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	<title>Ultima Underworld &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>EA Issues Statement Following The Removal Of Classic Titles On GOG</title>
		<link>https://gamingbolt.com/ea-issues-statement-following-the-removal-of-classic-titles-on-gog</link>
					<comments>https://gamingbolt.com/ea-issues-statement-following-the-removal-of-classic-titles-on-gog#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Tue, 17 Aug 2021 15:42:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Syndicate Plus]]></category>
		<category><![CDATA[Syndicate Wars]]></category>
		<category><![CDATA[Ultima Underworld]]></category>
		<category><![CDATA[Ultima Underworld 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=490193</guid>

					<description><![CDATA[An EA marketeer recently issued a statement following the removal and subsequent re-listing for a handful of classic EA games on GOG.]]></description>
										<content:encoded><![CDATA[<p>Recently, EA delisted a handful of titles from the GOG storefront which included <em>Ultima Underworld</em>, <em>Ultima Underworld 2</em>, <em>Syndicate Plus</em>, and <em>Syndicate Wars</em> which caused a bit of ruckus among fans online. EA has since relisted all these games, and marketeer Chris Bruzzo told <a href="https://www.gamesindustry.biz/articles/2021-08-17-ea-will-consider-player-perspective-when-delisting-titles-following-gog-backlash" target="_blank" rel="noopener">GamesIndustry.biz</a> about what caused the removal of these titles.</p>
<p>The matter of fact is that EA forgot to take players of these classic titles into consideration and as a result &#8211; these titles were removed from the storefront. Bruzzo expresses his gratitude for players&#8217; interest in these games decades after release, and EA has started a promotional offer which gives these games for free until September 3.</p>
<p>“When making decisions that affect players we take the time to review exactly what the potential impacts are and whether they serve the players best interests,” Bruzzo said. “When we delisted Syndicate and Ultima Underworld we missed that step and so didn’t fully consider the players perspective.&#8221;</p>
<p>“From the level of interest players showed in delisting these games, it was clear that people still wanted them to be available, so we did two things. The first was to ensure that going forward we have a process in place that considers the player perspective in listing decisions. The second was to relist the titles and make them available to as many people as possible with a month-long promotion.”</p>
<p>EA is by no means perfect, but has shown signs of improvements following the botched release of <em>Star Wars Battlefront 2</em> in 2017. It still makes a few missteps here and there &#8211; with ridiculous pricing for next-gen versions <a href="https://gamingbolt.com/battlefield-2042-will-cost-70-on-ps5-and-xbox-series-x-s-gold-and-ultimate-editions-revealed"><em>Battlefield 2042</em></a> and <a href="https://gamingbolt.com/fifa-22-gameplay-reveal-shows-off-hypermotion-technology-ai-improvements-and-more"><em>FIFA 22</em></a>, for instance. You can read more about the company&#8217;s recent moves and stature <a href="https://gamingbolt.com/what-is-going-on-with-ea">through here</a>.</p>
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		<title>10 Souls-Like Games You Probably Never Played</title>
		<link>https://gamingbolt.com/10-souls-like-games-you-probably-never-played</link>
					<comments>https://gamingbolt.com/10-souls-like-games-you-probably-never-played#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 20 Jul 2020 09:27:11 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Enclave]]></category>
		<category><![CDATA[King's Field]]></category>
		<category><![CDATA[Monster Hunter]]></category>
		<category><![CDATA[Nightmare Creatures]]></category>
		<category><![CDATA[onimusha: warlords]]></category>
		<category><![CDATA[Severance: Blade of Darkness]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Shadow Tower]]></category>
		<category><![CDATA[Ultima Underworld]]></category>
		<category><![CDATA[Zelda 2: The Adventure of Link]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=448470</guid>

					<description><![CDATA[Before FromSoftware's revolutionary series, these games dabbled slightly in the Souls-like genre.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>n 2009, FromSoftware – better known for the Armored Core series – released Demon&#8217;s Souls. It was available exclusively for the PS3 and offered an altogether different kind of action RPG experience. The dark fantasy setting gave way to a brutally difficult experience, where players could customize their own character extensively. A stamina meter loomed over combat, dictating nearly each and every move; death would reset one to the level&#8217;s beginning while causing them to lose their “souls”. And who could forget the multiplayer, whether it was messages left by other players to invading other players&#8217; worlds to fight them.</p>
<p>It was unlike any other RPG released at the time. While somewhat underrated in Japan, Demon&#8217;s Souls became a huge hit in the West and FromSoftware would use it as the base for creating Dark Souls. The rest is history as they say but it&#8217;s interesting to look back at the titles that had Souls-like elements before the term “Souls-like” even became a thing. Let&#8217;s take a look at them here.</p>
<p><b>King&#8217;s Field</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/Kings-Field.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-449082" src="https://gamingbolt.com/wp-content/uploads/2020/07/Kings-Field.jpg" alt="King's Field" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/Kings-Field.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/Kings-Field-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/Kings-Field-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/Kings-Field-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/Kings-Field-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Before Dark Souls, there was Demon&#8217;s Souls and before that, there was FromSoftware&#8217;s King&#8217;s Field. Released in 1994 for the PlayStation One, King&#8217;s Field was a first person RPG that saw players traversing dungeons and killing monsters. Its difficulty put many people off at the time, further accentuated by the stamina meter which drained with attacks. Still, the emphasis on exploration and first person combat stood out especially since consoles didn&#8217;t have many games like it. Antiquated as it may have been, King&#8217;s Field is where it all really began for the Souls series.</p>
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