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	<title>UE4 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Killer is Dead Relies Heavily On Unreal Engine 4</title>
		<link>https://gamingbolt.com/killer-is-dead-relies-heavily-on-unreal-engine-4</link>
					<comments>https://gamingbolt.com/killer-is-dead-relies-heavily-on-unreal-engine-4#comments</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Wed, 19 Jun 2013 06:49:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Epic UE4]]></category>
		<category><![CDATA[grasshopper manfucature]]></category>
		<category><![CDATA[suda 51]]></category>
		<category><![CDATA[UE4]]></category>
		<category><![CDATA[unreal engine 4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=161367</guid>

					<description><![CDATA[Unreal Engine 4 to be heavily used at Grasshopper Manfucature]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/04/GrasshopperManufacture.png"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-78410" alt="GrasshopperManufacture" src="https://gamingbolt.com/wp-content/uploads/2012/04/GrasshopperManufacture.png" width="538" height="504" srcset="https://gamingbolt.com/wp-content/uploads/2012/04/GrasshopperManufacture.png 538w, https://gamingbolt.com/wp-content/uploads/2012/04/GrasshopperManufacture-300x281.png 300w" sizes="(max-width: 538px) 100vw, 538px" /></a></p>
<p>Joystiq had a chance to speak with Suda 51, the creator behind No More Heroes and his next upcoming title Killer is Dead. The topic was Epic&#8217;s new Unreal Engine 4, and if it will be used or not in future titles.</p>
<p>&#8220;As a developer, we&#8217;re heavily relying right now on Unreal Engine 4,&#8221; Suda told Joystiq at this year&#8217;s E3. &#8220;That works really well with both systems – or in the sense that we could go either way.&#8221; He also told them that they expect Unreal Engine 4 to be used heavily in Grasshopper Manufacture upcoming next-gen projects.</p>
<p>Suda 51 has already confirmed a next-gen game previously back in April, and it has nothing to do with No More Heroes 3 or Killer is Dead. It sounds like Suda&#8217;s next project is a new IP. For more on the official story please take a look at <a style="font-size: 13px; line-height: 19px;" href="http://www.joystiq.com/2013/06/18/grasshopper-is-using-unreal-engine-4-heavily/">Joystiq</a><span style="font-size: 13px; line-height: 19px;">.</span></p>
<p>Let us know what you think of Unreal Engine 4 in the comments below.</p>
<p>Check back on GamingBolt for more updates.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">161367</post-id>	</item>
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		<title>Epic Games VP: &#8220;We&#8217;ll See Lots of PC-Specific and Mobile Games at E3 2013&#8221;</title>
		<link>https://gamingbolt.com/epic-vp-well-see-lots-of-pc-specific-and-mobile-games-at-e3-2013</link>
					<comments>https://gamingbolt.com/epic-vp-well-see-lots-of-pc-specific-and-mobile-games-at-e3-2013#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 28 May 2013 11:24:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[UE4]]></category>
		<category><![CDATA[unreal engine 4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=157331</guid>

					<description><![CDATA[Unreal Engine 4 related games too?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/Unreal-Engine-4_01.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/02/Unreal-Engine-4_01.jpg" alt="Unreal Engine 4_01" width="620" height="347" class="aligncenter size-full wp-image-138917" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/Unreal-Engine-4_01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/02/Unreal-Engine-4_01-300x167.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Vice president and co-founder of Epic Games Mark Rein recently <a href="https://twitter.com/MarkRein/status/339173507902619649">tweeted</a> about what he expects to see at this year&#8217;s E3 2013. Not that he&#8217;s letting slip any precious info, instead relying on the trends seen in past events, but it&#8217;s still pretty significant.</p>
<blockquote class="twitter-tweet">
<p>We’ll also see lots of great PC-specific and mobile games. Those areas have been growing steadily at the past few E3 events.</p>
<p>&mdash; Mark Rein (@MarkRein) <a href="https://twitter.com/MarkRein/status/339173507902619649">May 28, 2013</a></p></blockquote>
<p>We already know that CD Projekt RED&#8217;s The Witcher 3: Wild Hunt will be shown behind closed doors to the press at E3 2013 in what will be the first gameplay footage of the game thus far. Other notable PC titles include Assassin&#8217;s Creed IV: Black Flag, Batman: Arkham Origins, the multiplayer reveal of Battlefield 4, more of Call of Duty: Ghosts, Watch_Dogs and many other titles.</p>
<p>Hopefully we&#8217;ll be seeing some Unreal Engine 4 games like Thief in action as well.</p>
<p>It&#8217;s the mobile games that are interesting, see as how the market isn&#8217;t one that relies on established franchises as much &#8211; discounting titles like Angry Birds &#8211; and always brings something new and unique to the party. E3 2013 will taking place at the Los Angeles convention center on June 11th to 13th.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">157331</post-id>	</item>
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		<title>NVidia Relying on Unreal Engine 4 for Product Presentations</title>
		<link>https://gamingbolt.com/nvidia-relying-on-unreal-engine-4-for-product-presentations</link>
					<comments>https://gamingbolt.com/nvidia-relying-on-unreal-engine-4-for-product-presentations#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 17 Apr 2013 22:03:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[Nvidia]]></category>
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		<category><![CDATA[UE4]]></category>
		<category><![CDATA[unreal engine 4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=150529</guid>

					<description><![CDATA[All product demos hence forth will be created using Epic Games' next generation engine.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2010/04/Nvidia.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2010/04/Nvidia.jpg" alt="Nvidia" width="505" height="285" class="aligncenter size-full wp-image-7733" srcset="https://gamingbolt.com/wp-content/uploads/2010/04/Nvidia.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/04/Nvidia-300x169.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
As a further testament to the power of the technology, Epic Games announced that GPU manufacturer NVidia is now exclusively using Unreal Engine 4 for creating product presentations. The first rumblings of this were seen when NVidia revealed a rendering of Project SHIELD at CES 2013 using UE4.</p>
<p>This is significant since it marks the first time NVidia has turned to a third party engine for demos over its own internal technologies.</p>
<p>Tony Tamasi, senior vice president of content and technology at NVidia stated that, “As a long-established Unreal Engine partner, we understand the sheer power that Unreal Engine 4 puts into developers’ hands. We immediately took the opportunity to utilize UE4’s high-end graphics features and incredible workflow to showcase how our graphics hardware is pushing the industry forward.”</p>
<p>Vice president and Epic Games co-founder Mark Rein added that, “NVidia are always on the cutting edge, and we were thrilled to be a part of their awesome Project SHIELD introduction. The visuals their team are producing using Unreal Engine 4 in real time are fantastic, and they&#8217;re already exceeding some of the best pre-rendered visuals of only a few short years ago.”</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">150529</post-id>	</item>
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		<title>UE 4 Engine Demo &#8220;Infiltrator&#8221; Featured Tons of Pre-computed Lighting</title>
		<link>https://gamingbolt.com/ue-4-engine-demo-infiltrator-featured-tons-of-pre-computed-lighting</link>
					<comments>https://gamingbolt.com/ue-4-engine-demo-infiltrator-featured-tons-of-pre-computed-lighting#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 10 Apr 2013 16:45:27 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[fortnite]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[Infiltrator]]></category>
		<category><![CDATA[UE4]]></category>
		<category><![CDATA[unreal engine 4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=149271</guid>

					<description><![CDATA[The engine itself will support several lighting options, including dynamic lighting.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">E</span>pic Games&#8217; rendering team lead has brought forth some clarification on the Infiltrator demo that was revealed for Unreal Engine 4, along with the engine&#8217;s support for dynamic lighting.</p>
<p>In a post on the <a href="http://forums.epicgames.com/threads/950908-UE4-will-use-Lightmass-for-its-lighting-system!?s=3207cb7b31f166783a9803d5046c1d21&amp;p=31241619&amp;viewfull=1#post31241619">official forums</a>, he states that, &#8220;Fully dynamic lighting and precomputed lighting are just two tools in our UE4 toolbox. We have games being made like Fortnite that are using fully dynamic lighting, no lighting build times, and the game has full flexibility to change what it desires at runtime. </p>
<p>&#8220;In the case of Fortnite, this is used to great effect with building and harvesting of resources. We don&#8217;t yet have a solution for dynamic GI in the fully dynamic lighting path, this is something we hope to address in the future. </p>
<p>On the other hand, using precomputed lighting where you don&#8217;t need dynamicness frees up a lot of processing power. The infiltrator demo that we released at GDC leverages this heavily. In short: we would have had to scale down Infiltrator massively without precomputing some of the lighting. </p>
<p>&#8220;There are over 1000 lights in some of the scenes, and about half of those cast shadows. Dynamic shadows have a huge cost on graphics hardware, but precomputed shadows are very cheap. Our general purpose reflection method (Reflection Environment) also relies on pre-captured probes. </p>
<p>&#8220;By having the general purpose reflection method be cost efficient, we were able to spend the extra GPU time on Screen Space Reflections, which provides extra detail where it is available (due to screenspace limitations).</p>
<p>&#8220;Precomputed lighting is also really useful for scaling down, to low end PC, 60fps, mobile, etc.</p>
<p>&#8220;In summary: UE4 supports multiple tiers of lighting options, and games can use what suits them best. Fully dynamic lighting provides maximum interactivity, editor workflow and game design flexibility, precomputed lighting provides maximum quality and performance.&#8221;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">149271</post-id>	</item>
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		<title>UE4 Support for HTML5 Presents &#8220;A Big Area of Future Tension&#8221; for Publishing Models &#8211; Epic Games</title>
		<link>https://gamingbolt.com/ue4-support-for-html5-presents-a-big-area-of-future-tension-for-publishing-models-epic-games</link>
					<comments>https://gamingbolt.com/ue4-support-for-html5-presents-a-big-area-of-future-tension-for-publishing-models-epic-games#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 01 Apr 2013 09:52:37 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[browser based]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[next gen consoles]]></category>
		<category><![CDATA[UE4]]></category>
		<category><![CDATA[unreal engine 4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=147502</guid>

					<description><![CDATA[But because of the need for "experiences", it'll take a while.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">G</span>amasutra <a href="http://www.gamasutra.com/view/news/189583/Interview_Epic_goes_allin_on_HTML5_with_UE4_support.php">recently</a> sat down and spoke to Epic Games&#8217; Tim Sweeney and Mark Rein on Unreal Engine 4 and the announcement that it will support HTML5 in the near future. This has several developers interested since now one could potentially develop and deploy high-end games for devices that need only to run a web browser to play them.</p>
<p>The advantages of avoiding legacy issues and a &#8220;quirky language like Javascript&#8221; are also manifold. However, when asked if this would become a threat to the traditional publishing model &#8211; since you wouldn&#8217;t need console specific versions if games could be run off the browser itself &#8211; Sweeney replied that, &#8220;It&#8217;s a big area of future tension. </p>
<p>&#8220;There&#8217;s great competition between all the browser makers to make them all as standards-compliant as possible, but when you combine that with the platform-holder who wants to tax app sales on their platform, there&#8217;s an economic motive to resist fully-standardized, high-performance HTML5 and Javascript.&#8221;</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/Unreal-Engine-4_01.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/02/Unreal-Engine-4_01.jpg" alt="Unreal Engine 4_01" width="620" height="347" class="aligncenter size-full wp-image-138917" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/Unreal-Engine-4_01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/02/Unreal-Engine-4_01-300x167.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Rein chimed in by stating that, &#8220;With consoles, since they&#8217;re the same configuration, for the most part, you work really hard to make those games push into every crevice of performance for the platform, and the compiled Javascript will never get you that kind of performance you get from optimizing native to the hardware. </p>
<p>&#8220;But on PC, where you have virtually unlimited ranges of power &#8211; and most people have more PC than you need to play what you consider &#8220;web games&#8221; &#8211; you&#8217;ll have lots of capabilities. But on the console, you see the big blockbuster games like Gears of War, people expect every last pixel to be lit up.&#8221;</p>
<p>And as long as people expect those kind of experiences from their specialized consoles, it&#8217;ll be a while before they&#8217;re willing to play a more &#8220;generalized&#8221; version off their web browsers.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">147502</post-id>	</item>
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		<title>Primal Carnage: Genesis Trailer Shows Off Power of UE4, PS4</title>
		<link>https://gamingbolt.com/primal-carnage-genesis-trailer-shows-off-power-of-ue4-ps4</link>
					<comments>https://gamingbolt.com/primal-carnage-genesis-trailer-shows-off-power-of-ue4-ps4#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 30 Mar 2013 17:41:58 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[GDC 2013]]></category>
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		<category><![CDATA[Primal Carnage: Genesis]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=147306</guid>

					<description><![CDATA[Dinosaurs come to frightening life in another trailer from Lukewarm Media.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">L</span>ukewarm Media’s upcoming Primal Carnage: Genesis, which a sequel to their original indie PC title, has received a new trailer showing off the massive hulking dinosaurs that inhabit the game. And thanks to the power of Epic Games’ Unreal Engine 4, they look simply terrifying.</p>
<p>And pretty. Pretty terrifying. Get it?</p>
<p>As of now, there isn’t a lot of information available on Primal Carnage: Genesis, other than the fact that it’s got dinosaurs and shows off the power of the PlayStation 4 (thought it&#8217;s also heading to PC. The first game was a class based multiplayer shooter that had players squaring off against each other in teams, as one side chose to play as heavily armed humans while the other could choose flesh eating dinosaurs.</p>
<p>Given all the dinosaurs, probably a step in that direction? We do know that the game will have a single-player campaign. We’ll learn more in the coming months – maybe even at E3 2013.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">147306</post-id>	</item>
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		<title>New Unreal Engine 4 Tech Demo Showcases Tons of Detail</title>
		<link>https://gamingbolt.com/new-unreal-engine-4-tech-demo-showcases-tons-of-detail</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 29 Mar 2013 13:21:22 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=147212</guid>

					<description><![CDATA[A futuristic setting and lots of dynamic lighting await.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">A</span> new tech demo for Epic Games&#8217; next generation Unreal Engine 4 has been released. And while it may not show any particular game at work, it does reveal an extraordinary amount of detail and lighting effects. Check it out above.</p>
<p>As part of their push for development in the eighth generation of console and PC hardware, Epic Games has been working on Unreal Engine 4 since 2003. We got our first glimpses of the engine over the past year, and when Sony unveiled that UE4 would be figuring on the PlayStation 4, the mind simply boggled at what could be achieved.</p>
<p>Of course, while no real games have been showcased as running with the new engine, just the possibilities of its voxel cone tracing and improved C++ visualization are enough to get developers excited. As for just a hint of what kind of visuals they could achieve, check out the demo above and be amazed.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">147212</post-id>	</item>
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		<title>Primal Carnage: Genesis Heading for PS4 and PC</title>
		<link>https://gamingbolt.com/primal-carnage-genesis-heading-for-ps4-and-pc</link>
					<comments>https://gamingbolt.com/primal-carnage-genesis-heading-for-ps4-and-pc#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 27 Mar 2013 06:59:39 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Video News]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=146632</guid>

					<description><![CDATA[Unleash the terror. Bathe in bloody awesomeness. Also, dinosaurs!]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">L</span>ukewarm Media must be quite proud of its game about murderous, awesome dinosaurs. So proud that they thought it&#8217;d be a great idea to bring the series to PlayStation 4. Hence, Primal Carnage: Genesis.</p>
<p>A new trailer has been released at GDC 2013, though a post on the <a href="http://blog.us.playstation.com/2013/03/25/primal-carnage-genesis-coming-to-ps4/">official PlayStation Blog</a> describes the game as &#8220;a story driven, episodic single player adventure that takes place in a world where dinosaurs have been brought back to life.&#8221; And no, this is a brand new game. Not a port of the PC version.</p>
<p>As further evidence, Primal Carnage: Genesis will also be seemingly making its way to PC. To make the deal sweeter, Lukewarm Media has announced that the game will be running on Epic&#8217;s sweet new Unreal Engine 4.</p>
<p>Check out the new trailer and decide if they nailed the rampaging monstrosity bits accurately enough.</p>
<p>As of now, Primal Carnage: Genesis has no release date.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">146632</post-id>	</item>
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		<title>Spec Ops The Line Developer Licenses Unreal Engine 4 for &#8220;Unannounced AAA Game&#8221;</title>
		<link>https://gamingbolt.com/spec-ops-the-line-developer-licenses-unreal-engine-4-for-unannounced-aaa-game</link>
					<comments>https://gamingbolt.com/spec-ops-the-line-developer-licenses-unreal-engine-4-for-unannounced-aaa-game#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 14 Mar 2013 14:40:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[next generation consoles]]></category>
		<category><![CDATA[Spec Ops: The Line]]></category>
		<category><![CDATA[UE4]]></category>
		<category><![CDATA[unreal engine 4]]></category>
		<category><![CDATA[Yager]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=144236</guid>

					<description><![CDATA[Called "hands down, best toolset for creating next-gen, AAA games".]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/06/Spec_Ops_The_Line_Nov2011_1-505.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/06/Spec_Ops_The_Line_Nov2011_1-505.jpg" alt="Spec_Ops_The_Line_Nov2011_1 505" width="505" height="284" class="aligncenter size-full wp-image-94611" srcset="https://gamingbolt.com/wp-content/uploads/2012/06/Spec_Ops_The_Line_Nov2011_1-505.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/06/Spec_Ops_The_Line_Nov2011_1-505-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Becoming the first indie European studio to license the engine for next generation development, Spec Ops: The Line developer YAGER recently announced that has licensed Unreal Engine 4. In an agreement with Epic Games, the developer will be creating a &#8220;major next generation title&#8221; that will be showcased in the coming months.</p>
<p>Managing director at YAGER Timo Ullmann stated that, “Unreal Engine 4 is, hands down, the best toolset for creating next-generation, AAA games. </p>
<p>Unreal Engine 3 enabled our great team to tap its full potential for the development for our award-winning game ‘Spec Ops: The Line’ and beyond. YAGER is thrilled to be utilizing Epic’s latest technology for our foremost project as the new workflow is incredible, and Blueprint visual scripting gives us more control over building our games than ever before.”</p>
<p>In addition, Mike Gamble, European territory manager for Epic Games, stated that, &#8220;YAGER’s new project will show what talented developers can do with leading-edge tools that unleash their creative power and productivity.”</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">144236</post-id>	</item>
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		<title>Lionhead Studios Working With Unreal Engine 4?</title>
		<link>https://gamingbolt.com/lionhead-studios-working-with-unreal-engine-4</link>
					<comments>https://gamingbolt.com/lionhead-studios-working-with-unreal-engine-4#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 28 Feb 2013 15:03:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[LionHead Studios]]></category>
		<category><![CDATA[UE4]]></category>
		<category><![CDATA[unreal engine 4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=141530</guid>

					<description><![CDATA[What does Lionhead have planned for the next generation?]]></description>
										<content:encoded><![CDATA[<p>Though Unreal Engine 4 made an appearance at the PS4 reveal event, it doesn&#8217;t seem like the status quo would be any different from last generation when Epic provided stellar Unreal Engine 3 support to Microsoft&#8217;s Xbox 360.<br />

<a href='https://gamingbolt.com/lionhead-studios-working-with-unreal-engine-4/lionhead-studios'><img loading="lazy" decoding="async" width="731" height="728" src="https://gamingbolt.com/wp-content/uploads/2013/02/lionhead-studios.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/lionhead-studios.jpg 731w, https://gamingbolt.com/wp-content/uploads/2013/02/lionhead-studios-150x150.jpg 150w, https://gamingbolt.com/wp-content/uploads/2013/02/lionhead-studios-300x298.jpg 300w" sizes="auto, (max-width: 731px) 100vw, 731px" /></a>
<br />
Whether it&#8217;s a coincidence or not, Lionhead Studios had put a job posting on its official site seeking an &#8220;audio designer to work with the sound supervisor on the project to help realize the creative vision, through excellent sound design skills, audio feature design and implementation using WWise and Unreal Engine 4&#8221;. The job itself is a four month contract for an audio designer.</p>
<p>So let this be an indication that Microsoft is gearing up well in advance for the next generation. Given that Epic Games and its stellar support for the Unreal Engine was one of the aces Microsoft held (Gears of War, anyone?), we&#8217;d say it&#8217;s only a matter of time and E3 2013 till this new development comes to light</p>
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