to rush out and buy Move but if you’ve already got one in your drawer, it’s well worth picking up a copy – particularly for the younger audience.</p>
</blockquote>
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		<post-id xmlns="com-wordpress:feed-additions:1">89445</post-id>	</item>
		<item>
		<title>The Making of Sorcery: Sound &#038; Music</title>
		<link>https://gamingbolt.com/the-making-of-sorcery-sound-music</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 12 May 2012 21:05:21 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[SCE Santa Monica Studio]]></category>
		<category><![CDATA[Sorcery]]></category>
		<category><![CDATA[the workshop]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=87632</guid>

					<description><![CDATA[Sony has released a new &#8220;behind the scenes&#8221; video for their upcoming PS Move only title, Sorcery. This new video forcuses on the development team talking about the background soundscore of the game, and how they&#8217;ve tried combining Celtic music with more contemporary soundtracks. Sorcery releases later this month for the PS3. Stay tuned for more [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Sony has released a new &#8220;behind the scenes&#8221; video for their upcoming PS Move only title, Sorcery. This new video forcuses on the development team talking about the background soundscore of the game, and how they&#8217;ve tried combining Celtic music with more contemporary soundtracks.</p>
<p style="text-align: justify;">Sorcery releases later this month for the PS3. Stay tuned for more info and our exclusive review.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">87632</post-id>	</item>
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		<title>Sorcery demonstrates why Move is better than Kinect or Wii- Sony</title>
		<link>https://gamingbolt.com/sorcery-demonstrates-why-move-is-better-than-kinect-or-wii-sony</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 16 Dec 2011 16:41:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ps move]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Sorcery]]></category>
		<category><![CDATA[the workshop]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=59089</guid>

					<description><![CDATA[Sony recently announced that they will be releasing their PS Move game Sorcery in Spring 2012. Brian Upton, creative director on the game at Sony Santa Monica, feels it will show off what PS Move is capable of, and how it&#8217;s better than Kinect or Wii. &#8220;What we&#8217;re trying to do with this&#8230; it&#8217;s more hardcore [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2010/06/sorcery.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-9321" title="sorcery" src="https://gamingbolt.com/wp-content/uploads/2010/06/sorcery.jpg" alt="" width="505" height="279" srcset="https://gamingbolt.com/wp-content/uploads/2010/06/sorcery.jpg 590w, https://gamingbolt.com/wp-content/uploads/2010/06/sorcery-300x165.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">Sony recently <a href="https://gamingbolt.com/ps-move-game-sorcery-will-be-available-in-spring-2012" target="_blank">announced</a> that they will be releasing their PS Move game Sorcery in Spring 2012. Brian Upton, creative director on the game at Sony Santa Monica, feels it will show off what PS Move is capable of, and how it&#8217;s better than Kinect or Wii.</p>
<p style="text-align: justify;">&#8220;What we&#8217;re trying to do with this&#8230; it&#8217;s more hardcore than most motion games are,&#8221; he told <a href="http://www.industrygamers.com/news/sony-sorcery-shows-why-move-is-superior-to-kinect-and-wii/" target="_blank">IndustryGamers</a>. &#8220;Most motion games are intended to be very, very casual. They have an almost Simon Says quality to them. We wanted something that would appeal to a more hardcore audience and would have depth and complexity.</p>
<p style="text-align: justify;">&#8220;That&#8217;s attention to detail that more serious gamers are interested in. It&#8217;s not, &#8216;Oh I can just button mash my way through.&#8217; By actually mastering the system, I can feel like I&#8217;m a more powerful gamer. The fact that Move is so precise, it lets us create that very technical focused, skill-based motion control game.</p>
<p style="text-align: justify;">&#8220;I think this title does an excellent job of showing what makes Move a better and different system than other motion controls that are out there,</p>
<p style="text-align: justify;">&#8220;It&#8217;s tighter, it&#8217;s cleaner, it&#8217;s more precise &#8211; I don&#8217;t think you could do a game like this on either Kinect or Wii. I don&#8217;t think technically they&#8217;d be able to support this kind of gameplay.&#8221;</p>
<p style="text-align: justify;">On Kinect, he said: &#8220;As a gamer it doesn&#8217;t really appeal to me that much. I like something a little meatier.&#8221;</p>
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