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	<title>Uncharted 4: A Theifs End &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Games That Will Hook You in the First Few Minutes</title>
		<link>https://gamingbolt.com/15-games-that-will-hook-you-in-the-first-few-minutes</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Fri, 14 Feb 2025 13:32:18 +0000</pubDate>
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					<description><![CDATA[Once you start these games, you won't want to stop playing them.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar"></span>F<span class="bigchar"></span>irst impressions are absolutely vital for the success of a game and the first hours are typically the last items to get polished in the dev process for good reason. Many players decide if they&#8217;ll continue within the first chapter of a game’s narrative, but the first 30 minutes is especially crucial. Most of our favorite openers don&#8217;t waste time with bloated exposition, thrusting right into an intriguing hook. Some of our favorites opt to take a more minimalist approach, letting the player soak in the setting’s atmosphere and worldbuilding first. Here are 15 games that will hook you right in the first 30 minutes.</p>
<h2 style="text-align: center;">Mass Effect 2</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-469058" src="https://gamingbolt.com/wp-content/uploads/2021/02/mass-effect-2-1024x576.jpg" alt="mass effect 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/mass-effect-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/mass-effect-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/mass-effect-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/mass-effect-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/02/mass-effect-2.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The opening of <em>Mass Effect 2</em> is as climactic as most other games&#8217; endings. This sequel begins with the player controlling a limping Commander Shepard crawling through the carnage and destruction of an all-too familiar locale from the first game; the Normandy ship. What follows is a complete breakdown of everything we built up in the first game. What&#8217;s more, Shepard has to work with a mysterious group, Cerberus, to get back what was lost and fight the Reaper threat. <em>Mass Effect 2</em> feels like <em>The Empire Strikes Back</em> of video games with how high the stakes have been raised and how dire things have gotten.</p>
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		<title>Naughty Dog&#8217;s Remasters Helped Company Make Uncharted 4 Better &#8211; Arne Meyer</title>
		<link>https://gamingbolt.com/naughty-dogs-remasters-helped-company-make-uncharted-4-better-arne-meyer</link>
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		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Sat, 07 May 2016 14:03:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nathan Drake Collection]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=265624</guid>

					<description><![CDATA[The Last of Us especially helped the team find the right technology.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Uncharted-4-A-Thiefs-End.jpg"><img decoding="async" class="aligncenter size-full wp-image-199086" src="https://gamingbolt.com/wp-content/uploads/2014/06/Uncharted-4-A-Thiefs-End.jpg" alt="Uncharted 4 A Thief's End" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Uncharted-4-A-Thiefs-End.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/Uncharted-4-A-Thiefs-End-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>With just a few days to go until <em>Uncharted 4: A Thief&#8217;s End</em> launches, Naughty Dog is doing a  lot of talking about how they put together a game they had to move back a couple of times. While it took a while to get to this point, the developers are now talking about the fact that the two other games (<em>The Last of Us Remastered </em>and <em>Nathan Drake Collection </em>with the help of Bluepoint Games ) they made for the PS4 helped a great deal in making <em>Uncharted 4</em> quite a bit better.</p>
<p>Naughty Dog community strategy manager Arne Meyer recently sat down for an interview with the <a href="http://www.nzherald.co.nz/entertainment/news/article.cfm?c_id=1501119&amp;objectid=11633429" target="_blank">NZHerald</a> and said <em>The Last of Us</em> especially helped lead the way for <em>Uncharted 4 </em>because of the technology the team used. &#8220;With each game at Naughty Dog it&#8217;s an evolution of the previous one. Everything we learned from doing that, something that was slower paced and took chances with the narrative, as well as stealth and AI, were things that entered our tool set,&#8221; he stated.</p>
<p>Judging by<a href="https://gamingbolt.com/uncharted-4-a-thiefs-end-review"> our review</a>, it appears Naughty Dog definitely got it right. <em>Uncharted 4: A Thief&#8217;s End</em> launches exclusively for the PS4 on May 10, 2016.</p>
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		<title>Uncharted 4: A Thief&#8217;s End Review &#8211; No Longer Waiting For Greatness</title>
		<link>https://gamingbolt.com/uncharted-4-a-thiefs-end-review</link>
					<comments>https://gamingbolt.com/uncharted-4-a-thiefs-end-review#comments</comments>
		
		<dc:creator><![CDATA[Aaron Main]]></dc:creator>
		<pubDate>Thu, 05 May 2016 07:05:32 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=265205</guid>

					<description><![CDATA[Nathan Drake and the Uncharted series go out on a high note.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>et&#8217;s get one thing straight, right off the bat: the only game so far this generation to be the <em>Uncharted</em> &#8220;killer&#8221; is <em>Uncharted 4: A Thief&#8217;s End</em>. And though that may sound odd, it is the only game that has come close to dismantling its predecessors, and in a lot of ways it has succeeded. If this is the final game in the series, developers Naughty Dog are bowing out with their heads held high, as this masterpiece of a swan song lives up to its hype. <em>Uncharted 4</em> should <em>proudly</em> be known as the reigning King of action/adventure titles so far this generation. <em>Uncharted 4</em> doesn&#8217;t just live up to its own hype, it obliterates it.</p>
<p>If you&#8217;ve played the <em>Uncharted</em> series before, you know it starts out as an innocent, exciting quest that always turns into hell unleashed as nothing ever goes right. The formula remains the same, for the most part, anyway. Except, damn, Nathan&#8217;s hair never misses a beat. Must be the product he uses.</p>
<p><em>Uncharted 4: A Thief&#8217;s End</em> is the final chapter in the <em>Uncharted</em> series according to Naughty Dog. As we&#8217;re reintroduced to protagonist Nathan Drake, we find him living a all-too-normal-lifestyle; you can see in his eyes that it doesn&#8217;t fit him. That is, until his long lost brother, Sam, steps into Nathan&#8217;s place of work and asks him to go on one last adventure. A legend unfolds of pirates and treasure, and the long lost, fabled city of Libertalia. What goes on from there is pure, swashbuckling adventure and one damn fine story.</p>
<p><iframe src="https://www.youtube.com/embed/X7ZKv4nYiVo" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p class="review-highlite" >"Let&#8217;s get one thing straight, right off the bat: the only game so far this generation to be the <em>Uncharted</em> &#8220;killer&#8221; is <em>Uncharted 4: A Thief&#8217;s End</em>."</p>
<p>Let&#8217;s get the usual stuff out of the way first: <em>Uncharted 4</em> does enough things to say it has innovated and freshened up the third-person shooter and action-adventure genres. From solid gun-play to great camera angles, and wonderful story, playing the game is a treat. Naughty Dog aren&#8217;t afraid of the old saying &#8220;If it ain&#8217;t broke, don&#8217;t fix it.&#8221; So you will see the usual over the top action returning in the fourth game such as making jumps you know you can&#8217;t make but the game insists you can. And by the time you&#8217;re finished with the <em>final</em> chapter, you&#8217;ll still be asking for more. What&#8217;s a bit of a disappointment this time around is the lack of many puzzles to solve. What were available were fun, but most of the puzzling will be, as it has in the past, in the climbing and shimmying across the world around you.</p>
<p>It&#8217;s odd, really; the game blurs the contrast between cinema and video games. On one hand you have movies which try their hardest to make people look flawless, blemish free, and completely fake, a lot of the time. In the end it turns into a world of plastic people. Video games, however, strive for realism&#8211; add a smile here, wave a hand in good bye, blink. <em>Normal</em> things we take for granted are what the developers at Naughty Dog have strive for. Naughty Dog have become masters of this trade. They have accomplished an ample amount of the quintessential skills it takes to turn plastic people into virtually real, imperfect, living, breathing humans. And when you see the wrinkles, pours, slight twitches, and rolling of the eyes in Nathan Drake, you&#8217;ll think he&#8217;s truly alive.</p>
<p><em>Uncharted 4</em> continues to prove that Nathan Drake is nothing more than a human being&#8211; one that can leap great bounds and hang on to <em>any thing</em> for dear life, sure, but normal nonetheless. He is cunning, he is wrong, he is right, he is funny, and he is serious. Nathan portrays the full range of our ethos. We can relate to him and what he&#8217;s mentally going through. The writers at Naughty Dog know their child &#8212; Nathan &#8212; and his personality inside-and-out. That relatable nerve that Nathan exposes is us, all of us, in so many ways. Especially when he shows us those incredibly awkward moments all too often; those moments when he thinks he&#8217;s being clever, but it comes out of his mouth all too wrong&#8211; those are some of his best moments in this game.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/04/uncharted-4-1-5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-262415" src="https://gamingbolt.com/wp-content/uploads/2016/04/uncharted-4-1-5-1024x576.jpg" alt="uncharted 4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/uncharted-4-1-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/04/uncharted-4-1-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/04/uncharted-4-1-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/04/uncharted-4-1-5.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Naughty Dog aren&#8217;t afraid of the old saying &#8220;If it ain&#8217;t broke, don&#8217;t fix it.&#8221; And by the time you&#8217;re finished with the <em>final</em> chapter, you&#8217;ll still be asking for more."</p>
<p>Sadly enough, introducing Sam, even with some of the background taken care of, felt like the last half of a story we never truly knew the details of to begin with. Sam is a man of passion and conviction much like Nathan, however, bringing this <em>long lost brother</em> into the fold in the fourth game of the franchise, trying to jam an entire back history of this man we know nothing about felt null. What you get when you add up all the parts is a suave, clever, and heavy-hearted man, but not one I could ever really care much for. To get this sort of substance out of Nathan, it took Naughty Dog three games to allow us the pleasure to understand the intricacies, and ethos of what he is truly about, and in game four we are still learning more about Nathan and his struggles of letting go. But you never get that sense that Sam is there for good or bad, even to the end you&#8217;ll wonder: Was Sam a necessary ingredient to this delicate recipe?</p>
<p>What Naughty Dog decided, in a strangely audacious format is the fact that Sam sticks with Nathan throughout most of the game, sort of as co-op NPC (non-playable character) companion. At least he is helpful and non-static. In other games that have an NPC co-op partner such as <em>Resident Evil 4</em>, having to cope with the abilities of what that NPC is capable of can become quite the hassle. Will he/she go to the door and open it or get stuck along the way? Will he/she shoot targets or just get shot at? Those are all questions that come to mind when playing a game with an NPC for a co-op companion.</p>
<p>In <em>Uncharted 4</em> after the first couple hours, those questions tend to fade far away. There&#8217;s never a moment when you&#8217;ll have to heavily rely on Sam to help you along the way as Nathan will end up doing most of the work. That&#8217;s a good thing. When you do need Sam&#8217;s help, he is always reliable because it&#8217;s focused on actions Nathan has to take beforehand. Such as getting a boost to a higher ledge involves Nathan first being there to initiate the boost. There&#8217;s never a sense of being weighed down by Sam&#8217;s presence. Though later on Sam does add a substantial amount to the story.</p>
<p>For those who were excited over the idea of branching dialog in an <em>Uncharted</em> game, be prepared for disappointment. You do get a chance to hear specific dialog from time-to-time, but they aren&#8217;t truly branching at all &#8212; it would be more appropriate to refer to them as twig dialog. Whatever path of dialog you choose to select usually ends up in a short synopsis and doesn&#8217;t go any further. It&#8217;s an interesting and a cool experiment on Naughty Dog&#8217;s part, but overall it&#8217;s frivolous and adds virtually nothing to the overall experience. In addendum, if you&#8217;d like to hear the other story <em>branches</em>, you&#8217;re going to have to replay the game several times or restart checkpoints. This is a game you&#8217;ll have the urge to play over several times, so uncovering those other story options shouldn&#8217;t be much of a hassle.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/02/Uncharted4-11.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-258992" src="https://gamingbolt.com/wp-content/uploads/2016/02/Uncharted4-11-1024x576.jpg" alt="Uncharted4-11" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Uncharted4-11-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/02/Uncharted4-11-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/02/Uncharted4-11-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/02/Uncharted4-11.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Sadly enough, introducing Sam, even with some of the background taken care of, felt like the last half of a story we never truly knew the details of to begin with."</p>
<p>The fluidity of the full motion capture taken by means of using real actors in capture uniforms, transfers over into the game brilliantly. Movement by any means &#8212; taking off a jacket, slanting from a simple gesture, or even just a nodding of the head is portrayed with such finesse, it often felt more than realistic; it felt genuine. Add to that the solid gunplay where Nathan wields a rifle like a pro and the authenticity is a spectacle to behold.</p>
<p>Oddly enough, the game forces you into melee combat scenarios from time to time. These entail Nathan going headlong into fisticuffs with an enemies. These fights are often &#8211;but not always &#8212; theatrical and scripted. Sure, if you miss a button press and get hit too much it&#8217;s not a good thing, but with no defense button for a proper block, you&#8217;ll often get the feeling that all you need to do is throw a few punches, wiggle out of a couple of body locks and the fight will conclude. In past <em>Uncharted</em> games, there was always weak melee but it was never a focus point. Turning the attention more towards these melee events showered on a sequence that felt more like fluff rather than a hand-to-hand fight that meant something.</p>
<p>The dynamic relationship between Sam and Nathan felt genuine. A true sense that those two really knew each other well (as any sibling should) shows the sincerity and passion of the writing that&#8217;s gone into making <em>Uncharted 4</em> a one-of-a-kind gaming experience. Segue that into another new introduction in the <em>Uncharted</em> series: the grapple and rope. Nathan and Sam carry along the grapple and rope for this fourth adventure &#8212; why it took so long to think of bringing rope in a climbing game is beyond me. This helps the brother duo cross rivers and chasms, and swing down on enemies with ease. Unfortunately the grapple and rope lead to plentiful moments of: &#8220;why can&#8217;t he just use the grapple to get up there instead of sending Sam through a dangerous path?&#8221; Now you understand the segue, see!</p>
<p>And then there is the inevitable driving of a vehicle. We all knew it was coming to an <em>Uncharted</em> game eventually. These amazing sequences where Nathan takes control of a 4X4 vehicle are not only exhilarating, but they work really well. High speed runs from enemy vehicles never felt more fresh as they attack from all sides. The Jeep&#8217;s handling was better than in most driving games I&#8217;ve played. Banking corners and quick reflexes shine with precision controls.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/02/Uncharted4-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-258984" src="https://gamingbolt.com/wp-content/uploads/2016/02/Uncharted4-1-1024x576.jpg" alt="Uncharted4-1" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Uncharted4-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/02/Uncharted4-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/02/Uncharted4-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/02/Uncharted4-1.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Unfortunately, the grapple and rope lead to plentiful moments of: &#8220;why can&#8217;t he just use the grapple to get up there instead of sending Sam through a dangerous path?&#8221;"</p>
<p>Another interesting endeavor for Nathan is the optional use of stealth in-game. What used to be a pure 3rd person action/adventure series has now added in what you can decide to be a light or heavy stealth component. During certain segments, enemy AI have line of sight inference that allows them to suspect and investigate out of the ordinary situations. These occur when Nathan is sneaking around and makes a noise or shows himself, that will catch the enemy AI&#8217;s attention. Much like <em>Assassin&#8217;s Creed</em>, enemy AI will start off with a clear counter that fills white the more it suspects something is suspicious. Upon filling the counter white it will then turn to yellow which means the enemy is on to you and begins to heavily search what he saw. If the enemy AI sees you one time after that point, the yellow counter will turn orange and the enemy will then begin to fire upon Nathan. Climbing back down a ledge will return Nathan to stealth again after a few moments. The stealth is solid for the most part. Sometimes enemies will lose their pattern and walk in strange locations that makes the stealth that much harder to use, but overall it was a welcome addition.</p>
<p>What <em>Uncharted 4</em> offers that no other game at this time can come close to matching is the scope of breathtaking visuals which envelopes the world everywhere. Spinning globes, rotting vines, rusted beams, it feels like there is no end to its majesty. The mountains and vistas of Madagascar poking through the clouded mist swallowing the island; sea life of every imaginable color and likeness breathing life into the waters below; and snow drenched mountaintops hiding ancient pirate ruins forgotten centuries ago are just a few elements of this breathtaking, visual experience. This is <em>the</em> definitive graphical powerhouse this moment in time for this generation on any console, even gaming PCs.</p>
<p>Experiencing the musical score within <em>Uncharted 4</em> was like going to a live orchestra. Those moments where life or death are possibilities when hanging onto a cliff for dear life ring through as the sound portrays the atmosphere and the acceleration narrows or widens immensely. This is definitely a game that is in constant acceleration. There are few moments when you can actually take a breath and calm down with the musical score, but those slower moments are often story moments that bring the right choral for that moment of jaw-dropping intrigue.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/uncharted4color.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-236181" src="https://gamingbolt.com/wp-content/uploads/2015/06/uncharted4color-1024x571.jpg" alt="uncharted4color" width="620" height="349" /></a></p>
<p class="review-highlite" >"This is <em>the</em> definitive graphical powerhouse this moment in time for this generation on any console, even gaming PCs."</p>
<p>By the time you&#8217;ve completed <em>Uncharted 4</em> you won&#8217;t be able to name many other games with that perfect sense of pacing that really brings this game together. <em>Uncharted</em> is that unique series that transcends many games in and out of the action/adventure genre. And <em>Uncharted 4</em> is no exception. What&#8217;s present and brought to the forefront as only Naught Dog seems to be able to attest that unadulterated, clandestine sense of discovery. <em>Uncharted 4</em> provides those magical moments; moments which are not even mentioned in legends, and you think to yourself: &#8220;I&#8217;m the only one that&#8217;s been here in hundreds, maybe even thousands, of years.&#8221; It&#8217;s that adventure that overwhelms our senses and truly makes <em>Uncharted 4: A Thief&#8217;s End</em> standout as the <em>Uncharted</em> killer.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 4.</strong></em></span></p>
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		<title>Uncharted 4 Dev Teases The Game&#8217;s Story, Has &#8216;Serious Feels&#8217;</title>
		<link>https://gamingbolt.com/uncharted-4-dev-teases-the-games-story-has-serious-feels</link>
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		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Mon, 02 Mar 2015 17:28:33 +0000</pubDate>
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		<category><![CDATA[Uncharted 4: A Theifs End]]></category>
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					<description><![CDATA[Neil Druckmann teases story elements from Uncharted 4.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-1.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-216327" src="https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-1-1024x576.png" alt="uncharted 4 ps4 1" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-1-1024x576.png 1024w, https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-1-300x168.png 300w, https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-1.png 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Neil Druckmann of Naughty Dog and The Last of Us fame, has taken to Twitter to give us an idea of the emotional weight we can expect in the upcoming action adventure game, Uncharted 4: A Thief’s End. Talking about a recent motion capture session with Nolan North and Troy Baker , Nathan Drake and brother Sam respectively, he said that the actors shot a scene with some real emotion in it.</p>
<p>He <a href="https://twitter.com/Neil_Druckmann/status/571512146330140672" target="_blank">said</a>, &#8220;Man&#8230; these actors. Captured a scene today with some serious feels. Can&#8217;t wait for you guys to experience this story. #uncharted4.&#8221; We&#8217;re not entirely sure what happens in the scene between Troy (Sam) and Nolan (Drake), but with both actors being required for the scene, it&#8217;s likely either an emotional parting of ways, or perhaps even the death of one of the characters.</p>
<p>With a game title like &#8220;A Thief&#8217;s End&#8221;, that&#8217;s not entirely out of the question. Uncharted 4: A Thief&#8217;s End is due exclusively for the PlayStation 4 later this year.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">224166</post-id>	</item>
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		<title>Uncharted 4 Won&#8217;t Be 60fps If It Detracts From The Player&#8217;s Experience</title>
		<link>https://gamingbolt.com/uncharted-4-wont-be-60fps-if-it-detracts-from-the-players-experience</link>
					<comments>https://gamingbolt.com/uncharted-4-wont-be-60fps-if-it-detracts-from-the-players-experience#comments</comments>
		
		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Thu, 15 Jan 2015 16:08:59 +0000</pubDate>
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		<category><![CDATA[Uncharted 4: A Theifs End]]></category>
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					<description><![CDATA[Uncharted 4 might suffer a 30fps penalty to maintain the experience.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-9.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-216326" src="https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-9-1024x641.jpg" alt="uncharted 4 ps4 9" width="620" height="388" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-9-1024x641.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-9-300x188.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-9.jpg 1200w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Naughty Dog are a well known and highly respected development body within the video game industry, but that doesn&#8217;t put them beyond criticism from their fans. And that&#8217;s exactly what&#8217;s happening now following the announcement that the game won&#8217;t be 60fps if it compromises the players gaming experience.</p>
<p>Bruce Straley, game director at Naughty Dog, spoke out in the latest issue of EDGE about the games frame rate, which is a touchy subject for some gamers, by saying &#8220;We&#8217;re actually above 30, but we locked it [for the demo]&#8230;&#8221;&#8230; &#8220;We&#8217;re going to do whatever it takes to make the game we want to make. If it means we could go for 60 but lose something that would really impact the player&#8217;s experience, then it&#8217;s our choice as developers to say, &#8216;Well, we&#8217;re going to go for the experience over the 60 frames.'&#8221;</p>
<p>EDGE have said that a debug station showed that the game was running at 37fps, which isn&#8217;t surprising given that all the previous Uncharted games have been running at 30fps and not 60fps. Though given the strength of the PS4, players are starting to demand 60fps as standard.</p>
<p>[<a href="http://www.videogamer.com/ps4/uncharted_4/news/naughty_dog_wont_push_uncharted_4_to_60fps_if_it_compromises_player_experience.html" target="_blank">Source</a>]</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">219671</post-id>	</item>
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		<title>Uncharted 4: A Thief&#8217;s End Wiki &#8211; Everything you need to know about the game</title>
		<link>https://gamingbolt.com/uncharted-4-a-theifs-end-wiki</link>
					<comments>https://gamingbolt.com/uncharted-4-a-theifs-end-wiki#respond</comments>
		
		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Mon, 05 Jan 2015 05:50:09 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Uncharted 4: A Theifs End]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=216609</guid>

					<description><![CDATA[Everything you need to know about Uncharted 4: A Thief's End.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">U</span>ncharted 4: A Thief&#8217;s End is an upcoming third person perspective, action adventure shooter video game with platforming elements that is currently in development under the industry renowned and massively respected Naughty Dog. Naughty Dog found huge success with their Uncharted Franchise as well as &#8220;The Last Of Us&#8221;, which has won multiple game of the year awards from several publications.</p>
<p>The game is also slated to be published by Naughty Dog&#8217;s parent company, Sony Computer Entertainment with the usual Sony platform exclusivity in mind. The game iscurrently set to release exclusively on PlayStation 4 with no mention of ports, though this isn&#8217;t surprising.</p>
<p>At the time of writing, there&#8217;s no concrete release date for the game, all we know is that the game is sitting under a predicted date of some time in 2015. But the game will be made available via digital download and at retail when it launches.</p>
<p><div class="quick-jump">+ Quick Jump To</div>
<ul class="quick-jump-menu">
<li><a href="#Development">1. Development</a></li>
<li><a href="#Story">2. Story</a></li>
<li><a href="#Gameplay">3. Gameplay</a></li>
<li><a href="#Characters">4. Characters</a></li>
</ul></p>
<h2><a id="Development"></a>Development</h2>
<p style="text-align: center;"><script src="https://www.springboardplatform.com/js/overlay"></script><iframe loading="lazy" id="bolt012_1326807" src="https://cms.springboardplatform.com/embed_iframe/475/video/1326807/bolt012/gamingbolt.com/10" width="620" height="349" frameborder="0" scrolling="no"></iframe></p>
<p>The first official teaser for Uncharted 4: A Thief&#8217;s End was revealed at the Spike TV PlayStation 4 launch show which aired on November 14th 2013. The teaser was released saying that the next Uncharted would be coming exclusively to the PlayStation 4.</p>
<p>But following this, the series writer Amy Hennig and the game&#8217;s creative director as well as Justin Richmond (game director on Uncharted 3: Drake&#8217;s Deception and Uncharted 4: A Thief&#8217;s End) had actually departed Naughty Dog and moved on to join Visceral Games, who previously found fame with the Dead Space series.</p>
<p>In the absence of Amy Hennig, it was announced that Bruce Straley and Neil Druckmann, the two who directed The Last of Us (Naughty Dog&#8217;s previous smash hit) would be replacing her for the game&#8217;s development. This was announced in June of 2014 when the game made an appearance at E3 2014.</p>
<p>The voice actor who starred in the teaser for the game that appeared at the PlayStation 4 launch event, Todd Stashwick, was set to make an appearance in the game as an actual character. However in April 2014, Todd was announced to no longer be involved with the project, having instead being replaced after the role was recast. It&#8217;s not yet clear whom he was slated to play.</p>
<p>In December 2014, a 15 minute gameplay video was released showcasing several new mechanics and the game&#8217;s advanced graphics system. It was also recently announced that the game would make use of IK Animation system. “IK” or Inverse Kinematics is (in itself) not an animation technique, it’s an equation that will determine the parameters of Joints in their movement. Thus making them a better option for animators, where it’s refereed to as “IK Animation”, to use over rag-dolls because of the greater emulation of reality.</p>
<h2><a id="Story"></a>Story</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-3.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-216330" src="https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-3-1024x576.jpg" alt="uncharted 4 ps4 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-3.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>There are no plot details currently available regarding the game, thus far any plot theories are based on the games title and the fact that the gameplay teaser showed a map that was resting on Ile Sainte-Marie. An Island off Madagascar that was a popular retreat for Pirates, perhaps pointing towards a tale of buried treasure.</p>
<h2><a id="Gameplay"></a>Gameplay</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-2.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-216329" src="https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-2-1024x576.jpg" alt="uncharted 4 ps4 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-2-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-2.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Gameplay was shown of at the PlayStation Experience Event and shows that the game has, for the most part, remained unchanged in regards to how it is played. The game is still played from a third person perspective with the player taking control of Nathan Drake, a globe trotting roguish treasure hunter.</p>
<p>There is still a heavy focus on platforming through the games somewhat linear levels, though some gameplay has shown the stages to be a tad more vertical than those that have come before it, but whether or not this points to linear levels or divergent paths remains to be seen. To aid in climbing, the game shows Nathan acquiring a climbing spike to help with these sheer rock faces.</p>
<p>In an event that the developers would probably like you to think was organic, but was clearly scripted, a grenade lands next to Nathan whilst he&#8217;s engaged in a gunfight. The player then jumps of a cliff and deploys a previously unseen grappling hook before swinging off an edge and landing in a take-down attack against a foe, then gathering up the persons rifle then rounding on an attacker. Whilst too perfectly executed to be organic gameplay, it does show how impressive and fluid the game can be.</p>
<p>Like mentioned above, the gameplay remains largely unchanged, thanks to the established formula of the game and its genre.</p>
<h2><a id="Characters"></a>Characters</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-6.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-216323" src="https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-6-1024x577.png" alt="uncharted 4 ps4 6" width="621" height="350" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-6-1024x577.png 1024w, https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-6-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-6.png 1256w" sizes="auto, (max-width: 621px) 100vw, 621px" /></a></p>
<p>Thus far we only know of three characters in the game for certain.<br />
These characters are:</p>
<p>Nolan North &#8211; Returning as the voice of Nathan Drake<br />
Richard McGonagle &#8211; Nathan&#8217;s friend and comrade Victor Sullivan<br />
Troy Baker &#8211; Troy Baker makes a vocal appearance in the game, starring as Sam Drake, Nathan&#8217;s brother.</p>
<p><em>Note: This wiki will be updated once we have more information about the game.</em></p>
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		<title>Uncharted 4 Makes Use Of Inverse Kinematics In Its Animations</title>
		<link>https://gamingbolt.com/uncharted-4-makes-use-of-inverse-kinematics-in-its-animations</link>
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		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Tue, 09 Dec 2014 17:45:13 +0000</pubDate>
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		<category><![CDATA[Uncharted 4: A Theifs End]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=216601</guid>

					<description><![CDATA[Advanced Animation techniques being put to good use in Uncharted 4.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-1.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-216327" src="https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-1-1024x576.png" alt="uncharted 4 ps4 1" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-1-1024x576.png 1024w, https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-1-300x168.png 300w, https://gamingbolt.com/wp-content/uploads/2014/12/uncharted-4-ps4-1.png 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>I&#8217;m going to start this with a little bit of information to make sure you&#8217;re all informed on something that&#8217;s often overlooked. &#8220;IK&#8221; or Inverse Kinematics is not an animation technique, it&#8217;s an equation that will determine the parameters of Joints in their movement. Thus making it a better option for animators, where it&#8217;s referred to as &#8220;IK Animation&#8221;, to use over the use of rag-dolls because of the greater emulation of reality.</p>
<p>That&#8217;s why its inclusion in Uncharted 4 is actually something significant and worth talking about. The IK systems used in Uncharted 4: A Thief&#8217;s End allow for actual working gun straps which allows for a realistic movement of the weapon which will in turn allow for more realistic movement of characters and NPC&#8217;s. It also allows player characters to react realistically to the world around them, rather than clipping onto an edge like in most games, fingertips will actually cling to the ledge.</p>
<p>In response to being asked did someone spot KI Fingertrips in the game, Jeremy Yates, of Naughty Dog, said via twitter, &#8220;Very observant. 🙂 Quite a few tools were developed because of the fingers in the new climbing system&#8221;.</p>
<p>The day before he had tweeted, &#8220;Very proud of our animation and programming team. Those details, fluidity and responsiveness don&#8217;t come w/o lots of commitment #Uncharted4.&#8221;</p>
<p>[<a href="https://twitter.com/Jeremy_Yates" target="_blank">Source</a>]</p>
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