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	<title>Tomb Raider (2013) &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>God of War&#8217;s Long Take Presentation Was Originally Proposed For Tomb Raider 2013</title>
		<link>https://gamingbolt.com/god-of-wars-long-take-presentation-was-originally-proposed-for-tomb-raider-2013</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 23 Mar 2018 17:46:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crystal Dynamics]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[SIE Santa Monica]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Tomb Raider (2013)]]></category>
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					<description><![CDATA[The idea of presenting numerous scenes as "one shot" was rejected by Crystal Dynamics.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/god-of-war-image-9.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-327491" src="https://gamingbolt.com/wp-content/uploads/2018/03/god-of-war-image-9.jpg" alt="" width="620" height="339" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/god-of-war-image-9.jpg 1366w, https://gamingbolt.com/wp-content/uploads/2018/03/god-of-war-image-9-300x164.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/03/god-of-war-image-9-768x419.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/03/god-of-war-image-9-1024x559.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>SIE Santa Monica is doing a lot of new things with <em>God of War</em> on PS4, the first real follow-up to the franchise since <em>God of War 3</em> launched in 2010 for PS3. Among those is a new &#8220;one-shot&#8221; technique where one long take of the action is captured by the in-game camera. The story thus comes across without any cuts or transitions &#8211; and that&#8217;s in video game form.</p>
<p>Obviously composing something like this was difficult but as director Cory Barlog reveals to <a href="https://www.dailystar.co.uk/tech/gaming/690622/God-of-War-Cory-Barlog-Interview-2018-One-Shot-Camera-Crystal-Dynamics-Tomb-Raider">The Daily Star</a>, he originally pitched this idea to Crystal Dynamics for <em>Tomb Raider (2013)</em> during his time there. &#8220;I wanted to do [the one-shot camera technique] and I had pitched it to Crystal Dynamics when I was there working on <em>Tomb Raider</em> and everyone was like, &#8216;That&#8217;s crazy, we don&#8217;t want to do that&#8217;.&#8221;</p>
<p>The rejection of the idea is one reason why Barlog ultimately returned to SIE Santa Monica where he wrote other <em>God of War</em> games before eventually directing the latest one.</p>
<p>&#8220;My reaction was like, &#8216;Yeah, you know, I don&#8217;t know if this is the best place for me anyway.&#8217; I was already starting to talk to people about new roles at Sony and then I think I realized [the new <em>God of War</em>] is the one I can do it on.&#8221;</p>
<p>As for the technique&#8217;s inclusion in <em>God of War</em> on PS4, Barlog notes that he has &#8220;a lot more creative support and faith with Sony&#8221; as the company is willing to support him &#8220;regardless of how much of a leap off of a cliff&#8221; some of his ideas turned out to be. Presenting the story in<em> God of War</em> as a series of long takes wasn&#8217;t easy, as you&#8217;d expect.</p>
<p>&#8220;I&#8217;ve had a bee in my bonnet about the one-shot camera for quite a long time and you know, I got a lot of resistance. In the beginning, I had to fight the fight with everybody on the development team. And eventually, one by one, you win them over, you show them something, you explain how it&#8217;s going to be. But, honestly, I think even then, they weren&#8217;t convinced.</p>
<p>&#8220;In this last month, everybody&#8217;s had a lot of free time. Bugs have to be reproduced and as most people are creating content, they are playing the game more. And I&#8217;m getting leads from various departments and animators and artists from the studio coming into my office and saying, &#8216;Okay, I get it. Seeing the game as a whole makes sense, I see why you wanted this thing.'&#8221;</p>
<p>For the actual process of <em>God of War&#8217;s</em> one-shot long takes, check out the video below. <em>God of War</em> has recently gone gold and will be releasing on April 20th for PS4.</p>
<p><iframe title="God of War in a Single Shot | PS4" width="500" height="281" src="https://www.youtube.com/embed/l_RpwPcfhB8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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