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	<title>time &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Wii U Ranks Second on Time&#8217;s &#8220;Gadget of the Year&#8221; List</title>
		<link>https://gamingbolt.com/wii-u-ranks-second-on-times-gadget-of-the-year-list</link>
					<comments>https://gamingbolt.com/wii-u-ranks-second-on-times-gadget-of-the-year-list#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 08 Dec 2012 11:31:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[wii u]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=126733</guid>

					<description><![CDATA[Apple's iPhone 5 occupies the coveted first position.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/11/Wii-U.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/11/Wii-U.jpg" alt="" width="505" height="295" class="aligncenter size-full wp-image-123821" /></a><br />
It could just be Time magazine acknowledging the snaziness of the device based on the goodwill built by the Wii &#8211; or maybe it&#8217;s just that good. Regardless, Nintendo&#8217;s recently released Wii U has been ranked as Time&#8217;s 2nd &#8220;Gadget of the Year&#8221;, falling behind Apple&#8217;s new iPhone 5. </p>
<p><a href="http://techland.time.com/2012/12/04/top-10-tech-lists/slide/nintendo-wii-u/">Time</a> stated that, &#8220;The Wii U&#8217;s key innovation is its GamePad, a game controller with a built-in 6.2” touchscreen. It interacts with your TV in different ways in different games, and has the potential to be a big deal if game developers make good use of it.</p>
<p>&#8220;Also potentially huge: TVii, which combines streaming video from sources such as Netflix with your cable lineup and TiVo recordings. It&#8217;s the first time that the famously game-centric Nintendo has poured its heart and soul into a non-gaming feature.&#8221;</p>
<p>Now, many of you may be quick to dismiss the credibility of the list, especially since the reason for the iPhone 5&#8217;s top rank is due to being one of the &#8220;most artfully polished gadgets anyone&#8217;s ever built&#8221;. But let this be a statement as to the Wii U&#8217;s appeal among the mass media.</p>
<p>Source: <a href="http://www.gamesindustry.biz/articles/2012-12-07-wii-u-second-only-to-iphone-5-as-times-gadget-of-the-year">GIBiz</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">126733</post-id>	</item>
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		<title>No loading screens for Killzone 3</title>
		<link>https://gamingbolt.com/no-loading-screens-for-killzone-3</link>
					<comments>https://gamingbolt.com/no-loading-screens-for-killzone-3#comments</comments>
		
		<dc:creator><![CDATA[Will Kenny]]></dc:creator>
		<pubDate>Sat, 17 Jul 2010 16:18:11 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[killzone 3]]></category>
		<category><![CDATA[loading]]></category>
		<category><![CDATA[streaming]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[wait]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/07/17/no-loading-screens-for-killzone-3/</guid>

					<description><![CDATA[Breaking new ground, Killzone 3 will completely bypass loading screens. It&#8217;s amazing what technology can do these days- 10 years ago, we expected to have to wait a few minutes before launching your favourite game. But the latest generation of games is giving a firm middle finger to loading screens altogether. From Uncharted 2&#8217;s hidden [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Breaking new ground, Killzone 3 will completely bypass loading screens.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/03/killzone_2_edge_review.jpg"><img decoding="async" class="alignnone size-full wp-image-7495" title="killzone_2_edge_review" src="https://gamingbolt.com/wp-content/uploads/2010/03/killzone_2_edge_review.jpg" alt="" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2010/03/killzone_2_edge_review.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/03/killzone_2_edge_review-300x169.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>It&#8217;s amazing what technology can do these days- 10 years ago, we expected to have to wait a few minutes before launching your favourite game. But the latest generation of games is giving a firm middle finger to loading screens altogether.</p>
<p>From Uncharted 2&#8217;s hidden loading screens, disguised by a cutscene, to Fifa&#8217;s letting-you-take-pot-shots-while-you-wait, games nowadays are trying hard to make sure you stay engaged.</p>
<p>Killzone 3 is looking to take it one step further. The game will be entirely streamed, as confirmed by Herman Hulst, the managing director at Sony&#8217;s first party studio,  Guerilla Games.</p>
<p><em>&#8220;We&#8217;re excited what the PS3 can do for us and what we can do for  it&#8230; (speaking of loading screens), literally everything is streamed  now&#8221;.</em></p>
<p>This contrasts heavily with the lengthy waits found in Killzone 2- up to 30 seconds for a single player level load and even more when taking the fight online.</p>
<p>But this new technological leap can only be a good thing, as developers now have the ability to keep you firmly in the action at all times.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">9857</post-id>	</item>
		<item>
		<title>Natal lags at 1/10 of a second</title>
		<link>https://gamingbolt.com/natal-lags-at-110-of-a-second</link>
					<comments>https://gamingbolt.com/natal-lags-at-110-of-a-second#comments</comments>
		
		<dc:creator><![CDATA[Will Kenny]]></dc:creator>
		<pubDate>Tue, 23 Feb 2010 23:08:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[lag]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[MTV]]></category>
		<category><![CDATA[natal]]></category>
		<category><![CDATA[stopwatch]]></category>
		<category><![CDATA[time]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/02/23/natal-lags-at-110-of-a-second/</guid>

					<description><![CDATA[MTV have published their findings on the lag behind the motion control technology that is Project Natal- and it came out at an average of 1 tenth of a second. The experiment was carried out through 5 demos, and 40 movement-to-screen transitions were recorded. It should, however, be noted that a stopwatch was used to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://multiplayerblog.mtv.com/2010/02/22/project-natal-timing-the-delay">MTV</a> have published their findings on the lag behind the motion control technology that is Project Natal- and it came out at an average of 1 tenth of a second.</p>
<p>The experiment was carried out through 5 demos, and 40 movement-to-screen transitions were recorded. It should, however, be noted that a stopwatch was used to measure, leaving room for human error.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/01/PojectNatal.jpg"><img decoding="async" class="aligncenter size-full wp-image-5843" title="PojectNatal" src="https://gamingbolt.com/wp-content/uploads/2010/01/PojectNatal.jpg" alt="" width="505" height="280" srcset="https://gamingbolt.com/wp-content/uploads/2010/01/PojectNatal.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/01/PojectNatal-300x166.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>What this means is that Natal could well be, for all intents and purposes, useless for any quick-thinking game like a shooter or action game. However, we didn&#8217;t really want to use Natal for that anyway. Nevertheless, its well suited to most any other type of game, such as driving or platforming.</p>
<p>Don&#8217;t be disheartened though- that puts it roughly on par with the Wii lag time.</p>
<p>So that&#8217;s alright then.</p>
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