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	<title>Ultima &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Evolution of RPGs: A Quick History</title>
		<link>https://gamingbolt.com/the-evolution-of-rpgs-a-quick-history</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 30 Jul 2016 12:58:59 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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					<description><![CDATA[Take a somewhat brief walk through the illustrious history of role-playing games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>any, many years ago when we were still simple boys and girls, Computer Gaming World did an extensive feature on genres in video games. One key issue focused on role playing games and noted that they were perhaps the most difficult genre to create a compelling game for. Almost two decades later and that hasn&#8217;t really changed. <em>Final Fantasy 15</em> took nearly a decade and a rebranding to finally release. Developing a compelling MMORPG, whether it&#8217;s a shared world shooter like <em>Destiny</em> or a swords and sorcery epic like <em>Guild Wars 2,</em> takes an enormous amount of time and resources. Even a single expansion in your typical action RPG takes years to release as <em>Reaper of Souls</em> releasing two years after <em>Diablo 3</em> would indicate.</p>
<p>But where did it all begin? Role playing games didn&#8217;t suddenly materialize into existence. Square Enix, Bethesda Softworks, Atlus, Blizzard Entertainment, Bioware and even Game Freak didn&#8217;t just become some of the best RPG developers overnight. So how did it happen?</p>
<p><iframe src="https://www.youtube.com/embed/mHgz6lQycDY" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p class="review-highlite" >"So influential was <em>Ultima</em> that it would actually play a role in how console RPGs like <em>Dragon Quest</em> were made."</p>
<p>The genesis of role playing games happened across two major fronts &#8211; the United States and Japan. In the 1970s,  dungeon crawler rogue-likes running on university computers with Unix were the earliest of RPGs. Though Dungeons and Dragons debuted in 1974 as a popular pen and paper role playing series for tabletop groups, Dungeon in 1975-76 would attempt to translate that formula into a computer space. It didn&#8217;t take long for other dungeon-type titles like <em>Orthanc</em> in 1978 and <em>Avathar</em> (1979) running on the PLATO mainframe system to follow suit. By 1980, RPGs began taking cues from text-based adventures and evolving their stories. <em>Akalabeth: World of Doom</em>, which later gave rise to the <em>Ultima</em> series, and <em>Wizardry</em> are perhaps the best examples.</p>
<p>In fact, it wouldn&#8217;t take long for <em>Ultima</em> creator Richard Garriott to build the series into an RPG juggernaut. <em>Ultima III: Exodus</em> in 1983 is thought to be the first modern computer RPG. By <em>Ultima IV: Quest of the Avatar</em>, Western RPGs were already incorporating chivalry and morality systems while exploring complex social issues. So influential was <em>Ultima</em> that it would actually play a role in how console RPGs like <em>Dragon Quest</em> were made.</p>
<p><em>Wizardry</em> took a different route and pioneered a different point of view, quite literally. It adopted a first person perspective and in <em>Wizardry IV</em>, you could actually play as the main antagonist.</p>
<p>Meanwhile in Japan, the RPG industry was busy creating a number of different computer RPGs. One of the earliest was Koei&#8217;s <em>The Dragon and The Princess</em> released in 1982 for the PC-8001. It managed to combine text-based adventure elements with tactical turn based combat. Tactical RPGs owe a lot to <em>Bokosuka Wars</em> from Koji Sumii since it was the first game to really blend strategy with role playing (and a bit of action as well). <em>Nobunaga&#8217;s Ambition</em> from Koei would further build off this trend in 1983 by introducing management elements and grand strategy (like <em>Risk</em> or even <em>Hearts of Iron</em>).</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/07/Dragon-Slayer.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-272969" src="https://gamingbolt.com/wp-content/uploads/2016/07/Dragon-Slayer.jpg" alt="Dragon Slayer" width="620" height="388" srcset="https://gamingbolt.com/wp-content/uploads/2016/07/Dragon-Slayer.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/07/Dragon-Slayer-300x188.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Western RPGs weren&#8217;t slouching during the late 80s and early 90s. Might and Magic had debuted in 1986 with <em>The Secret of the Inner Sanctum</em> while Strategic Simulations introduced <em>Pool of Radiance</em>, a tactical RPG, in 1988."</p>
<p>However, Nihon Falcom&#8217;s <em>Dragon Slayer</em> arguably made the biggest impact. Released in 1984, it was the first action RPG in the world allowing players to traverse into dungeons and hack and slash monsters to bits. <em>Tower of Druaga</em>, which also released at the same time, is considered the other side of the action RPG coin and together, both games would influence an entire generation of games like <em>The Legend of Zelda</em> and <em>Ys. Dragon Slayer&#8217;s</em> success would continue in 1985 with <em>Dragon Slayer 2: Xanadu</em> which became a best seller on PC at the time. It was one of the first games to incorporate a karma meter which would keep track of the heinous acts that players committed. <em>Dragon Slayer</em> would eventually influence two major JRPG franchises in the coming years, namely <em>Final Fantasy</em> and <em>Dragon Quest</em>.</p>
<p>Franchises like <em>Dragon Slayer</em> and <em>Hydlide</em> would continue their dominance through the 80s while other developers like Arsys Software would introduce innovative titles like <em>Star Cruiser</em>, combining FPS, flight sim and RPG elements into a package with 3D graphics. 1986 brought Enix&#8217;s <em>Dragon Quest</em> to the forefront and along with featuring easier to understand systems, the classic princess to be rescued and non-linear gameplay, it introduced emotional storytelling and side quests that no longer felt isolated from main missions. The success of Dragon Quest at the time was so insane that people would skip school and their jobs to acquire a copy on launch day, forcing the government to place restrictions on the overall timing and location of its release.</p>
<p>Squaresoft was around, creating RPGs like <em>Genesis: Beyond the Revelation</em> in 1985, <em>Cruise Chaser Blassty</em> in 1986 and  <em>Cleopatra no Mahou</em> in 1987 but it hadn&#8217;t quite made its mark on the industry just yet.  Atlus had entered the fray with <em>Digital Devil Story: Megami Tensei</em> in 1987, bringing a more science-fiction horror element to JRPGs while also incorporating a monster-catching feature. Sega also debuted <em>Phantasy Star</em> in late 1987 and would be one of the few games at the time to feature a female hero. <em>Final Fantasy</em> debuted in the same year and became one of the two pillars of JRPGs for years to come. It introduced a number of tropes like character creation, the ability to travel with different vehicles like airships and the classic turn-based battle interface where enemies would appear on the left and party members appeared on the right of the screen. The success of <em>Final Fantasy</em> was such that it was enough to save Squaresoft from bankruptcy.</p>
<p>Western RPGs weren&#8217;t slouching during the late 80s and early 90s. Might and Magic had debuted in 1986 with <em>The Secret of the Inner Sanctum</em> while Strategic Simulations introduced <em>Pool of Radiance</em>, a tactical RPG, in 1988. Interplay was also batting high with hit releases like <em>The Bard&#8217;s Tale</em> and <em>Wasteland</em> (which would shape <em>Fallout</em> in the coming decade). Stormfront Studios brought one of the earliest examples of an MMO to gaming with <em>Neverwinter Nights</em> in 1991.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-272970" src="https://gamingbolt.com/wp-content/uploads/2016/07/The-Legend-of-Zelda_A-Link-to-the-Past.jpg" alt="The Legend of Zelda_A Link to the Past" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/07/The-Legend-of-Zelda_A-Link-to-the-Past.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/07/The-Legend-of-Zelda_A-Link-to-the-Past-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></p>
<p class="review-highlite" >"The JRPG juggernaut was only just getting started though. <em>Final Fantasy VII</em> raised the bar for the genre with its production values, cinematics, and hours of gameplay spread across multiple discs."</p>
<p>While Japanese RPGs would begin to truly thrive from the 90s onwards, Western RPGs started to decline. Higher development costs led to increased delays and other genres like flight sims and RTS games would offer strong competition. JRPGs were also offering strong competition due to the dawn of console RPGs. <em>Dragon Quest IV</em> was introducing chapter-based stories while <em>Final Fantasy III</em> introduced the Job system allowing players to further customize their classes. Other titles like <em>Final Fantasy Adventure</em> (which led to <em>Secret of Mana</em>)<em>, Shin Megami Tensei, Metal Max, Breath of Fire, The Legend of Zelda: A Link to the Past, Fire Emblem, Star Ocean</em> and <em>Dragon Quest VI</em> were dominating in the console RPG market. That domination would transcend new boundaries when <em>Final Fantasy VII</em> released for the PlayStation One in 1997.</p>
<p>This isn&#8217;t to say that Western RPGs were dead. System Shock, despite its lack of initial success, saw great critical acclaim in 1994, offering perhaps the best combination of FPS/RPG gameplay. Blizzard would unleash<em> Diablo</em> in 1996, throwing in procedurally generated levels, addictive hack and slash elements and loot-driven gameplay with minimal story elements. Interplay was still doing great with the release of awesome games like <em>Fallout</em> and <em>Fallout 2</em>, both developed by Black Isle Studios.</p>
<p><em>Planescape: Torment</em> in 1999 also avoided the D&amp;D infused games of the time by offering some of the best writing in an RPG yet. Dungeons and Dragons weren&#8217;t gone by a long shot though &#8211; a little known company called Bioware had been building up its reputation with <em>Baldur&#8217;s Gate</em> and its expansion <em>Tales of the Sword Coast</em>. Sadly, Interplay would eventually close down, resulting in the cancellation of Black Isle&#8217;s <em>Torn</em>.</p>
<p>The JRPG juggernaut was only just getting started though. <em>Final Fantasy VII</em> raised the bar for the genre with its production values, cinematics, and hours of gameplay spread across multiple discs. It introduced a whole new generation of gamers to Final Fantasy and would serve as one of Squaresoft&#8217;s biggest properties till this very day. The PlayStation One quickly became a premier destination for the best Japanese RPGs. Squaresoft introduced <em>SaGa Frontier</em> in 1997, <em>Xenogears</em> in 1998 and subsequent <em>Final Fantasy</em> titles like <em>Final Fantasy VIII, IX</em> and <em>Tactics</em> to the console. Other classics like <em>Parasite Eve 2, Persona 2, Alundra, Suikoden</em>, and <em>Star Ocean</em> would also see success.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-272972" src="https://gamingbolt.com/wp-content/uploads/2016/07/Lunar-Legend-2.jpg" alt="Lunar Legend (2)" width="620" height="327" srcset="https://gamingbolt.com/wp-content/uploads/2016/07/Lunar-Legend-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/07/Lunar-Legend-2-300x158.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></p>
<p class="review-highlite" >"Nintendo was making waves during this period, though the loss of <em>Final Fantasy</em> to Sony did it no favours. The developer still managed to deliver some excellent RPGs&#8230;"</p>
<p>Sega wasn&#8217;t exactly sitting out the JRPG war, though it had a significantly smaller presence than in the Genesis days. It had already showcased its ability to create compelling RPGs for the Sega Saturn like <em>Panzer Dragoon Saga</em> and <em>Shining Force III</em>. With the Dreamcast in 2000, it took its <em>Phantasy Star</em> series online, introducing the first console MMO in history with <em>Phantasy Star Online</em>. Other subsequent RPGs like <em>Skies of Arcadia</em> and Game Arts&#8217; <em>Grandia 2</em> would dazzle fans on the Dreamcast though it was clear very quickly that Sega&#8217;s console wouldn&#8217;t be long for this world.</p>
<p>Nintendo was making waves during this period, though the loss of <em>Final Fantasy</em> to Sony did it no favours. The developer still managed to deliver some excellent RPGs &#8211; <em>The Legend of Zelda: Ocarina of Time</em> on the Nintendo 64 is considered one of the best games of all time. Other titles like <em>Ogre Battle 64, Harvest Moon 64, Paper Mario</em> and so on would showcase the developer&#8217;s RPG chops. However, its Game Boy platforms were doing far better as far as RPGs were concerned. Not only did the old Game Boy receive some awesome <em>Zelda</em> titles but it played host to <em>Pokémon</em> which released in 1998 and sparked an insane craze worldwide. Nintendo&#8217;s success with RPGs only continued when the Game Boy Advance released in 2001. Titles like <em>Castlevania, Golden Sun, Mario &amp; Luigi, Final Fantasy Tactics Advance, Summon Night, Lunar Legend</em> and so on helped drive the GBA&#8217;s 81.5 million sales.</p>
<p>Squaresoft merged with Enix in 2003 but still remained a major player in the JRPG market with the PlayStation 2 era. <em>Final Fantasy X</em> arrived in 2001 and <em>Final Fantasy XI</em> in 2002 would be the developer&#8217;s attempt at creating an MMO within its vaunted universe. Final Fantasy X-2 in 2003 would break convention from the series and become the first real sequel to an established universe. During this time, other games like <em>Shin Megami Tensei 3: Nocturne, Shadow Hearts</em> and <em>Dragon Quest VIII</em> would showcase the power of the PS2&#8217;s RPG line-up. It also didn&#8217;t hurt that the platform received the <em>Kingdom Hearts</em> series, <em>Dark Cloud</em> and <em>Dark Chronicle, Valkyrie Profile, Odin Sphere</em> and an endless barrage of <em>Shin Megami Tensei</em> titles (including the awesome <em>Persona 3</em> and <em>4</em>), <em>Disgaea, XenoSaga</em> and honestly? The list just keeps going.</p>
<p>A special note on the massively multiplayer RPGS, especially on PC: They weren&#8217;t exactly at their peak. <em>Ultima Online</em> was compelling but littered with bugs. Nonetheless, it was the first of its kind in 1997 &#8211; Richard Garriott pretty much coined the term &#8211; and attracted a strong following. That would be until Sony Online Entertainment (now Daybreak Game Company) stole many a gamer&#8217;s heart and soul when it released <em>Everquest</em> in 1999.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/07/Baldurs-Gate-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-272973" src="https://gamingbolt.com/wp-content/uploads/2016/07/Baldurs-Gate-2.jpg" alt="Baldur's Gate 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/07/Baldurs-Gate-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/07/Baldurs-Gate-2-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Going back to Western RPGs, it&#8217;s safe to say they had seen better days. All was not lost though. Bioware cranked out <em>Baldur&#8217;s Gate 2: Shadows of Amn</em> in 2000 and followed it up with an incredible expansion in 2001 with <em>Throne of Bhaal</em>."</p>
<p>There wouldn&#8217;t be too many MMOs that really captured the collective attention of the masses through a fair number of them like <em>Asheron&#8217;s Call, Lineage, Runescape</em> (despite its hardcore fan base that exists even till today) did have a decent impact. Even <em>Star Wars Galaxies</em> found a pretty good audience in 2003 but nothing could quite beat <em>World of Warcraft</em> when it debuted in 2004.</p>
<p>Going back to Western RPGs, it&#8217;s safe to say they had seen better days. All was not lost though. Bioware cranked out <em>Baldur&#8217;s Gate 2: Shadows of Amn</em> in 2000 and followed it up with an incredible expansion in 2001 with <em>Throne of Bhaal</em>. It then turned its sights to reviving <em>Neverwinter Nights</em> in 2002 and offering a strong set of tools for players to create their own worlds and D&amp;D-like scenarios. From here, it was plain to see that Bioware would become a staple in the RPG industry. The developer&#8217;s ability to deliver detailed worlds with amazing characters and writing was fully realized with <em>Star Wars: Knights of the Old Republic</em> in 2003. The bridge between D&amp;D and action RPG was still maintained but Bioware was beginning to transition towards a more character-driven style of gameplay with a heavy emphasis on action. This style of gameplay would define the developer&#8217;s games over the next decade starting with <em>Jade Empire</em> in 2005 and thus building its two most successful franchises: <em>Mass Effect </em>and<em> Dragon Age Inquisition</em>.</p>
<p>Another key player was Bethesda. The developer had shown its potential with <em>Daggerfall</em> in 1996 but took things to a whole new level with <em>The Elder Scrolls III: Morrowind</em> in 2002. The large expansive world, ability to create and customize one&#8217;s character as they saw fit and the ability to pretty much do anything would establish Bethesda&#8217;s RPGs as some of the best. <em>The Elder Scrolls IV: Oblivion</em> in 2006 took the franchise to even greater heights, only eclipsed by <em>The Elder Scrolls V: Skyrim</em> in 2011. In the interim, Bethesda had purchased the <em>Fallout</em> franchise from Interplay and released <em>Fallout 3</em> in 2008.</p>
<p>Obsidian Entertainment also rose up during this time frame and would develop <em>Star Wars: Knights of the Old Republic 2</em> and <em>Neverwinter Nights 2</em> for Bioware, <em>Fallout: New Vegas</em> for Bethesda, <em>Dungeon Siege III</em> and eventually brought out an original IP with <em>Alpha Protocol</em> in 2010. The developer would eventually make its mark again in 2015 with <em>Pillars of Eternity. </em>As time went by, Western RPGs would see an amazing range of titles. Perhaps the most well known was <em>The Witcher</em> which began in 2007, attained true success with <em>The Witcher 2: Assassins of Kings</em> in 2011 and <em>The Witcher 3: Wild Hunt</em> in 2015.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/Dark-Souls-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-235258" src="https://gamingbolt.com/wp-content/uploads/2015/06/Dark-Souls-3.jpg" alt="Dark Souls 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/Dark-Souls-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/06/Dark-Souls-3-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Whatever may happen in the years to come, there will always be a new legion of role players set to take up their digital swords and/or guns to fight the good fight."</p>
<p>There would be a resurgence of computer RPGs in this era as well with games like <em>Divinity: Original Sin, Wasteland 2, Shadowrun Returns, Shadowrun: Hong Kong</em> and <em>XCOM</em>. Even <em>Diablo</em> made a return in 2012 with <em>Diablo 3</em> &#8211; though the game only really became great with <em>Reaper of Souls</em> in 2014. Other <em>Diablo</em> clones quickly gained popularity, most notably <em>Torchlight</em> and <em>Path of Exile</em>. The <em>Borderlands</em> franchise took that style into the first person shooter genre with great results. The <em>Deus Ex</em> franchise, which debuted in 2000, was revived in 2011 with <em>Deus Ex: Human Revolution</em>.</p>
<p>Japanese RPGs would see a decline of sorts around 2008, most notably due to the underwhelming <em>Final Fantasy XIII</em> series and the initial failure of <em>Final Fantasy XIV</em>. Other titles didn&#8217;t exactly excite players either, despite solid efforts like <em>The World Ends With You</em>. It also didn&#8217;t help that titles like <em>Final Fantasy Versus XIII</em> faced numerous delays. <em>Pokémon, Tales of Vesperia, Monster Hunter Tri, Ni no Kuni</em> and <em>Valkyria Chronicles</em> found their supporters but during this period, it was about <em>Fallout, Mass Effect, The Elder Scrolls</em> and <em>World of Warcraft</em>. The JRPG industry did manage to bounce back thanks to <em>Xenoblade Chronicles</em> and the <em>Dark Souls</em> franchise. In fact, From Software&#8217;s hack and slash titles had gained a handsome following from <em>Demon&#8217;s Souls</em> release on the PS3.</p>
<p>What&#8217;s next for the RPG industry? We&#8217;re still seeing titles like <em>Tokyo Mirage Sessions</em> and <em>Fire Emblem Fates</em> from Japan while <em>Final Fantasy XV</em> is due to release in September. Some of the most popular RPGs in this day and age are online including<em> Destiny, Tom Clancy&#8217;s The Division, World of Warcraft</em> and <em>Guild Wars 2</em>. The future seems fairly bright with <em>Mass Effect Andromeda, Deus Ex: Mankind Divided, Persona 5, Torment: Tides of Numenara, The Bard&#8217;s Tale IV</em> and much more.</p>
<p>Role playing games have had their ups and downs throughout their years. They&#8217;re still some of the toughest games to develop but they also present some of the most memorable stories and tales of heroism. Whatever may happen in the years to come, there will always be a new legion of role players set to take up their digital swords and/or guns to fight the good fight.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">272814</post-id>	</item>
		<item>
		<title>Garrriott&#8217;s Shroud of the Avatar is now on Steam Greenlight</title>
		<link>https://gamingbolt.com/garrriotts-shroud-of-the-avatar-is-now-on-steam-greenlight</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 24 Sep 2014 03:57:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[Richard Garriott]]></category>
		<category><![CDATA[Shroud of the Avatar]]></category>
		<category><![CDATA[Steam Greenlight]]></category>
		<category><![CDATA[Ultima]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209800</guid>

					<description><![CDATA[Now go approve it already.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/Shroud-of-the-Avatar.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-143371" src="https://gamingbolt.com/wp-content/uploads/2013/03/Shroud-of-the-Avatar.jpg" alt="Shroud of the Avatar" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/Shroud-of-the-Avatar.jpg 530w, https://gamingbolt.com/wp-content/uploads/2013/03/Shroud-of-the-Avatar-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Hey, do you know who Richard Garriott is?</p>
<p>If you answered with &#8216;I don&#8217;t know,&#8217; then you should be ashamed to call yourself a gamer, and you need to stand in the corner till you realize you have no sense of history for your hobby.</p>
<p>Everyone else, of course, knows who he is: one of gaming&#8217;s most influential designers and developers ever (possibly <em>the</em> most influential one), who was behind the much acclaimed and revered Ultima series of role playing games for various computer standards back in the day.</p>
<p>Anyway, he has been working on a brand new game for a while- it&#8217;s called Shroud of the Avatar, and it is, as would be expected, a new RPG. It is crowdfunded over Kickstarter (at least in part; it appears its budget now far exceeds the original Kickstarter target), and it is now on Steam Greenlight, with a targeted release some time in the first half of 2015.</p>
<p>We&#8217;ll keep you posted.</p>
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		<title>Phenomic EA&#8217;s Studio Closed</title>
		<link>https://gamingbolt.com/phenomic-eas-studio-closed</link>
					<comments>https://gamingbolt.com/phenomic-eas-studio-closed#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Sat, 13 Jul 2013 08:13:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Command & Conquer]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Phenomic]]></category>
		<category><![CDATA[Ultima]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=165015</guid>

					<description><![CDATA[Phenomic closed down]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/05/electronic_arts-logo-big.gif"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29507" alt="electronic_arts logo big" src="https://gamingbolt.com/wp-content/uploads/2011/05/electronic_arts-logo-big.gif" width="655" height="385" srcset="https://gamingbolt.com/wp-content/uploads/2011/05/electronic_arts-logo-big.gif 655w, https://gamingbolt.com/wp-content/uploads/2011/05/electronic_arts-logo-big-300x176.gif 300w" sizes="auto, (max-width: 655px) 100vw, 655px" /></a>Electronic Arts have announced that they&#8217;ve closed down one of their studios called Phenomic. Phenomic was a free-to-play studio behind Command &amp; Conquer series and the Ultima franchise.</p>
<p>Here is a full statement from EA that was sent to <a href="http://www.gamesindustry.biz/articles/2013-07-12-ea-phenomic-closed">GamesIndustry</a> regarding the closure of Phenomic.</p>
<p>&#8220;As part of EA&#8217;s realignment in recent weeks, we have announced internally a small adjustment to some development staff to better focus our teams against priority growth areas,&#8221; the statement read.</p>
<p>&#8220;The decision to let people go is not something we take lightly and we are working to ensure that impacted employees are treated fairly and with respect for their contributions to EA, and with assistance to find other job opportunities.</p>
<p>&#8220;These are hard but essential changes as we focus on delivering great games and showing players around the world why to spend their time with us.&#8221;</p>
<p>Let us know what you think of this situation in the comments section below.</p>
<p>Stay tuned to GamingBolt for more news and updates.</p>
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		<title>Richard Garriott thinks most game designers just suck</title>
		<link>https://gamingbolt.com/richard-garriott-thinks-most-game-designers-just-suck</link>
					<comments>https://gamingbolt.com/richard-garriott-thinks-most-game-designers-just-suck#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Wed, 20 Mar 2013 07:21:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Lord British]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Richard Garriott]]></category>
		<category><![CDATA[Ultima]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=145275</guid>

					<description><![CDATA[A bit too frank.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2013/03/richard-garriott.jpg"><img decoding="async" class="aligncenter  wp-image-145276" alt="richard garriott" src="https://gamingbolt.com/wp-content/uploads/2013/03/richard-garriott.jpg" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/richard-garriott.jpg 600w, https://gamingbolt.com/wp-content/uploads/2013/03/richard-garriott-300x156.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /></a></p>
<p>Who is Richard Garriott? He is the creator of Ultima. Bet you haven&#8217;t heard of that. He had a lot to say about game designers and who are credible and who aren&#8217;t to PC Gamer.</p>
<p>&#8220;I think there’s really very few great game designers. I think Chris Roberts is one of them, Will Wright’s another, Peter Molyneux is another. They clearly exist, but on the whole, I think that the design talent in our industry is dramatically lower than we need, as an industry. It’s a very hard skill to learn,&#8221; he said.</p>
<p>&#8220;Other than a few exceptions, I’ve met virtually no one in our industry who I think is close to as good a game designer as I am. I’m not saying that because I think I’m so brilliant. What I’m saying is, I think most game designers really just suck, and I think there’s a reason why.&#8221;</p>
<p>He also revealed that most designers he worked with were lazy.</p>
<p>&#8220;And every designer that I work with – all throughout life – I think, frankly, is lazy,&#8221; he recalled.</p>
<p>&#8220;But if you follow, they generally say, ‘You know, I really like Medal of Honor, but I would have bigger weapons, or I would have more healing packs, or,’ you know. They go to make one or two changes to a game they otherwise love versus really sit down and rethink, ‘How can I really move the needle here?’&#8221;</p>
<p>You can read more about that <a href="http://www.pcgamer.com/2013/03/19/richard-garriott-game-designers-suck/">here</a>. What do you think about what he has to say? Does he make a valid point?</p>
<p>Let us know below.</p>
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