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	<title>Thelka &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Witness Xbox One Runs At 1080p/30fps With Better MSAA Compared To The PS4 Version</title>
		<link>https://gamingbolt.com/the-witness-xbox-one-runs-at-1080p30fps-with-better-msaa-compared-to-the-ps4-version</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Wed, 21 Sep 2016 09:32:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[ps4]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=277984</guid>

					<description><![CDATA[An unusual situation.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/12/68.-The-Witness.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-182459" src="https://gamingbolt.com/wp-content/uploads/2013/12/68.-The-Witness-1024x556.jpg" alt="68. The Witness" width="620" height="349" /></a></p>
<p>In an unusual twist on the resolution and frame rate wars between the PS4 and Xbox One, Jonathan Blow&#8217;s critically acclaimed <em>The Witness </em>will run at 1080p, 30fps with 4xMSAA on the Xbox One compared to 900p, 60fps and 2xMSAA on the PlayStation 4. <a href="https://gamingbolt.com/category/graphics-analysis">GamingBolt&#8217;s technical team have analyzed</a> over 150 games in recent years and we have never seen such a situation before.</p>
<p>Now there may be a couple of things going on here. Unlike other game companies who settle for maintaining parity at some level between the PS4 and Xbox One versions, the developers of <em>The Witness </em>seem to have optimized the Xbox One better due to additional development time. We don&#8217;t recall a game that ran at 60fps on the PS4 and 30fps on the Xbox One (or vice versa) so this seems like the case of improving the image quality with better AA on the Xbox One. The lack of 60fps won&#8217;t hurt the Xbox One since <em>The Witness </em>is a slow paced game.</p>
<p><em>The Witness </em>is one of the year&#8217;s best games and it must be played by every puzzle fanatic. For more on the game <a href="https://gamingbolt.com/the-witness-review">check out our review here</a>.</p>
<p>https://twitter.com/Jonathan_Blow/status/775799047848284162</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">277984</post-id>	</item>
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		<title>The Witness Review: Shadow of the Labyrinth</title>
		<link>https://gamingbolt.com/the-witness-review</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 01 Feb 2016 05:35:19 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=256026</guid>

					<description><![CDATA[Jonathan Blow's latest takes the player on a journey unlike any that they have yet known.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">T</span>he Witness</em> is an exceptional game, but when I am asked to sit down and articulate why I like it as much as I do, I find myself at a loss. The feelings that <em>The Witness </em>arouses in me are extremely abstract- much like the game, its story, storytelling, and its structure itself. Feelings of wonder, and awe, and epiphany, feelings of frustration, and subdued melancholy, all of which came together to communicate a message far more effectively than written or spoken words ever could.</p>
<p>I find myself thinking back to the vast, gorgeously rendered island I found myself a lone survivor on, to how the game gently placed me in its world, and then trusted me to be intelligent and perceptive enough to find my own way, make my own story. I think back to the excellent puzzles design, and the passive, subtle storytelling. I think back to the interplay of the world I find myself in, and the puzzles I must solve, and of how these, in turn, gradually unfold a larger narrative. I think back to the puzzles I was stumped by, which I just decided to stop attempting, and which suddenly made sense to me in a moment of epiphany brought on by the game&#8217;s larger world.</p>
<p><em>The Witness</em> is a masterpiece of game design, and of interactive storytelling. Rarely have I seen a game that so thoroughly takes advantage of the medium to deliver a story that is concrete and definite, and yet still unique to the player who plays through it. Rarely have I seen a game that so intuitively communicates to the player the rules of its world, and its structure. Rarely have I seen a game that actually trusts the player to do the right thing, to learn from their mistakes, to follow their own instinct for curiosity.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/1392940491-1.jpg" rel="attachment wp-att-187769"><img decoding="async" class="aligncenter wp-image-187769" src="https://gamingbolt.com/wp-content/uploads/2014/02/1392940491-1.jpg" alt="the witness" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/1392940491-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2014/02/1392940491-1-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/02/1392940491-1-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>The Witness</em> never explicitly tells the player what it is that it expects of the player- instead, it trusts the player&#8217;s own curiosity, their intelligence, their observational skills, their patience and persistence, and their perceptiveness, confident that the player is smart enough to make the connections and figure out the rules of the new puzzles that they are confronted with."</p>
<p>The bulk of what would be &#8216;gameplay&#8217; in a traditional game in <em>The Witness</em> involves the player solving maze puzzles- over 600 of them to solve in the game in total. The puzzles start out extremely simple, and the very first puzzles you come across are simple Point A to Point B mazes, which wordlessly manage to communicate the basics of how the player is supposed to tackle them. And yet, soon enough, new layers and additional wrinkles are thrown into the mix- puzzles which demand that the player separate certain cells from one another with the paths that they draw, players that demand that the player navigates through certain points as they try to exit the maze, puzzles that demand that the player make a certain kind of silhouette.</p>
<p><em>The Witness</em> never explicitly tells the player what it is that it expects of the player- instead, it trusts the player&#8217;s own curiosity, their intelligence, their observational skills, their patience and persistence, and their perceptiveness, confident that the player is smart enough to make the connections and figure out the rules of the new puzzles that they are confronted with. And yet, that is not the most wondrous thing about its approach to being a puzzle game.</p>
<p>Instead, the reason that <em>The Witness</em> succeeds as a puzzle <em>game</em> where so many previous games have failed is because of how thoroughly and tightly it integrates the puzzle and game parts- most games have very clear delineation and differentiations between their puzzle portions and their game portions (think back to the <em>Professor Layton </em>games, for example, where the puzzle parts and the visual novel parts have a very clear line dividing them). <em>The Witness </em>does not work that way. Instead, the larger world that the game takes place in and the puzzles are inextricably related.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/1392940486-3.jpg" rel="attachment wp-att-187767"><img decoding="async" class="aligncenter wp-image-187767" src="https://gamingbolt.com/wp-content/uploads/2014/02/1392940486-3.jpg" alt="the witness" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/1392940486-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2014/02/1392940486-3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/02/1392940486-3-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>T<em>he Witness</em> </em>forces players to understand the world, to understand the puzzles (and eventually, it forces them to come to terms with the realization that the two are the same)."</p>
<p>Some of the puzzles that you solve only make sense in context of where you are in the game world at the time- unless you take stock of your surroundings, you may miss the epiphany necessary to navigate the newest maze that you are confronted with entirely. Sometimes, when you are confronted with a puzzle that you are having problems solving, it is best to step back and take a break. Walk around, take in the surroundings you find yourself in- the island you wake up on in <em>The Witness</em> is a collection of all the various kinds of environments you can find on the earth, from frozen wastelands to forests to mountains, and more. Sometimes, understanding your environment is necessary to understanding the puzzles you are confronted with- <em>The Witness</em> forces players to understand the world, to understand the puzzles (and eventually, it forces them to come to terms with the realization that the two are the same).</p>
<p>Sometimes, simply walking to some other part of the island and attempting some other puzzles is enough- all of a sudden, your brain is able to make the connections necessary to go back to that one puzzle that was confounding you, and tackle it now with your newfound understanding. Sometimes, walking around nets you an understanding of the game&#8217;s story- told brilliantly and expertly via multiple hidden media, such as log tapes (and more), and the island and the environments themselves, as you try to understand what this island is, and what you are doing here. Sometimes, those story bits give you the perspective necessary to go back to the puzzle you were stuck at.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/1392940492-2.jpg" rel="attachment wp-att-187770"><img loading="lazy" decoding="async" class="aligncenter wp-image-187770" src="https://gamingbolt.com/wp-content/uploads/2014/02/1392940492-2.jpg" alt="the witness" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/1392940492-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2014/02/1392940492-2-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/02/1392940492-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>The Witness</em> is a game that inspires awe."</p>
<p>But the interplay between the puzzles and the game world goes both ways- just as the world is a clue to the puzzles, the puzzles can also be a key to the world. Solving puzzles affects the world around you- and once again, the game relies on the player being observant enough to know how. Sometimes, a wire on the ground can light up once you complete a maze; sometimes, beacons of light shoot out, pointing at something in the distance. And as you follow these effects, guided by your own curiosity, you have the game&#8217;s most startling realization of all- the world itself is one giant puzzle, and all the smaller puzzles in it are just interconnected bits of this one large puzzle.</p>
<p><em>The Witness</em> is a game that inspires awe. Its gorgeously rendered island makes an impression on the player, and amply communicates a feeling of wistful desolation, of melancholy, of contemplative meditation. The sound design is minimal, but incredibly effective. The story and storytelling are incredible. <em>The Witness</em> is a game that trusts the player to be perceptive, intelligent, persistent, patient, observant, intuitive, and emotive. It is a game, in other words, that gives the player the kind of the benefit of the doubt that no other game on the market does today. <em>The Witness </em>is perhaps the best example of a puzzle game I have seen yet, and it is also one of the most effective instances of interactive storytelling that I can recall. For this game, I have nothing but the utmost respect.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PS4.</strong></em></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">256026</post-id>	</item>
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		<title>The Witness Is Apparently A Victim of Major Piracy</title>
		<link>https://gamingbolt.com/the-witness-is-apparently-a-victim-of-major-piracy</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 29 Jan 2016 16:51:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Jonathan Blow]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=256058</guid>

					<description><![CDATA[This could affect future games, warns Jonathan Blow.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/1361412464-2.jpg" rel="attachment wp-att-140429"><img loading="lazy" decoding="async" class="aligncenter wp-image-140429" src="https://gamingbolt.com/wp-content/uploads/2013/02/1361412464-2.jpg" alt="the witness ps4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/1361412464-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/02/1361412464-2-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/02/1361412464-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Jonathan Blow&#8217;s incredible puzzle game, <em>The Witness,</em> just came out. It&#8217;s a gorgeous and hugely ambitious game, one that has been years in the making, and undoubtedly cost a pretty penny to make. That cost was probably the reason that the game costs $40- a cost which is completely justified, but for many still hard to swallow.</p>
<p>Unfortunately, it seems a lot of those people are trying to have their cake and eat it too, since Jonathan Blow is reporting on Twitter that <em>The Witness</em> is a victim of some major piracy. &#8220;It seems The Witness is the #1 game on a certain popular torrent site,&#8221; <a href="https://twitter.com/Jonathan_Blow/status/692832343174877184">he said</a>, before warning fans that this could have repercussions on future games that he makes. &#8220;Unfortunately this will not help us afford to make another game! 🙁</p>
<p>&#8220;I&#8217;m glad that a lot more people will be experiencing the game! But I also want to be able to make another comparable game next! Just sayin&#8217;.&#8221;</p>
<p>Game piracy is, unfortunately, a major issue, even now, when so many strides against it have been made. To anybody thinking of pirating Blow&#8217;s latest, I say this- it is a great game, and far more deserving of its cost than most major games released today. Please consider spending money on it.</p>
<p><em>The Witness</em> is out now on the PlayStation 4 and PC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">256058</post-id>	</item>
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		<title>The Witness Gets Another Long Screenshot Video</title>
		<link>https://gamingbolt.com/the-witness-gets-another-long-screenshot-video</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 24 Dec 2015 20:56:12 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=252961</guid>

					<description><![CDATA[Creator Jonathan Blow also discusses a retail release.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/1392940492-5.jpg" rel="attachment wp-att-187771"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-187771" src="https://gamingbolt.com/wp-content/uploads/2014/02/1392940492-5.jpg" alt="the witness" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/1392940492-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2014/02/1392940492-5-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/02/1392940492-5-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Jonathan Blow&#8217;s The Witness is nearly upon us, bringing the open world puzzle title to PS4 and PC after many years of development. A new video has been <a href="http://the-witness.net/news/2015/12/since-making-that-post/">released</a>, showcasing another &#8220;long screenshot&#8221; of the game. It&#8217;s great for having a look at the beautiful visuals so check it out below.</p>
<p>Along with finishing the bulk of translations for the various languages in the game, Blow also talked about the possibility of a physical retail release. As it turns out, a physical release will only happen after the game launches digitally. This is due to Blow and his team wanting to focus on polishing the game first, rather than freezing development to focus on manufacturing and distribution. The digital release could be delayed so that it launches along with the physical game but Blow sees no benefit in this.</p>
<p>Regardless, as long as we get our hands on the game, we&#8217;re perfectly fine with no physical release. The Witness is out on January 26th 2016 for PS4 and PC.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/xzNh-hdceiU" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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