<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Ubisoft Bordeaux &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/ubisoft-bordeaux/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 17 May 2024 12:44:03 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>Assassin&#8217;s Creed Shadows Has 15 Ubisoft Studios Providing Support</title>
		<link>https://gamingbolt.com/assassins-creed-shadows-has-15-ubisoft-studios-providing-support</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 16 May 2024 13:48:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin’s Creed Shadows]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Belgrade]]></category>
		<category><![CDATA[Ubisoft Bordeaux]]></category>
		<category><![CDATA[Ubisoft Bucharest]]></category>
		<category><![CDATA[Ubisoft Chengdu]]></category>
		<category><![CDATA[Ubisoft Montpellier]]></category>
		<category><![CDATA[ubisoft montreal]]></category>
		<category><![CDATA[ubisoft singapore]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=587278</guid>

					<description><![CDATA[The open-world action RPG has perhaps the highest number of support studios for a Ubisoft title in the publisher's history.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft Quebec is leading development on <em>Assassin&#8217;s Creed Shadows</em>, but as with previous Ubisoft titles, multiple other studios are providing support. As noted on the <a href="https://www.ubisoft.com/en-gb/game/assassins-creed/shadows" target="_blank" rel="noopener">game&#8217;s official website</a>, the open-world action RPG has the likes of Ubisoft Belgrade, Ubisoft Bordeaux, Ubisoft Bucharest, Ubisoft Chengdu and more involved.</p>
<p>There are even studios like Ubisoft Montpellier (currently working on <a href="https://gamingbolt.com/beyond-good-and-evil-2-development-is-underway-ubisoft-reassures-yet-again"><em>Beyond Good and Evil 2</em></a>), Ubisoft Montreal (<em><a href="https://gamingbolt.com/assassins-creed-codename-hexe-will-be-linear-with-open-world-elements-rumour">Assassin&#8217;s Creed Codename Hexe</a>, <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-features-overhauled-visuals-still-in-early-stages-rumour">Prince of Persia: The Sands of Time Remake</a></em>) and Ubisoft Singapore (<a href="https://gamingbolt.com/skull-and-bones-review-shipwrecked"><em>Skull and Bones</em></a>). While past Ubisoft projects have had multiple studios as support, <em>Assassin&#8217;s Creed Shadows</em> probably has the highest amount at 15.</p>
<p>Launching on November 15th for Xbox Series X/S, PS5 and PC (including day one on Ubisoft+), <em>Assassin&#8217;s Creed Shadows</em> is set in late Sengoku era Japan. Shinobi Naoe and samurai Yasuke team up to combat injustice and corruption in society while pursuing their own goals. Check out the trailer breakdown <a href="https://gamingbolt.com/assassins-creed-shadows-trailer-breakdown-expands-on-historical-setting-and-story">here</a> for more details.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">587278</post-id>	</item>
		<item>
		<title>Assassin&#8217;s Creed Mirage Studio is Seemingly Working on Another Assassin&#8217;s Creed Game</title>
		<link>https://gamingbolt.com/assassins-creed-mirage-studio-is-seemingly-working-on-another-assassins-creed-game</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 26 Nov 2023 08:02:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin&#039;s Creed Mirage]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Bordeaux]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=571706</guid>

					<description><![CDATA[In the wake of the release of its first Assassin's Creed game, Ubisoft Bordeaux has recruited a lead writer to continue working on the franchise. ]]></description>
										<content:encoded><![CDATA[<p>Ubisoft&#8217;s Montreal and Quebec studios have traditionally been the lead developers on most mainline <em>Assassin&#8217;s Creed </em>titles, but the company has occasionally pulled in other teams to work on instalments as well. Recently, Ubisoft Bordeaux – which also developed <em>Assassin&#8217;s Creed Valhalla&#8217;s </em>first expansion, <a href="https://gamingbolt.com/assassins-creed-valhalla-wrath-of-the-druids-review-more-of-the-same"><em>Wrath of the Druids</em></a> – released its first instalment in the series with <a href="https://gamingbolt.com/assassins-creed-mirage-is-the-biggest-launch-on-current-gen-consoles-yet-at-ubisoft"><em>Assassin&#8217;s Creed Mirage</em></a>, and it looks like its association with the property isn&#8217;t done just yet.</p>
<p>Ubisoft Bordeaux has recruited Rik Godwin as lead writer (as announced by himself on his Twitter page) to continue working on the <em>Assassin&#8217;s Creed </em>franchise, suggesting that the studio has another instalment in the works (especially since it&#8217;s been previously confirmed that there are <a href="https://gamingbolt.com/assassins-creed-mirage-wont-receive-dlc-or-extensive-post-launch-support">no DLC or post-launch support plans for <em>Assassin&#8217;s Creed Mirage</em></a>).</p>
<p>Earlier this year, it was claimed in a report by Insider Gaming that Ubisoft had <a href="https://gamingbolt.com/11-assassins-creed-games-are-in-the-works-at-ubisoft-rumour">eleven <em>Assassin&#8217;s Creed </em>projects in varying stages of production</a> across a number of studios, including <a href="https://gamingbolt.com/assassins-creed-4-black-flag-remake-reportedly-in-the-works">a remake of <em>Assassin&#8217;s Creed 4: Black Flag</em></a>. Of those eleven projects, two – <em><a href="https://gamingbolt.com/assassins-creed-mirage-review-low-key-redemption">Mirage</a> </em>and <em><a href="https://gamingbolt.com/assassins-creed-nexus-vr-is-out-now-on-meta-quest-2-3-and-pro">Nexus VR</a> </em>– have launched, but a second title by Ubisoft Bordeaux wasn&#8217;t mentioned at the time.</p>
<p>The next mainline instalment in the <em>Assassin&#8217;s Creed </em>franchise is <em>Assassin&#8217;s Creed Codename RED</em>. Set in feudal Japan, the game will allegedly <a href="https://gamingbolt.com/assassins-creed-codename-red-targeting-2024-launch-according-to-ubisoft-employees-linkedin-post">launch in late 2024</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">As it&#39;s the end of my first official week on the job:</p>
<p>I am ridiculously delighted to announce I am now Lead Writer at Ubisoft Bordeaux, working on the Assassin&#39;s Creed franchise! <a href="https://t.co/F2b2l6nqsk">pic.twitter.com/F2b2l6nqsk</a></p>
<p>&mdash; Rik Godwin (@Tafdolphin) <a href="https://twitter.com/Tafdolphin/status/1728020521315369435?ref_src=twsrc%5Etfw">November 24, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">571706</post-id>	</item>
		<item>
		<title>Why You Need to Look Forward to Assassin&#8217;s Creed Mirage</title>
		<link>https://gamingbolt.com/why-you-need-to-look-forward-to-assassins-creed-mirage</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 05 Oct 2023 11:36:39 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Assassin&#039;s Creed Mirage]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Bordeaux]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=565496</guid>

					<description><![CDATA[Ubisoft's latest makes the long-awaited return to stealth - a big deal for the series after all the massive action RPGs.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here was a time, long ago when a new <em>Assassin&#8217;s Creed</em> was a spectacular event. It happened after the release of <em>Assassin&#8217;s Creed 2</em>, which built upon the stealth playground of its predecessor to become one of the greatest games of all time. It was still apparent when <em>Assassin&#8217;s Creed Brotherhood</em> was released and offered an incredible experience with its new combat options, multiplayer and memorable campaign. Things began to fall off somewhat with Revelations and faltered outright when <em>Assassin&#8217;s Creed 3</em> released due to its general lack of cohesion and bugs.</p>
<p>These two titles exemplified the weaknesses of the yearly sequel cycle, both in polish and potentially exhausting a player base. <em>Assassin&#8217;s Creed 4: Black Flag</em> brought things back on track by being completely unlike anything seen before with its setting.</p>
<p><iframe title="Why Assassin’s Creed Mirage May Be One of the Biggest Games of the Year" width="500" height="281" src="https://www.youtube.com/embed/CZZ87W04IaI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>However, <em>Assassin&#8217;s Creed Unity</em> fell off again due to numerous bugs and glitches. <em>Assassin&#8217;s Creed Syndicate</em> was there, and by that point, fans were ready for a refresh.<em> Assassin&#8217;s Creed Origins</em> debuted two years later, and the series has embraced <em>The Witcher 3</em>-like action RPG gameplay ever since.</p>
<p>Don&#8217;t get me wrong – a new <em>Assassin&#8217;s Creed</em> was still very much a big deal for many people. Look no further than <em>Assassin&#8217;s Creed Valhalla</em>, which crossed $1 billion in revenue in less than two years of release. However, much of the series&#8217; magic felt like it had diminished over time. Maybe it was because the games had become bigger, evolving from stories into pieces of a never-ending mystery or platforms for live service with new “modes” and microtransactions.</p>
<p>Maybe it was that the “assassin” in <em>Assassin&#8217;s Creed</em> no longer really applied. It became more of a name than an identity for a series founded on stealth and assassinating targets using ingenuity and the environment.</p>
<p>Thankfully, Ubisoft is returning to those roots with <em>Assassin&#8217;s Creed Mirage</em>, ironically meant as an expansion for <em>Valhalla</em> before evolving into its own game. Many things will look unfamiliar to contemporary fans – it costs $50 and doesn&#8217;t feature an overwhelmingly large map with multiple regions to explore. There are no loot boxes, and it&#8217;s about 15 to 20 hours (with playtests estimating about 25 to 30 hours for a completionist run).</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-555042" src="https://gamingbolt.com/wp-content/uploads/2023/06/assassins-creed-mirage-image-4-1024x576.jpg" alt="assassin's creed mirage" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/06/assassins-creed-mirage-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/06/assassins-creed-mirage-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/06/assassins-creed-mirage-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/06/assassins-creed-mirage-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/06/assassins-creed-mirage-image-4-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/06/assassins-creed-mirage-image-4.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Most importantly, there are no plans for DLC or extensive post-launch support per creative director Stephane Boudon. Even if it&#8217;s the origin story of Basim Ibn Ishaq, a key figure in <em>Valhalla</em>, <em>Mirage</em> aims to tell a complete story, even if it makes up an overall larger narrative.</p>
<p>To say that all of this is a breath of fresh air would be an understatement. It&#8217;s not because we don&#8217;t appreciate big games that provide dozens of hours of entertainment, but modern-day <em>Assassin&#8217;s Creed</em> – and Ubisoft in general – was becoming dangerously bloated. An experience like this that can be completed over a week, emphasizing quality over quantity, is appreciated.</p>
<p>None of that would mean anything if the gameplay wasn&#8217;t something you wanted to experience. For <em>Assassin&#8217;s Creed</em> fans, <em>Mirage</em> is a return to what made the series tick. Set in 9th-century Baghdad with four districts to explore (a throwback to the first game, which similarly focused on a single, dense location), you follow Basim from his beginnings as a street thief to becoming a member of the Hidden Ones. Combat is close-quarters, but it&#8217;s less over-the-top and smash mouth than <em>Valhalla</em> or <em>Odyssey</em>. Stealth is still very much the play here, especially when completing objectives.</p>
<p>When completing a mission, you&#8217;re not just beelining it to the target and killing everything in your path. First, you need to gather information about them, completing different tasks and gathering clues before zeroing in on their locations. Being an assassin also means not being able to soak up a lot of damage (crazy, I know), and while parrying attacks and countering with killing blows is an option, it&#8217;s best not to let enemies overwhelm you.</p>
<p><img decoding="async" class="aligncenter wp-image-529762" src="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-1-1024x576.jpg" alt="assassin's creed mirage" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-1.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Sneaking and investigating the area for opportunities is the key to success. Blend into crowds, pickpocket enemies, throw smoke bombs and swoop in for assassinations – the choice is yours. Thanks to the new Assassin Focus, you can take down several enemies immediately, but only if you remain undetected (somewhat similar to the Mark and Execute feature from <em>Splinter Cell Conviction</em> back in the day). It requires assassinations to recharge, further incentivizing stealth. Combat, as in the older games, is an alternative means to defend yourself, but it&#8217;s thankfully not the main gameplay loop.</p>
<p>It&#8217;s also nice being able to hire different groups for unique purposes, like mercenaries who can fight alongside you or musicians who create distractions. Parkour also makes a grand return, with Basim nimbly moving across the city&#8217;s rooftops (with new mechanics like poles allowing you to cross larger gaps). Eagle Vision is also here to offer a hand in locating targets, but you also get an eagle companion (with the added nuance of having to clear anti-air forces so that it can safely scout locations).</p>
<p>It isn&#8217;t to say that open-world content is completely gone. You still run into World Events, which provide different rewards, with collectibles, artifacts, optional contracts and more also available. There&#8217;s even a Notoriety system, which causes the city to come alive in the worst possible way if you commit too many crimes.</p>
<p>All of this sounds too good to be true if we hadn&#8217;t seen extensive gameplay over the past year or so. It&#8217;s almost crazy how Ubisoft would pay homage to the first <em>Assassin&#8217;s Creed</em> and offer a stealthy experience when it&#8217;s spent the past several years embracing loot systems and hack-and-slash combat.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-529755" src="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image.jpg" alt="assassin's creed mirage" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>One could look at this as part of the company&#8217;s push for <em>Assassin&#8217;s Creed Infinity</em> (remember that?), its upcoming hub for everything related to the franchise. Granted, <em>Infinity</em> is not launching with <em>Mirage</em> &#8211; its first two games will be <em>Assassin&#8217;s Creed Codename Red</em>, an action RPG, and <em>Assassin&#8217;s Creed Codename Hexe</em>, which hasn&#8217;t been showcased but isn&#8217;t an RPG.</p>
<p>Nevertheless, <em>Assassin&#8217;s Creed Mirage</em> could still be viewed as an advertisement for the platform to offer experiences and cater to different kinds of fans. Whatever the case, the fact that a throwback title like this, even with all its new bells and whistles, could ever happen again, especially in a year packed with major releases, is auspicious.</p>
<p>A lot is riding on it, especially considering Ubisoft&#8217;s string of failures, cancelled projects and generally terrible work practices over the years. It&#8217;s a chance for the company to put its best foot forward and show that it understands what made its franchises so popular in the first place while building upon their core gameplay. More importantly, it leans into the idea that you don&#8217;t need massive +100-hour experiences with endless checklists of tasks in this day and age.</p>
<p>Sometimes, a compact and compelling title with fun gameplay is enough. If modern <em>Assassin&#8217;s Creed</em> could acknowledge, much less remember the fact and become successful, then perhaps there&#8217;s some hope for future instalments following suit. In the meantime, it&#8217;s one of the more important titles of the year for fans and worth keeping an eye on.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">565496</post-id>	</item>
		<item>
		<title>Assassin&#8217;s Creed Mirage &#8211; Title Update 1.0.2 Fixes Elevators Killing Basim, Goes Live Today</title>
		<link>https://gamingbolt.com/assassins-creed-mirage-title-update-1-0-2-fixes-elevators-killing-basim-goes-live-today</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 05 Oct 2023 10:24:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin&#039;s Creed Mirage]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Bordeaux]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=567337</guid>

					<description><![CDATA[Quest markers disappearing after saving and loading and invisible collision for some objects in the world have also been fixed.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft has <a href="https://www.ubisoft.com/en-us/game/assassins-creed/mirage/news-updates/52nvSqvl30SaCxE85KcsUi" target="_blank" rel="noopener">released patch notes</a> for Title Update 1.0.2 of <a href="https://gamingbolt.com/assassins-creed-mirage-global-release-timings-revealed"><em>Assassin&#8217;s Creed Mirage</em></a>, which goes live today at 7 AM PT/10 AM ET. It ranges from 4.04 GB on Xbox One to 5.44 GB on Xbox Series X/S, though it&#8217;s included in the 41.6 GB that PC players already downloaded.</p>
<p>The update addresses several gameplay bugs, such as elevators killing Basim or Shards not properly being awarded. Enemies should also properly take fall damage, while auto-loot will work irrespective of how you kill them. The Sand Outfit, one of many obtained in-game, will also prevent Basim from dying when two enemies simultaneously deal fatal damage.</p>
<p>Other issues like invisible collision on some objects in the city, NPCs not staying stationary on boats and continuing to sail, and more have also been addressed. Check out the rest of the Title Update notes below.</p>
<p><em>Assassin&#8217;s Creed Mirage</em> is out today for Xbox One, Xbox Series X/S, PS4, PS5 and PC. You can check out our review <a href="https://gamingbolt.com/assassins-creed-mirage-review-low-key-redemption">here</a>.</p>
<p><em><strong>AC Mirage Title Update 1.0.2 – Release Notes</strong></em></p>
<ul>
<li><em>Title update 1.0.2 for Assassin&#8217;s Creed Mirage will be deployed on all supported platforms tomorrow, Oct 5 @ 1400 UTC / 03:00 PM UK / 10:00 AM ET / 7:00 AM PT</em></li>
</ul>
<p><em><strong>Patch Sizes:</strong></em></p>
<ul>
<li><em>Xbox Series X|S: 5.44 GB</em></li>
<li><em>Xbox One: B : 4.04 GB</em></li>
<li><em>PlayStation 5: 2.18 GB</em></li>
<li><em>PlayStation 4: 5.40 GB</em></li>
<li><em>PC: 0GB (TU 1.0.2 is included in the 41.6 GB game files ahead of Oct 5.)</em></li>
</ul>
<p><strong><em>Gameplay</em></strong></p>
<p><strong><em>Addressed:</em></strong></p>
<ul>
<li><em>Elevators would kill Basim.</em></li>
<li><em>Shards were not properly awarded.</em></li>
<li><em>End Game rewards are now properly awarded after finishing the game.</em></li>
<li><em>Enemies now properly take damage from falling.</em></li>
<li><em>Auto-loot skill now works properly on all enemies, regardless of how the player kills them. </em></li>
<li><em>Players will not lose control of Basim after Fast Traveling.</em></li>
<li><em>Enemies parry reaction time is properly slowed down using the &#8220;Dagger of Time&#8221; perk.</em></li>
<li><em>The &#8220;Sand Sword&#8221; perk now properly heals Basim when killing an enemy.</em></li>
<li><em>While wearing the &#8220;Sand Outfit&#8221; Basim now won&#8217;t be killed if taking two fatal damage from two separate enemies at the same time.</em></li>
</ul>
<p><strong><em>UI</em></strong></p>
<p><strong><em>Addressed:</em></strong></p>
<ul>
<li><em>Quest markers no longer disappear after performing a save/load action.</em></li>
<li><em>English language option now properly appears only once in menus</em></li>
<li><em>Instances of misplaced or wrong UI displayed.</em></li>
</ul>
<p><strong><em>World</em></strong></p>
<p><strong><em>Addressed:</em></strong></p>
<ul>
<li><em>NPC on boats will continue to sail and not stay stationary.</em></li>
<li><em>NPC&#8217;s drinking animation fixed.</em></li>
<li><em>Removed invisible collision for some objects in Baghdad.</em></li>
</ul>
<p><strong><em>Quests</em></strong></p>
<p><strong><em>Addressed:</em></strong></p>
<ul>
<li><em>NPC detection has been improved during the Gilded Butterfly quest.</em></li>
<li><em>Forty Thieves quest items rewards are not visible in game.</em></li>
<li><em>Eavesdrop lines now properly play.</em></li>
<li><em>Baghdad Bound &#8211; Could not interact in the Harbiyah Bureau if the investigation board was opened too quickly after the Dialogue Scene.</em></li>
<li><em>Den of the Beast &#8211; Could not interact with Ali properly in the &#8220;Speak with Ali&#8221; objective.</em></li>
<li><em>To Catch a Demon &#8211; Could not interact with the Tool Wheel or World Map if detected by enemies while interacting with clues.</em></li>
<li><em>Gilded Butterflies &#8211; Fighting during the &#8220;Great Auction&#8221; would break the quest flow.</em></li>
<li><em>The Great Symposium &#8211; Fixed blockers for the &#8220;Find Frazil the Great Scholar&#8221; objective.</em></li>
<li><em>The Serpent&#8217;s Nest &#8211; Dialogues now trigger correctly for Basim.</em></li>
</ul>
<p><strong><em>GRAPHICS, ANIMATION, AND PERFORMANCE</em></strong></p>
<p><em><strong>Addressed</strong>:</em></p>
<ul>
<li><em>Numerous graphics, environment or VFX improvements.</em></li>
<li><em>Multiple stability improvements.</em></li>
<li><em>Enemies and bosses having anormal poses.</em></li>
<li><em>Unnatural animations for Basim and/or Nehal.</em></li>
<li><em>Refresh Rate settings will now display proper information.</em></li>
<li><em>Animations for takedowns are more polished.</em></li>
<li><em>Placeholder lines/dialog appearing for too long are now removed.</em></li>
<li><em>Fixed conditions in which cinematics were not displaying carried objects.</em></li>
<li><em>Setup optimization for ultrawide and multiscreen modes.</em></li>
<li><em>Settings are now persistent on Luna.</em></li>
</ul>
<p><strong><em>MISCELLANEOUS</em></strong></p>
<ul>
<li><em>Improved OWO Haptic Suit support.</em></li>
<li><em>PS4 update history will now be populated.</em></li>
</ul>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">567337</post-id>	</item>
		<item>
		<title>Ubisoft Cancels Project Q</title>
		<link>https://gamingbolt.com/ubisoft-cancels-project-q</link>
					<comments>https://gamingbolt.com/ubisoft-cancels-project-q#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Thu, 19 Jan 2023 01:25:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Q]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Bordeaux]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=541193</guid>

					<description><![CDATA[Through an announcement on the game's official Discord server, Ubisoft has officially stopped development on Project Q.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft has announced that its team-based game <em>Project Q</em> has been cancelled. Originally noticed by <a href="https://insider-gaming.com/ubisoft-project-q-cancelled/" target="_blank" rel="noopener">Insider Gaming</a>, the cancellation was announced through an announcement on the game&#8217;s official Discord server, where Ubisoft stated that it &#8220;will no longer continue development.&#8221;</p>
<p><em>Project Q</em>&#8216;s official Discord server has since been shut down.</p>
<p>&#8220;The first closed test was a great milestone for us because of all the work put in from the team, your amazing support, and your great reception,&#8221; says the announcement on Discord, according to Insider Gaming. &#8220;We loved the amazing energy on this discord, it was our fuel for the project. Your feedback was a true gift and allowed us to grow as developers in order to do our best for you, our players.&#8221;</p>
<p>&#8220;All these warm moments make this announcement harder to make: sadly we have to cancel our upcoming closed tests as <em>Project Q</em> will no longer continue development. This also means that we will need to shut down this Discord server.&#8221;</p>
<p>The studio behind <em>Project Q</em> hasn&#8217;t really given much in the way of details about the game&#8217;s cancellation in its announcement. &#8220;We don’t have further information to communicate right now but we want to thank you all for your passion and your love for <em>Project Q</em>,&#8221; says the announcement.</p>
<p><em>Project Q</em> was <a href="https://gamingbolt.com/project-q-announced-by-ubisoft-team-battle-title-currently-in-early-development">originally announced back in April 2022</a>. Described as a team battle arena title, the game was <a href="https://gamingbolt.com/ubisofts-project-q-will-have-3-extensive-playtests-in-the-coming-months-rumor">rumoured to have extensive playtests</a> throughout its time in development. The game never got an official release window, however.</p>
<p>Ubisoft would stress that <em>Project Q</em> wasn&#8217;t a battle royale, but rather a more straightforward PvP game with a host of different game modes. Recent reports have also revealed that the company has had <a href="https://gamingbolt.com/ubisoft-had-at-least-a-dozen-battle-royale-games-in-development-at-one-point-rumour">&#8220;at least a dozen&#8221; battle royale games in development at one point</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/ubisoft-cancels-project-q/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">541193</post-id>	</item>
		<item>
		<title>Ubisoft&#8217;s Project Q Will Have 3 Extensive Playtests in the Coming Months &#8211; Rumor</title>
		<link>https://gamingbolt.com/ubisofts-project-q-will-have-3-extensive-playtests-in-the-coming-months-rumor</link>
					<comments>https://gamingbolt.com/ubisofts-project-q-will-have-3-extensive-playtests-in-the-coming-months-rumor#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 11 Jan 2023 11:35:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Q]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Bordeaux]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=540454</guid>

					<description><![CDATA[The battle arena title has apparently seen "significant changes" since its initial test, as per Insider Gaming's latest report.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft&#8217;s <em>Project Q</em>, an upcoming PvP title <a href="https://gamingbolt.com/project-q-announced-by-ubisoft-team-battle-title-currently-in-early-development">officially announced</a> last year, has reportedly been making steady progress. According to <a href="https://insider-gaming.com/ubisoft-project-q/" target="_blank" rel="noopener">Insider Gaming&#8217;s Tom Henderson</a> (who <a href="https://gamingbolt.com/ubisoft-is-working-on-a-pvp-battle-arena-game-codenamed-project-q-rumour">leaked the title</a> before its reveal), the battle arena game will have three &#8220;extensive&#8221; playtests in the next few months.</p>
<p>The first is reportedly set for late January, followed by the second in April and the third in June. Each test reportedly lasts about a week, and while the content is unknown, a Ubisoft source revealed that &#8220;significant changes&#8221; had been made since the last test.</p>
<p>While the publisher says <em>Project Q</em> isn&#8217;t a battle royale, one of the modes, &#8220;Showdown,&#8221; apparently has mechanics from the same (as per footage seen by Insider Gaming). Another mode, &#8220;Battle Zone,&#8221; involves two teams of four players fighting to capture points and was the focus of the first playtest.</p>
<p>A release window for Project Q hasn&#8217;t been confirmed, with Ubisoft stating it to be in &#8220;early development&#8221; last year. Other multiplayer projects still in testing include the controversial competitive shooter <a href="https://gamingbolt.com/xdefiant-adds-watch-dogs-dedsec-new-maps-and-firing-range-report"><em>XDefiant</em></a> and the <a href="https://gamingbolt.com/project-u-is-reportedly-pathfinder-new-gameplay-details-revealed-rumor">PvE shooter <em>Pathfinder</em></a>. Stay tuned for more details in the meantime.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/ubisofts-project-q-will-have-3-extensive-playtests-in-the-coming-months-rumor/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">540454</post-id>	</item>
		<item>
		<title>Assassin&#8217;s Creed Valhalla &#8211; &#8220;Shared History&#8221; Quest is Live, Ties Into Assassin&#8217;s Creed Mirage</title>
		<link>https://gamingbolt.com/assassins-creed-valhalla-shared-history-quest-is-live-ties-into-assassins-creed-mirage</link>
					<comments>https://gamingbolt.com/assassins-creed-valhalla-shared-history-quest-is-live-ties-into-assassins-creed-mirage#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 30 Nov 2022 07:52:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amazon Luna]]></category>
		<category><![CDATA[Assassin&#039;s Creed Mirage]]></category>
		<category><![CDATA[Assassin's Creed Valhalla]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Bordeaux]]></category>
		<category><![CDATA[ubisoft montreal]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=537020</guid>

					<description><![CDATA[Eivor works with Basim's mentor Roshan on a new quest. It's part of Title Update 1.6.2, which also adds The Last Chapter.]]></description>
										<content:encoded><![CDATA[<p>The Last Chapter update is available in <em>Assassin&#8217;s Creed Valhalla</em> after <a href="https://gamingbolt.com/assassins-creed-valhalla-the-last-chapter-is-available-early">launching a week earlier</a> than intended. Nevertheless, all the content, from the conclusion of Eivor&#8217;s story to the ability to permanently keep your hood up, is playable.</p>
<p>Interestingly, this includes a brand new quest called &#8220;Shared History.&#8221; It sees Eivor teaming with Roshan from <a href="https://gamingbolt.com/assassins-creed-mirage-codename-hexe-red-and-infinity-10-new-things-you-need-to-know"><em>Assassin&#8217;s Creed Mirage</em></a>. The latter mentored Basim, who plays a role in <em>Valhalla</em>. As a Master Assassin, she&#8217;s voiced by actor Shohreh Aghdashloo and fights for justice. Given how the events of Eivor&#8217;s story play out, it should be interesting to see their interaction.</p>
<p><em>Assassin&#8217;s Creed Valhalla</em> is still releasing on December 6th for Steam, so stay tuned for more details. <em>Assassin&#8217;s Creed Mirage</em> <a href="https://gamingbolt.com/assassins-creed-mirage-announced-releasing-in-2023">launches in 2023</a> for Xbox One, Xbox Series X/S, PS4, PS5, PC, and Amazon Luna. It takes place 20 years before <em>Valhalla</em> with Basim as the protagonist and returns to the stealth-focused gameplay of older <em>Assassin&#8217;s Creed</em> titles.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Surprise! Roshan from Assassin&#39;s Creed Mirage makes an appearance in Assassin’s Creed Valhalla with our latest update. Eivor and Roshan team up in &quot;Shared History&quot; &#8211; a new free quest available now! <a href="https://twitter.com/hashtag/AssassinsCreed?src=hash&amp;ref_src=twsrc%5Etfw">#AssassinsCreed</a> <a href="https://t.co/s7QOcjaavS">pic.twitter.com/s7QOcjaavS</a></p>
<p>&mdash; Assassin&#39;s Creed (@assassinscreed) <a href="https://twitter.com/assassinscreed/status/1597712015807717378?ref_src=twsrc%5Etfw">November 29, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/assassins-creed-valhalla-shared-history-quest-is-live-ties-into-assassins-creed-mirage/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">537020</post-id>	</item>
		<item>
		<title>Assassin&#8217;s Creed Mirage Deluxe and Collector&#8217;s Editions Revealed</title>
		<link>https://gamingbolt.com/assassins-creed-mirage-deluxe-and-collectors-editions-revealed</link>
					<comments>https://gamingbolt.com/assassins-creed-mirage-deluxe-and-collectors-editions-revealed#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 11 Sep 2022 18:30:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin&#039;s Creed Mirage]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[stadia]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Bordeaux]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=529812</guid>

					<description><![CDATA[Ubisoft also confirms that the pre-ordering the upcoming action-adventure stealth title unlock bonus quest "The Forty Thieves".]]></description>
										<content:encoded><![CDATA[<p><em><a href="https://gamingbolt.com/assassins-creed-mirage-announced-releasing-in-2023">Assassin&#8217;s Creed Mirage</a> </em>is going to be <a href="https://gamingbolt.com/assassins-creed-mirage-is-a-commemoration-of-the-franchise-developed-by-ubisoft-bordeaux">a smaller game</a> as compared to the series&#8217; recent (and other upcoming) entries, which in turn will be reflected in its price. But while the game&#8217;s Standard Edition is <a href="https://gamingbolt.com/assassins-creed-mirage-will-be-15-20-hours-long-will-retail-at-50">set to retail for $49.99</a>, as you&#8217;d expect, Ubisoft will have pricier versions of the game on offer for those willing to shell out some extra money for added goodies.</p>
<p>The game&#8217;s <a href="https://store.ubi.com/us/assassins-creed-mirage-deluxe-edition/6304d21ac255fe6221ba49de.html?lang=en_US" target="_blank" rel="noopener">Deluxe Edition</a> will cost $59.99, and in addition to the come, it will also come with a digital artbook, the game&#8217;s soundtrack, as well as <em>Prince of Persia</em>-inspired cosmetics, including an skins for Basim, his eagle Enkidu, mounts, weapons, and more.</p>
<p>Then there&#8217;s the <a href="https://store.ubi.com/us/game/?lang=en_US&amp;pid=62c6fc63c03c8c320a0b890d&amp;dwvar_62c6fc63c03c8c320a0b890d_Platform=ps5&amp;edition=Collector%27s%20Case&amp;source=detail" target="_blank" rel="noopener">Collector&#8217;s Case</a>, which will be a much costlier purchase at the price of $149.99. The Collector&#8217;s Case will include all the content in the Deluxe Edition, as well as a Basim figurine, a physical version of the game&#8217;s sountrack, a map, a collectible brooch, and a steelbook case that will feature a design elected by fans. You can check out an image showing the contents of the Collector&#8217;s Case below.</p>
<p>Meanwhile, it&#8217;s also been confirmed that pre-ordering the game will unlock the bonus &#8220;The Forty Thieves&#8221; question, which was <a href="https://gamingbolt.com/assassins-creed-mirage-artwork-and-dlc-quest-title-seem-to-have-leaked">leaked earlier this month</a>.</p>
<p><em>Assassin&#8217;s Creed Mirage </em>is set to launch sometime in 2023 for PS5, Xbox Series X/S, PS4, Xbox One, PC, Stadia, and Amazon Luna.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-collectors-case.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-529813" src="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-collectors-case.jpg" alt="assassin's creed mirage" width="720" height="409" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-collectors-case.jpg 950w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-collectors-case-300x171.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-collectors-case-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-collectors-case-768x437.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/assassins-creed-mirage-deluxe-and-collectors-editions-revealed/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">529812</post-id>	</item>
		<item>
		<title>Assassin&#8217;s Creed Mirage is &#8220;a Commemoration&#8221; of the Franchise, Developed by Ubisoft Bordeaux</title>
		<link>https://gamingbolt.com/assassins-creed-mirage-is-a-commemoration-of-the-franchise-developed-by-ubisoft-bordeaux</link>
					<comments>https://gamingbolt.com/assassins-creed-mirage-is-a-commemoration-of-the-franchise-developed-by-ubisoft-bordeaux#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 11 Sep 2022 14:46:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin&#039;s Creed Mirage]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[stadia]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Bordeaux]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=529784</guid>

					<description><![CDATA[Ubisoft says the game will be "a more intimate, more focused experience" with "more stealth, more parkour, more close-quarters combat." ]]></description>
										<content:encoded><![CDATA[<p>After having delivered three massive open world action RPGs starting with 2017&#8217;s <em>Origins, </em>the <em>Assassin&#8217;s Creed </em>franchise is celebrating its 15th anniversary by going back to its roots. The upcoming <em><a href="https://gamingbolt.com/assassins-creed-mirage-announced-releasing-in-2023">Assassin&#8217;s Creed Mirage</a> </em>has been unveiled, and Ubisoft is billing it as a bit of a tribute to the series&#8217; original entries.</p>
<p>Speaking in an interview with <a href="https://www.videogameschronicle.com/features/future-assassins-creed-games/" target="_blank" rel="noopener">VGC</a>, vice president executive producer of <em>Assassin&#8217;s Creed</em> Marc-Alexis Côté called the game a &#8220;commemorate&#8221; of everything the franchise has done up until this point, adding that though the game is built using <em>Assassin&#8217;s Creed </em><em>Valhalla&#8217;s </em>tech, it will be much more focused on stealth, parkour, and close-quarters combat.</p>
<p>&#8220;It’s our commemoration of everything that we’ve done in the franchise, so it will be less of an RPG and more of an action-adventure game like our period one games,&#8221; he said. &#8220;It is built using our<em> Valhalla</em> technology but, we’re proposing a more intimate, more focused experience for players to to again go back to our roots, go back to the Middle East… more stealth, more parkour, more close-quarters combat.&#8221;</p>
<p>In line with the game&#8217;s smaller scope, it&#8217;s been confirmed that <a href="https://gamingbolt.com/assassins-creed-mirage-will-be-15-20-hours-long-will-retail-at-50"><em>Mirage </em>will be roughly 15-20 hours long and will retail at $50</a>.</p>
<p>Meanwhile, Côté also confirms that <em>Assassin&#8217;s Creed Mirage </em>is being developed by Ubisoft Bordeaux, the studio that developed the <em><a href="https://gamingbolt.com/assassins-creed-valhalla-wrath-of-the-druids-review-more-of-the-same">Wrath of the Druids</a> </em>expansion for <em>Assassin&#8217;s Creed Valhalla</em>.</p>
<p>Interestingly, multiple leaks prior to <em>Mirage&#8217;s</em> recent reveal had claimed that the game <a href="https://gamingbolt.com/assassins-creed-smaller-stealth-focused-standalone-game-reportedly-launch-in-2022-or-2023">initially started development as another expansion for </a><em><a href="https://gamingbolt.com/assassins-creed-smaller-stealth-focused-standalone-game-reportedly-launch-in-2022-or-2023">Valhalla</a>, </em>before being morphed into a separate, standalone project.</p>
<p>&#8220;[Ubisoft Bordeaux] started working on <em>AC</em> with [<em>Valhalla</em> DLC] <em>Wrath of the Druids</em> and collaborating with us a little bit beforehand,&#8221; Côté said. &#8220;It’s a very young studio and a studio that has an energy and desire to leave its mark that reminds me a lot of my own studio in Quebec City. It’s a studio that really wants to impress the world.&#8221;</p>
<p><em>Assassin&#8217;s Creed Mirage </em>is due out sometime in 2023 for PS5, Xbox Series X/S, PS4, Xbox One, PC, Stadia, and Amazon Luna.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/assassins-creed-mirage-is-a-commemoration-of-the-franchise-developed-by-ubisoft-bordeaux/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">529784</post-id>	</item>
		<item>
		<title>Assassin&#8217;s Creed Mirage Will be 15-20 Hours Long, Will Retail at $50</title>
		<link>https://gamingbolt.com/assassins-creed-mirage-will-be-15-20-hours-long-will-retail-at-50</link>
					<comments>https://gamingbolt.com/assassins-creed-mirage-will-be-15-20-hours-long-will-retail-at-50#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 11 Sep 2022 14:46:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin&#039;s Creed Mirage]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[stadia]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Bordeaux]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=529786</guid>

					<description><![CDATA[Vice president executive producer of Assassin's Creed Marc-Alexis Côté says the upcoming action-adventure title will be roughly as long as the older Assassin's Creed titles. ]]></description>
										<content:encoded><![CDATA[<p>Ubisoft has formally unveiled&nbsp;<em><a href="https://gamingbolt.com/assassins-creed-mirage-announced-releasing-in-2023">Assassin&#8217;s Creed Mirage</a>,&nbsp;</em>and though we&#8217;re yet to see any gameplay footage, the details that the company has released for the title indicate that there&#8217;s plenty of reason for fans to be excited. As opposed to the massive open world RPG structure of recent entries in the series,&nbsp;<em>Assassin&#8217;s Creed Mirage&nbsp;</em>is going to be a smaller and more stealth-focused title, with Ubisoft <a href="https://gamingbolt.com/assassins-creed-mirage-is-a-commemoration-of-the-franchise-developed-by-ubisoft-bordeaux">billing it as a tribute to the franchise&#8217;s original games</a>.</p>
<p>That, of course, means that you expect&nbsp;<em>Mirage&nbsp;</em>to be a significantly smaller experience than the likes of 100-hour behemoths like <em>Odyssey&nbsp;</em>and&nbsp;<em>Valhalla</em>. Speaking to <a href="https://www.ign.com/articles/future-assassins-creed-games-will-not-all-be-150-hour-rpgs" target="_blank" rel="noopener">IGN</a>, vice president executive producer of <em>Assassin&#8217;s Creed</em> Marc-Alexis Côté said that&nbsp;<em>Mirage&nbsp;</em>is &#8220;a smaller <em>Assassin&#8217;s Creed</em> project&#8221; that was &#8220;conceived [and] built to celebrate the 15th anniversary&#8221; of the franchise.</p>
<p>In terms of runtime, you can expect&nbsp;<em>Assassin&#8217;s Creed Mirage&nbsp;</em>to be roughly 15-20 hours long. &#8220;You should expect something that&#8217;s closer to our original games,&#8221; Côté said.</p>
<p>As you&#8217;d hope, that means the game&#8217;s going to cost less than mainline&nbsp;<em>Assassin&#8217;s Creed&nbsp;</em>releases. Ubisoft has confirmed that the <a href="https://store.ubi.com/us/game/?lang=en_US&amp;pid=62ea4f8e09372571f2736a71&amp;dwvar_62ea4f8e09372571f2736a71_Platform=pcdl&amp;edition=Standard%20Edition&amp;source=detail" target="_blank" rel="noopener">Standard Edition</a> of&nbsp;<em>Assassin&#8217;s Creed Mirage&nbsp;</em>will retail for $49.99.</p>
<p><em>Assassin&#8217;s Creed Mirage&nbsp;</em>is due out sometime in 2023 for PS5, Xbox Series X/S, PS4, Xbox One, PC, Stadia, and Amazon Luna.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/assassins-creed-mirage-will-be-15-20-hours-long-will-retail-at-50/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">529786</post-id>	</item>
	</channel>
</rss>
