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	<title>Unseen &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Kemuri is &#8220;Semi-Open World&#8221;, Release &#8220;Just a Bit Further Down the Road,&#8221; Says Unseen Studio CEO</title>
		<link>https://gamingbolt.com/kemuri-is-semi-open-world-release-just-a-bit-further-down-the-road-says-unseen-studio-ceo</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 20 Feb 2024 12:38:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kemuri]]></category>
		<category><![CDATA[Unseen]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=579396</guid>

					<description><![CDATA[Former Ghostwire: Tokyo director Ikumi Nakamura says the map is "kind of hard to describe" but isn't "ginormous" like Skyrim.]]></description>
										<content:encoded><![CDATA[<p>Unseen&#8217;s <a href="https://gamingbolt.com/kemuri-is-a-yokai-hunting-game-by-former-ghostwire-tokyo-directors-indie-team"><em>Kemuri</em></a> received <a href="https://gamingbolt.com/kemuri-is-an-online-co-op-action-pve-game-new-behind-the-scenes-dev-diary-revealed">a new Developer Diary recently</a>, providing more details on its setting and gameplay. As an online co-op action PvE title, it sees the human and spirit realms encroaching upon each other. Players control Yokai Hunters that peer into the spirit realm and battle Yokai, ultimately gaining their powers.</p>
<p>With all the talk of verticality, it&#8217;s perhaps unsurprising to hear studio CEO Ikumi Nakamura describe the world as &#8220;semi-open.&#8221; It&#8217;s not on the scale of <em>The Elder Scrolls 5: Skyrim</em>, but also not entirely linear.</p>
<p>Speaking to <a href="https://www.ign.com/articles/exclusive-early-kemuri-art-and-details-revealed-fan-fest-2024" target="_blank" rel="noopener">IGN</a> during its Fan Fest, Nakamura admitted, &#8220;It&#8217;s kind of hard to describe, but [I don&#8217;t want to] actually say open world. We won&#8217;t say that either, because that expectation is very different&#8230;I don&#8217;t know, like <em>Cyberpunk</em> or<em> Fallout</em>. <em>Skyrim</em> is an open world. It&#8217;s a ginormous map. It&#8217;s not what that is.</p>
<p>&#8220;But at the same time, it&#8217;s not a linear game either, and it&#8217;s quite hard to describe. So [I] want you to look forward to actually playing the game in the near future.&#8221;</p>
<p>Describing it as more of a &#8220;large island&#8221; or even a &#8220;peninsula&#8221;, Nakamura said that exploration is free-form and players aren&#8217;t &#8220;told to go one specific direction.&#8221; Players have several traversal options, from grinding on rails and running across walls to grappling onto different structures.</p>
<p><em>Kemuri</em> doesn&#8217;t have a release date, but Unseen will venture into extensive &#8220;playtesting and development.&#8221; Nakamura that the title&#8217;s launch is &#8220;just a bit further down the road.&#8221; Perhaps we&#8217;ll learn more about its platforms and witness more gameplay. Stay tuned in the meantime.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">579396</post-id>	</item>
		<item>
		<title>Kemuri is an Online Co-op Action Game, New Behind-the-Scenes Dev Diary Revealed</title>
		<link>https://gamingbolt.com/kemuri-is-an-online-co-op-action-pve-game-new-behind-the-scenes-dev-diary-revealed</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 20 Feb 2024 10:32:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kemuri]]></category>
		<category><![CDATA[Unseen]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=579395</guid>

					<description><![CDATA[As Yokai Hunters, players use the "Fox Window" to observe the spirit world, battling and collecting Yokai for more power.]]></description>
										<content:encoded><![CDATA[<p>At The Game Awards 2023, former <em>Ghostwire: Tokyo</em> director Ikumi Nakamura revealed <a href="https://gamingbolt.com/kemuri-is-a-yokai-hunting-game-by-former-ghostwire-tokyo-directors-indie-team"><em>Kemuri</em></a>, the first title from her new studio, Unseen. A new behind-the-scenes video is available, showcasing prototypes of combat and animations, early concept art, and finally answering what the game is about. Check it out below.</p>
<p><em>Kemuri</em> is billed as a &#8220;supernatural online cooperative action PvE game&#8221; with the real world merging with the Yokai&#8217;s. As Yokai Hunters, players utilize &#8220;Fox Window&#8221; to peer into the spirit world and use supernatural abilities to fight the Yokai. Game director Misuzu Watanabe explains that utilizing the window can be &#8220;quite dangerous&#8221; as enemies will notice you.</p>
<p>&#8220;Engage in battles, negotiation, and acquire Yokai to possess and increase your power. Unleashing the power of the Yokai, you change your visual appearance, using fashion to take action beyond human knowledge.&#8221; Players can collect various Yokai, which Watanabe says will add &#8220;high replay value to the game.&#8221;</p>
<p>Animation director Raul Ibarra also discusses the eye-catching animation and character movement. &#8220;The characters move in a unique way, both in terms of animation, in terms of gameplay that enables players to interact with the world we have.&#8221;</p>
<p>Gameplay engineer Aaron Packard adds, &#8220;The thing about the movement in the game, it&#8217;s really about player expression, and that is about enabling the player to just be funky and do it the way that they really want to do it.&#8221; To that end, the team avoided motion capture in favor of keyframe animation.</p>
<p>Watanabe also feels that players will be &#8220;surprised&#8221; by the vertical level design. &#8220;I think players are going to be excited about matching our extremely cool animation with this amazing traversal system and then pairing that with some really vertical spaces that get you to use those game mechanics in a fun way.&#8221;</p>
<p><em>Kemuri</em> doesn&#8217;t have a release date or platforms, so stay tuned for more details in the coming months.</p>
<p><iframe title="What is KEMURI? UNSEEN artworks, animations, gameplay &amp; behind the scenes with Ikumi Nakamura" width="500" height="281" src="https://www.youtube.com/embed/SjyhN5KLGps?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">579395</post-id>	</item>
		<item>
		<title>Kemuri is a Yokai Hunting Game by Former Ghostwire: Tokyo Director&#8217;s Indie Team</title>
		<link>https://gamingbolt.com/kemuri-is-a-yokai-hunting-game-by-former-ghostwire-tokyo-directors-indie-team</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 08 Dec 2023 01:48:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kemuri]]></category>
		<category><![CDATA[the game awards]]></category>
		<category><![CDATA[The Game Awards 2023]]></category>
		<category><![CDATA[Unseen]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=573092</guid>

					<description><![CDATA[Kemuri will take players to "a realm where the unpredictable meets the extraordinary in an urban jungle where mysterious creatures hide amongst the population."]]></description>
										<content:encoded><![CDATA[<p>Ikumi Nakamura left Tango Gameworks not long after being announced as the original director of <em>Ghostwire: Tokyo</em>, and later, in 2022, she unveiled her new indie team, <a href="https://gamingbolt.com/former-ghostwire-tokyo-director-launches-new-independent-studio-unseen">Unseen</a>, a studio she described as &#8220;a mix of cultures”, as “a breeding ground for new ideas.” At The Game Awards, we also got our first look at what the studio&#8217;s debut project will be.</p>
<p>Unseen has announced <em>Kemuri</em>, an action-adventure game that will take players to &#8220;a realm where the unpredictable meets the extraordinary&#8221;. Set in an urban jungle-esque city, the game&#8217;s world will be populated by Yokai, whom players will hunt using their Fox Window. As per the announcement trailer&#8217;s YouTube description, players will &#8220;hunt yokai in style, collect their powers, and face even greater challenges.&#8221; Check out the trailer below.</p>
<p>There&#8217;s no word yet on when <em>Kemuri </em>will launch, or what platforms it will be available for when it does.</p>
<p><iframe title="KEMURI - Trailer | Developed by Ikumi Nakamura’s game studio: ▧ UNSEEN | The Game Awards" width="500" height="281" src="https://www.youtube.com/embed/YCAX_eC3rOo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">573092</post-id>	</item>
		<item>
		<title>Former Ghostwire: Tokyo Director Launches New Independent Studio, Unseen</title>
		<link>https://gamingbolt.com/former-ghostwire-tokyo-director-launches-new-independent-studio-unseen</link>
					<comments>https://gamingbolt.com/former-ghostwire-tokyo-director-launches-new-independent-studio-unseen#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 10 Mar 2022 18:31:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Unseen]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=511161</guid>

					<description><![CDATA["A mix of cultures can be a breeding ground for new ideas, which is the real joy of starting a new studio," says Ikumi Nakamura, who left Tango Gameworks in 2019. ]]></description>
										<content:encoded><![CDATA[<p>Ikumi Nakamura – after having worked on standout games like <em>Okami, Bayonetta, The Evil Within, </em>and <em>The Evil Within 2 </em>– burst onto the scene when she, as the director of <a href="https://gamingbolt.com/ghostwire-tokyo-gameplay-showcases-side-quests-visitors-and-extensive-combat">the upcoming <em>Ghostwire: Tokyo</em></a>, unveiled the game at E3 2019. Barely a couple of months later though, she announced that she was <a href="https://gamingbolt.com/ghostwire-tokyo-creative-director-abruptly-departs-tango-gameworks">leaving Tango Gameworks</a>, and revealed a couple of years later that she had done so <a href="https://gamingbolt.com/ghostwire-tokyo-former-lead-forms-her-own-independent-studio">due to health issues</a>.</p>
<p>Now, she has unveiled her newly formed independent game development studio, named Unseen. Nakamura says that she envisions the studio, which will have &#8220;a mix of cultures&#8221;, as &#8220;a breeding ground for new ideas.&#8221;</p>
<p>&#8220;I want it to be a place where developers can come and go as they please, like nomads,&#8221; she added in an interview with <a href="https://www.ign.com/articles/ikumi-nakamura-unseen-new-studio" target="_blank" rel="noopener">IGN</a>. &#8220;It’s a new style of office.&#8221;</p>
<p>Work on the studio&#8217;s first game is underway, with the project being in the early stages of production, with an emphasis on characters and &#8220;an open-minded setting.&#8221;</p>
<p>&#8220;I want to make a game with characters that reflect real-life personalities and minorities, with an open-minded setting that represents multiple cultures,&#8221; Nakamura said.</p>
<p>While more details on the project are obviously scant for now, Nakamura says it&#8217;s very much being shaped by her interests and where her expertise lies in terms of flavour and genres. &#8220;I like mystery, I like horror films, I love zombies, and the supernatural and science fiction,&#8221; she said. &#8220;I find these genres fascinating, and I’m good at them, so I want to keep working on games related to these subjects.&#8221;</p>
<p>You can learn more about Unseen on the studio&#8217;s <a href="https://www.unseen-tokyo.com/" target="_blank" rel="noopener">official website</a>, and check out the team&#8217;s unveiling trailer below.</p>
<p><iframe title="▧ We are UNSEEN: Ikumi Nakamura&#039;s new game development studio, created by artists." width="500" height="281" src="https://www.youtube.com/embed/wQm-uIAkseY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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