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	<title>TV series &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Adventure Games Series Myst Returning as TV Series</title>
		<link>https://gamingbolt.com/adventure-games-series-myst-returning-as-tv-series</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 07 Oct 2014 17:16:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[myst]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[TV series]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210928</guid>

					<description><![CDATA[A new game and tablet spin-off could also be on the cards.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/10/myst.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/10/myst.jpg" alt="myst" width="620" height="349" class="aligncenter size-full wp-image-210934" srcset="https://gamingbolt.com/wp-content/uploads/2014/10/myst.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/10/myst-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Classic adventure game series Myst will apparently be made into a television series. This is according to <a href="http://variety.com/2014/biz/games/myst-series-in-development-at-legendary-1201322980/">Variety</a> which reported that creators Rand and Robyn Miller are working with Legendary Entertainment for the same. The series will be part of a new &#8220;transmedia&#8221; initiative and also include a new game and tablet spin-off.</p>
<p>As of now, there are no details on characters, story or cast. Myst itself is quite the polarizing game franchise &#8211; when adventure games were still about characterization and difficult puzzles, Myst arrived with its pre-rendered graphics and static backdrops to shake things up. It didn&#8217;t do much to advance the genre save for consumers now demanding higher end graphics from their adventure games.</p>
<p>The Myst series went on for five games with various spin-offs in between. The entire franchise has sold millions of copies but will it be recognizable enough among today&#8217;s consumer base? We&#8217;ll find out in the coming months so stay tuned.</p>
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		<title>Quantum Break TV Episodes Included on Game Disc, Change According to Player Choices</title>
		<link>https://gamingbolt.com/quantum-break-tv-episodes-included-on-game-disc-change-according-to-player-choices</link>
					<comments>https://gamingbolt.com/quantum-break-tv-episodes-included-on-game-disc-change-according-to-player-choices#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 27 Nov 2013 12:36:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Quantum Break]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[TV series]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=179886</guid>

					<description><![CDATA[Make a choice in-game and follow a different plot device as a result.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/quantum-break.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/05/quantum-break.jpg" alt="quantum break" width="620" height="337" class="aligncenter size-full wp-image-156157" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/quantum-break.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/05/quantum-break-300x163.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Xbox One exclusive Quantum Break is beginning to open more in terms of details. We now know that we&#8217;ll be able to play as the game&#8217;s villain in key &#8220;junction points&#8221;, and the game will use DI4D’s nine camera facial capture set-up for accurately modeling facial expressions. Now, according to writer and creative director Sam Lake in conversation with <a href="http://www.polygon.com/2013/11/22/5133164/sam-lake-on-alan-wake-2-quantum-break-and-innovation-in-narrative">Polygon</a>, we&#8217;ve come to know that episodes of the TV show that will run in conjunction with the game will be included on the game&#8217;s disc.</p>
<p>“Acts of the game are interwoven with episodes of the show. What we have as connecting tissue are these moments of choice related to the fiction of time powers. Our bad guy in the game has the most powerful time powers of all, and he has this junction ability where he’s able to see glimpses of different futures, different timelines. It’s almost like a dynamic player-created cliffhanger at the end of each act.</p>
<p>“You get to explore these glimpses and visions of two different futures, and you make a choice as to which comes to be. And from that we shift into an episode of the show. From the first scene you’ll get alternate content depending on the choice you’ve made.”</p>
<p>So depending on the choices you&#8217;ve made, you&#8217;ll witness different episodes of the show accordingly. Snazzy or downright gimmicky? We&#8217;ll find out more over the coming months.</p>
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		<title>Rockstar Offered Grand Theft Auto Film Many Times, &#8220;Never Appealed&#8221;</title>
		<link>https://gamingbolt.com/rockstar-offered-grand-theft-auto-film-many-times-never-appealed</link>
					<comments>https://gamingbolt.com/rockstar-offered-grand-theft-auto-film-many-times-never-appealed#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 11 Sep 2013 10:46:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[Grand Theft Auto V]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Rockstar North]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<category><![CDATA[TV series]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=171953</guid>

					<description><![CDATA[Even if a TV series sounds more plausible, Dan Houser feels too much would be lost.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/09/GTA-5-1.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/09/GTA-5-1.jpg" alt="GTA 5 (1)" width="620" height="349" class="aligncenter size-full wp-image-171452" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/GTA-5-1.jpg 640w, https://gamingbolt.com/wp-content/uploads/2013/09/GTA-5-1-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Co-founder and vice president of creativity for Rockstar Games Dan Houser remarked to <a href="http://www.theguardian.com/technology/2013/sep/07/grand-theft-auto-dan-houser">The Guardian</a> that even though the publisher has been offered a Grand Theft Auto film many times, the concept never appealed.</p>
<p>&#8220;We&#8217;ve been offered, many times, and it&#8217;s never appealed,&#8221; Houser replied. &#8220;The money&#8217;s never been close to be worth risking one&#8217;s crown jewels. Our small dabblings with Hollywood have always left us running back to games. The freedom we have to do what we want creatively is of enormous value. The second you go near Hollywood, people seem willing, or have been forced, to lose a lot of that control.</p>
<p>&#8220;That sort of amorphous &#8216;that won&#8217;t test well&#8217; attitude is exactly how we don&#8217;t work. We&#8217;ve always tried to think of stuff that&#8217;s innovative and new, and to go into a world where that&#8217;s not encouraged would be horrible.&#8221;</p>
<p>Houser also talked about how it would be easier to see GTA as a TV series. &#8220;There&#8217;s still plenty of kudos in doing a film, but you shouldn&#8217;t ever do anything in your life for kudos. It&#8217;s much easier to imagine GTA as a TV series, as the form is closer, but I still think we&#8217;d be losing too much to ever actually do it.</p>
<p>&#8220;We&#8217;ve got this big open-world experience that&#8217;s 100 hours long, and that gives players control over what they do, what they see, and how they see it. A world where you can do everything from rob a bank to take a yoga lesson to watch TV, all in your own time. How do you condense that into a two-hour or 12-hour experience where you take away the main things: player agency and freedom?</p>
<p>&#8220;We love games and we think we&#8217;ve got something to say in games, and that games have plenty to say. So shouldn&#8217;t we just continue doing that?&#8221;</p>
<p>Rockstar Games&#8217; latest venture Grand Theft Auto V will be releasing on September 17th for Xbox 360 and PS3.</p>
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		<title>Quantum Break: Will It Be Remedy&#8217;s Best Yet?</title>
		<link>https://gamingbolt.com/quantum-break-will-it-be-remedys-best-yet</link>
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		<dc:creator><![CDATA[Jake Demo]]></dc:creator>
		<pubDate>Sat, 29 Jun 2013 15:08:54 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Quantum Break]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[time travel]]></category>
		<category><![CDATA[TV series]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=162628</guid>

					<description><![CDATA[Remedy’s latest game is tackling a pretty big subject in the sci-fi genre.]]></description>
										<content:encoded><![CDATA[<p dir="ltr"><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">T</span>he Xbox One had a rocky start this year at E3 to say the least.  While Microsoft’s policies weren’t exactly accepted, we did get a look at some promising up and coming titles &#8211; Quantum Break by Remedy Entertainment and Microsoft Studios is one. The game generated a whole of lot excitement, even when it was revealed in back in May, and with good reason!</p>
<p>Remedy’s latest game is tackling a pretty big subject in the sci-fi genre with time travel. In recent years we’ve seen quite a few movies and TV shows approach subject of time travel or time manipulation differently and Remedy is going the same route with Quantum Break. Players will have control over at least a bit of the fourth dimension. This may seem like a lofty goal, but Remedy certainly has a history of achieving success with games such as Max Payne and the Alan Wake behind them.</p>
<p style="text-align: center"><img loading="lazy" decoding="async" class="aligncenter" alt="" src="https://gamingbolt.com/wp-content/uploads/2013/05/QuantumBreak_Screenshot3.jpg" width="620" height="349" /></p>
<p>Quantum Break has players following the main characters Jack Joyce, Paul Serene and Beth Wilder, two of which will be playable. Our characters have been granted special abilities that allow them to control and manipulate time due to a scientific experiment gone awry at the prestigious &#8211; and totally fictitious &#8211; North Eastern U.S. Riverport University.</p>
<p>The nature of the experiment, as well as the accident that occurred, is still being kept under wraps by the development team. Since messing with the fabric of space-time is never a simple feat and most likely will have some far-reaching, plot affecting consequences for our characters, and by extension, players, Remedy doesn&#8217;t want to give away any of the juicy storyline bits. We do know that the experiment has caused time to begin to unravel and fall apart; with places in time speeding up, slowing down and sometimes stopping altogether. Our heroes seem to be the only ones who know how to stop it.</p>
<p style="text-align: center"><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/E087GDdXYl4" frameborder="0" allowfullscreen></iframe></p>
<p>Time Travel and manipulation have been all the rage in the last few years. The popular TV show &#8220;<em>Doctor Who</em>&#8221; received a reboot a while back, which caught on like wildfire and movies like &#8220;<em>Looper</em>&#8221; had a huge impact on fans of science fiction. In fact, time travel has always been something that people have been fascinated with, cropping up in popular literature, and movies for a long time. Quantum Break however may be the first game of it’s kind really tackle this subject with this amount of depth.</p>
<p>However, Quantum Break isn&#8217;t going to just be a game. There will also be a Television show accompanying it.</p>
<p>This game/TV series hybrid seems to be following in the footsteps of Defiance. Trion Worlds&#8217; Defiance, which is both a persistent online shooter and show on SyFy has been doing pretty well for itself. The big difference here is that Quantum Break is a single player title and while it could be a risky move, it could also pay off huge for the developers. This is true even more for the carefully crafted world with added  backstory, extra depth and hopefully some good character crossover between the two mediums. Instead of releasing the show one episode at a time, it looks like Remedy is planning to releasing the series in it’s entirety with the game, linking the two for a joint storytelling experience.</p>
<p>Remedy has always been a stickler for the details, crafting and building convincing worlds for us to play through. One of the best things about this developer is they take their time with a game. The development team has been working with college lecturers versed in the subject of “time,” to make sure they are adhering to the known theories of it so that both the show and the game live up to the high standards of sci-fi fans.</p>
<p><img loading="lazy" decoding="async" class="aligncenter" alt="" src="https://gamingbolt.com/wp-content/uploads/2013/05/QuantumBreak_Screenshot1.jpg" width="620" height="349" /></p>
<p>This idea also appropriately fits with Microsoft’s plan for the Xbox One to be an entertainment centre, rather than a simple gaming console. While it clearly is a device meant for gamers first, this approach helps in reaching out to a larger and more multimedia-centered audience. Folks that are interested in great storytelling as well as deep and immersive, interactive experiences should be following Quantum Break. It&#8217;s an Xbox One exclusive and it’s easy to see why Remedy decided to develop this game for Microsoft&#8217;s next console. They’ve put a lot in place to help make this title successful. The overlapping media is certainly going to get people wanting to play the game and watch the show interchangeably.</p>
<p>Both Remedy and Microsoft have undertaken a very big project here, one that has not been done all that much in the past, but has been shown to be successful. This combination single player video game and TV show certainly holds promise in bringing us some great entertainment. While there are probably some pitfalls and missteps along this path, Quantum Break is certainly in the right hands with Remedy Entertainment and could end up being the best game they&#8217;ve developed yet.</p>
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