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		<title>15 Most Disappointing Games of 2025</title>
		<link>https://gamingbolt.com/15-most-disappointing-games-of-2025</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 04 Dec 2025 14:18:00 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Battlefield: RedSec]]></category>
		<category><![CDATA[Bounty Star]]></category>
		<category><![CDATA[Call of Duty: Black Ops 7]]></category>
		<category><![CDATA[Daemon X Machina: Titanic Scion]]></category>
		<category><![CDATA[Destiny 2: The Edge of Fate]]></category>
		<category><![CDATA[FBC: Firebreak]]></category>
		<category><![CDATA[GamingBolt Game of the Year 2025 Awards]]></category>
		<category><![CDATA[Hyrule Warriors: Age of Imprisonment]]></category>
		<category><![CDATA[Killing Floor 3]]></category>
		<category><![CDATA[Mortal Kombat: Legacy Kollection]]></category>
		<category><![CDATA[Nascar 25]]></category>
		<category><![CDATA[rennsport]]></category>
		<category><![CDATA[Synduality Echo of Ada]]></category>
		<category><![CDATA[The Precinct]]></category>
		<category><![CDATA[TRON: Catalyst]]></category>
		<category><![CDATA[yooka-replaylee]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632797</guid>

					<description><![CDATA[As good as this year was for video games, several highly anticipated releases severely missed the mark in more ways than one.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t was the best of years, with some standout releases that delivered incredible stories and gameplay, and the worst of years, filled with titles that wouldn&#8217;t even warrant picking up out of pity during a Steam Sale. However, 2025 also had its share of disappointments – games with incredible potential that fell horrendously short, either due to issues with execution, technical issues, etc.</p>
<p>Granted, support is still ongoing for many of these titles, and they could improve significantly in the coming months and/or years. As of now, however, they&#8217;re still underwhelming. Without further ado, here are our picks for the 15 most disappointing games of the year.</p>
<p><strong>Bounty Star</strong></p>
<p><iframe title="16 Big Games of 2025 That Turned Out SHOCKINGLY MEH" width="500" height="281" src="https://www.youtube.com/embed/rHEgw3Zs6Xc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>A combination of bounty hunting with mechs and farming on the side in a lawless frontier, where redemption is only really the start? Sign me up, but in the case of <em>Bounty Star</em>, its reach severely exceeds its grasp. Repetitive combat and objectives, surface-level base-building, iffy storytelling – it just didn&#8217;t come together as I&#8217;d hoped. Which is a shame because, for all her faults, Clementine deserved better.</p>
<p><strong>Battlefield: RedSec</strong></p>
<p>Between desync issues and the lack of solo play, EA&#8217;s free-to-play <em>Battlefield</em> royale didn&#8217;t launch in the best circumstances. The fact that it arrived alongside the core monetization for <em>Battlefield 6</em> and required playing to complete Battle Pass challenges rubbed people the wrong way (as did the fact that it included naval combat, which is missing in the base game). <em>RedSec</em> still has room to grow and offer a fun experience, but for now, it&#8217;s got a long way to go.</p>
<p><strong>Daemon X Machina: Titanic Scion</strong></p>
<p>I had my doubts about<em> Titanic Scion</em> when it was revealed that the Arsenals were now power armor instead of mechs, which could now ride on horses and whatnot. That was the least of the game&#8217;s problems, however, as the open world approach gave way to some truly bland-looking improvements. As nice as the customization and weapon variety could be, the amount of frustration from actual combat just undercut everything else.</p>
<p><strong>Destiny 2: The Edge of Fate</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/07/Destiny-2-The-Edge-of-Fate_06-scaled.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-623664" src="https://gamingbolt.com/wp-content/uploads/2025/07/Destiny-2-The-Edge-of-Fate_06-scaled.jpg" alt="Destiny 2 The Edge of Fate_06" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/07/Destiny-2-The-Edge-of-Fate_06-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2025/07/Destiny-2-The-Edge-of-Fate_06-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/07/Destiny-2-The-Edge-of-Fate_06-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/07/Destiny-2-The-Edge-of-Fate_06-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/07/Destiny-2-The-Edge-of-Fate_06-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/07/Destiny-2-The-Edge-of-Fate_06-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/07/Destiny-2-The-Edge-of-Fate_06-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>How do you follow up the climactic finale to a ten-year-long Light and Darkness saga? In Bungie&#8217;s case, you start a brand new story, one focused on another intriguing subject in The Nine. Unfortunately, it also sought to anger players by ripping out whole systems, increasing the grind tenfold, recycling old content and introducing gameplay mechanics that no one wanted, like Matterspark. <em>Destiny 2</em> has since experienced the lowest player numbers since the <em>Curse of Osiris</em> days, and as much as I like lightsabers, it doesn&#8217;t look like <em>Renegades</em> will completely right the ship.</p>
<p><strong>TRON: Catalyst</strong></p>
<p>Bithell Games&#8217; titles can be hit or miss, but at least there&#8217;s this style, this panache that sticks out. Not <em>TRON: Catalyst,</em> though. The lackluster visuals make exploration dull, and the story, which attempted a time-travelling spin, often fell flat when it didn&#8217;t feel mundane. Then again, we did get <em>TRON: Ares</em> this year, so things can indeed be worse for the franchise.</p>
<p><strong>Rennsport</strong></p>
<p>Who says Teyon of <em>RoboCop: Rogue City</em> fame can&#8217;t make a racing game? Most people who bought <em>Rennsport</em> on Steam, apparently. While it had several problems throughout early access, you would think these would be addressed when it was time for 1.0, but you&#8217;d be wrong. Underwhelming physics, optimization issues, livery microtransactions and terrible multiplayer are just some of its shortcomings. All in all, a lackluster outcome.</p>
<p><strong>Hyrule Warriors: Age of Imprisonment</strong></p>
<p>A canon entry in the <em>Hyrule Warriors</em> series – we did it. It&#8217;s just a shame then that the story as a whole feels completely perfunctory. Even if you can look past that, <em>Age of Imprisonment</em> doesn&#8217;t really do all that much interesting with its missions. The combat and performance are the series&#8217;s best yet, which is no small praise, but it really could have been so much more.</p>
<p><strong>Mortal Kombat: Legacy Kollection</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/11/Mortal-Kombat-Legacy-Kollection-screenshot-3.jpg"><img decoding="async" class="aligncenter wp-image-631068" src="https://gamingbolt.com/wp-content/uploads/2025/11/Mortal-Kombat-Legacy-Kollection-screenshot-3.jpg" alt="Mortal Kombat Legacy Kollection screenshot 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/11/Mortal-Kombat-Legacy-Kollection-screenshot-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/11/Mortal-Kombat-Legacy-Kollection-screenshot-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/11/Mortal-Kombat-Legacy-Kollection-screenshot-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/11/Mortal-Kombat-Legacy-Kollection-screenshot-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/11/Mortal-Kombat-Legacy-Kollection-screenshot-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/11/Mortal-Kombat-Legacy-Kollection-screenshot-3-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Packing every single classic <em>Mortal Kombat</em> title into one retro package, complete with interviews from the development team, sounds great for long-time fans (and whoever enjoyed <em>Mythologies</em> and <em>Special Forces</em>). The problem, as always, is the execution. Input, sound issues, lack of lobbies and more at launch – not to mention the price – put a real damper on the celebrations.</p>
<p><strong>Yooka-Replaylee</strong></p>
<p>It&#8217;s <em>Yooka-Laylee,</em> but with better graphics, improved controls, all moves unlocked from the outset, etc. So what&#8217;s the problem? Well, it&#8217;s still <em>Yooka-Laylee</em> at its core, which means the levels don&#8217;t always flow in the best ways or offer the most enjoyable challenges. Dr Quack&#8217;s quizzes are gone, which is great, but for those expecting any further overhauls beyond this should temper their expectations.</p>
<p><strong>FBC: Firebreak</strong></p>
<p>Why is Remedy, a developer known for its story-focused single-player titles, delving into the co-op shooter genre? Good question, but it did so anyway, and the results were mixed to say the least. While the developer included numerous improvements and even completely overhauled core systems, it wasn&#8217;t enough to proclaim <em>Firebreak</em> as anything less than a disappointment with an uncertain long-term future.</p>
<p><strong>The Precinct</strong></p>
<p>If you can get around the cheesy writing and characters, <em>The Precinct</em> may scratch that itch for old-school <em>GTA</em> with its overhead perspective. Its design choices fumble more often than not, though, whether it&#8217;s in the chases, how terrible the allied AI can be or the lackluster aiming. In other words, it may have been a neat spin on <em>GTA</em>, but with cops instead of gangsters, but not this one.</p>
<p><strong>Call of Duty: Black Ops 7</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/08/Call-of-Duty-Black-Ops-7_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-626362" src="https://gamingbolt.com/wp-content/uploads/2025/08/Call-of-Duty-Black-Ops-7_01.jpg" alt="Call of Duty Black Ops 7_01" width="720" height="409" srcset="https://gamingbolt.com/wp-content/uploads/2025/08/Call-of-Duty-Black-Ops-7_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/08/Call-of-Duty-Black-Ops-7_01-300x170.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/08/Call-of-Duty-Black-Ops-7_01-1024x582.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/08/Call-of-Duty-Black-Ops-7_01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/08/Call-of-Duty-Black-Ops-7_01-768x436.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/08/Call-of-Duty-Black-Ops-7_01-1536x873.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Remember when I said that most of the entries in this list are titles that fell short in various ways and may not be outright bad?<em> Black Ops 7</em> is the exception to the latter. Its campaign is simply awful in almost every way, and while multiplayer is an improvement over last year, it has more than its share of issues. But it&#8217;s the sheer soullessness of this year&#8217;s entry that gets to me, even more so than 2023&#8217;s <em>Modern Warfare 3</em>.</p>
<p><strong>Synduality: Echo of Ada</strong></p>
<p>Amid all the hype for <em>ARC Raiders</em> and even <em>Escape from Tarkov</em>, it&#8217;s worth looking back on Bandai Namco&#8217;s failed attempt at an extraction shooter – <em>Synduality: Echo of Ada</em>. Support is still ongoing, for what it&#8217;s worth, but with forced PvP (that too with a lackluster player base), a laughable grind for blueprints and more, it&#8217;s no wonder that player counts continue to decline on Steam.</p>
<p><strong>NASCAR 25</strong></p>
<p>Remember when new <em>NASCA</em>R titles were a big deal, alongside the likes of <em>Need for Speed</em> and <em>F1</em>? <em>NASCAR 25</em>, unfortunately, doesn&#8217;t return to those days of thunder. Between Career Mode looking lackluster and multiplayer&#8217;s flailing, it&#8217;s easy to ignore the mostly fun handling. Not the worst package for the brand, but certainly nowhere close to capturing its brilliance either.</p>
<p><strong>Killing Floor 3</strong></p>
<p>Good news – after the Rearmament update, all Specialists can now equip any perk they desire. Bad news – <em>Killing Floor 3</em> is still very lackluster. Server issues, iffy movement, no mod support, no text chat, no server browser – the list goes on, and that&#8217;s before even getting to how the futuristic premise falls flat. Tripwire continues to update and improve it, but for now, it&#8217;s little more than dead weight on the <em>Killing Floor</em> name.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">632797</post-id>	</item>
		<item>
		<title>15 Most Disappointing Games of 2025 (So Far)</title>
		<link>https://gamingbolt.com/15-most-disappointing-games-of-2025-so-far</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Sat, 19 Jul 2025 15:35:22 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Atomfall: Wicked Isle]]></category>
		<category><![CDATA[Deliver at All Costs]]></category>
		<category><![CDATA[Fatal Fury: City of the Wolves]]></category>
		<category><![CDATA[FBC: Firebreak]]></category>
		<category><![CDATA[JDM: Japanese Drift Master]]></category>
		<category><![CDATA[La Quimera]]></category>
		<category><![CDATA[MindsEye]]></category>
		<category><![CDATA[Monster Energy Supercross - The Official Videogame]]></category>
		<category><![CDATA[Onimusha 2: Samurai's Destiny]]></category>
		<category><![CDATA[Splitgate 2]]></category>
		<category><![CDATA[Star Wars Episode 1: Jedi Power Battles]]></category>
		<category><![CDATA[Still Wakes the Deep: Siren's Rest]]></category>
		<category><![CDATA[Tails of Iron 2: Whiskers of Winter]]></category>
		<category><![CDATA[The Precinct]]></category>
		<category><![CDATA[TRON: Catalyst]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=624283</guid>

					<description><![CDATA[These games should have been on our list of great titles in 2025, but ultimately failed to make the cut thanks to a myriad of reasons. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">W</span>e’ve seen the best, and the worst, of what the first half of 2025 has brought to the table in 2025. However, there are a few releases that had so much potential and could be solid experiences to a few players who swear by them. Opinions are subjective, after all.</span></p>
<p><span style="font-weight: 400;">But we couldn’t help but feel that some games this year could have been so much more in terms of the value they brought to their players but ultimately let us down. It’s time to dive into 2025’s most disappointing games &#8211; and why they made us feel that way.</span></p>
<p><iframe loading="lazy" title="15 MOST Disappointing Games of 2025 So Far That Sucked [First Half]" width="500" height="281" src="https://www.youtube.com/embed/YtK1pPDx6NA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">Let’s get started. </span></p>
<h2><strong>Deliver At All Costs</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-620322 size-large" src="https://gamingbolt.com/wp-content/uploads/2025/05/deliver-at-all-costs-feature-image-1024x576.jpg" alt="deliver at all costs feature image" width="1024" height="576" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/deliver-at-all-costs-feature-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/deliver-at-all-costs-feature-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/deliver-at-all-costs-feature-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/deliver-at-all-costs-feature-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/deliver-at-all-costs-feature-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/deliver-at-all-costs-feature-image.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></p>
<p><span style="font-weight: 400;">Developed by Far Out Games and published by Konami, </span><i><span style="font-weight: 400;">Deliver At All Costs</span></i><span style="font-weight: 400;"> had all the makings of a fun experience made engaging via a very unique premise. Winston Green’s determination to be the ultimate courier, letting nothing get between his cargo and his destination ultimately fell flat thanks to an uninspired gameplay loop.</span></p>
<p><span style="font-weight: 400;">While the isometric graphics and unique mechanics could entertain you for a brief time once you get started, the game quickly gets repetitive, with little to no narrative context other than a few fetch and carry requests.</span></p>
<p><span style="font-weight: 400;">Limited upgrades to the We Deliver pickup truck and a lack of actual consequences for your destructive actions other than some bland police pursuits make this an unfortunately forgettable experience that is sure to lie forgotten in many of its players’ libraries once the initial thrills wear off. </span></p>
<h2><strong>Monster Energy Supercross 25 – The Official Video Game</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-612730" src="https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Energy-Supercross-25-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Energy-Supercross-25-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Energy-Supercross-25-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Energy-Supercross-25-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Energy-Supercross-25-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Energy-Supercross-25-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Energy-Supercross-25.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Despite an excellent visual makeover courtesy of Unreal Engine 5, a wide selection of tracks, and the legendary Ricky Carmichael taking up the in-game commentator’s mic, </span><i><span style="font-weight: 400;">Monster Energy Supercross 25</span></i><span style="font-weight: 400;"> wasted away its advantages with a learning curve that a significant portion of players would find daunting.</span></p>
<p><span style="font-weight: 400;">Its tutorials are ineffective at getting you into the ebb and flow of a race, a lapse that is sure to throw you face-first into the dirt in front of a crowded stadium. Milestone S.r.l. probably assumed that anybody picking up the game was already a fan of dirt-bike racing and tailored the experience accordingly.</span></p>
<p><span style="font-weight: 400;">We’re sure that fans of the sport will swear by this one but for the rest of us, this is a title that is a very ironic uphill climb.</span></p>
<h2><strong>JDM: Japanese Drift Master</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-610123" src="https://gamingbolt.com/wp-content/uploads/2025/01/jdm-1024x576.jpg" alt="JDM: Japanese Drift Master" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/jdm-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/jdm-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/jdm-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/jdm-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/jdm-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/01/jdm.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">This indie title from the stables (or garages?) of Warsaw-based developer Gaming Factory seemed like it would be a great drifting simulator for racing fans who like a bit of style when they turn a corner. While its in-game physics and story-based open world are certainly highlights, the overall experience was ultimately marred by several inconsistencies in the Guntama Prefecture’s streets and winding mountain roads.</span></p>
<p><span style="font-weight: 400;">Obstacles that a fast-moving car could plow through quite easily in the real world could bring you to a complete stop while irregular lighting ruins the dynamic day and night cycle, sending you tearing right into unsuspecting NPCs who just want to get home and unwind after a long day.</span></p>
<p><span style="font-weight: 400;">Its delivery missions are nothing to write home about either while errors in the kind of vehicle you will need for its many events are a constant annoyance, requiring you to reload at the last garage you were in and drive a new car all the way back to the starting point.</span></p>
<p><span style="font-weight: 400;">We recommend rewatching </span><i><span style="font-weight: 400;">Tokyo Drift </span></i><span style="font-weight: 400;">a couple of times while you wait for a sale on this one.</span></p>
<h2><strong>STAR WARS: Episode I: Jedi Power Battles Remastered</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-624284" src="https://gamingbolt.com/wp-content/uploads/2025/07/Star-wars-jedi-power-battles-1024x576.jpg" alt="STAR WARS: Episode I: Jedi Power Battles Remastered" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/07/Star-wars-jedi-power-battles-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/07/Star-wars-jedi-power-battles-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/07/Star-wars-jedi-power-battles-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/07/Star-wars-jedi-power-battles-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/07/Star-wars-jedi-power-battles-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/07/Star-wars-jedi-power-battles.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">We’ll be the first to admit that getting to revisit the origin story of Anakin Skywalker (or Darth Vader as you know him) had us pretty excited for this remake of the 2000 title from LucasArts. Getting all of its original content in one place while Aspyr’s additions like the ability to play as a bunch of enemies you beat down in your first playthrough during New Game+ was quite the attractive package.</span></p>
<p><span style="font-weight: 400;">However, an excellent visual makeover aside, all of the problems that players had with the original continue to plague the remaster, and are annoying enough to drive you towards the Dark Side of the force. It’s a baffling lack of polish that is sure to ruin what could have been a very entertaining return to </span><i><span style="font-weight: 400;">Star Wars’ </span></i><span style="font-weight: 400;">glory days.</span></p>
<p><span style="font-weight: 400;">Perhaps Qui Gon would be happy to let Darth Maul stab him to death if he were to try this one out.</span></p>
<h2><strong>TRON Catalyst</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-601304" src="https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-1024x576.jpg" alt="TRON Catalyst" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Bithell Games had the opportunity to bring the magic and complex political discourse of the original </span><i><span style="font-weight: 400;">TRON </span></i><span style="font-weight: 400;">films to a new generation of gamers in its take on the sci-fi franchise. However, Exo’s adventures and the subsequent conflict between the Automata and Core ultimately failed to impress thanks to a lackluster story and a distinct lack of utility to its many inventive mechanics.</span></p>
<p><span style="font-weight: 400;">From the Glitch system that lets you reset your state on a server to an earlier, safer time, or the lore that fails to flesh out the various factions you encounter in any satisfactory way, this is a game that could have, and should have been a whole lot better than it ultimately was &#8211; and that’s a real shame considering that it does so many things right.</span></p>
<h2><strong>Tails of Iron 2: Whiskers of Winter</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-610016" src="https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03-1024x576.jpg" alt="Tails of Iron 2 Whiskers of Winter_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Although Arlo’s quest for revenge and his adventures as the Warden of the West are quite well-written and given a lot of gravitas and weight thanks to Doug Cockle’s narration, this attempt to create a side-scrolling Soulslike was ultimately let down by its tonal inconsistencies.</span></p>
<p><span style="font-weight: 400;">It was quite jarring to see a boss brutally murder innocent NPCs only for a character to make a very droll quip a few moments later. While the combat on display is certainly top notch, the healing mechanic proved to me more annoying than innovative, especially towards the story’s final sections and boss fights.</span></p>
<p><span style="font-weight: 400;">Hardcore Soulslike fans might find a lot to like in this game but for the most part, it does feel like it could be more fleshed-out both narratively and from a technical standpoint. Its world-building does deserve credit, though.</span></p>
<h2><strong>La Quimera</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-613074" src="https://gamingbolt.com/wp-content/uploads/2025/02/la-quimera-1024x576.jpg" alt="la quimera" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/la-quimera-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/la-quimera-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/la-quimera-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/la-quimera-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/la-quimera-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/la-quimera.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">What could go wrong with an FPS title that puts you in the heart of a conflict between warring states in a world gone mad? A lot, apparently. Reburn’s take on a co-op experience that lets you team up with your buddies to take on a world of threats with an AI companion in tow failed to impress on any level.</span></p>
<p><span style="font-weight: 400;">It didn’t help that the game was delayed on the day of its release, a misstep that is sure to be a sore spot for the studio and anyone who was excited for the game alike. But its distinct lack of a clear and engaging narrative coupled with its lackluster combat is sure to make this one a game that the gaming world would be happy to leave behind.</span></p>
<h2><strong>Onimusha 2: Samurai’s Destiny Remaster</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-619961" src="https://gamingbolt.com/wp-content/uploads/2025/05/onimuha-2-image-1024x576.jpg" alt="Onimusha 2 Samurai’s Destiny" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/onimuha-2-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/onimuha-2-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/onimuha-2-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/onimuha-2-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/onimuha-2-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/onimuha-2-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">We’ve certainly been seeing a lot of Oda Nobunaga and his exploits in recent times. But younger games might have not known that the Japanese warlord was the main antagonist of a very popular action franchise from Capcom back in the day.</span></p>
<p><span style="font-weight: 400;">The studio’s remaster of 2002’s </span><i><span style="font-weight: 400;">Onimusha 2 </span></i><span style="font-weight: 400;">does include everything that made the original title so memorable, but fails to bring anything new to the table other than a new weapon swapping quality-of-life improvement and a couple of difficulty modes to accompany its visual upgrade.</span></p>
<p><span style="font-weight: 400;">Jubei Yagyu certainly deserved better despite his stoic and occasionally sassy demeanour making him less popular than Dante or Leon.</span></p>
<h2><strong>The Precinct</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-557285" src="https://gamingbolt.com/wp-content/uploads/2023/06/the-precinct-1-1024x576.jpg" alt="the precinct" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/06/the-precinct-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/06/the-precinct-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/06/the-precinct-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/06/the-precinct-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/06/the-precinct-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/06/the-precinct-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Fallen Tree’s police-sim brought a very promising start to Mick Cordell Jr’s first day at the Avernus City PD’s headquarters. However, his career soon took a very boring turn, devolving into mindless prowling along the city’s streets with only a hint of the promise he brought to table ever showing up during its runtime.</span></p>
<p><span style="font-weight: 400;">Terrible driving controls aside, </span><i><span style="font-weight: 400;">The Precinct</span></i><span style="font-weight: 400;"> was a pretty interesting title that failed to deliver on the action-packed chases and gunfights it seemed to offer, instead focusing on the boring and dreary parts of police work. While it does shine on occasion and its main story could be interesting to some, this is a game we quickly moved on from thanks to its sloppy writing and average gameplay loop.</span></p>
<h2><strong>Splitgate 2</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-623631" src="https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2-1024x576.jpg" alt="splitgate 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Its controversial marketing aside, </span><i><span style="font-weight: 400;">Splitgate 2 </span></i><span style="font-weight: 400;">never really reached the heights that its predecessor did thanks to being held back by a limited selection of playable classes and a gameplay loop that many players found derivative despite its intention to innovate.</span></p>
<p><span style="font-weight: 400;">Although credit must be given to its wide selection of weapons, maps, and modes, they were ultimately let down by its gameplay, which was hamstrung by the presence of only three playable classes with fixed functionalities. That’s especially saddening when one considers how many people worked on it as opposed to the original game.</span></p>
<h2><strong>Atomfall: Wicked Isle DLC</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-621254" src="https://gamingbolt.com/wp-content/uploads/2025/06/atomfall-review-01-1024x576.jpg" alt="atomfall review 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/atomfall-review-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/atomfall-review-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/atomfall-review-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/atomfall-review-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/atomfall-review-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/atomfall-review-01.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Although </span><i><span style="font-weight: 400;">Wicked Isle </span></i><span style="font-weight: 400;">did bring meaningful additions to </span><i><span style="font-weight: 400;">Atomfall’s </span></i><span style="font-weight: 400;">main story, they weren’t enough to make up for its lack of new enemy types and glaring omissions that made its runtime more tedious than it should have been.</span></p>
<p><span style="font-weight: 400;">That’s especially egregious considering how the main game always found a way to keep us on our toes, and the DLC’s new weapons, skills, and characters could not justify its lack of enough content to justify its price tag. </span><i><span style="font-weight: 400;">Wicked Isle</span></i><span style="font-weight: 400;"> is another presence on this list that could have been so much more but ultimately failed to live up to the expectations it generated.</span></p>
<h2><strong>Still Wakes the Deep: Siren&#8217;s Rest</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-622096" src="https://gamingbolt.com/wp-content/uploads/2025/06/Still-Wakes-the-Deep-Sirens-Rest-1024x576.jpg" alt="Still Wakes the Deep - Siren's Rest" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/Still-Wakes-the-Deep-Sirens-Rest-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/Still-Wakes-the-Deep-Sirens-Rest-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/Still-Wakes-the-Deep-Sirens-Rest-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/Still-Wakes-the-Deep-Sirens-Rest-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/Still-Wakes-the-Deep-Sirens-Rest-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/Still-Wakes-the-Deep-Sirens-Rest-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">While getting to dive back into the main game’s story and learning more about the tragic events that brought about the Beira D’s destruction was certainly exciting, Mhairi’s search for its data logger was a disappointment thanks to its shorter runtime and technical issues that actively made it far less appealing than the main game.</span></p>
<p><span style="font-weight: 400;">Although it did bring a fairly interesting narrative to the table, it was not enough to deserve the same praise that the main game earned, mostly in part due to The Chinese Room’s attempts to address the linear nature of the main game only to get caught up in pathing and other technical issues that were obstacles to obtaining the full experience on offer in the DLC.</span></p>
<p><span style="font-weight: 400;">That’s a paradox many studios would rather avoid. </span></p>
<h2><strong>Fatal Fury: City of the Wolves</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-594042" src="https://gamingbolt.com/wp-content/uploads/2024/07/fatal-fury-city-of-the-wolves-kevin-rian-1024x576.jpg" alt="fatal fury city of the wolves kevin rian" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/fatal-fury-city-of-the-wolves-kevin-rian-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/fatal-fury-city-of-the-wolves-kevin-rian-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/fatal-fury-city-of-the-wolves-kevin-rian-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/fatal-fury-city-of-the-wolves-kevin-rian-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/fatal-fury-city-of-the-wolves-kevin-rian-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/fatal-fury-city-of-the-wolves-kevin-rian.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">After 26 years of silence, </span><i><span style="font-weight: 400;">Fatal Fury </span></i><span style="font-weight: 400;">fans were all “REV”ved up to receive a new title in the popular  SNK franchise. Bringing innovative new mechanics and excellent visuals to the table, it’s quite surprising that KOF Studios failed to do more with a franchise that had many gamers very excited about returning to the 2D fighting experience it offered.</span></p>
<p><span style="font-weight: 400;">That was unfortunately the extent of its traction, as an uninspired RPG mode and a distinct lack of heavy hitters on its playable roster brought disappointment to its fans despite the presence of excellent fighting systems that would challenge newcomers and veterans alike.</span></p>
<h2><strong>FBC Firebreak</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-615006" src="https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak-1-1024x576.jpg" alt="FBC Firebreak" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">A co-op multiplayer shooter set in the world of </span><i><span style="font-weight: 400;">Control</span></i><span style="font-weight: 400;"> had us immediately invested in what we assumed would be another banger from Remedy Entertainment. However, </span><i><span style="font-weight: 400;">FBC Firebreak </span></i><span style="font-weight: 400;">failed to live up to that hype with a gameplay loop that quickly became repetitive while its inspirations were largely relegated to the background with a few notable exceptions.</span></p>
<p><span style="font-weight: 400;">A limited selection of weapons and little to no variety in locations and enemy types marred a gameplay loop that was frantic and action-packed until it revealed a slew of unlockables that required way too much grinding for the average player.</span></p>
<p><span style="font-weight: 400;">All is not lost, however, as Remedy could bring changes that puts this exciting yet flawed shooter back on track.</span></p>
<h2><strong>MindsEye</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-620984" src="https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05-1024x576.jpg" alt="MindsEye_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Oh, </span><i><span style="font-weight: 400;">MindsEye</span></i><span style="font-weight: 400;">. We really wish Build a Rocket Boy could have made this game live up to the high expectations that we and the rest of the gaming world had for it. We once expected it to be the perfect title to ease our sorrow at the delay of </span><i><span style="font-weight: 400;">GTA 6</span></i><span style="font-weight: 400;">. On paper, </span><i><span style="font-weight: 400;">MindsEye</span></i><span style="font-weight: 400;"> has everything a modern hit should bring to the table. An interesting narrative backed up by a gorgeous open-world that blurs the line between man, machine, and AI.</span></p>
<p><span style="font-weight: 400;">But Redrock’s empty streets and non-responsive NPCs worked in tandem with its uninspired mission design, lackluster story and buggy execution to rob us of what could have been one of this year’s finest titles. We wish we could say this was a bittersweet experience but we have to lean more towards the former than the latter.</span></p>
<p><span style="font-weight: 400;">Were there any games that you believe failed to live up to your expectations? We’d love to hear about them in the comments!</span><i></i></p>
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		<title>TRON: Catalyst Review &#8211; Get Glitched</title>
		<link>https://gamingbolt.com/tron-catalyst-review-get-glitched</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 17 Jun 2025 14:03:24 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Big Fan Games]]></category>
		<category><![CDATA[Bithell Games]]></category>
		<category><![CDATA[Devolver Digital]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[TRON: Catalyst]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=622285</guid>

					<description><![CDATA[Bithell Games returns to the Arq Grid for a time-looping adventure, but the compelling plot can't compensate for its weaknesses.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>ver get that feeling of deja vu? Those who play Bithell Games&#8217; <em>TRON: Catalyst</em> may or may not remember its other title set in the same universe – <em>TRON: Identity</em>, a more visual novel-esque mystery. <em>Catalyst</em> certainly carries that same level of descriptive writing and slight decision-making in places but instead offers an isometric action title with a looping mechanic. But before you say, “Roguelite <em>TRON</em>?!”, either in dismay or with excitement, this a more narrative-focused affair, where the loops are more controlled and in service of driving the plot forward.</p>
<p>Which is fine, if not a little constraining at times. Just like <em>Identity</em>, there is a core mystery that its protagonist, Exo, needs to solve. It all starts when the courier program is delivering packages, ignoring the steadily increasing glow of their final delivery. Common sense eventually prevails as they toss it into the intersection, triggering an explosion that knocks them unconscious. Next thing you know, Exo is in the Core&#8217;s detention facility, being interrogated by the antagonistic Conn and charged with an attack they had no idea about. One trip to the Disc Wars arena without any combat expertise, and it&#8217;s back to the past, courtesy of the Glitch Catalyst.</p>
<p><iframe loading="lazy" title="TRON: Catalyst Review - Just Good Enough For Fans of the Universe" width="500" height="281" src="https://www.youtube.com/embed/qtmpxM5KNrI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"Combat in <em>TRON: Catalyst</em> is fairly serviceable – you have the hacking and slashing, a parry button, and the ability to dodge roll. Throw your Identity Disc at enemies or ricochet it off walls."</p>
<p>Somehow, the explosion granted Exo the ability to loop back to previous moments in the story and potentially change the outcome. It&#8217;s similar to time travel in that other programs don&#8217;t retain their memories, and as such, conversations are like deja vu, which isn&#8217;t particularly new in the visual novel space. Where <em>TRON: Catalyst </em>differs is in the data that Exo can carry around in their Identity Disc and the shortcuts unlocked through exploration. For example, you might need to speak to a program named Vega, who watches from the stands in the Arena but who isn&#8217;t present after your fight is over. The only way to access the area which grants access to the stands is by participating in the fight.</p>
<p>By finding a shortcut, you can loop back to the beginning and go directly to the stands to speak to Vega and try to find a solution to your predicament. Upon escaping and exploring the larger Arq Grid, other shortcuts will provide more post-loop opportunities. There is some slight confusion with the formula, at least at one point. To infiltrate the Core and obtain some access codes, Exo joins as a recruit but must first complete four tasks. One of those tasks involves taking a glove as proof to the soldiers, which won&#8217;t carry over if you loop. This is obviously in place to prevent you from picking fights with Core members, triggering a citywide alert where they attack on sight.</p>
<p>However, one task pretty much forces you to goad the Core into a fight, or else you can&#8217;t access a mechanic&#8217;s garage and steal her blueprints. Once the task is complete, however, you can loop back and complete those tasks as if nothing happened. What happened to that glove? Is it now magically with the Core member in charge of your tasks? Is it just the record of you giving the glove that they&#8217;re interested in and not the actual piece? It continues to baffle me, but my only other problem with the looping is how limiting it feels in where you can go back to.</p>
<p><em>Catalyst&#8217;s</em> dialogue briskly moves the plot along, though some jargon may be lost on the non-<em>TRON</em> fans. I actually quite enjoyed the voice-acting all around, particularly for Conn and Vega. The former delivers on the “corrupt cop” act without going overboard, while the latter is a surprising mix of cunning and calculating with understated charisma. Exo didn&#8217;t particularly strike me as a compelling protagonist, especially when interacting with other programs in the Grid, but they&#8217;re solid enough. I was particularly impressed with some of the NPCs encountered in the world &#8211; they can have extensive dialogue trees and interactions that shine more light on their backstories, motivations, and feelings, even if their overall roles are fairly diminished.</p>
<p>It almost makes me wish that Bithell Games went with another visual novel rather than the isometric action game route. Combat in <em>TRON: Catalyst</em> is fairly serviceable – you have the hacking and slashing, a parry button, and the ability to dodge roll. Throw your Identity Disc at enemies or ricochet it off walls. With upgrades, you can bounce the Disc off multiple enemies with a single throw and even kick it back with a well-timed parry, providing an entertaining impromptu game of Pong if you&#8217;re far enough away. It&#8217;s even more hilarious when dealing with enemies who can&#8217;t move past a certain point, unintentional as it may be.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/06/TRON-Catalyst_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-622287" src="https://gamingbolt.com/wp-content/uploads/2025/06/TRON-Catalyst_02.jpg" alt="TRON Catalyst_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/TRON-Catalyst_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/06/TRON-Catalyst_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/TRON-Catalyst_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/TRON-Catalyst_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/TRON-Catalyst_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/TRON-Catalyst_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"As it stands, <em>Catalyst</em> may warrant playing if you&#8217;re a fan of the universe. Those seeking a more well-rounded experience or even a compelling time-looping mechanic may want to try the demo first before jumping in."</p>
<p>Unfortunately, melee attacks don&#8217;t feel as impactful as I would like, and once you&#8217;re in the middle of a combo, it&#8217;s almost impossible to cancel it for a parry. Some enemies also have very odd parry windows, which activate as soon as the attack begins and feel awkward to react to. It doesn&#8217;t make combat difficult by any means, but it made me wonder why I&#8217;m bothering to parry at all when a three-hit combo can capably stun smaller foes, and the dodge roll is great for avoiding damage. The game mixes things up with other types of enemies, but they&#8217;re not really enough to encourage a wider array of tactics. Combat quickly became tedious and repetitive as I wished for more punch and pizzazz to the encounters.</p>
<p>Some of the story objectives could also use some work. I&#8217;m fine with punching my way through Core soldiers to try and extract a data broker (less so when they tell me that they don&#8217;t need an extraction, thanks). But the whole deal about completing tasks to join the Core offers little more than backtracking through the Grid and engaging in tedious combat (for the most part). At least Exo has a Lightcycle to make things faster. You can even deploy Light Walls and run over enemies.</p>
<p>Beyond the voice acting and writing, <em>TRON: Catalyst&#8217;s</em> other strength is nailing the aesthetic of its world. The sleek lighting and reflective roads, especially during the rain, look great, even if the animations and character models aren&#8217;t super-impressive. The character portraits in conversations are 2D, and while they look fine on their own, <em>TRON: Identity&#8217;s</em> models look more vibrant and alive. As for the music, there was only one track that really stuck out while escaping from the Core during a citywide alert, mostly because it reminded me of Daft Punk&#8217;s Derezzed. Much of the rest didn&#8217;t resonate.</p>
<p>I liked many of the ideas that<em> TRON: Catalyst</em> had to offer, and even if it&#8217;s not the best, the story made me want to keep going if only to learn more about the Glitch and the world as a whole. However, the gameplay didn&#8217;t serve as the strongest motivator, whether it was the repetitive combat or many of the main story tasks. Bithell Games has delivered some pretty compelling sci-fi stories thus far (Subsurface Circular is well worth the look), and I can&#8217;t help but wonder if sticking to that formula would have been more beneficial. As it stands, <em>Catalyst</em> may warrant playing if you&#8217;re a fan of the universe. Those seeking a more well-rounded experience or even a compelling time-looping mechanic may want to try the demo first before jumping in.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PC.</strong></em></span></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">622285</post-id>	</item>
		<item>
		<title>The 15 Biggest Games Releasing in June 2025</title>
		<link>https://gamingbolt.com/the-15-biggest-games-releasing-in-june-2025</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 28 May 2025 13:03:59 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[000: Space Marine – Master Crafted Edition]]></category>
		<category><![CDATA[Cyberpunk 2077: Ultimate Edition]]></category>
		<category><![CDATA[Death Stranding 2 - On the Beach]]></category>
		<category><![CDATA[FBC: Firebreak]]></category>
		<category><![CDATA[lost in random: the eternal die]]></category>
		<category><![CDATA[Mario Kart World]]></category>
		<category><![CDATA[MindsEye]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[Nintendo Switch 2 Welcome Tour]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Rematch]]></category>
		<category><![CDATA[street fighter 6]]></category>
		<category><![CDATA[System Shock 2: 25th Anniversary Remaster]]></category>
		<category><![CDATA[The Alters]]></category>
		<category><![CDATA[TRON: Catalyst]]></category>
		<category><![CDATA[Warhammer 40]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[Yakuza 0: Director's Cut]]></category>
		<category><![CDATA[Zombie Army VR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=620479</guid>

					<description><![CDATA[Big-budget sequels, highly-anticipated releases, a brand new Nintendo console - the month is absolutely packed with blockbusters.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>f May didn&#8217;t feel eventful enough, despite multiple killer releases, June should up the ante. Besides all the showcases and potential big announcements, it sees the launch of a brand-new Nintendo console, the first new<em> Mario Kart</em> title in over 11 years, the long-awaited sequel to Kojima Productions&#8217; <em>Death Stranding</em>, and so much more. Let&#8217;s go over the 15 biggest releases of June 2025.</p>
<p><strong>Death Stranding 2: On The Beach</strong></p>
<p><iframe loading="lazy" title="15 BIG Games To Look Forward To In June 2025 [PS5, Xbox, Switch 2, PC]" width="500" height="281" src="https://www.youtube.com/embed/TvkWgVa4Zj8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>A new Kojima Productions title is like an event unto itself, and <em>Death Stranding 2: On the Beach</em> is no exception. Bigger, weirder, brimming with new concepts and gameplay mechanics, it takes Sam Porter Bridges to a new continent to attempt to reconnect it. A heavier focus on action, new traits and proficiency levels, new BTs, a day/night cycle, deeper stealth mechanics, changing weather, new characters, Magellan Man &#8211; all of this is only scratching the surface. One thing is for sure, though – it&#8217;s distinctly Hideo Kojima. <em>Death Stranding 2</em> arrives on June 26th for PS5.</p>
<p><strong>Mario Kart World</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/04/mario-kart-world-image-18-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-616171" src="https://gamingbolt.com/wp-content/uploads/2025/04/mario-kart-world-image-18-scaled.jpg" alt="mario kart world" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/mario-kart-world-image-18-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2025/04/mario-kart-world-image-18-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/mario-kart-world-image-18-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/mario-kart-world-image-18-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/mario-kart-world-image-18-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/mario-kart-world-image-18-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/mario-kart-world-image-18-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Everyone expected <em>Grand Theft Auto 6 t</em>o roll in with an $80 price tag, but as it turns out, it was-a Mario all along. Based on the tens of millions that <em>Mario Kart 8 Deluxe</em> sold, <em>Mario Kart World</em> is unquestionably the killer app. And to be fair, Nintendo hasn&#8217;t been slouching in terms of evolving the mechanics. Tracks are now part of a large open world, teeming with optional activities, collectables, and challenges. Tons of new racers and karts await alongside cosmetics to unlock. The core gameplay is rife with new power-ups, moves, and even things like Rewind. There&#8217;s a lot here, but is it enough? We&#8217;ll find out when <em>Mario Kart World</em> launches on June 5th alongside the Switch 2.</p>
<p><strong>Nintendo Switch 2 Welcome Tour</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/05/nintendo-switch-2-welcome-tour-image-7.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-619476" src="https://gamingbolt.com/wp-content/uploads/2025/05/nintendo-switch-2-welcome-tour-image-7.jpg" alt="nintendo switch 2 welcome tour" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/nintendo-switch-2-welcome-tour-image-7.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/05/nintendo-switch-2-welcome-tour-image-7-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/nintendo-switch-2-welcome-tour-image-7-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/nintendo-switch-2-welcome-tour-image-7-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/nintendo-switch-2-welcome-tour-image-7-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/nintendo-switch-2-welcome-tour-image-7-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Is <em>Welcome Tour</em> going to be a surprisingly fun experience like <em>Astro&#8217;s Playroom</em>? Most likely not, but as a playable exhibit gamifying all the mechanics of the Switch 2, Nintendo could do worse. With mini-games and quizzes, it promises a learning experience into everything that makes up Nintendo&#8217;s console. “Free” would have been the best price point, but as it stands, $10 isn&#8217;t too much to ask. Let&#8217;s hope it offers some bang for our buck when it launches alongside the Switch 2.</p>
<p><strong>Yakuza 0 Director&#8217;s Cut</strong></p>
<p><em>Like a Dragon</em> has evolved beyond the confines of<em> Yakuza</em> into brand new locations and gameplay mechanics, but <em>Yakuza 0</em> remains timeless. It&#8217;s coming to the Nintendo Switch 2 as the Director&#8217;s Cut, packing new cutscenes (some of which provide a sense of closure, per the voice cast) and English voiceovers. You can also team up with other players in online PvE battles, selecting from 60 characters. Don&#8217;t let the fact that it was originally launched in 2015 distract you from playing arguably the best <em>Yakuza</em> game in the franchise.</p>
<p><strong>MindsEye</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/10/MindsEye-image-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-601670" src="https://gamingbolt.com/wp-content/uploads/2024/10/MindsEye-image-scaled.jpg" alt="MindsEye" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/MindsEye-image-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2024/10/MindsEye-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/MindsEye-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/MindsEye-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/MindsEye-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/MindsEye-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/10/MindsEye-image-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>How can a game generate hype despite the lack of extensive gameplay and details, especially about two weeks from launch? Your guess is as good as mine, but Build A Rocket Boy&#8217;s<em> MindsEye</em> has inexplicably figured it out. The idea of a single-player action adventure in a futuristic city from Leslie Benzies of <em>Grand Theft Auto</em> fame is certainly appealing, make no mistake. But <em>MindsEye</em> could end up sublimely brilliant or precisely what the short teasers have revealed. Either way, we&#8217;re keen to see the result when it launches on June 10th for Xbox Series X/S, PS5, and PC.</p>
<p><strong>Warhammer 40,000: Space Marine – Master Crafted Edition</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/05/Warhammer-40000-Space-Marine-Master-Crafted-Edition-image-10.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-620226" src="https://gamingbolt.com/wp-content/uploads/2025/05/Warhammer-40000-Space-Marine-Master-Crafted-Edition-image-10.jpg" alt="Warhammer 40,000 Space Marine - Master Crafted Edition" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/Warhammer-40000-Space-Marine-Master-Crafted-Edition-image-10.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/05/Warhammer-40000-Space-Marine-Master-Crafted-Edition-image-10-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/Warhammer-40000-Space-Marine-Master-Crafted-Edition-image-10-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/Warhammer-40000-Space-Marine-Master-Crafted-Edition-image-10-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/Warhammer-40000-Space-Marine-Master-Crafted-Edition-image-10-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/Warhammer-40000-Space-Marine-Master-Crafted-Edition-image-10-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>As if upcoming updates for <em>Warhammer 40,000: Space Marine 2</em>, like the free Horde-like Siege Mode, weren&#8217;t enough, Sega, Relic Entertainment, and SneakyBox are bringing back the original<em> Space Marine</em>. Launching on June 10th for Xbox Series X/S and PC for $40, the <em>Master Crafted Edition</em> features improved visuals, including 4K resolution support, remastered audio, and modernized controls. It also packs in all the DLC, like armor sets, Golden weapons, Map Packs, and Chapter Packs, and promises cross-play for its 8v8 PvP matches. While it&#8217;s a shame that PS5 players will miss out,<em> Space Marine 1</em> is a must-play for any fan of 40K.</p>
<p><strong>The Alters</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/12/The-Alters-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-605911" src="https://gamingbolt.com/wp-content/uploads/2024/12/The-Alters-scaled.jpg" alt="The Alters" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/The-Alters-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2024/12/The-Alters-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/The-Alters-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/The-Alters-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/The-Alters-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/The-Alters-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/The-Alters-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Numerous teases of conflicts and gruesome outcomes later, 11 bit studios&#8217; oft-delayed sci-fi survival/base-building title <em>The Alters</em> is finally launching on June 13th for Xbox Series X/S, PS5, and PC. As Jan Dolski, players arrive on a hostile planet and discover the rest of their crew dead. With no other recourse to managing the giant moving base and needing to outrun a deadly sun, he creates Alters – each a living, breathing Jan with unique skills, occupations, wants, needs, and mood swings. Harvest materials meet their demands, survive various hazards, and maybe you make it back home with all limbs intact.</p>
<p><strong>FBC: Firebreak</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak_04.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-614897" src="https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak_04.jpg" alt="FBC Firebreak_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak_04-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Years after <em>Control</em>, the Hiss still occupies the Oldest House. With resources depleting and no other options, the Bureau turns to Firebreak, which ventures into different locations to tackle paranatural threats. As a three-player co-op shooter, players choose a Crisis Kit, Perks, and weapon before diving into a Job, from destroying hundreds of thousands of sticky notes to stopping a powerful Furnace. It&#8217;s a new initiative for Remedy, better known for its single-player titles, but with no FOMO, a $40 price, and free content updates, <em>FBC: Firebreak</em> may be worth checking out when it launches on June 17th for Xbox Series X/S, PS5, and PC.</p>
<p><strong>Lost in Random: The Eternal Die</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/05/Lost-in-Random-The-Eternal-Die.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-619467" src="https://gamingbolt.com/wp-content/uploads/2025/05/Lost-in-Random-The-Eternal-Die.jpg" alt="Lost in Random The Eternal Die" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/Lost-in-Random-The-Eternal-Die.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/05/Lost-in-Random-The-Eternal-Die-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/Lost-in-Random-The-Eternal-Die-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/Lost-in-Random-The-Eternal-Die-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/Lost-in-Random-The-Eternal-Die-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/Lost-in-Random-The-Eternal-Die-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Zoink&#8217;s underappreciated<em> Lost in Random</em> is getting a rogue-like sequel courtesy of Thunderful, and this time, the focus is on the former Queen. Now going by Aleksandra, she&#8217;s trapped inside the Black Die. Together with Fortune, she must escape its four regions, facing various enemies and bosses to escape. With more than 100 relics to custom, fast-paced real-time action and the same gorgeous art style, <em>Lost in Random: The Eternal Die</em> launches on June 17th for PS5, Xbox Series X/S, PC, and Nintendo Switch.</p>
<p><strong>Cyberpunk 2077: Ultimate Edition</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/04/cyberpunk-2077-switch-2-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-616533" src="https://gamingbolt.com/wp-content/uploads/2025/04/cyberpunk-2077-switch-2-image.jpg" alt="cyberpunk 2077 switch 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/cyberpunk-2077-switch-2-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/04/cyberpunk-2077-switch-2-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/cyberpunk-2077-switch-2-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/cyberpunk-2077-switch-2-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/cyberpunk-2077-switch-2-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/cyberpunk-2077-switch-2-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Who could have thought that Night City, in all its glitz and gore, would ever become playable on a Nintendo console? Probably not PS4 and Xbox One players who can&#8217;t experience <em>Phantom Liberty.</em> <em>Cyberpunk 2077: Ultimate Edition</em> brings the base game to Switch 2 players with every update and the acclaimed expansion, with relatively decent performance. Best of all? The physical version contains the entire package on a cartridge. No Game-Key shenanigans. Like every other Switch 2 title, it&#8217;s out on June 5th.</p>
<p><strong>Rematch</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/04/rematch-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-616622" src="https://gamingbolt.com/wp-content/uploads/2025/04/rematch-image-5.jpg" alt="rematch" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/rematch-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/04/rematch-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/rematch-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/rematch-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/rematch-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/rematch-image-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Sifu</em> developer Sloclap&#8217;s newest title is something&#8230;unexpected. Launching on June 19th for Xbox Series X/S, PS5, and PC, Rematch is a soccer (or football for the rest of the world) title where players compete in 5v5 matches. Promising an accessible experience with deep mechanics and a focus on player skill, its open beta saw a positive response on Steam last April, with almost 134,000 peak concurrent players. Here&#8217;s hoping the game can capture that magic and keep the momentum going, especially at $30.</p>
<p><strong>System Shock 2: 25th Anniversary Remaster</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/02/System-Shock-2-25th-Anniversary-Remaster.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-612940" src="https://gamingbolt.com/wp-content/uploads/2025/02/System-Shock-2-25th-Anniversary-Remaster.jpg" alt="System Shock 2 25th Anniversary Remaster" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/System-Shock-2-25th-Anniversary-Remaster.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/02/System-Shock-2-25th-Anniversary-Remaster-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/System-Shock-2-25th-Anniversary-Remaster-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/System-Shock-2-25th-Anniversary-Remaster-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/System-Shock-2-25th-Anniversary-Remaster-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/System-Shock-2-25th-Anniversary-Remaster-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Almost six years after its announcement, <em>System Shock 2&#8217;s</em> enhanced edition will launch on June 26th for Xbox Series X/S, Xbox One, PS4, PS5, Nintendo Switch and PC. Now known as the<em> 25th Anniversary Remaster</em>, it includes mod support on PC, new Trophies and Achievements, Ultra-widescreen support, and 4K resolution support. PC players can select 144 FPS, while Xbox Series X and PS5 can opt for 120 FPS. If it&#8217;s as compelling as <em>System Shock</em> remake, expect <em>System Shock 2: 25th Anniversary Remaster</em> to be another winner.</p>
<p><strong>Tron: Catalyst</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-601304" src="https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-scaled.jpg" alt="TRON Catalyst" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>After the visual novel mystery of <em>Tron: Identity</em>, Bithell Games is back with <em>Tron: Catalyst</em>, an action-adventure take. This time, players control Exo, who gains the Glitch, a mysterious power that could upend the Arq Grid. With beat &#8217;em up mechanics, light cycles and the ability to rewind time with glitches, <em>Catalyst</em> could be another solid addition to the franchise when it launches on June 17th for Xbox Series X/S, Nintendo Switch, PS5, and PC.</p>
<p><strong>Street Fighter 6 Years 1-2 Fighters Edition</strong></p>
<p>With <em>Mortal Kombat 1</em> support ending and <em>Tekken 8</em> recovering from Season 2&#8217;s changes, <em>Street Fighter 6</em> remains the premiere mainstream fighter. It&#8217;s coming to Switch 2 on launch day, and along with all DLC fighters from Years 1 and 2, it includes cross-play and two exclusive modes. Gyro Battle has players fighting with gyro controls and Calorie Contest, which is pretty much the same but with a calorie mechanic. Regardless, you still get an excellent fighting game with a stellar roster (including the upcoming Elena) and some great online features.</p>
<p><strong>Zombie Army VR</strong></p>
<p>For those still gaming in VR, be it on Steam, Quest 2 or PlayStation VR2, Rebellion&#8217;s <em>Zombie Army</em> series should help fill the increasing void. Out on June 12th, the campaign is new but offers the same World War 2 weaponry and over-the-top action of the franchise, complete with gruesome X-ray Kill Cams. There&#8217;s only two-player co-op, but it&#8217;s better than nothing.</p>
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		<title>TRON: Catalyst is Coming to PC, Consoles on June 17</title>
		<link>https://gamingbolt.com/tron-catalyst-is-coming-to-pc-consoles-on-june-17</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 25 Feb 2025 15:03:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Big Fan Games]]></category>
		<category><![CDATA[Bithell Games]]></category>
		<category><![CDATA[Devolver Digital]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[TRON: Catalyst]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=612801</guid>

					<description><![CDATA[The latest trailer for TRON: Catalyst also gives us a look at some of its hack-and-slash gameplay and Light Cycle-based exploration.]]></description>
										<content:encoded><![CDATA[<p>Developer Bithell Games, and publisher Devolver Digital and its subsidiary Big Fan Games, have announced that <em>TRON: Catalyst</em> will be coming to PC, PS5, Xbox Series X/S and Nintendo Switch on June 17. The announcement was made with a trailer, which you can check out below.</p>
<p>Alongside the release date, the new trailer for <em>TRON: Catalyst</em> also gave us a look at some of its gameplay, which includes various aspects from exploring a digital town on a Light Cycle, to taking on enemies with the Identity Disc. The trailer also gave us a look at what appears to be a time rewinding ability that allows the player to take on enemies in a more strategic fashion.</p>
<p>Announced <a href="https://gamingbolt.com/tron-catalyst-announced-launches-in-2025">back in October</a>, <em>TRON: Legacy</em> will put players in the shoes of Exo, who has to take on the Arq Grid&#8217;s overlords. Along the way, Exo will have to make use of their Identity Disc and a power called the Glitch to make progress.</p>
<p><em>TRON: Legacy</em> will also make use of rogue-lite elements in its gameplay, along with metroidvania elements like alternate routes and hidden locations opening up as players explore more of the Arq Grid.</p>
<p>The title is a sequel of sorts to 2023&#8217;s <a href="https://gamingbolt.com/tron-identity-is-out-now-on-pc-and-nintendo-switch"><em>TRON: Identity</em></a>, which was also developed by Bithell Games. The title made use of a visual novel-styled format to tell its stories, while also having players look for clues in the environment. Most of the gameplay revolved around solving puzzles.</p>
<p><em>TRON: Identity</em> is available on PC and Nintendo Switch.</p>
<p><iframe loading="lazy" title="TRON: Catalyst Release Date Trailer" width="500" height="281" src="https://www.youtube.com/embed/AQQEnuaNhdw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>TRON: Catalyst Announced, Launches in 2025</title>
		<link>https://gamingbolt.com/tron-catalyst-announced-launches-in-2025</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 14 Oct 2024 13:57:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Big Fan Games]]></category>
		<category><![CDATA[Bithell Games]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[TRON: Catalyst]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=601303</guid>

					<description><![CDATA[Set in TRON: Identity's Arq Grid, players control Exo, using Identity Discs in isometric combat and piloting Light Cycles.]]></description>
										<content:encoded><![CDATA[<p>Devolver Digital subsidiary Big Fan Games and Bithell Games have announced a new addition to Disney&#8217;s <em>TRON</em> franchise &#8211;<em> TRON: Catalyst</em>. Coming to Xbox Series X/S, PS5, PC, and Nintendo Switch, it sees players as Exo, who uses a power called the Glitch to take down the Arq Grid&#8217;s overlords. Check out the first trailer below.</p>
<p>The setting should be familiar to those who played last year&#8217;s <a href="https://gamingbolt.com/tron-identity-is-out-now-on-pc-and-nintendo-switch"><em>TRON: Identity</em></a>, though its gameplay focuses more on isometric combat. The Identity Disc is your weapon, which can be parried and ricocheted off enemies. However, you also fight on Light Cycles and unlock new abilities with Data Shards.</p>
<p>Based on the press release, <em>TRON: Catalyst</em> seems to employ rogue-lite elements with &#8220;glitches&#8221; causing time loops in the system. Alternate routes and hidden locations open up as you navigate the Arq Grid. If it&#8217;s anything like <em>Hades</em>, expect an evolving narrative based on the success of different runs.</p>
<p><em>TRON: Catalyst</em> is out in 2025. Stay tuned for more details on its gameplay in the meantime.</p>
<p><iframe loading="lazy" title="Disney TRON: Catalyst - Announcement Trailer" width="500" height="281" src="https://www.youtube.com/embed/qvDOAkbemRw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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