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	<title>ubisoft redlynx &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Ubisoft RedLynx Has Gotten a &#8220;Restructuring Proposal&#8221; That Could Affect 60 Jobs</title>
		<link>https://gamingbolt.com/ubisoft-redlynx-has-gotten-a-restructuring-proposal-that-could-affect-60-jobs</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 22 Oct 2025 12:27:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[ubisoft redlynx]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=630264</guid>

					<description><![CDATA[As part of the restructring proposal, Ubisoft RedLynx will also be turned from a multiplatform developer to one focused on mobiles.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft’s RedLynx studio is reportedly going to see some shake-ups in its structure. According to a report by <a href="https://www.gamesindustry.biz/ubisoft-announces-restructuring-proposal-for-redlynx-60-jobs-may-be-at-risk" target="_blank" rel="noopener">GamesIndustry.biz</a>, this “restructuring proposal” for the studio is slated to entail some lay-offs, with the company noting that around 60 positions will be affected. However, these plans are simply part of a proposal for the time being, and is likely subject to some sort of approval before Ubisoft goes ahead.</p>
<p>According to the report, Ubisoft has made this proposal in an effort to align with its &#8220;global efforts to simplify, reduce costs, and a stronger prioritisation and efficiency across the company’s worldwide studio network.&#8221; The company is set to start collective negotiations with the staff of RedLynx on October 30, 2025, and terms are expected to be agreed upon by the end of the next month.</p>
<p>While not too many details about what Ubisoft’s plans for RedLynx will be going forward, the company has noted that the proposal will see the studio move from helping develop multi-platform games to being “specialised in small screens.” This likely means that RedLynx will be asked to take over smartphone-based projects that Ubisoft has.</p>
<p>Ubisoft has noted that the proposal will end up with RedLynx getting to &#8220;optimise its resources to best leverage the studio’s unique expertise – starting with two unannounced mobile projects the studio is leading.&#8221;</p>
<p>&#8220;This proposal reflects difficult choices we may need to make, and it comes after careful consideration,&#8221; said Ubisoft RedLynx managing director Celine Pasula. &#8220;We recognise the weight of this announcement and want to acknowledge the impact this proposal may have on individuals and teams.&#8221;</p>
<p>&#8220;We are confident that, with the proposed changes, RedLynx would continue to play a meaningful role in Ubisoft&#8217;s future – driving technical excellence on mobile devices, and strengthening Ubisoft&#8217;s cross and multi-platform capabilities on small screens to expand our audience reach.&#8221;</p>
<p>RedLynx was originally acquired by Ubisoft all the way back in 2011. The studio, originally founded back in 2000, was known for its work on the <em>Trials</em> series of side-scrolling extreme-sport racing games. After its acquisition by Ubisoft, the studio went on to work on titles like <em>Trials Evolution</em>, <em>Trials Fusion</em>, and <em>Trails of the Blood Dragon</em>.</p>
<p>More recent works by the RedLynx include 2019’s <em>Trials Rising</em> – essentially the last game in the franchise – on PC, PS4 and Xbox One, as well as the short-lived Stadia version of <em>The Division 2</em>. The studio has also helped out in the development of other games, including its most <a href="https://gamingbolt.com/star-wars-outlaws-is-coming-to-nintendo-switch-2-on-september-4">recent work on the Nintendo Switch 2 port of <em>Star Wars Outlaws</em></a> alongside Massive Entertainment.</p>
<p>As for Ubisoft, the company has been making quite a few major moves with its corporate business. Earlier this month, it had announced the official name of its new subsidiary headed up by co-CEOs Charlie Guillemot and Christophe Derennes. The subsidiary, dubbed <a href="https://gamingbolt.com/ubisofts-new-subsidiary-is-vantage-studios-will-work-on-assassins-creed-far-cry-and-rainbow-six">Vantage Studios</a>, will take on the development and management of three major Ubisoft-owned franchises – <em>Assassin’s Creed</em>, <em>Far Cry</em> and <em>Rainbow Six</em> – and its development teams will be comprised of various studios under Ubisoft from across the world.</p>
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		<title>Star Wars Outlaws on Switch 2 Detailed in New Developer Featurette Trailer</title>
		<link>https://gamingbolt.com/star-wars-outlaws-is-coming-to-nintendo-switch-2-on-september-4</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 31 Jul 2025 13:37:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Massive Entertainment]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[Star Wars Outlaws]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[ubisoft redlynx]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=625070</guid>

					<description><![CDATA[The Switch 2 release of Star Wars Outlaws will be available in the form of a Gold Edition that includes both of the game's expansions.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft and developer Massive Entertainment have announced that <em>Star Wars Outlaws</em> is going to be making its way on to the Nintendo Switch 2. The announcement was made during the recent Nintendo Direct: Partner Showcase by creative director Drew Rechner. Check out the announcement below.</p>
<p>Rechner also confirmed that Massive Entertainment is working on the port alongside Ubisoft Redlynx. The announcement also features senior producer at Redlynx, Pasi Piispa, who spoke about the challenges involved in bringing <em>Star Wars Outlaws</em> to the Switch while still maintaining its gameplay and visual fidelity. The Switch 2 version of <em>Star Wars Outlaw</em>s will also include alternate control modes, including touch controls for key features like interacting with in-game touch panels..</p>
<p>Both the <em>Wild Card </em>and<em> A Pirate’s Fortune</em> expansions that were released over the last year will also be making their way to the Switch 2 release of the game in the form of <em>Star Wars Outlaws</em>: Gold Edition. The port will be available on September 4.</p>
<p>For more details, check out our reviews of <a href="https://gamingbolt.com/star-wars-outlaws-review-flying-so-low"><em>Star Wars Outlaws</em></a>, <a href="https://gamingbolt.com/star-wars-outlaws-wild-card-dlc-review-bad-beat"><em>Wild Card</em></a>, and <a href="https://gamingbolt.com/star-wars-outlaws-a-pirates-fortune-dlc-review-redemption"><em>A Pirate’s Fortune</em></a>.</p>
<p><iframe title="Star Wars Outlaws – Developer Featurette – Nintendo Switch 2" width="500" height="281" src="https://www.youtube.com/embed/iMQwC4I4njo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Trials Rising Review &#8211; Trying to Land the Jump</title>
		<link>https://gamingbolt.com/trials-rising-review-trying-to-land-the-jump</link>
		
		<dc:creator><![CDATA[Corey Gavaza]]></dc:creator>
		<pubDate>Mon, 25 Feb 2019 11:55:16 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Trials Rising]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[ubisoft redlynx]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=387876</guid>

					<description><![CDATA[Trials Rising brings back the classic Trials gameplay for a fourth console entry. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he rise of independently developed games during the last generation of consoles was a great time for the industry. Games could be made without the backing of huge companies, and creative, smaller-scale games could come to fruition. At the forefront of this movement was a little title called 2009&#8217;s <em>Trials HD, </em>following on from a remake of 2007&#8217;s <em>Trials 2</em>. Developed by RedLynx, this title helped forward the indie game scene. And now, ten years later, we have the fourth console entry in the series, with RedLynx now under the Ubisoft. So how does the formula hold up all these years later?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-3.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-387878" src="https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-3.jpg" alt="trials rising" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-3-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"For those of you with experience with the series, <em>Trials Rising&#8217;s</em> gameplay should be more than familiar."</p>
<p>For those of you with experience with the series, the gameplay should be more than familiar. In <em>Trials Rising</em>, you have to guide your rider through 2.5D courses of increasing difficulty. The challenge in this game is carefully applying the gas, brakes, and managing the angle your rider is pointed at. Though the game initially starts out pretty simply, the complexity ramps up over the course of your playthrough.</p>
<p>Most missions are standard rushes to the end of the track. You’ll be given objectives like placing high enough or not wiping out a set number of times, but as long as you focus on getting to the end of the level as quickly and cleanly as you can, you’ll complete these objectives easily. Each level introduces interesting set-pieces, like catapults that launch you or explosions that break up the track you ride on. So even though you’ll be doing pretty much the same thing track after track, it doesn’t feel too dull.</p>
<p>You’ll also open up Skill Games, where you’ll play missions based around a central gimmick. These games will see you launching your rag-dolled body as far as you can, or staying on top of a rotating platform as long as you possibly can. They’re fun diversions and break up the regular missions pretty well. All of these missions you complete level you up, and after enough time played, you’ll be able to try out some of the other bikes in the game, like the powerful Rhino or the technical Mantis. Unlocking these bikes can take a little while though, so for the most part, your motivation to keep progressing in <em>Trials</em> will have to come from the desire to see what the next track looks like.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-6.jpg"><img decoding="async" class="aligncenter wp-image-387880" src="https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-6.jpg" alt="trials rising" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-6-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>Trials</em> suffers from long load times that can really end up killing the pace of the game. With tracks that can sometimes be as short as thirty seconds in length, spending twenty seconds loading into matches becomes tedious."</p>
<p><em>Trials Rising</em> does introduce a few new aspects into the tried-and-true formula. New players will be able to learn the ropes in the University of Trials. This is a great addition in order to help prepare players for the tasks ahead of them, though it is strange how the lessons aren’t all unlocked at first. You have to play up to a certain level requirement in order to unlock some of the more intricate tutorials, like the one that teaches you bunny hopping. There are also Stadium races, where you have to race against seven other riders at the same time in order to finish a League. Overall, these are both good additions to the <em>Trials</em> formula, and the University especially should return in the next iteration.</p>
<p>Not all is well, however. There are quite a few technical problems in this title. <em>Trials</em> suffers from long load times that can really end up killing the pace of the game. With tracks that can sometimes be as short as thirty seconds in length, spending twenty seconds loading into matches becomes tedious. On top of that, the game can suffer from noticeable pop-up once a tracks has finally loaded in as well. There are also other issues, like loading screens not disappearing when gameplay begins, or the multiplayer camera getting stuck staring at nothing while your rider zips on by. Most of these are issues that can be fixed over time with patches- my fear is that the loading times – by far the worst issue faced by the game – may just be here to stay.</p>
<p><em>Trials</em> wouldn’t be the force it is today without its track editor. You can create your own runs through set locales and share them online. The editor is stupidly in-depth, and comes with so many options that it’s pretty imposing for newcomers. Although there is no in-game tutorial for coming to terms with the monstrous UI, you will be able to view video tutorials on RedLynx’s YouTube account. The lack of an in-game editor tutorial is a disappointment, and it could turn off potential creators from ever trying the system, unless you have prior experience with <em>Trials&#8217; </em>creation tools. Those who can wrap their heads around the system will be able to create impressive things though. Although I didn’t get far into making my own stages, I was able to play some online tracks easily, and eagerly await more tracks to come. The online levels were always my favorite parts of past <em>Trials</em> games and I think that trend is pretty likely to continue here.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387882" src="https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-4.jpg" alt="trials rising" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-4.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-4-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The presentation of <em>Trials Rising</em> is on point as long as you’re in the mood for it."</p>
<p>From a visuals standpoint, <em>Trails</em> looks pretty much how you remember it. Simple colors and sharp contrast present the game in a fun and poppy way. The attitude of the game is also a throwback to years gone by. The soundtrack is a return to the pop-punk, electronic, and hip-hop-infused extreme sports that have long since gone out of fashion. Artists like Jurassic 5, Bouncing Souls, and Airbourne take you back to the heyday of titles like <em>Tony Hawk</em> and <em>Mat Hoffman’s Pro BMX</em>. The presentation of <em>Trials Rising</em> is on point as long as you’re in the mood for it.</p>
<p>You can also customize your rider, as well as your bikes, in this game. Though your options are pretty sparse at first, you’ll eventually uncover more and more of them. <em>Trials</em> rewards you with loot boxes whenever you level up, which is fairly often for your first couple of hours. In typical loot box fashion, expect a lot of low-value stickers and duplicates. In order to get most of what you’ll want, you’ll have to go into the store page and spend some Trials Coins that you’ve accumulated over the course of the game. While many customizations can be purchased with your Coins, most of the really good stuff is only available through in-game currency known as Acorns. You’ll have to grind a long while to afford anything worthwhile. Even though it’s not for me, it may just give long-time players something to strive for.</p>
<p>Multiplayer is still a great time with others. There’s online as well as couch multiplayer, and both are a blast. You can set up a whole plethora of tracks to run through with up to eight people online and four people on the same screen. After enough time played, you can even unlock Challenger Mode, which will see you racing through a gauntlet against three other online players in a row for supremacy and loot. Even though it’s true for almost every game, <em>Trials</em> really is a game that’s better enjoyed with friends. The competition can push you to really learn tracks better than before. This is a title that comes highly recommended if you’ve got a good couple of friends nearby to enjoy it with.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387877" src="https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-2.jpg" alt="trials rising" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/trials-rising-image-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>Trials Rising</em> is more or less the same game you’ve been playing since the series&#8217; debut in 2009 on the Xbox 360, but it’s still fun."</p>
<p><em>Trials Rising</em> is more or less the same game you’ve been playing since the series&#8217; debut in 2009 on the Xbox 360, but it’s still fun. If you’re looking for more of the series’ physics-based biking action with a new online community, then this title is for you. If the series never really grabbed you before, this entry won’t change your mind. Though it doesn’t add much to the formula, <em>Trials Rising</em> is still an enjoyable time.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on the PlayStation 4.</span></strong></em></p>
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