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	<title>Umbra 3 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>DirectX 12 &#8220;Won&#8217;t Have Any Effect&#8221; on Umbra&#8217;s Occlusion Culling Tech, &#8220;Faster CPUs Help&#8221;</title>
		<link>https://gamingbolt.com/directx-12-wont-have-any-effect-on-umbras-occlusion-culling-tech-faster-cpus-help</link>
					<comments>https://gamingbolt.com/directx-12-wont-have-any-effect-on-umbras-occlusion-culling-tech-faster-cpus-help#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 14 Apr 2014 17:57:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DirectX 12]]></category>
		<category><![CDATA[occlusion culling]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[Umbra 3]]></category>
		<category><![CDATA[Umbra Software]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=192995</guid>

					<description><![CDATA[Umbra Software's techniques aren't directly influenced by DirectX 12 (of course).]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/Umbra-Software.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-168528" alt="Umbra Software" src="https://gamingbolt.com/wp-content/uploads/2013/08/Umbra-Software.jpg" width="620" height="350" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/Umbra-Software.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/Umbra-Software-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>If you didn&#8217;t know already, <a title="Umbra Software Interview: World Creation in AAA Titles, Unannounced Titles and Next Gen Consoles" href="https://gamingbolt.com/umbra-software-interview-world-creation-in-aaa-titles-unannounced-titles-and-next-gen-consoles">Umbra Software</a> is a middleware company that specializes in providing occlusion culling solutions for video game developers. Their solutions have been utilized to speed up rendering for scenes in video games, with occlusion culling deciding which objects to render based on their visibility to the player. The company was present at this year&#8217;s GDC and they explained how Umbra 3 will be utilized in CD Projekt RED&#8217;s The Witcher 3: Wild Hunt, along with its use in Oculus Rift for averaging 120 FPS easily. Interested readers can click <a href="http://www.umbrasoftware.com/en/umbra-3/videos/" target="_blank">here</a> to know more.</p>
<p>We followed up with Umbra regarding DirectX 12 and how it would help the middleware&#8217;s occlusion techniques. &#8220;We haven’t really looked at DX12, but no, it won&#8217;t have any effect on our tech. Faster CPU’s help,&#8221; an Umbra representative said to GamingBolt.</p>
<p>That seems about in line with developer <a title="Devs React to DX 12 Doubling Xbox One GPU Speed; PS4 ICE Programmer: Be Suspicious of Claims" href="https://gamingbolt.com/devs-react-to-dx-12-doubling-xbox-one-gpu-speed-ps4-ice-programmer-be-suspicious-of-claims" target="_blank">reactions</a> to Stardock CEO&#8217;s Brad Wardell article about DirectX 12 effectively doubling Xbox One GPU speed (the API will be releasing next year for both the PC and the console). DirectX has always served as more of a communication interface between the hardware and game, thus allowing for increased efficiency in performance rather than physically changing the CPU/GPU speed in any way. As it stands, faster hardware indeed does help but DirectX 12 is helping to unlock the potential that said hardware brings. It is interesting to note that it won&#8217;t have any effect on techniques such as Umbra&#8217;s occlusion culling though but that&#8217;s a given.</p>
<p>We&#8217;re still very interested to see what Umbra 3 is capable of. If <a title="The Witcher 3: Wild Hunt – News, Reviews, Videos, Screenshots And Wiki" href="https://gamingbolt.com/the-witcher-3-wild-hunt" target="_blank">The Witcher 3: Wild Hunt</a> has told us anything till now, it&#8217;s that we&#8217;ve barely scratched the surface of what Umbra Software&#8217;s occlusion culling techniques are capable of. What are your thoughts on DirectX 12 having no effect on the tech? And how do you feel about Umbra in general? Let us know in the comments.</p>
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		<title>Umbra 3 Available for Xbox One, Powers The Witcher 3: Wild Hunt and Destiny</title>
		<link>https://gamingbolt.com/umbra-3-available-for-xbox-one-powers-the-witcher-3-wild-hunt-and-destiny</link>
					<comments>https://gamingbolt.com/umbra-3-available-for-xbox-one-powers-the-witcher-3-wild-hunt-and-destiny#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 27 May 2013 18:55:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[next gen consoles]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[ubisoft montreal]]></category>
		<category><![CDATA[Umbra 3]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=157134</guid>

					<description><![CDATA[Developers such as Ubisoft Montreal and Remedy also licensing tech for future projects.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/The-Witcher-3-Wild-Hunt-3.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/04/The-Witcher-3-Wild-Hunt-3.jpg" alt="The Witcher 3 Wild Hunt (3)" width="620" height="349" class="aligncenter size-full wp-image-149982" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/The-Witcher-3-Wild-Hunt-3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/04/The-Witcher-3-Wild-Hunt-3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/04/The-Witcher-3-Wild-Hunt-3-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Umbra Software has announced that Umbra 3 Visibility Solution is now available for Xbox One. Utilizing automatic occluder generation and software based occlusion culling, it has been optimized to take advantage of the XO&#8217;s power. The middleware assists in generating levels and graphical content at a very quick pace. Umbra 3&#8217;s most up to date version is 3.2, currently available for all licensed Xbox One and Xbox 360 developers.</p>
<p>Chief Technology Officer Otso Mäkinen stated that, &#8220;We are very excited to be working on the powerful new Xbox One [2] platform and being able to help our many clients realizing their vision for next-generation video games utilizing Umbra 3.&#8221;</p>
<p>Besides being utilized in upcoming blockbusters like Bungie&#8217;s Destiny and CD Projekt RED&#8217;s The Witcher 3: Wild Hunt &#8211; which is exclusive to next generation consoles, it is also being licensed by the likes of Remedy and Eidos Montreal for future projects. Does that mean Quantum Break and Assassin&#8217;s Creed V utilize the same technology? Possibly.</p>
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