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	<title>Titan &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Xbox Exec “Killed” the Halo MMO ‘Titan’ to Protect a Bonus, Says Former Ensemble Dev</title>
		<link>https://gamingbolt.com/xbox-exec-killed-the-halo-mmo-titan-to-protect-a-bonus-says-former-ensemble-dev</link>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Mon, 03 Nov 2025 11:35:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ensemble]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Titan]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=631010</guid>

					<description><![CDATA["By firing ALL of Ensemble, he didn’t have to pay for our studio for 3 years, and he didn’t care about Titan," says Sandy Petersen.]]></description>
										<content:encoded><![CDATA[<p>A former Ensemble Studios developer says the long-rumored <em>Halo MMO</em>, code-named “Titan,” was scrapped to serve a short-term executive payout. In a series of posts on X, Carl Sanford Joslyn Petersen (better known as &#8220;Sandy&#8221;), who worked at Ensemble, </em>alleged that then-Xbox leader Don Mattrick shut down both the project and the studio because the game wouldn’t ship within his three-year bonus window.</p>
<p>“In 2008, Ensemble Studios started planning a gigantic MMO set in the <em>Halo</em> universe. We code-named it <em>Titan</em>. It was to take place tens of thousands of years ago, before the Halos were set off &amp; destroyed all sentient life in the Galaxy,&#8221; Petersen said.</p>
<p>&#8220;It was all brought to naught when Don Mattrick realized that his stock bonus was based on the income MS had from games in 3 years… So by firing ALL of Ensemble, he didn’t have to pay for our expensive studio for 3 years and he didn’t care about <em>Titan</em>,&#8221; he added.</p>
<p>Petersen added that Microsoft had internally modelled $1.1 billion in revenue for <em>Titan</em> and that the team had mapped out quest lines and home worlds, with players aligned to factions inspired by the Forerunners and Covenant (the Flood were planned but not playable).</p>
<p>Ensemble was shuttered in January 2009, with work on <em>Titan</em> believed to have taken place between 2004–2007 before the team pivoted to <em>Halo Wars</em>. </p>
<p>Petersen’s posts also included a blunt assessment of Mattrick’s tenure: &#8220;All he lost was a game studio who never sold less than 3 million copies of everything we made. I don’t believe he did justice to Microsoft stockholders, but hey, Don started as an EA hatchet man, so what would you expect?&#8221;</p>
<p>Microsoft has not commented on Petersen’s latest claims. During and after the studio’s closure, other Ensemble veterans previously attributed<em> Titan’s</em> cancellation to internal reorganization and <a href="https://gamingbolt.com/cancelled-halo-mmo-details">cost/risk concerns around building an MMO</a>.</p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">In 2008, Ensemble Studios started planning a gigantic MMO set in the Halo universe. We code-named it Titan. It was to take place tens of thousands of years ago, before the Halos were set off &amp; destroyed all sentient life in the Galaxy. <br><br>I was in charge of the universe-building -… <a href="https://t.co/8eaSbEt81X">pic.twitter.com/8eaSbEt81X</a></p>&mdash; Sandy Petersen 🪔 (@SandyofCthulhu) <a href="https://twitter.com/SandyofCthulhu/status/1982965186781954468?ref_src=twsrc%5Etfw">October 28, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">You see, we estimated 3.5 years to finish Titan if we did it right. And that’s beyond Mattrick’s drop dead date. <br><br>So by firing ALL of Ensemble, he didn’t have to pay for our expensive studio for 3 years and he didn’t care about Titan.<br><br>All he lost was a game studio who never… <a href="https://t.co/2hhcLjlOVD">pic.twitter.com/2hhcLjlOVD</a></p>&mdash; Sandy Petersen 🪔 (@SandyofCthulhu) <a href="https://twitter.com/SandyofCthulhu/status/1982965196680507571?ref_src=twsrc%5Etfw">October 28, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<title>Overwatch Dev Team&#8217;s Cancelled MMO &#8220;Failed Horrifically in Every Way&#8221;</title>
		<link>https://gamingbolt.com/overwatch-dev-teams-cancelled-mmo-failed-horrifically-in-every-way</link>
					<comments>https://gamingbolt.com/overwatch-dev-teams-cancelled-mmo-failed-horrifically-in-every-way#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 22 Apr 2016 09:12:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Overwatch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Titan]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=264033</guid>

					<description><![CDATA[Designer Jeff Kaplan talks about his team overcoming failure to create Overwatch.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/03/Overwatch.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2016/03/Overwatch.jpg" alt="Overwatch" width="620" height="349" class="aligncenter size-full wp-image-261300" srcset="https://gamingbolt.com/wp-content/uploads/2016/03/Overwatch.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/03/Overwatch-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Blizzard Entertainment&#8217;s <em>Overwatch</em> will be heading into open beta when May starts after a routinely successful closed beta. The IP itself has seen an astounding amount of success with merchandise, cosplays and fan interest through the roof before the game has even launched.</p>
<p>However, when <em>Overwatch</em> emerged from the ashes of Blizzard&#8217;s cancelled MMO <em>Titan</em>, the development team wasn&#8217;t in the best spot. Speaking to <a href="http://www.gamespot.com/articles/blizzard-on-cancelled-titan-mmo-we-failed-horrific/1100-6439068/">GameSpot</a>, designer Jeff Kaplan said that the team failed pretty heavily with Titan.</p>
<p>“You had a really amazing group that was working on <em>Titan</em>. They were really talented individuals, but we failed horrifically in every way. In every way that a project can fail. It was devastating.</p>
<p>“I think there was this inward embarrassment of like, ‘No, we need to prove that we’re worthy of being at Blizzard too. We can make something that makes the company proud.&#8217; We saw it as a last chance. We use the phrase often, ‘You’re only as good as your last game,’ so you don’t get big headed&#8230;my most recent game was an utter failure called <em>Titan</em> that got cancelled. [We asked], ‘What can I do next to prove that’s not who I am?&#8217;”</p>
<p>Overwatch&#8217;s true success will be determined when the game is actually out on May 24th for Xbox One, PS4 and PC but there&#8217;s no denying that Kaplan and his team have left behind the failures of <em>Titan</em> for the better.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">264033</post-id>	</item>
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		<title>Respawn Entertainment&#8217;s New IP Rumoured to be Xbox 360/720 Exclusive</title>
		<link>https://gamingbolt.com/respawn-entertainments-new-ip-rumoured-to-be-xbox-360720-exclusive</link>
					<comments>https://gamingbolt.com/respawn-entertainments-new-ip-rumoured-to-be-xbox-360720-exclusive#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 30 Apr 2013 00:08:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[source engine]]></category>
		<category><![CDATA[Titan]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox 720]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=152111</guid>

					<description><![CDATA[Based on Valve's Source engine, the studio is apparently focused only on Microsoft consoles.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/Respawn-Entertainment.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/04/Respawn-Entertainment.jpg" alt="Respawn Entertainment" width="505" height="284" class="aligncenter size-full wp-image-150345" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Respawn-Entertainment.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/04/Respawn-Entertainment-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
<a href="http://kotaku.com/the-next-gen-xbox-is-getting-a-hell-of-an-exclusive-so-484785241">Kotaku</a> recently revealed a large number of details for the upcoming Respawn Entertainment&#8217;s first game, which earlier trademarks indicate is named &#8220;Titan&#8221;. From the maker(s) of Call of Duty, the is reportedly a sci-fi shooter that will feature futuristic soldiers piloting giant exoskeletons (thus the Titans of the title).</p>
<p>Now here&#8217;s where it get&#8217;s interesting: Apparently, according to sources, Titan will only be running on Microsoft hardware and that means only coming to the Xbox. The game is apparently running on a modified Source engine (the same engine Valve uses), and though it looks good, can&#8217;t quite compare to EA&#8217;s Battlefield 4.</p>
<p>As of now, it seems that Respawn is working on an Xbox 720 version of the game and is looking for a studio to developer the Xbox 360 edition.</p>
<p>These are all rumours, remember, just like the always online nature of the Xbox 720. Microsoft will reveal more on May 21st but we may not see hints of game announcements until E3 2013. Heck, <a href="https://gamingbolt.com/rumour-xbox-720-game-development-six-months-behind-respawns-next-always-online">maybe even later</a>. But Respawn&#8217;s Titan will definitely be at at E3 2013.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">152111</post-id>	</item>
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		<title>Rumour: Xbox 720 Game Development Six Months Behind, Respawn&#8217;s Next Always Online</title>
		<link>https://gamingbolt.com/rumour-xbox-720-game-development-six-months-behind-respawns-next-always-online</link>
					<comments>https://gamingbolt.com/rumour-xbox-720-game-development-six-months-behind-respawns-next-always-online#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 30 Apr 2013 00:05:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[always online]]></category>
		<category><![CDATA[industry]]></category>
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		<category><![CDATA[multiplayer only]]></category>
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		<category><![CDATA[Titan]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox 720]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=152112</guid>

					<description><![CDATA[The shooter "Titan" will apparently only focus on multiplayer.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/xbox-360-controller-mock-pic.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/04/xbox-360-controller-mock-pic.jpg" alt="xbox 360 controller mock pic" width="505" height="284" class="aligncenter size-full wp-image-147863" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/xbox-360-controller-mock-pic.jpg 640w, https://gamingbolt.com/wp-content/uploads/2013/04/xbox-360-controller-mock-pic-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
On another stream of reports from its sources, <a href="http://kotaku.com/the-next-gen-xbox-is-getting-a-hell-of-an-exclusive-so-484785241">Kotaku</a> reported that Respawn Entertainment&#8217;s next shooter, published by EA, will only be on the Xbox console brand. This include the Xbox 360, but most especially, the Xbox 720.</p>
<p>This is apparently the case because according to one source, Microsoft could be as far as six months in game development for the Xbox 720. The console is expected to launch in late 2013 to coincide with the release of Sony&#8217;s PS4. However, Microsoft reportedly cancelled several internal projects because it didn&#8217;t feel they were shaping up well.</p>
<p>So bringing in Respawn exclusively is fair enough &#8211; but it also seems the game will be an always online, massive mulitplayer shooter with factions of 16 players fighting each other. The game is being explicitly designed for multiplayer and a single player element is still unconfirmed.</p>
<p>Respawn is looking to add AI team-mates for online play and help new players. One may even play against bots offline, but as of now, a full campaign is unconfirmed.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">152112</post-id>	</item>
		<item>
		<title>Respawn Entertainment&#8217;s Upcoming Sci-Fi Shooter Named &#8220;Titan&#8221;?</title>
		<link>https://gamingbolt.com/respawn-entertainments-upcoming-sci-fi-shooter-named-titan</link>
					<comments>https://gamingbolt.com/respawn-entertainments-upcoming-sci-fi-shooter-named-titan#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 16 Apr 2013 17:35:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[multiplatform]]></category>
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		<category><![CDATA[respawn entertainment]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=150340</guid>

					<description><![CDATA[A recently unearthed trademark provides some new information on Respawn's first title.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/Respawn-Entertainment.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/04/Respawn-Entertainment.jpg" alt="Respawn Entertainment" width="505" height="284" class="aligncenter size-full wp-image-150345" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Respawn-Entertainment.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/04/Respawn-Entertainment-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Respawn Entertainment, composed of former Infinity Ward founders Jason West and Vincent Zampella &#8211; before West left due to personal reasons &#8211; has been teasing their new first person shooter with the company for a while now. The &#8220;sci-fi oriented&#8221; title will be the developer&#8217;s first game to release, with development having begun in May 2010.</p>
<p>More importantly, it will be the first game to come from the maker(s) of Call of Duty since leaving Activision and forming Respawn Entertainment in cooperation with EA.</p>
<p>Now, a <a href="http://tsdr.uspto.gov/documentviewer?caseId=sn85901273&amp;docId=APP20130415070607#docIndex=0&amp;page=1">new trademark</a> called &#8220;Titan&#8221; and filled by Respawn Entertainment has come up under the USPTO. Its use is associated with &#8220;Video and computer game programs; video games discs; video game software&#8221;.</p>
<p>So for all we know, this could indeed be the game that Respawn intends to show off this year when it heads to E3 2013. As of now, there are no other details to go by. But considering the minds behind it, it should be worth the wait.</p>
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