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	<title>The World Ends With You: Solo Remix &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Best RPGs for iOS and Android</title>
		<link>https://gamingbolt.com/15-best-rpgs-for-ios-and-android</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 03 May 2019 07:14:52 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Darkest Dungeon: Tablet Edition]]></category>
		<category><![CDATA[Dungeon Rushers]]></category>
		<category><![CDATA[Eternium: Mage and Minions]]></category>
		<category><![CDATA[Galaxy of Pen And Paper]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Knights of Pen and Paper 2]]></category>
		<category><![CDATA[Marvel Strike Force]]></category>
		<category><![CDATA[Monster Hunter Freedom Unite]]></category>
		<category><![CDATA[Old School RuneScape]]></category>
		<category><![CDATA[Shin Megami Tensei: Liberation Dx2]]></category>
		<category><![CDATA[Star Wars: Knights of the Old Republic]]></category>
		<category><![CDATA[The Banner Saga 2]]></category>
		<category><![CDATA[The World Ends With You: Solo Remix]]></category>
		<category><![CDATA[Transistor]]></category>
		<category><![CDATA[Valkyrie Profile: Lenneth]]></category>
		<category><![CDATA[Wayward Souls]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=394966</guid>

					<description><![CDATA[Whether free to play or premium, these are some of the best RPGs on mobile.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">D</span>espite the apprehension that many may have towards mobile gaming, there are actually quite a lot of great games available. Genres like role-playing games especially thrive and whether it&#8217;s ports and original IPs, turn-based combat or looters, there&#8217;s something for everyone. Let&#8217;s take a look at 15 of the best role-playing games for iOS and Android.</p>
<p><b>Knights of Pen and Paper 2 (iOS, Android)</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/Knights-of-Pen-and-Paper-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-397615" src="https://gamingbolt.com/wp-content/uploads/2019/04/Knights-of-Pen-and-Paper-2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/Knights-of-Pen-and-Paper-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/Knights-of-Pen-and-Paper-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/Knights-of-Pen-and-Paper-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/Knights-of-Pen-and-Paper-2-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Role-playing as a group of D&amp;D players and their dungeon master as they role-play their own adventure? That&#8217;s Knights of Pen and Paper for you. The sequel, developed by a different studio, offers less grinding and an overall easier experience to battle through. With features like a Mega-Dungeon, an all-new campaign and new character classes, Knights of Pen and Paper 2 is worth checking out even with the in-app purchases.</p>
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		<title>15 Video Game Endings That Teased Sequels Which Never Happened</title>
		<link>https://gamingbolt.com/15-video-game-endings-that-teased-sequels-which-never-happened</link>
					<comments>https://gamingbolt.com/15-video-game-endings-that-teased-sequels-which-never-happened#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 12 Apr 2017 13:11:54 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Advent Rising]]></category>
		<category><![CDATA[alan wake]]></category>
		<category><![CDATA[Dino Crisis 2]]></category>
		<category><![CDATA[Eternal Darkness: Sanity's Requiem]]></category>
		<category><![CDATA[half-life: episode 2]]></category>
		<category><![CDATA[Haven: Call of the King]]></category>
		<category><![CDATA[killzone 3]]></category>
		<category><![CDATA[Mega Man Legends 2]]></category>
		<category><![CDATA[Metroid Prime: Federation Force]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[Psi-Ops: The Mindgate Conspiracy]]></category>
		<category><![CDATA[the darkness 2]]></category>
		<category><![CDATA[The World Ends With You: Solo Remix]]></category>
		<category><![CDATA[XIII]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=294155</guid>

					<description><![CDATA[Some game endings just left us wanting more but didn't deliver.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>ver played a game with a great story that looked like it would continue into the future but just didn’t? We’ve all been there, wondering when our favourite game would get a sequel. Sadly, some games tease and end up never seeing a continuation. Let’s take a look at 15 such titles.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong>Half Life 2: Episode 2</strong></p>
<p><iframe title="15 Video Game Endings That Teased Sequels Which Never Happened" width="500" height="281" src="https://www.youtube.com/embed/SJP260hFzNk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>We might as well get the big one out of the way. <em>Half-Life 2: Episode 2</em> saw the resistance creating a rocket that ultimately closed the Combine portal, thus limiting the aliens from calling reinforcements. As Gordon and Alyx are setting out for the Borealis, two Advisors suddenly arrive and kill Eli Vance. Though our heroes are ultimately saved by D0g, the episode ends with a cliff-hanger. All these years and some artwork teasing the Borealis but still no <em>Episode 3</em>, forget <em>Half-Life 3</em>.</p>
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		<title>The World Ends With You: Solo Remix&#8217;s Secret Ending Discussed by Square Enix</title>
		<link>https://gamingbolt.com/the-world-ends-with-you-solo-remixs-secret-ending-discussed-by-square-enix</link>
					<comments>https://gamingbolt.com/the-world-ends-with-you-solo-remixs-secret-ending-discussed-by-square-enix#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 19 Jan 2013 14:14:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[IPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[The World Ends With You: Solo Remix]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=134134</guid>

					<description><![CDATA[Although they don't reveal much.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/08/The-world-ends-with-you-e1345489337813.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/08/The-world-ends-with-you-e1345489337813.jpg" alt="The-world-ends-with-you" width="505" height="284" class="aligncenter size-full wp-image-105530" srcset="https://gamingbolt.com/wp-content/uploads/2012/08/The-world-ends-with-you-e1345489337813.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/08/The-world-ends-with-you-e1345489337813-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/08/The-world-ends-with-you-e1345489337813-1024x576.jpg 1024w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
The World Ends With You: Solo Remix, released last year for iPhone and iPad, was an adaptation of Square Enix&#8217;s hit action RPG released for the Nintendo DS many moons ago. It&#8217;s considered one of their last great games actually, and a classic case of the publisher failing to strike when the metal was hot when demands for a sequel started.</p>
<p>Regardless, after playing the iOS version of the game and collecting all the Secret Reports, you&#8217;ll unlock a secret ending showcasing a female character standing in front of the 104 Building and a huge sign that reads &#8220;New 7 Days&#8221;.</p>
<p>So what was the significance of this ending? &#8220;I don’t believe that talking a lot about it is necessarily a good thing. I think what is important is the feeling that the players got when they saw that ending. Joshua, who has watched Neku grow up first hand, may have discovered the hope of the possibility of Shibuya changing. </p>
<p>&#8220;There are hints about the story scattered throughout the game, and so I’m sure it would be fun if you connect those pieces and think about them.&#8221;</p>
<p>A cop-out? Maybe, but at least this provides an indication that the tale of Shibuya&#8217;s UG is far from over.</p>
<p>Source: <a href="http://www.siliconera.com/2013/01/18/square-enix-talks-about-the-world-ends-with-you-solo-remixs-secret-ending/#9wxme5V4eVXEIBYL.99">Siliconera</a></p>
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		<title>“Hardcore” Oh-So Defined: How Casual is Tower Defense?</title>
		<link>https://gamingbolt.com/hardcore-oh-so-defined-how-casual-is-tower-defense</link>
					<comments>https://gamingbolt.com/hardcore-oh-so-defined-how-casual-is-tower-defense#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 17 Sep 2012 09:40:36 +0000</pubDate>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[hardcore]]></category>
		<category><![CDATA[Infinity Blade]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[killzone: mercenary]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Plants vs Zombies]]></category>
		<category><![CDATA[The World Ends With You: Solo Remix]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=109542</guid>

					<description><![CDATA[Ten or so questions, perhaps rhetorical, for the sake of questioning.]]></description>
										<content:encoded><![CDATA[<p>The debate’s been raging forever. You know the one: Mobile games are considered casual titles, because they appeal to a wider audience of individuals who don’t own consoles. They’re meant to be played in parts rather than sessions, lack icons of their own, or any number of excuses to justify why so-called “hardcore” games are better than them.</p>
<p>Rather than going on a debate, and writing word after exasperated word, it all boils down to questions. In light of these, how can casual games be called “meh, casual” while hardcore games remain their holy tag of awesomeness? How can we be told, as console gamers, to “respect” mobile gaming when putting it aside into it’s own category is discriminating enough already (yep, I’m playing the race card here)? And just who’s casual and hardcore in the first place?</p>
<p>Here are the questions in&#8230;er, question:</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/08/The-world-ends-with-you-e1345489337813.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-105530" src="https://gamingbolt.com/wp-content/uploads/2012/08/The-world-ends-with-you-e1345489337813.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/08/The-world-ends-with-you-e1345489337813.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/08/The-world-ends-with-you-e1345489337813-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/08/The-world-ends-with-you-e1345489337813-1024x576.jpg 1024w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
<strong>1.</strong> Are casual games “casual” because they reach a larger audience, or because there are more of them in a year than “AAA” releases? Is distribution and ease of access a better defining factor than unit sales and long development cycles?</p>
<p><strong>2.</strong> What’s the distinction between today’s “causal” games and the old-school puzzlers and platforms? Many of them, like their console brethren, feature the same mechanics and far better graphics &#8211; but do we consider the first Legend of Zelda casual? Is Tetris casual? Almost every so-called casual gamer has played Mario in some form or the other. Does that make it a “casual” platformer?</p>
<p><strong>3.</strong> A number of “hardcore” franchises have found new life on the mobile. Might and Magic: Clash of Heroes and The World Ends With You: Solo Remix are two such titles. Does optimizing these titles for the mobile gaming platform suddenly make them casual? Or are they just hardcore titles on a casual platform &#8211; which leads to the next question&#8230;</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2011/12/infinity-blade-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-57455" src="https://gamingbolt.com/wp-content/uploads/2011/12/infinity-blade-2.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2011/12/infinity-blade-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2011/12/infinity-blade-2-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2011/12/infinity-blade-2-1024x576.jpg 1024w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
<strong>4.</strong> Is mobile gaming “casual” simply because of the people who play it? How is some one who enjoys Call of Duty more “hardcore” than some one who plays an RPG hack-and-slash like Infinity Blade 2 and Bastion or tower defense like Anomaly: Warzone Earth and Plants vs Zombies?</p>
<p><strong>5.</strong> Is it the games or the audience that defines whether a console is hardcore? Does the sheer number of people partaking in a particular game make it more “casual” or simply more popular? Take the example of other media: Is Terminator 2 considered non-serious cinema despite being one of the most commercially successful action films of all time? Is Fight Club meant for readers of all ages, despite it’s iconic status among novels?</p>
<p><strong>6.</strong> How are handheld games not considered “casual”? Despite packing more power and featuring classic titles like Ocarina of Time and newer, more faithful renditions of series’ mechanics like Killzone: Mercenary, they essentially have a wider reach than consoles. This ties into the Question 3: If it’s optimized for that platform, even significantly changed, does that make it any less hardcore than it’s predecessor or bigger brothers?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/08/dust-an-elysian-tail_04.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-103245" src="https://gamingbolt.com/wp-content/uploads/2012/08/dust-an-elysian-tail_04.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/08/dust-an-elysian-tail_04.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2012/08/dust-an-elysian-tail_04-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
<strong>7.</strong> Are console games more “hardcore” because of their length and content? Because they can hold larger amounts of content, with cutscenes and plot and side-missions? Because they feature more complex controls and inventory systems? They can be considered what I like to call, “playable” and “unplayable” considering how well they execute the above.</p>
<p><strong>8.</strong> Where exactly does indie gaming fit into the “casual” vs “hardcore” debate? Are they less hardcore because they have smaller budgets, or more casual because they have smaller budgets? Is Dust: An Elysian Tail hardcore because of it’s mechanics or casual because of it’s overall length and layout? Is Super Meat Boy hardcore because of it’s difficulty or casual because of it’s simplicity?</p>
<p><strong>9.</strong> If this wasn’t clear before, I’ll state it again: If you think playing Assassin’s Creed or Call of Duty each year makes you “hardcore”, smack yourself. People who watch a new Saw or Paranormal Activity don’t call themselves “hardcore” horror movie fans either.</p>
<p><strong>10.</strong> What is the point of all these questions? For this one we have an answer: The debate is bunk. Distinguishing between games on the basis of their platform is quickly becoming ridiculous. The increasing power of tablets and smartphones, bringing bigger titles to the platform, has nothing to do with it. Putting a set of factors deciding who’s more dedicated to video games doesn’t work, for the simple reason that everyone, everywhere is playing a game of some sort. Some one might be better at Fruit Ninja than you &#8211; does that make them more “hardcore” or the game more “casual”?</p>
<p>The logical conclusion is to remember that games are meant to be fun, and that graphics, development platform and scale aren’t the best yardsticks for deciding a game’s fun factor. If nothing else, the advent of gaming across several new platforms and markets shows that just about anyone can be a gamer, regardless of whatever tag makes the most sense.</p>
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		<title>The World Ends With You now available on the iOS</title>
		<link>https://gamingbolt.com/the-world-ends-with-you-now-available-on-the-ios</link>
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		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Mon, 27 Aug 2012 05:34:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[The World Ends With You: Solo Remix]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=106613</guid>

					<description><![CDATA[Exclusively for the iOS.]]></description>
										<content:encoded><![CDATA[<p style="text-align: left;"><em> Exclusively for the iOS.</em></p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/08/theworldendswithyou-e1345489148297.jpg"><img decoding="async" class="aligncenter  wp-image-105529" title="theworldendswithyou" src="https://gamingbolt.com/wp-content/uploads/2012/08/theworldendswithyou-e1345489148297.jpg" alt="" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2012/08/theworldendswithyou-e1345489148297.jpg 527w, https://gamingbolt.com/wp-content/uploads/2012/08/theworldendswithyou-e1345489148297-300x158.jpg 300w" sizes="(max-width: 527px) 100vw, 527px" /></a></p>
<p style="text-align: justify;">Square Enix announced an iOS port of The World Ends With You recently which led to many people getting disappointing because they were expecting something else. Well, for people who are interested the game is now out on the iOS.</p>
<p style="text-align: justify;">It costs $18 for the iPhone version and $20 for the iPad one. The game is called The World Ends With You: Solo Remix and features a lot of enchantments for the iOS version. It has a new combat system, HD art, and a lot of other things. You can check out more information at the official site here.</p>
<p style="text-align: justify;">The game is widely regarded as one of the best ever and came out on the DS few years ago. They have also released a launch trailer for the same.</p>
<p style="text-align: justify;">Is the game too expensive for the iOS platform? Tell us what you think in the comments section below.</p>
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