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	<title>unet &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Unity Announces New Multiplayer Technology</title>
		<link>https://gamingbolt.com/unity-announces-new-multiplayer-technology</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 13 May 2014 22:36:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[unet]]></category>
		<category><![CDATA[unity]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=195972</guid>

					<description><![CDATA[Long story short, Unity will make it easier for you to develop a multiplayer game.]]></description>
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<p>Unity has announced UNET, a set of multiplayer tools and technologies for the Unity Engine, that will make it easier to create multiplayer games using Unity. The UNET suite&#8217;s stated goal is to &#8216;democratize multiplayer game development,&#8217; and the Unity team, a lot of whom worked on MMORPGs before they joined Unity, are all bringing their considerable experience with them to achieve that goal.</p>
<p>Unity will try to implement UNET the same way it always introduces new technologies- in phases, with feedback gathered in each phase being implemented into the next one, and each subsequent phase more complex and full featured than the last. Phase 1 will be introducing a series features to the engine. These include:</p>
<ul style="color: #555555;">
<li dir="ltr">
<p dir="ltr">High performance transport layer based on UDP to support all game types</p>
</li>
<li dir="ltr">
<p dir="ltr">Low Level API (LLAPI) provides complete control through a socket like interface</p>
</li>
<li dir="ltr">
<p dir="ltr">High Level API (HLAPI) provides simple and secure client/server network model</p>
</li>
<li dir="ltr">
<p dir="ltr">Matchmaker Service provides basic functionality for creating rooms and helping players find others to play with</p>
</li>
<li dir="ltr">
<p dir="ltr">Relay Server solves connectivity problems for players trying to connect to each other behind firewalls</p>
</li>
</ul>
<p>The actual process that Unity is using to implement UNET sounds very complicated and technical- if you feel up to it, <a href="http://blogs.unity3d.com/2014/05/12/announcing-unet-new-unity-multiplayer-technology/" target="_blank">make sure to check it out on their website</a>.</p>
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