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	<title>Tom Clancy&#8217;s XDefiant &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Tom Clancy&#8217;s XDefiant &#8211; Ubisoft&#8217;s Latest Misguided Trend Chase?</title>
		<link>https://gamingbolt.com/tom-clancys-xdefiant-ubisofts-latest-misguided-trend-chase</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 13 Aug 2021 09:20:25 +0000</pubDate>
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					<description><![CDATA[A new competitive free to play shooter is in the works featuring various Tom Clancy properties but is Ubisoft falling behind the curb yet again?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">O</span>n July 19<sup>th</sup>, Ubisoft finally unveiled its next big PvP project, <a href="https://gamingbolt.com/tom-clancys-xdefiant-announced-closed-test-set-for-august-5th"><em>Tom Clancy&#8217;s XDefiant</em></a>. You could be forgiven for not remembering it – on the Ubisoft North America channel, it has an overwhelming Dislike ratio of 24,000 to 12,000 Likes. As a free-to-play multiplayer title, <em>XDefiant</em> mixes together the “Defiants” &#8211; rambunctious factions from other Tom Clancy properties like the Wolves from <em>Ghost Recon Breakpoint</em> and the Cleaners from <em>The Division &#8211; </em>into 6v6 matches. How does Echelon fit in, since it was kind of good, then kind of bad and kind of good in the <em>Splinter Cell series</em>? Good question but I digress.</p>
<p>The initial backlash was against the game&#8217;s punk rock, mosh-pit aesthetic with lots of colorful graffiti, particularly in trying to pass it off as fitting for Tom Clancy&#8217;s genre of espionage thrillers. There was those who hated that <em>Splinter Cell</em> and Sam Fisher still hadn&#8217;t received a proper sequel while others looked at <em>XDefiant</em> as a cash-grab, attempting to cash in on the hero shooter trend (but leaning closer to <em>Valorant</em> in terms of realistic guns). To be fair, the game hasn&#8217;t received a release date and will have a series of closed technical tests first before its full launch. It could very well end up being a fun game, even if it doesn&#8217;t seem to break any boundaries or innovate on its own.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/07/Tom-Clancys-XDefiant.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-487191" src="https://gamingbolt.com/wp-content/uploads/2021/07/Tom-Clancys-XDefiant.jpg" alt="Tom Clancy's XDefiant" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/Tom-Clancys-XDefiant.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/07/Tom-Clancys-XDefiant-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/Tom-Clancys-XDefiant-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/Tom-Clancys-XDefiant-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/Tom-Clancys-XDefiant-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/Tom-Clancys-XDefiant-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>So instead, I&#8217;d like to examine the <i>necessity </i>of something like <em>Tom Clancy&#8217;s XDefiant</em>. Immediately, one could argue that an idea like this makes sense. In the hero shooter genre, even a game like <em>Overwatch</em> which hasn&#8217;t had any huge updates or new heroes in more than a year saw 10 million new players joining in 2020. In its first year, <em>Valorant</em> hit 14 million players and even managed to beat out Valve&#8217;s<em> Counter-Strike: GO</em> in revenue earned this past January. Even <em>Rainbow Six Siege</em>, which mixes tactical shooting with more grounded heroes and abilities, is still popular with over 75 million players as of July 2021.</p>
<p>From the outset, having a 6v6 shooter with realistic gunplay and abilities but with faster-paced action like <em>Call of Duty</em> isn&#8217;t the worst idea (especially if it&#8217;s free to play). It could serve as another strong revenue stream for the company which hasn&#8217;t made a huge push into the competitive FPS market outside of <em>Siege</em>. The fact that it&#8217;s only coming to Ubisoft Connect and not the Epic Games Store, at least initially, shows that Ubisoft wants full returns on revenue from the outset. It even has recognizable properties like <em>Ghost Recon, Splinter Cell</em> and <em>The Division. </em>Surely it should appeal to fans of those franchises!</p>
<p>It&#8217;s important to note a few things though. Just because a hero shooter like<em> Overwatch</em> was a huge success doesn&#8217;t mean that every other imitator fared just as well. <em>Paladins, Lawbreakers, Battleborn, Rocket Arena, Dirty Bomb, Quake Champions</em> – the list of failures and/or failing titles over the years is pretty significant. Granted, they all didn&#8217;t have the marketing might of Activision Blizzard or even a Ubisoft behind them. Surely even a big-name publisher could make a new IP with new characters a success. Just look at <em>Apex Legends</em>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/04/Apex-Legends-Valkyrie.jpg"><img decoding="async" class="aligncenter wp-image-477596" src="https://gamingbolt.com/wp-content/uploads/2021/04/Apex-Legends-Valkyrie.jpg" alt="Apex Legends - Valkyrie" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/04/Apex-Legends-Valkyrie.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/04/Apex-Legends-Valkyrie-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/04/Apex-Legends-Valkyrie-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/04/Apex-Legends-Valkyrie-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/04/Apex-Legends-Valkyrie-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>But with context, it&#8217;s clear that the success of <em>Apex</em> wasn&#8217;t simply a case of “published by EA.” In fact, you could argue that in a market crowded with other battle royale titles, including big names like <em>Fortnite</em>, that Respawn Entertainment was taking a risk (especially when its <em>Titanfall</em> titles weren&#8217;t exactly the biggest successes). Nevertheless, taking a risk and simply dropping the title on players while offering excellent gameplay, revolutionary new features like the pinging system, and an overall strong level of polish helped it stand out. Even when player numbers and engagement dropped, Respawn adapted well and put out compelling updates and worthwhile new features, despite some of its monetization practices like Heirloom Items being less than savory.</p>
<p>On the other hand, look at <em>Hyper Scape</em>, Ubisoft&#8217;s own battle royale title. It followed many of the same tenets as <em>Apex Legends</em> – a stealth release, a huge marketing campaign that saw numerous high-profile streamers gaining access and bumping up the numbers on Twitch thus generating tons of buzz, you name it. Despite all of that, <em>Hyper Scape</em> quickly floundered and within just a few months, Ubisoft confirmed that it had already failed to meet expectations. Cue the usual overhaul of the gameplay and systems which have failed to really spark interest since then. No amount of new content, changes and &#8220;listening to feedback&#8221; has proven capable of salvaging the game. You could blame this on the gameplay and polish not being the best or the fact that its competitors are leagues ahead and dominate a fair share of the market already.</p>
<p>Then there&#8217;s <em>Tom Clancy&#8217;s Elite Squad</em>, a mobile RPG that interestingly featured a crossover of several Ubisoft properties like <em>Ghost Recon, The Division</em> and <em>Rainbow Six Siege</em>. Clearly meant to cash in on the success of games like <em>RAID: Shadow Legends</em>, its servers are set to shut down on October 4<sup>th</sup>. Unlike <em>Hyper Scape</em>, it didn&#8217;t make a huge social media splash. Instead, it was criticized heavily for being little more than a cash grab and then laid low before dying out.</p>
<p><iframe title="Tom Clancy’s XDefiant – A Case of &quot;Too Little, Too Late&quot;?" width="500" height="281" src="https://www.youtube.com/embed/UHOl5-qGNBo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It&#8217;s not like Ubisoft <i>always </i>fails when it comes to chasing trends. <em>Brawlhalla</em> is a great example – as a 2D fighting game with gameplay akin to <em>Super Smash Bros.</em>, it&#8217;s garnered over 50 million players as of March 2021. There&#8217;s even an esports scene with a prize pool of over $200,000 and it still receives significant updates to this day, even if it&#8217;s not commanding the spotlight at Ubisoft Forward events and the like. But again, context is important – how many <em>Smash Bros.</em>-like titles were available on the PC platform before <em>Brawlhalla</em> came along? It may have been difficult to measure the audience for the same but the game&#8217;s success can&#8217;t be denied even with fairly minimal competition from better games like <em>Rivals of Aether</em>.</p>
<p><em>XDefiant</em> isn&#8217;t nearly as lucky, having to go up against more established franchises that have way more entrenched followings (not to mention its own <em>Rainbow Six Siege</em>). It&#8217;s clear that Ubisoft is trying to cater to fans of each title by offering similar looking maps &#8211; with two being shot-for-shot remakes of areas from <em>The Division</em> series &#8211; and characters with familiar abilities. Also, unlike <em>Hyper Scape</em>, it seems to be spending a significant amount of time in closed beta testing first with a release window yet to be hinted at. Again, it doesn&#8217;t mean much if the core gameplay isn&#8217;t solid but that&#8217;s something that only be ascertained once more time has been spent playing it.</p>
<p>At the end of the day, you could argue just as much for the necessity of a new free-to-play competitive shooter as you could against it. It&#8217;s always nice to have more choices and competition that can push other titles to try new things and stand out. But does <em>Tom Clancy&#8217;s XDefiant</em> actually possess its own unique identity to help it stand out in the crowd? Is it going to be another try-and-forget shooter that pushes microtransactions and battle passes, floundering in its initial release and prompting commitments to improve before either steadily finding its own niche, becoming a massive success or just slowly fading away? Strong marketing and a mosh-pit aesthetic that preaches defiance – masking the fact that the primary cast doesn&#8217;t have any real distinct characters or identities at this point – can only get you so far and even if <em>XDefiant</em> has its own unique take on the genre, it may be a case of &#8220;too little, too late.&#8221;</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Tom Clancy&#8217;s XDefiant Currently Exclusive to Ubisoft Connect on PC</title>
		<link>https://gamingbolt.com/tom-clancys-xdefiant-currently-exclusive-to-ubisoft-connect-on-pc</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 21 Jul 2021 08:37:18 +0000</pubDate>
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					<description><![CDATA["There are discussions on other stores having the game post-launch, but nothing has been determined as of yet," says Ubisoft.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft fully revealed<a href="https://gamingbolt.com/tom-clancys-xdefiant-announced-closed-test-set-for-august-5th"><em> Tom Clancy&#8217;s XDefiant</em></a> earlier this week to a rather mixed response (at least if the Like/Dislike ratio on the videos is to be believed). Its first closed test will take place on August 5th and a full launch is a ways off. However, it seems that the free to play competitive FPS will be limited to Ubisoft Connect when it releases for PC.</p>
<p>A representative for the company told <a href="https://www.pcgamer.com/xdefiant-will-be-exclusive-to-ubisofts-pc-store-at-launch/" target="_blank" rel="noopener">PC Gamer</a> that, &#8220;As of now, the game will be on Ubisoft Connect once it’s fully out. There are discussions on other stores having the game post-launch, but nothing has been determined as of yet.&#8221; It&#8217;s interesting especially given how much support Ubisoft has given to the Epic Games Store in recent years. Along with Uplay/Ubisoft Connect, games like <em><a href="https://gamingbolt.com/assassins-creed-valhalla-will-be-exclusive-to-epic-games-store-uplay-on-pc">Assassin&#8217;s Creed Valhalla</a>, <a href="https://gamingbolt.com/immortals-fenyx-rising-out-on-december-3rd-2020-first-gameplay-footage-revealed">Immortals: Fenyx Rising</a>, <a href="https://gamingbolt.com/ghost-recon-breakpoint-pc-is-exclusive-to-epic-games-store-uplay">Ghost Recon Breakpoint</a></em> and <a href="https://gamingbolt.com/the-division-2-will-launch-exclusively-on-the-epic-store-on-pc"><em>The Division 2</em></a> have only been purchasable through Epic&#8217;s storefront.</p>
<p>Granted, Ubisoft&#8217;s launcher is still needed for playing even if the game is purchased through Epic. Perhaps the publisher is restricting <em>Tom Clancy&#8217;s XDefiant</em> to Ubisoft Connect to gauge its success before expanding to other storefronts (and having to share revenue with others). Time will tell so stay tuned.</p>
<p><em>Tom Clancy&#8217;s XDefiant</em> is currently slated to release for Xbox One, Xbox Series X/S, PS4, PS5, PC and Google Stadia. It will <a href="https://gamingbolt.com/tom-clancys-xdefiant-supports-crossplay-at-launch-multiplayer-modes-revealed">support cross-platform play at launch</a>.</p>
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		<title>Tom Clancy&#8217;s XDefiant Announced, Closed Test Set for August 5th</title>
		<link>https://gamingbolt.com/tom-clancys-xdefiant-announced-closed-test-set-for-august-5th</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 19 Jul 2021 18:14:49 +0000</pubDate>
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					<description><![CDATA[The free to play multiplayer FPS sees four factions battling it out in competitive PvP modes with different weapons and abilities.]]></description>
										<content:encoded><![CDATA[<p>Originally leaked as <a href="https://gamingbolt.com/battlecat-is-a-pvp-fps-where-splinter-cell-the-division-and-ghost-recon-will-collide-rumour"><em>BattleCat</em></a>, Ubisoft has officially announced <em>Tom Clancy&#8217;s XDefiant</em>, a free to play team-based competitive first person shooter. It features combat between four factions (known as Defiants) from across the Tom Clancy series of games &#8211; the Outcasts and Cleaners from <em>The Division</em> series; the Wolves from <em>Ghost Recon Breakpoint</em>; and Echelon, based on Third Echelon from <em>Splinter Cell</em>. Check out the reveal below.</p>
<p>Characters fall into one of these four factions, and have their own unique abilities and Supers (known as &#8220;Ultras&#8221; here). Cleaners can use flamethrowers, Echelon has night vision goggles and so on. Additional characters will be added to the title over time. A multitude of weapons with different attachments are also available and each faction can equip every weapon. You can even change your loadout at respawn.</p>
<p><em>Tom Clancy&#8217;s XDefiant</em> is in development for Xbox Series X/S, Xbox One, PS4, PS5, Google Stadia and PC. Early roll-out phases are planned with the first closed test taking place on August 5th (sign up for the same <a href="https://www.ubisoft.com/en-us/game/xdefiant" target="_blank" rel="noopener">here</a>). Stay tuned for more details in the meantime.</p>
<p><iframe loading="lazy" title="Tom Clancy’s XDefiant: Worldwide Reveal Trailer | Ubisoft [NA]" width="500" height="281" src="https://www.youtube.com/embed/nmlhRFabV6w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="Tom Clancy’s XDefiant: Exclusive Developer Interview | Ubisoft [NA]" width="500" height="281" src="https://www.youtube.com/embed/_5EfJQsRE6o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>


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