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		<title>Interpoint Interview &#8211; Photon Action</title>
		<link>https://gamingbolt.com/interpoint-interview-photon-action</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 18 Apr 2019 10:42:41 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[interpoint]]></category>
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					<description><![CDATA[Juvty Worlds speak with GamingBolt about their upcoming sci-fi mystery title.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>hree Dots&#8217; <em>Interpoint </em>is looking like a curious beast. Having recently hit early access on Steam, the game comes with the promise of an intriguing first person sci-fi mystery, bringing with it a focus on puzzles, elements of psychological horror, and an aesthetic that screams originality the moment you lay eyes on it. We&#8217;ve been eyeing the game for a while now, curious to find out more about it, an recently, we sent across some of our most burning questions about the game to its developers. Read our conversation about <em>Interpoint </em>and its future below.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-4.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-394854" src="https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-4.jpg" alt="interpoint" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-4-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We almost never use such techniques as screamers. The emphasis is on the atmosphere."</p>
<p><strong> How much of a focus does <em>Interpoint</em> place on horror elements?</strong></p>
<p>The focus on the horror elements is quite large, however, we almost never use such techniques as screamers. The emphasis is on the atmosphere.</p>
<p><strong> Given the game&#8217;s setting, will players be travelling to several parallel worlds and dimensions, and thus get the chance to interact with some, let&#8217;s say crazy stuff? </strong></p>
<p>Yes. As planned, some of the worlds will be very similar to ours and may confuse the player, but there will be those worlds that are fundamentally different in their craziness.</p>
<p><strong> Is the Photon Gun the weapon players will be using primarily in <em>Interpoint</em>? Can we expect to see some other weapons in the game as well?</strong></p>
<p>No, only the Photon Gun is used. However, this is not the only way to solve puzzles.</p>
<p><strong>What application does the Photon Gun have in combat?</strong></p>
<p>The gun has a mode with which it can temporarily freeze the enemy, and while he is in this state, run past him. You can also use the environment to win the battle.</p>
<p><strong> How does it work in puzzles? Correct me if I&#8217;m wrong, but there certainly seems to be potential to push puzzle design with the usage of a single gun sort of in the way Portal did the same with its portal gun.</strong></p>
<p>A gun can absorb various types of energy from surrounding objects, and different absorbed energy gives different properties to the gun.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-2.jpg"><img decoding="async" class="aligncenter wp-image-394852" src="https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-2.jpg" alt="interpoint" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-2-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The game has, let&#8217;s say, 3 &#8220;ways&#8221; that you can follow, and depending on your decisions you will take one of them."</p>
<p><strong> Does <em>Interpoint&#8217;s</em> gameplay rely mostly on puzzles? Is there much of a focus on things such as stealth, combat, or exploration?</strong></p>
<p>Yes, mostly on puzzles, however, such things as stealth and exploration will definitely be in there.</p>
<p><strong> How much variation can we expect to see between the game&#8217;s multiple endings?</strong></p>
<p>In the early access, players will not be able to complete the game to the end. The endings will appear in the game later and will be completely different, and in each of them the player will be able to solve only part of the story. Also, there will be one &#8220;secret&#8221; ending, which will be extremely difficult to achieve.</p>
<p><strong> Is it only the game&#8217;s ending that will change, or are there branching narrative threads throughout the rest of the game as well?</strong></p>
<p>The game has, let&#8217;s say, 3 &#8220;ways&#8221; that you can follow, and depending on your decisions you will take one of them.</p>
<p><strong> Roughly how long can we expect <em>Interpoint&#8217;s</em> campaign to be?</strong></p>
<p>6-8 hours in the full version and about 2.5-3 hours on the launch of early access.</p>
<p><strong> Do you have any plans to launch on Switch?</strong></p>
<p>No, the game will not be released on the Switch, we think it is not suitable for this.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-3.jpg"><img decoding="async" class="aligncenter wp-image-394853" src="https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-3.jpg" alt="interpoint" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-3-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We will not have special support for One X. Similarly and with the PS4 Pro version."</p>
<p><strong> Will the game will feature Xbox One X specific enhancements. What can players expect if they are playing the game on Xbox One X and the PS4 Pro? Is 4K/60fps on the cards?</strong></p>
<p>We will not have special support for One X. Similarly and with the PS4 Pro version.</p>
<p><strong> How is the game running on the original Xbox One and PS4, frame rate and resolution wise?</strong></p>
<p>We will try to achieve 60fps at 1080p resolution.</p>
<p><strong> Next gen is coming sooner or later. From a development perspective, what is your biggest expectation from PS5 and Xbox Scarlett?</strong></p>
<p>Probably this will come not so soon and will not be much different from the previous generation. I hope that in the nextgen we will see a really new stage in the development of VR technologies.</p>
<p><strong> What is your take on Sony’s reluctant policy on cross-play with Xbox?</strong></p>
<p>Such technologies are a good step for players, but the company&#8217;s concerns are also understandable. In my opinion, for Sony at the moment it is less profitable than for Microsoft.</p>
<p><strong> Do you think cross platform will be one of the defining features of next-gen consoles?</strong></p>
<p>If this is the key feature of the new gen, then I probably will stay on the old one.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-394856" src="https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image.jpg" alt="interpoint" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-image-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We do not have such plans with this game, but in general, we are interested in this platform. Let&#8217;s see what happens with Stadia."</p>
<p><strong> What is your take on the ongoing drama of loot boxes and microtransactions?</strong></p>
<p>It&#8217;s probably now on the verge of rationality, but I think at some point, developers will be able to exhale.</p>
<p><strong>Do you have any plans to launch on Stadia?</strong></p>
<p>We do not have such plans with this game, but in general, we are interested in this platform. Let&#8217;s see what happens with Stadia.</p>
<p><strong>Do you think Google’s Stadia has a future specially given the infrastructural issues?</strong></p>
<p>There is a future, but it is difficult to say when it will come. As far as I know, the Stadia has shown good results when testing single-player games, there were no lags. You should not expect here in the near future serious competitive multiplayer games, but this technology is quite promising for many singleplayer games. With Google, there is hope that it can finally start working. But let&#8217;s not make premature conclusions.</p>
<p><strong>Do you expect PS5 and next Xbox to be as powerful as Stadia in terms of specs?</strong></p>
<p>I do not think that the number of teraflops is something worth pursuing. I&#8217;m waiting for good games, not good pieces of iron. I hope that the large AAA games will start to differ more from each other.</p>
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		<item>
		<title>Interpoint Dev On Next-Gen Specs: Number of TFLOPs Not Worth Pursuing</title>
		<link>https://gamingbolt.com/interpoint-dev-on-next-gen-specs-number-of-tflops-not-worth-pursuing</link>
					<comments>https://gamingbolt.com/interpoint-dev-on-next-gen-specs-number-of-tflops-not-worth-pursuing#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 02 Apr 2019 15:24:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[interpoint]]></category>
		<category><![CDATA[juvty worlds]]></category>
		<category><![CDATA[next xbox]]></category>
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		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[three dots]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=392616</guid>

					<description><![CDATA["I'm waiting for good games, not good pieces of iron," say the devs.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/interpoint.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-392639" src="https://gamingbolt.com/wp-content/uploads/2019/04/interpoint.jpg" alt="interpoint" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/interpoint.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/interpoint-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Google&#8217;s Stadia might be completely streaming-based, but their backend server stacks boast <a href="https://gamingbolt.com/google-stadia-specs-revealed-16gb-ram-10-7-tflop-gpu-ssd-storage-and-more">some impressive specs</a> nonetheless, touting 10.7 TFLOPS of compute power, which is more than what the PS4 Pro and the Xbox One X provide put together. However, if reports are to be believed, both Sony and Microsoft are looking to introduce next generation hardware <a href="https://gamingbolt.com/sony-and-microsoft-aiming-to-surpass-stadias-10-7-tflops-hardware-rumor">that will beat even those numbers</a>.</p>
<p>However, the question remains, just how important will that really be, effectively? According to the developers of <em>Interpoint, </em>who recently spoke with GamingBolt in an exclusive interview, the answer is- not much. In their view, good games is something that the industry needs to strive for rather than just pure technical power, and the AAA industry needs to start exhibiting more creativity instead.</p>
<p>&#8220;I do not think that the number of teraflops is something worth pursuing,&#8221; they said. &#8220;I&#8217;m waiting for good games, not good pieces of iron. I hope that the large AAA games will start to differ more from each other.</p>
<p>Cross-play, however, is something that <em>might </em>effectively impact actual games and the way they&#8217;re played, which is why it&#8217;s surprising that Stony has stubbornly continued to hold out on it for so long. According to the <em>Interpoint </em>devs, while cross-play is obviously beneficial for players, Sony&#8217;s reluctance on enabling it with games on competing systems is still understandable.</p>
<p>&#8220;Such technologies are a good step for players, but the company&#8217;s concerns are also understandable,&#8221; they said. &#8220;In my opinion, for Sony at the moment it is less profitable than for Microsoft.&#8221;</p>
<p>But does something like cross-play become more prevalent with the coming generation, maybe even becoming a key feature of newer hardware? When presented with the question, the <em>Interpoint </em>devs implied that they&#8217;d rather hold out for something more ambitious, and not wait on cross-play becoming a &#8220;key feature&#8221;.</p>
<p>&#8220;If this is the key feature of the new gen, then I probably will stay on the old one,&#8221; they said.</p>
<p><em>Interpoint, </em>the first person sci-fi psychological horror title, launches for PC in early access in Spring, with a full release due out (on PS4 and Xbox One as well) later this year. Our full interview with the devs will also be going live soon, so stay tuned for that.</p>
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