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		<title>Metro: Exodus Developer Discuss Why The Game Does Not Have A Complete Open World Setting</title>
		<link>https://gamingbolt.com/metro-exodus-developer-discuss-why-the-game-does-not-have-a-complete-open-world-setting</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 16 Feb 2018 17:14:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[4A Games]]></category>
		<category><![CDATA[metro: exodus]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[thq nodic]]></category>
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					<description><![CDATA[Creative director Andrew Prokhorov on Metro: Exodus' "unique" linearity.]]></description>
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<p>Some time ago, the developers of <em>Metro: Exodus</em> revealed that the game will have wide open areas, but that the progression through the game will still be linear; while the open areas, which are reminiscent of <em>STALKER</em>, feel like a concession to modern trends, the game also does seem to be firmly sticking to the <em>Metro</em> series&#8217; tradition of firmly crafted linear levels.</p>
<p>But why is that? Why not go all the way in making the game an open world? Speaking to <a href="http://www.gameinformer.com/mag/default.aspx" target="_blank" rel="noopener">Game Informer (Issue 299, March 2018)</a>, 4A Games&#8217; revealed that after two linear <em>Metro</em> games, they were tired of the linearity, and had originally planned to go fully open world with the new game- but early concepts of levels felt completely unlike <em>Metro</em>, to the point that it felt like the game had lost the series&#8217; identity.</p>
<p>To compromise, 4A Games decided to go with large sandboxes set within a linear progression where players would travel to different places in Russia through trains. &#8220;The balance was hard to find, but I think we succeeded,&#8221; creative director Andrew Prokhorov said, joking that they made <em>Metro</em> and <em>STALKER</em> friends with each other.</p>
<p><em>Metro: Exodus</em> launches later this year for PS4, Xbox One, and PC. You can check out the full cover story for <em>Metro: Exodus</em>, and get more information on the game, in Game Informer&#8217;s March issue. You can subscribe to the latest Gameinformer magazine over <a href="http://www.gameinformer.com/mag/default.aspx" target="_blank" rel="noopener">here</a>.</p>
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