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	<title>third party devs &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Valve Won&#8217;t Develop &#8220;Exclusive Killer App&#8221; for Steam OS</title>
		<link>https://gamingbolt.com/valve-wont-develop-exclusive-killer-app-for-steam-os</link>
					<comments>https://gamingbolt.com/valve-wont-develop-exclusive-killer-app-for-steam-os#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 05 Nov 2013 05:41:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Half Life 3]]></category>
		<category><![CDATA[Steam Controller]]></category>
		<category><![CDATA[Steam Machines]]></category>
		<category><![CDATA[SteamOS]]></category>
		<category><![CDATA[third party devs]]></category>
		<category><![CDATA[Valve Software]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=177634</guid>

					<description><![CDATA[The cries of millions of Half Life 3 fans. And then...silence.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/09/SteamOS.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/09/SteamOS.jpg" alt="SteamOS" width="620" height="349" class="aligncenter size-full wp-image-173258" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/SteamOS.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2013/09/SteamOS-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
If you (along with many of us) thought that Valve would use SteamOS as an exclusive platform to launch a guaranteed hit such as, oh, Half Life 3, then here&#8217;s some bad news. Valve’s Greg Coomer has revealed to <a href="http://au.ign.com/articles/2013/11/04/valve-will-not-make-exclusive-games-for-steamos">IGN</a> that they won&#8217;t be releasing an “exclusive killer app for SteamOS” and although smaller studios may create exclusives for the platform (as can be seen on Steam already), the company doesn&#8217;t want to “artificially drive customers” towards its system.</p>
<p>“We believe that, in maybe five years from now, folks will find it a quite antiquated notion that you should assume that when you change devices or platforms, that you lose all of your other games and friends. We’re hoping to unify, to get Steam to be as platform and context agnostic as possible. You shouldn’t have to shed that every generation, or even slightly shed it.”</p>
<p>Coomer also thinks “It would be pretty silly” if a third party developer had “to limit their game to a certain platform”. According to Anna Sweet, working on Valve’s business development, third party developers should release their games to as many platforms as possible.</p>
<p>“Whenever we talk to third-party partners, we encourage them to put their games in as many places as possible, including not on our platforms. Because we think that customers are everywhere, and they want to put their games wherever customers are. That would go against our whole philosophy, to launch something that’s exclusive to SteamOS or Steam machines.”</p>
<p>Steam Machines will start arriving early next year, which will signal the true start of the Linux-based SteamOS&#8217;s run. Will you be picking one up, even now that hopes of Half Life 3 ever being released have been dashed further?</p>
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		<title>Iwata on Wii U&#8217;s Power: &#8220;There is a Great Deal of Contradictory Information&#8221;</title>
		<link>https://gamingbolt.com/iwata-on-wii-us-power-there-is-a-great-deal-of-contradictory-information</link>
					<comments>https://gamingbolt.com/iwata-on-wii-us-power-there-is-a-great-deal-of-contradictory-information#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 01 May 2013 13:55:22 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Satoru Iwata]]></category>
		<category><![CDATA[third party devs]]></category>
		<category><![CDATA[wii u]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=152445</guid>

					<description><![CDATA[Nintendo president says the console requires talented developers to realize its potential.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">R</span>esponding to an investor <a href="http://www.nintendo.co.jp/ir/en/library/events/130430qa/03.html">recently</a>, Nintendo president Satoru Iwata addressed concerns that their Wii U console wasn&#8217;t powerful enough. However, Iwata stated that the console took talented developers to realize its true potential.</p>
<p>&#8220;As you stated, it is a fact that some software development companies assume that Wii U is not powerful enough. On the contrary, some developers say in interviews that Wii U has a different architecture from other consoles and that, when utilised in the right way, it can perform well.</p>
<p>“At the moment, there is a great deal of contradictory information. Nintendo is required to make more efforts to dispel such a misconception.”</p>
<p>Iwata also understands third party developer concerns about wanting their games to sell well on the Wii U. “Some software companies are actively supporting Wii U and others are not. It is important to have supportive companies enjoy successful sales of a game and feel that their decision to develop something for Wii U was correct.</p>
<p>“We understand that this cannot possibly be achieved overnight and it may sound unconvincing under the current slow sales of Wii U.</p>
<p>“We would like to work to revitalize the Wii U market and show you favorable results for third-party software from this summer.”</p>
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