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	<title>time crisis 5: true mastermind edition &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Terrible Twists In Video Games</title>
		<link>https://gamingbolt.com/15-terrible-twists-in-video-games</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 29 Jul 2019 06:53:52 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Batman - The Telltale Series]]></category>
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		<category><![CDATA[Heavy Rain]]></category>
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					<description><![CDATA["It was all a dream." How about no.
]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e all love a good twist. Watching the seeds of a twist blossoming into an astounding revelation can lift any narrative experience- if done well, of course. Sadly, games, like any other storytelling medium, can occasionally lost the plot (literally). In this feature, we&#8217;ll be talking about twists in games that made no sense- or maybe some that did make a smidgen of sense, but blew anyway.</p>
<p><em><strong>NOTE: Obviously, there are spoilers in this feature for every game mentioned. If you see us beginning to discuss a game you don&#8217;t want spoiled skip ahead to the next entry.</strong></em></p>
<p><strong>HEAVY RAIN</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2011/04/heavy-rain-motorcycle-screenshot.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-27604" src="https://gamingbolt.com/wp-content/uploads/2011/04/heavy-rain-motorcycle-screenshot.jpg" alt="" width="620" height="349"></a></p>
<p><em>Heavy Rain&nbsp;</em>was a legitimately great game, and a great showcase for choice and consequence mechanics and narrative-driven gameplay in Quantic Dream titles- but it wasn&#8217;t perfect, of course. The entire game revolved around the mystery of who the Origami Killer who, but it was eventually revealed that it had been Scott Shelby all along. Except that doesn&#8217;t make any sense, because we&#8217;d been&nbsp;<em>playing&nbsp;</em>as Scott Shelby for a huge chunk of the game, and were privy to his thoughts and inner monologues and what have you. It just came across as a poorly executed reveal.</p>
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