<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>tower defense &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/tower-defense/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 30 Oct 2013 11:03:34 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.3</generator>
<site xmlns="com-wordpress:feed-additions:1">185493399</site>	<item>
		<title>Final Horizon Interview: Insectors, Tower Defense, PS4-PS Vita Features and More</title>
		<link>https://gamingbolt.com/final-horizon-interview-insectors-tower-defense-ps4-ps-vita-features-and-more</link>
					<comments>https://gamingbolt.com/final-horizon-interview-insectors-tower-defense-ps4-ps-vita-features-and-more#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 30 Oct 2013 11:03:34 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Eiconic Games]]></category>
		<category><![CDATA[Final Horizon]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[tower defense]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=176828</guid>

					<description><![CDATA[Eiconic Games' David Pollard gives us the low-down on the bugs and their guns.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">T</span>ower defense may be one of the more over-saturated genres out there right now, but they&#8217;re still immensely popular. What does it take to &#8220;evolve&#8221; the genre though? Eiconic Games is aiming to do just with Final Horizon, a tower defense title that sees the player fighting against waves of nigh-unstoppable alien bugs with advanced weaponry. And no, they don&#8217;t come in peace.</p>
<p>Final Horizon is scheduled to release for PlayStation 4 and PlayStation Vita, and we received a chance to speak to lead programmer David Pollard about various aspects of the game including the location-based damage system, support for cross-buy and cross-play between the two platforms and much more.</p>
<p><strong>Ravi Sinha: Final Horizon promises to be an &#8220;evolution&#8221; of tower defense. The one thing we know for sure is that there are bugs, they have vehicles and they are pissed. </strong></p>
<p><b>David Pollard: </b>That&#8217;s right, in Final Horizon humans have colonized the far reaches of space in the search for resources and have awakened a fearsome enemy, known as the Insectors &#8211; an race of aliens whose robotic weaponry mirrors their insect-like characteristics, both in style and behaviour. There&#8217;ll be robot spiders, scorpions and burrowing Scarabs, swarms of wasp-like flying spaceships, and much more, all bent on your destruction.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/9575420133_fc9435a77c_o.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-176327" alt="Final Horizon" src="https://gamingbolt.com/wp-content/uploads/2013/10/9575420133_fc9435a77c_o.jpg" width="620" height="388" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/9575420133_fc9435a77c_o.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/10/9575420133_fc9435a77c_o-300x187.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "There's going to be a range of ways to play the game, from the more traditional tower defense style, to controlling an orbital defense platform, or taking direct control of one of the towers. "   
      </p></p>
<p><strong>Ravi Sinha: It also seems the Insectors will have some kind of location-based damage system. Knock out a leg, and they&#8217;ll continue limping towards their target. How does this affect the gameplay, and does it expose certain enemies to weaknesses to favour the player? </strong></p>
<p><b>David Pollard: </b>We want the player to be able to see the Insectors get physically damaged as their weapons hit them &#8211; legs will get blown off, armour plating shattered.  On top of that, damaged robots that have lost a leg or two will relentlessly limp on towards their goal, but at a slower pace allowing your guns to finish them off and perhaps slowing up those enemies coming up behind.  Certain weapon types will be more likely to cause this kind of damage, adding an extra tactical decision to gun placement.</p>
<p><strong>Ravi Sinha: We&#8217;ve seen various missiles that the Insectors will use. Some of them look like something out of Swat Kats. What kind of functionality are we talking, and what other hardware will they be unleashing on players? </strong></p>
<p><b>David Pollard: </b>The Insectors have a hugely varied arsenal at their disposal, which they&#8217;ll be using against the player&#8217;s towers (and other targets). Some enemies will hang back and launch volleys of missiles from long range, while others will get up close and personal, firing plasma beams, detonating bombs.</p>
<p>The player will have plenty to deal with, not only defending the main objectives, but also keeping their towers from being destroyed. But they&#8217;ll have plenty of extra tools at their disposal too (shield towers, for example), and some types of defence tower will be able to shoot larger missiles out of the sky.</p>
<p><strong>Ravi Sinha: What kind of defenses will the player be equipped with to deal with the Insectors? Will the missions be traditional, straight-forward tower defense or will there be some kind of spin put on things? </strong></p>
<p><b>David Pollard: </b>There&#8217;s going to be a range of ways to play the game, from the more traditional tower defense style, to controlling an orbital defense platform, or taking direct control of one of the towers.  But even the tower defense style levels will be much more than &#8216;straight forward&#8217; and will have a lot of variation in what the player will have to do in order to win.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/Final-Horizon-ps4.jpg"><img decoding="async" class="aligncenter size-full wp-image-177063" alt="Final Horizon ps4" src="https://gamingbolt.com/wp-content/uploads/2013/10/Final-Horizon-ps4.jpg" width="620" height="388" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Final-Horizon-ps4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/10/Final-Horizon-ps4-300x187.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "I think we're planning to have the game as a Cross Buy purchase, and we'll certainly look to get Cross Saves supported.  It would be very cool to get some sort of second screen stuff working with the Vita on the PS4 version too if we have time!"   
      </p></p>
<p><strong>Ravi Sinha: What modes will Final Horizon have? With all the emphasis being placed on the enemy faction, will there be a chance to play the game as the opposing force, a la Anomaly Warzone Earth? How about multiplayer? </strong></p>
<p><b>David Pollard: </b>We haven&#8217;t got plans for multiplayer, at least for the first version of Final Horizon.  But we are planning to add a mode where you get to play as the Insectors, choosing which attacking forces to send in against the human defenses. I&#8217;m thinking of this almost like a puzzle mode where you have to make the right series of choices to break down lines of defenses.</p>
<p><strong>Ravi Sinha: Given that this will be Eiconic Games&#8217; first PS4 and PS Vita title, how great is the pressure to deliver? </strong></p>
<p><b>David Pollard: </b>Well, it&#8217;s not our first Vita title (we made Total Recoil, and PulzAR before that), but it is going to be our first PS4 title so we certainly want to do the console justice. But we&#8217;re the ones putting all the pressure on ourselves to make the best game we can.</p>
<p><strong>Ravi Sinha: What features of the PS Vita and PS4 do you feel benefit the game most? Will it be taking advantage of any features such as Remote Play, Cross Saves or Cross Buy? </strong></p>
<p><b>David Pollard: </b>I think we&#8217;re planning to have the game as a Cross Buy purchase, and we&#8217;ll certainly look to get Cross Saves supported.  It would be very cool to get some sort of second screen stuff working with the Vita on the PS4 version too if we have time!</p>
<p><strong>Rashid Sayed: Are you guys planning to use the touchpad on the DualShock 4 controller? If yes, can you please explain how? </strong></p>
<p><b>David Pollard: </b>It&#8217;s something we&#8217;re going to look into, certainly &#8211; we still need to prototype a few ideas, one of which is to see what it&#8217;s like using the touchpad to control a mouse-like pointer for selecting towers, etc. It&#8217;s quite nice on the Vita being able to use the touch screen to tap select things. One of the things we&#8217;re doing is giving the player a few different ways to control the game to suit different play styles.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/Final-Horizon-ps-vita.jpg"><img decoding="async" class="aligncenter size-full wp-image-177062" alt="Final Horizon ps vita" src="https://gamingbolt.com/wp-content/uploads/2013/10/Final-Horizon-ps-vita.jpg" width="620" height="388" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Final-Horizon-ps-vita.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/10/Final-Horizon-ps-vita-300x187.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "We're planning to have a pretty substantial single player campaign, with plenty of replay value. Even once you've played through the whole story you'll be able to replay each level again with new, more challenging objectives."   
      </p></p>
<p><strong>Rashid Sayed: How long will the single player last and do you have plans to incorporate a multiplayer component in the game? </strong></p>
<p><b>David Pollard: </b>We&#8217;re planning to have a pretty substantial single player campaign, with plenty of replay value. Even once you&#8217;ve played through the whole story you&#8217;ll be able to replay each level again with new, more challenging objectives.  As mentioned before, we don&#8217;t have plans for multiplayer, we&#8217;re going to save that for the sequel!</p>
<p><strong>Rashid Sayed: As you must be aware that several well known developers have claimed that the PS4 is 50% more powerful than the Xbox One. What are your thoughts on this and is this really the case? </strong></p>
<p><b>David Pollard: </b>Looking at the specs of the two machines it certainly seems like PS4 has a decent edge in that respect, but we don&#8217;t have access to the Xbox One so couldn&#8217;t say for sure.  It&#8217;d be interesting to talk to a programmer working on a game that&#8217;s targeting both to really get a definitive answer to that.</p>
<p><strong>Rashid Sayed: Much is being made out of the 8GB GDDR5 RAM memory on the PlayStation 4. As technology advances do you think this will make sure the PS4 will not become obsolete? </strong></p>
<p><b>David Pollard: </b>There&#8217;s a few interesting things about the PS4 that should keep it from becoming obsolete too soon, as well as the choice of memory. For example, the way the GPU is set up to encourage it&#8217;s use not only in the traditional way of drawing stuff on the screen, but also as a resource to do complex calculations, means that much like the PS3 before it, it will be a while before engine coders will work out how to really push its capabilities.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-170702" alt="xbox one amd" src="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "I think there is room for both indie games and AAA games on next gen consoles - they are very different beasts after all."   
      </p></p>
<p><strong>Ravi Sinha: Despite the controversial start that Microsoft had with its indie publishing stance, it seems to have gotten things in order with ID@Xbox. Regardless, what is it about Sony&#8217;s indie development policy that had you opting for the PS4 along with Vita this time around? </strong></p>
<p><b>David Pollard: </b>I think it&#8217;s the open attitude of the guys at Sony that really helped make that decision &#8211; they are just so much more approachable.  Over the last year or so we&#8217;ve been able to build a great relationship with Sony, whereas Microsoft&#8217;s XBLA policy of requiring a publisher with release slots burned us in the past and in Microsoft I just can&#8217;t see the passion for indies you get from guys like Sony&#8217;s Shahid Ahmed (and even Shuhei Yoshida!).  There are welcome signs this is changing at MS, but at the moment it feels like that might just be a reaction to their recent PR disasters and not a genuine change of stance. Hopefully I&#8217;ll be proved wrong though.</p>
<p><strong>Ravi Sinha: Shuhei Yoshida recently remarked that indie games can be system sellers as well. Seeing the lineup that Sony has in mind for the PS4, would you believe that to be the case? And how does it alter the dynamic for next generation games development when indie developers can provide compelling experiences but with lower costs?</strong></p>
<p><b>David Pollard: </b>I definitely think indie games can make a big contribution to how attractive a console is. Personally, I prefer to play games on console rather than PC (mainly due to working in front of a PC all day and needing to get away from it when I&#8217;m relaxing!), and there&#8217;s a lot of great indie games on PC that I&#8217;m really excited to see coming to consoles, and now brand new indie games coming straight to PS4, which is amazing!  And I think there is room for both indie games and AAA games on next gen consoles &#8211; they are very different beasts after all.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/final-horizon-interview-insectors-tower-defense-ps4-ps-vita-features-and-more/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">176828</post-id>	</item>
		<item>
		<title>Dungeon Defenders 2 &#8211; Man and Machine Gameplay Video</title>
		<link>https://gamingbolt.com/dungeon-defenders-2-man-and-machine-gameplay-video</link>
					<comments>https://gamingbolt.com/dungeon-defenders-2-man-and-machine-gameplay-video#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Sat, 18 May 2013 04:26:02 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[Dungeon Defenders 2]]></category>
		<category><![CDATA[moba]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[Trendy Entertainment]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=155491</guid>

					<description><![CDATA[Dungeon Defenders 2 first PvP video.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">T</span>rendy Entertainment&#8217;s new sequel &#8211; Dungeon Defenders 2 was recently <a title="Dungeon Defenders II Announced, Beta Invites Available" href="https://gamingbolt.com/dungeon-defenders-ii-announced-beta-registrations-available">announced</a> back in March. Today is the day they have started to release videos that belong to 2nd half of the game&#8217;s DNA. The title is split into two different game genres which is tower defense and MOBA.</p>
<p>From now on every Wednesday, Trendy Entertainment will showcase a new character for the Dungeon Defenders 2&#8217;s player-versus-player mode. Today is the first day that the developers showcase Man and Machine hero.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/DD2_Wallpaper_01.jpeg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-155498" alt="DD2_Wallpaper_01" src="https://gamingbolt.com/wp-content/uploads/2013/05/DD2_Wallpaper_01.jpeg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/DD2_Wallpaper_01.jpeg 505w, https://gamingbolt.com/wp-content/uploads/2013/05/DD2_Wallpaper_01-300x168.jpeg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>Here is a fact sheet for Dungeon Defenders II:</p>
<ul>
<li> &#8211; The game is split into two different parts, Competitive and Co-operative.</li>
</ul>
<ul>
<li> &#8211; Co-operative mode will stay true to the original Dungeon Defenders and what made it a tremendous success.</li>
</ul>
<ul>
<li> &#8211; Competetive mode will be in the form of MOBA which is similar to League of Legends and Defense of the Ancients 2. However, Trendy Entertainment will be making this more RPG-ish</li>
</ul>
<ul>
<li>&#8211; Game is planned to be launched with a total of 24 heroes.</li>
</ul>
<ul>
<li> &#8211; The PvP mode is currently in closed beta, and you can <a title="Beta Sign Up" href="http://dungeondefenders2.com/register/">sign up</a> if you&#8217;re interested in the game and want to get on the waiting list.</li>
</ul>
<ul>
<li> &#8211; The game will be free-to-play, with micro-transactions and will be coming out sometime next year.</li>
</ul>
<p>Let us know if you’re  looking forward to playing the sequel sometime next year.</p>
<p>Check back on GamingBolt for more media and future updates for Dungeon Defenders 2.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/dungeon-defenders-2-man-and-machine-gameplay-video/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">155491</post-id>	</item>
		<item>
		<title>Sanctum 2 Launches Defenses for Xbox Live and PC</title>
		<link>https://gamingbolt.com/sanctum-2-launches-defenses-for-xbox-live-and-pc</link>
					<comments>https://gamingbolt.com/sanctum-2-launches-defenses-for-xbox-live-and-pc#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 15 May 2013 18:09:12 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[Coffee Stain Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Sanctum 2]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=154945</guid>

					<description><![CDATA[The FPS/tower defense hybrid returns.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">T</span>he much-awaited sequel to Coffee Stain Studios breakout first person shooter/tower defense hybrid Sanctum 2 is now available on Xbox Live for Xbox 360 and PC via digital online platforms like Steam. Check out the launch trailer for gameplay details.</p>
<p>CEO Anton Westberg stated, “We built Sanctum 2 from the ground up, creating stunning visuals while keeping everything that players loved from the original. We then added more characters, more enemies, more bosses, more levels, more weapons and more towers to make Sanctum 2 bigger, better and badder than we ever imagined.”</p>
<p>Sanctum 2 features 16 new maps in four worlds along with three new playable characters &#8211; Haigen, Sweet, and SiMo &#8211; joining previous defender Skye. The game also features new customization and progression systems along with four player co-op, perks and new &#8220;Feats of Strength&#8221;.</p>
<p>While the PSN version is still due to come out, eager gamers can net Sanctum 2 for $14.99 on PC and 1200 Microsoft Points on Xbox Live.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/sanctum-2-launches-defenses-for-xbox-live-and-pc/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">154945</post-id>	</item>
		<item>
		<title>Sanctum 2: Five New Screenshots of Tower Defending Goodness</title>
		<link>https://gamingbolt.com/sanctum-2-five-new-screenshots-of-tower-defending-goodness</link>
					<comments>https://gamingbolt.com/sanctum-2-five-new-screenshots-of-tower-defending-goodness#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Apr 2013 22:52:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Coffee Stain Studios]]></category>
		<category><![CDATA[mac os x]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Sanctum 2]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[Unreal Engine 3]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=151233</guid>

					<description><![CDATA[Defend the core. That is all.]]></description>
										<content:encoded><![CDATA[<p><object id="bolt020_db86f294c45f813dc22d41290c6138d5" class="SpringboardPlayer" width="505" height="284" type="application/x-shockwave-flash" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000">
 <param name="movie" value="http://gamingbolt.springboardplatform.com/mediaplayer/springboard/video/bolt020/475/708951/"></param>
 <param name="allowFullScreen" value="true"></param>
 <param name="allowscriptaccess" value="always"></param>
 <param name="wmode" value="transparent"></param>
 <embed src="http://gamingbolt.springboardplatform.com/mediaplayer/springboard/video/bolt020/475/708951/" width="505" height="284" name="bolt020_db86f294c45f813dc22d41290c6138d5" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" wmode="transparent"></embed>
</object><br />
Coffee Stain Studios have released five new screenshots for their upcoming first person shooter/tower defense title Sanctum 2, showing off the game&#8217;s environments and the wide amount of chaos inherent in trying to protect one&#8217;s core in missions. The above gameplay trailer released last month actually illustrates both concepts a lot better, so we&#8217;ve enclosed it for your viewing pleasure.<br />

<a href='https://gamingbolt.com/sanctum-2-five-new-screenshots-of-tower-defending-goodness/sanctum_2_-_screen5'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen5.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen5.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen5-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen5-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/sanctum-2-five-new-screenshots-of-tower-defending-goodness/sanctum_2_-_screen4'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen4.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen4.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen4-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen4-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/sanctum-2-five-new-screenshots-of-tower-defending-goodness/sanctum_2_-_screen3'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen3.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen3-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/sanctum-2-five-new-screenshots-of-tower-defending-goodness/sanctum_2_-_screen2'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen2.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen2-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen2-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/sanctum-2-five-new-screenshots-of-tower-defending-goodness/sanctum_2_-_screen1'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen1.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen1-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/04/Sanctum_2_-_Screen1-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<br />
There&#8217;s not a whole lot known about Sanctum 2 at this point, other than that it will feature new enemies, tower types and weapons along with four player online co-op for even more cluster-fraked situations. Of course, enemies from the previous game will be appearing as well to wreck your shit. So there&#8217;s that to take into account.</p>
<p>The original game ran on Unreal Engine 3 so it&#8217;s a given that Sanctum 2 will as well. Announced last year itself, Sanctum 2 will be hitting PCs and Mac OS X this Summer. Stay tuned for more details.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/sanctum-2-five-new-screenshots-of-tower-defending-goodness/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">151233</post-id>	</item>
	</channel>
</rss>
