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	<title>Updates &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Xbox One Most Popular Improvements and Updates Revealed</title>
		<link>https://gamingbolt.com/xbox-one-most-popular-improvements-and-updates-revealed</link>
					<comments>https://gamingbolt.com/xbox-one-most-popular-improvements-and-updates-revealed#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 05 Nov 2014 18:22:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=212983</guid>

					<description><![CDATA[Major Nelson reveals some of the top features from the Xbox One's numerous updates.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg" alt="xbox one amd" width="620" height="349" class="aligncenter size-full wp-image-170702" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>We&#8217;re now one year into the life cycle for Microsoft&#8217;s Xbox One and while the company has hardly achieved its goal of global domination &#8211; at least compared to Sony which has sold more than 10 million PS4 units worldwide &#8211; it&#8217;s having a fairly good year all the same. One reason comes from the litany of updates for the consoles with at least one major update per month.</p>
<p>Major Nelson has pointed that as of November 22nd 2013, there have been hundreds of different features added to the console, highlighting some of the most popular features in a new <a href="http://majornelson.com/2014/11/05/hundreds-new-features-delivered-xbox-ones-first-year/">blog post</a>. These include updates to the Snap interface, a new Friends section that helps you keep up to date with friends&#8217; activities, custom backgrounds and much more. You can also look back on the numerous other features the updates helped bring about. Be forewarned that it&#8217;s a large list.</p>
<p>What are your thoughts on the numerous updates for the Xbox One and which has been your favourite? Let us know in the comments.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">212983</post-id>	</item>
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		<title>Titanfall New Modes &#8220;On the Way&#8221;, Respawn to Move On &#8220;At a Certain Point&#8221;</title>
		<link>https://gamingbolt.com/titanfall-new-modes-on-the-way-respawn-to-move-on-at-a-certain-point</link>
					<comments>https://gamingbolt.com/titanfall-new-modes-on-the-way-respawn-to-move-on-at-a-certain-point#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 28 Aug 2014 08:45:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[TitanFall]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206857</guid>

					<description><![CDATA[Community manager Abbie Heppe says that the studio will need to "think about where we go next".]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/03/titanfall_screen_6.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/03/titanfall_screen_6.jpg" alt="titanfall" width="620" height="349" class="aligncenter size-full wp-image-189776" srcset="https://gamingbolt.com/wp-content/uploads/2014/03/titanfall_screen_6.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/03/titanfall_screen_6-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Respawn Entertainment&#8217;s Titanfall has been a rather interesting case since launching this past March &#8211; the game has been praised for its gameplay and achieved a fair amount of financial success. However, there have been issues regarding dev-hosted servers, lack of an active community and matchmaking woes. While the developer has been doing its part to support the game, community manager Abbie Heppe told <a href="http://www.totalxbox.com/80642/more-new-titanfall-modes-planned-but-respawn-needs-to-move-on-and-do-other-things/">OXM</a> at Gamescom that at some point, the studio will need to move on to other things.</p>
<p>&#8220;Alongside the paid DLC maps, we have been doing free content updates, with the next one being on I think the 6th? So we do have some plans to release some more free content, we&#8217;ve got some cool new modes on the way. But at a certain point, we are going to have to wind down so that we can move on and do other things.</p>
<p>&#8220;[S]o, yeah, at a certain point we&#8217;ve got to give some people a break and then think about where we go next.&#8221;</p>
<p>Support for Titanfall won&#8217;t disappear entirely. &#8220;Obviously, if there&#8217;s anything that totally breaks then yeah, we&#8217;ll absolutely fix that. But we&#8217;re going to have to wind down and then move on. But we still have some cool stuff in the works before that happens.&#8221;</p>
<p>Could that be Titanfall 2 or even a brand new project? That remains to be seen but the only thing to do is enjoy the ride while it lasts.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">206857</post-id>	</item>
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		<title>The Last of Us PS3/PS4 Receiving Two Free Multiplayer Maps</title>
		<link>https://gamingbolt.com/the-last-of-us-ps3ps4-receiving-two-free-multiplayer-maps</link>
					<comments>https://gamingbolt.com/the-last-of-us-ps3ps4-receiving-two-free-multiplayer-maps#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 22 Aug 2014 14:58:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[The Last of Us: Remastered]]></category>
		<category><![CDATA[Updates]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206313</guid>

					<description><![CDATA[Naughty Dog also promises upcoming updates for the match-making.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/08/The-Last-of-Us-Remastered.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/08/The-Last-of-Us-Remastered.jpg" alt="The Last of Us Remastered" width="620" height="349" class="aligncenter size-full wp-image-206319" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/The-Last-of-Us-Remastered.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/08/The-Last-of-Us-Remastered-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The Last of Us: Remastered (along with the PS3 edition) will receive two free multiplayer maps for the Factions Mode according to Naughty Dog. This was <a href="http://www.naughtydog.com/site/post/free_maps_and_about_those_pesky_matchmaking_times/">revealed</a> by community strategist Arne Meyer who provided updates on the overall match-making and multiplayer experience of the game.</p>
<p>&#8220;We&#8217;ve been working hard to alleviate the long waits in Factions matchmaking some of our multiplayer community have been experiencing. We are working on resolving this issue for those in our community who are still affected. We know this can be frustrating and the team here at Naughty Dog wants everyone in our community to know that working on this issue continues to be our number one priority.</p>
<p>&#8220;Over the last two weeks, we&#8217;ve discovered that the most significant improvements may come from working with other teams at PlayStation to make updates to some of the existing matchmaking libraries. Since we are working with multiple groups inside and outside of the studio, we don’t yet have an exact date on when these updates will roll out. Our current estimate is on the short side of weeks, rather than months. We&#8217;ll be sure to keep you updated the moment we can provide more specific timing, or an actual date.&#8221;</p>
<p>These new maps have been provided as a means to thank the community for the presence. Meyer noted that &#8220;if you find yourself waiting to get into a match, the best thing you can do is exit matchmaking and select &#8216;Find Match&#8217; again.&#8221; Have you still been experiencing issues with the match-making in either edition? Let us know in the comments.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">206313</post-id>	</item>
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		<title>Call of Duty Ghosts Multiplayer Update: Economy And Squad Points Modified</title>
		<link>https://gamingbolt.com/call-of-duty-ghosts-multiplayer-update-economy-and-squad-points-modified</link>
					<comments>https://gamingbolt.com/call-of-duty-ghosts-multiplayer-update-economy-and-squad-points-modified#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 29 Dec 2013 14:09:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Call of Duty: Ghosts]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183115</guid>

					<description><![CDATA[Infinity Ward tweaks a few features.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/12/COD_Ghosts_Season_Pass.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-182294" alt="COD_Ghosts_Season_Pass" src="https://gamingbolt.com/wp-content/uploads/2013/12/COD_Ghosts_Season_Pass.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/12/COD_Ghosts_Season_Pass.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/12/COD_Ghosts_Season_Pass-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Infinity Ward&#8217;s <a href="https://gamingbolt.com/call-of-duty-ghosts">Call of Duty: Ghosts</a> continues to roll on with multiplayer updates. After the recent Heavy Duty playlist, it seems the new update also tweaks the economy and Squad Points.</p>
<p>It works like this: Rather than a few Squad Points for each new level, your squad-mates now earn 5 Squad Points for each level. This applies for the first five levels they gain, and should help you unlock equipment, weapons, killstreak rewards and more all the faster. Since Squad Points pretty much determine what loadouts you can equip your squad-mates with, count it as a blessing that you&#8217;ll be able to pick up better equipment sooner now than before.</p>
<p>The update is currently live on the PC, Xbox One, Xbox 360, PS3 and PS4 and comes with several other updates which you can read up on <a href="http://community.callofduty.com/thread/200795177#.Urw21mRkEQj" target="_blank">here</a>. What are your thoughts on the same? Let us know below in the comments.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">183115</post-id>	</item>
		<item>
		<title>Call of Duty Stealth Updates Done for Honest Feedback</title>
		<link>https://gamingbolt.com/call-of-duty-stealth-updates-done-for-honest-feedback</link>
					<comments>https://gamingbolt.com/call-of-duty-stealth-updates-done-for-honest-feedback#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 29 Aug 2013 09:42:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Call Of Duty: Black Ops 2]]></category>
		<category><![CDATA[Call of Duty: Ghosts]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[multiplatform]]></category>
		<category><![CDATA[Treyarch]]></category>
		<category><![CDATA[Updates]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=170606</guid>

					<description><![CDATA[If you don't know what you're getting, will you be more likely to notice that something's changed?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/Call-of-Duty-Ghosts_MP_thumb.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/08/Call-of-Duty-Ghosts_MP_thumb.jpg" alt="Call of Duty Ghosts_MP_thumb" width="620" height="349" class="aligncenter size-full wp-image-168790" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/Call-of-Duty-Ghosts_MP_thumb.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/Call-of-Duty-Ghosts_MP_thumb-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
Remember when Treyarch design director David Vonderhaar received death threats for changes made to weapon balance in Call of Duty: Black Ops 2? Good times, right? According to Infinity Ward executive producer Mark Rubin, currently worked on Call of Duty: Ghosts, a lot of updates are happening to their games without players knowing it.</p>
<p>Speaking to <a href="http://www.nowgamer.com/news/2059642/call_of_duty_uses_stealth_updates_for_honesty.html">NowGamer</a>, Rubin stated that, &#8220;Basically the overall reasoning behind it all is we&#8217;re always updating the games, even whether the community knows it or not.</p>
<p>&#8220;We&#8217;re making changes that they don&#8217;t know about because we want to see the changes happen without [affecting] people&#8217;s sort of free perceptions on what they think has happened, so sometimes we stealth in changes to design and see how they react.&#8221;</p>
<p>This is done essentially for more honest feedback. &#8220;Without saying ‘hey we just did this, what do you think?’ and we’ll get responses ‘oh it’s tons better’ or ‘oh my god, it’s so much worse, you broke it’. A lot of times those answers aren’t as honest as they should be, so we stealth in updates to get more honest answers.</p>
<p>&#8220;In general our policy has been to continue to support the greatest game, trying to get the network connection specifically in player-to-player to get better from game to game. We’re constantly working on that and it’s probably one of the hardest that any of our programmers have to deal with, the internet.&#8221;</p>
<p>Call of Duty: Ghosts will be releasing on November 5th for current and next-gen consoles.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">170606</post-id>	</item>
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		<title>Microsoft No Longer Charging for Xbox 360 Updates and Patches</title>
		<link>https://gamingbolt.com/microsoft-no-longer-charging-for-xbox-360-updates-and-patches</link>
					<comments>https://gamingbolt.com/microsoft-no-longer-charging-for-xbox-360-updates-and-patches#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 27 Jun 2013 17:08:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FEZ]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[Polytron]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=162654</guid>

					<description><![CDATA[Several developers are stating that no charges are being leveled for updating their games on the console.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/xbox-360-mini.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-159543" alt="xbox 360 mini" src="https://gamingbolt.com/wp-content/uploads/2013/06/xbox-360-mini.jpg" width="490" height="631" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/xbox-360-mini.jpg 490w, https://gamingbolt.com/wp-content/uploads/2013/06/xbox-360-mini-232x300.jpg 232w" sizes="auto, (max-width: 490px) 100vw, 490px" /></a></p>
<p>According to <a href="http://www.eurogamer.net/articles/2013-06-26-microsoft-no-longer-charges-developers-to-patch-their-xbox-360-games">Eurogamer</a>, several sources are reporting that Microsoft has stopped charging for updating and patching developers for updating and patching their games. Even more interestingly, this change happened with no official announcement from Microsoft.</p>
<p>It wouldn&#8217;t even have been confirmed as true or not if various developers hadn&#8217;t cited that there are no more charges happening for patching. Normally, a developer is afforded one free update for their games after certification is paid for. It doesn&#8217;t mean developers can patch the hell out of their games without having to pay any fees. But for those who do so only once in a while, it&#8217;s a major step forward.</p>
<p>This is especially so for indie developers who would rather leave their games as they are rather than paying thousands to update their games.</p>
<p>Of course some indie developers, such as Polytron which developed Fez, found patching to be especially hazardous since a bug occurred that corrupted save files and was a result of the very same patch. Fixing this would&#8217;ve required re-certification, which would require extra money to be paid &#8211; something Polytron wasn&#8217;t in the best mood to do.</p>
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		<item>
		<title>Team Fortress 2 Just Keeps Getting Support and Updates and Now We Have Lost Our Hats</title>
		<link>https://gamingbolt.com/team-fotress-2-just-keeps-getting-support-and-updates-and-now-we-have-lost-our-hats</link>
					<comments>https://gamingbolt.com/team-fotress-2-just-keeps-getting-support-and-updates-and-now-we-have-lost-our-hats#respond</comments>
		
		<dc:creator><![CDATA[Jim Girgenti]]></dc:creator>
		<pubDate>Sat, 16 Apr 2011 14:48:51 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=27944</guid>

					<description><![CDATA[Team Fortress 2 is Valve&#8217;s little baby and I don&#8217;t think the game will ever stop recieving updates as well as new additions.  The latest one is strangely enough no hats, along with other changes such as Coaching, Training, Voting, Dynamic Model (faster) Loading, Class Duels, Bot Improvements, Voice Chat Improvements, Server and Steam ID&#8217;s [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="aligncenter" src="https://gamingbolt.com/wp-content/uploads/2011/04/team-fortress-2-hatless.jpg" alt="" width="505" height="273" /></p>
<p>Team Fortress 2 is Valve&#8217;s little baby and I don&#8217;t think the game will ever stop recieving updates as well as new additions.  The latest one is strangely enough no hats, along with other changes such as Coaching, Training, Voting, Dynamic Model (faster) Loading, Class Duels, Bot Improvements, Voice Chat Improvements, Server and Steam ID&#8217;s as well as a new map called &#8216;Badlands&#8217; for King of the Hill.  <a href="http://www.teamfortress.com/hatless/" target="_blank">Here</a> is a link for more info on that and below is everything included in the update.</p>
<div>
<div>
<blockquote>
<ul>
<li>Added new map Koth_Badlands</li>
<li>Updated CP_Well
<ul>
<li>Spawn room by second cap for each time is now a one-way door</li>
</ul>
</li>
<li>Updated Training
<ul>
<li>Added 3 new training courses for the Demoman, Engineer, and Spy</li>
<li>Added the Ready for Duty achievement for completing all of the training courses</li>
</ul>
</li>
<li>Added a new system to associate dedicated servers with Steam accounts
<ul>
<li>Use the ConCommand &#8220;cl_gameserver_create_identity&#8221;  in the Team Fortress 2 client console to create a server account using  the currently logged in Steam account. This will generate values for  &#8220;tf_server_identity_account_id&#8221; and &#8220;tf_server_identity_token&#8221;</li>
<li>Put the values for &#8220;tf_server_identity_account_id&#8221; and &#8220;tf_server_identity_token&#8221; into your server.cfg</li>
<li>Use the ConCommand &#8220;cl_gameserver_list&#8221; in the  Team Fortress 2 client console to list all of the game server accounts  owned by the currently logged in Steam account</li>
</ul>
</li>
<li>Added a new system for coaching players</li>
<li>Added a new vote system
<ul>
<li>Server convars to control the vote system
<ul>
<li>sv_allow_votes                           : Allow voting?</li>
<li>sv_vote_failure_timer                    : A vote that fails cannot be voted on again during this period.</li>
<li>sv_vote_allow_specators                  : Allow spectators to vote?</li>
<li>sv_vote_issue_changelevel_allowed        : Allow votes to change levels?</li>
<li>sv_vote_issue_kick_allowed               : Allow votes to kick players from the server?</li>
<li>sv_vote_issue_nextlevel_allowed          : Allow votes to set the next level?</li>
<li>sv_vote_issue_nextlevel_allowextend      : Allow votes to extend the current map?</li>
<li>sv_vote_issue_restart_game_allowed       : Allow votes to restart the game?</li>
<li>sv_vote_issue_scramble_teams_allowed     : Allow votes to scramble the teams?</li>
<li>sv_vote_issue_nextlevel_choicesmode      : Present players with a list of maps with the lowest playtimes to choose from?</li>
<li>sv_vote_kick_ban_duration                : How long should a kick vote ban someone from the server? (in minutes)</li>
</ul>
</li>
</ul>
</li>
<li>dynamic model loading to improve performance</li>
<li>Combat Text changes
<ul>
<li>Added a new convar &#8220;hud_combattext_healing&#8221; to display the amount of healing done per second</li>
<li>Added bonus points to the items displayed using Combat Text</li>
<li>Starting position of values is now affected by range to target, making it easier to see numbers when next to targets</li>
</ul>
</li>
<li>Updated voice to use the Steam voice codec to improve quality
<ul>
<li>Servers can toggle between the old codec and the new codec with the convar &#8220;sv_use_steam_voice&#8221;, which defaults to 1.</li>
</ul>
</li>
<li>Fixed not being able to see the correct colors for painted hats when running with DX8</li>
<li>Fixed not being able to see the | character in custom names and descriptions</li>
<li>Fixed a couple cases where custom sprays would not import correctly</li>
<li>Duel changes
<ul>
<li>The duel dialog has been extended to include class-specific duels in addition to the default duels</li>
<li>Duel badges now only show the number of wins a player has</li>
</ul>
</li>
<li>Added Payload maps to Offline Practice</li>
<li>Fixed taunt kills made with a Katana not counting towards honorbound kills</li>
<li>Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance</li>
<li>Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out</li>
<li>Improved the Medic overheal effect so it&#8217;s more noticeable</li>
<li>Fixed func_build entities to respect the team value and prevent the associated team from building in the area</li>
<li>Items changes:
<ul>
<li>Added new &#8220;Sort by Rarity&#8221; option for sorting backpack items</li>
<li>Improved the backpack sorting algorithms</li>
<li>Added &#8220;styles&#8221; for the Ghastlier Gibus,  Scotsman&#8217;s Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And  Respect, and the Googly Gazer</li>
<li>Added paint preview to the preview section when shopping for hats</li>
<li>Updated the Googly Gazer to be paintable</li>
<li>Added new paint styles to the Pyromancer&#8217;s Mask</li>
<li>Items in the action slot won&#8217;t be swapped until returning to a supply cabinet</li>
<li>Replaced the no-crit attribute with -25% damage on the following:
<ul>
<li>The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability)</li>
<li>The Horseless Headless Horseman&#8217;s Headtaker, The Ullapool Caber, The Claidheamohmor</li>
</ul>
</li>
<li>Dalokohs Bar
<ul>
<li>Removed item cool down meter and ammo count when using the Dalokohs Bar</li>
</ul>
</li>
<li>Fists of Steel
<ul>
<li>Increase deploy times 20%</li>
<li>Ranged damage reduced 40% (down from 60%)</li>
</ul>
</li>
<li>Loch-n-Load
<ul>
<li>Damage increased by 10%</li>
</ul>
</li>
<li>Equalizer
<ul>
<li>Tuned high-end damage range so it&#8217;s no longer possible to one-shot certain classes</li>
<li>Suppress the medic call effect while active</li>
</ul>
</li>
<li>Battalion’s Backup
<ul>
<li>Reduced rage generation rate by 50%</li>
</ul>
</li>
<li>Concheror
<ul>
<li>Damage-to-health conversion increased to 35% (from 20%)</li>
</ul>
</li>
<li>Mad Milk
<ul>
<li>Heal 60% of damage done (down from 75%)</li>
</ul>
</li>
<li>Sun-on-a-Stick
<ul>
<li>Base damage lowered slightly but guarantees crits against burning players instead of mini-crits</li>
</ul>
</li>
<li>Fan O’ War
<ul>
<li>Marking someone for death now lasts 15 seconds (from 10 seconds)</li>
</ul>
</li>
<li>Flaregun
<ul>
<li>Flares always crit burning targets, regardless of range</li>
</ul>
</li>
<li>Backburner
<ul>
<li>Removed the restriction on airblast</li>
<li>Ammo cost increased 150% (4 blasts at full ammo)</li>
<li>Damage bonus reduced to 10% (from 15%)</li>
</ul>
</li>
<li>Sydney Sleeper:
<ul>
<li>Charge rate increased 25%</li>
</ul>
</li>
</ul>
</li>
<li>Bot changes:
<ul>
<li>Added Spy TFBots. Spy bots have basic cloaking,  diguising, sapping, and backstabbing behaviors now, and are ready to  join the fight</li>
<li>TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense</li>
<li>Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final</li>
<li>Improved TFBot reactions to cloaked and/or disguised enemy Spies</li>
<li>Improved Demoman bot behaviors for planting sticky bomb traps</li>
<li>Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them</li>
<li>Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range</li>
<li>TFBots will no longer hide from sapped or carried sentryguns</li>
<li>Engineer bots are better at moving their sentry gun nest as the scenario changes</li>
<li>Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios</li>
<li>Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot</li>
<li>Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.</li>
<li>Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns</li>
<li>TFBots will no longer try to use a teleporter entrance they can&#8217;t actually reach</li>
<li>Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon</li>
</ul>
</li>
</ul>
</blockquote>
</div>
</div>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">27944</post-id>	</item>
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		<title>DC Universe Online Chat Problems Being Woked On</title>
		<link>https://gamingbolt.com/dc-universe-online-chat-problems-being-woked-on</link>
					<comments>https://gamingbolt.com/dc-universe-online-chat-problems-being-woked-on#comments</comments>
		
		<dc:creator><![CDATA[Jim Girgenti]]></dc:creator>
		<pubDate>Sun, 23 Jan 2011 22:35:18 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[DC]]></category>
		<category><![CDATA[DC Online Universe]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[RPD]]></category>
		<category><![CDATA[SOE]]></category>
		<category><![CDATA[Sony Online Entertainment]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[Updates]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=19493</guid>

					<description><![CDATA[Trying to chat with a friend, random people, hell anyone on DC Universe Online was a damn nightmare and I never could get it to work when it is supposed to have an in game chat feature.  It would definitely make it easier when fighting bosses together, tell teammates when you are down to be [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><img loading="lazy" decoding="async" class="aligncenter" src="https://gamingbolt.com/wp-content/uploads/2011/01/dc-universe-heroes.jpg" alt="" width="505" height="297" /></p>
<p style="text-align: justify;">Trying to chat with a friend, random people, hell <em>anyone</em> on DC Universe Online was a damn nightmare and I never could get it to work when it is supposed to have an in game chat feature.  It would definitely make it easier when fighting bosses together, tell teammates when you are down to be revived among other things.</p>
<p style="text-align: justify;">You can keep informed on fixes in progress and state any problems you are having with the game on the <a href="http://forums.station.sony.com/dcuops3/forums/list.m" target="_blank">Official Forum</a>&#8211;  <a href="http://forums.station.sony.com/dcuops3/posts/list.m?&amp;topic_id=8102" target="_blank">right here</a>.  A patch was supposed to fix issues in the game but obviously some people are still experiencing chat issues.</p>
<p style="text-align: justify;">These chat issues prompted Community Manager, RadarX, to to let fans know that  SOE is working on the problem stating &#8220;We are currently working on implementing  some chat improvements. In the interim I’d like to see if there are some  specific areas or types of chat not working more often than others. If  it’s a server load issue, we will absolutely address it.&#8221;  The <a href="http://forums.station.sony.com/dcuops3/posts/list.m?topic_id=7793" target="_blank">patch</a> fixed the following:</p>
<blockquote><p><strong>General:</strong><br />
* Improved Client performance and stability.<br />
* Addressed an issue that caused some PS3 players to hang or disconnect in the tutorial.<br />
* Addressed an issue where other characters may appear to “warp” onscreen.<br />
* The time it takes to get to Character Selection on launch has been reduced.</p>
<p><strong>Audio:</strong><br />
* Audio should no longer drop after cutscenes if you have your Music volume set to 0.</p>
<p><strong>Chat: </strong><br />
* The player’s Voice Chat Channel should now be selected according to the following priority, from highest to<br />
o Alert<br />
o Group<br />
o Custom<br />
o League</p>
<p><strong>Player Appearance:</strong><br />
* Equipping a new weapon should no longer cause your weapon appearance to disappear.<br />
* Swapping weapons with your weapon style locked should no longer cause the weapon appearance to change.</p>
<p><strong>Movement:</strong><br />
* Player character animations should no longer have the chance of getting stuck when weaponizing objects.</p>
<p><strong>Missions:</strong><br />
* Adjusted difficulty of content in the Venom Lab to level 7 to better match the surrounding content.<br />
* No Joke quest is now available at level 18 instead of 19.<br />
* A Crook’s Best Friend mission is now available at level 18 instead of 19.<br />
* Something’s Fishy… quest is now available at level 22 instead of 23.<br />
* Road to Hell quest is now available at level 22 instead of 23.<br />
* Fateful Omen quest is now available at level 26 instead of 27.<br />
* Hardcorps quest is now available at level 26 instead of 27.</p>
<p><strong>UI:</strong><br />
* Pressing the “Accept” button on the Server Selection screen multiple times should no longer result in odd ssues with Character Creation movies and UI.</p></blockquote>
<p>We recently reviewed DC Universe Online and liked it a lot. Read the review <a href="https://gamingbolt.com/dc-universe-online-review" target="_blank">here</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">19493</post-id>	</item>
		<item>
		<title>Call of Duty: Black Ops PC Updates</title>
		<link>https://gamingbolt.com/call-of-duty-black-ops-pc-updates</link>
					<comments>https://gamingbolt.com/call-of-duty-black-ops-pc-updates#comments</comments>
		
		<dc:creator><![CDATA[Jim Girgenti]]></dc:creator>
		<pubDate>Mon, 15 Nov 2010 18:26:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[Call of Duty: Black Ops]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Treyarch]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[Updates]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=14383</guid>

					<description><![CDATA[Call of Duty: Black Ops has had some problems on the PC including serious lag issues.  Treyarch is hard at work trying to fix everything they can with the next patch fixing the following issues: GPU hitching on certain graphics cards. Incomplete server browser results. Improvements to Quickmatch joins (results with better ping and reduced [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><img loading="lazy" decoding="async" class="aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/11/call-of-duty-black-ops-screens-2.jpg" alt="" width="505" height="284" /></p>
<p>Call of Duty: Black Ops has had some problems on the PC including serious lag issues.  Treyarch is hard at work trying to fix everything they can with the next patch fixing the following issues:</p>
<ul><span style="color: black"></p>
<li>GPU hitching on certain graphics cards.</li>
<li>Incomplete server browser results.</li>
<li>Improvements to Quickmatch joins (results with better ping and reduced lag).</li>
<li>Zombies “The game session is no longer available” error.</li>
<p></span></ul>
<p>Other fixes that have gone live are as follows:</p>
<ul>11/10</p>
<li>&#8211; GameServers.com has bumped sv_maxrate to 25000 across all servers to reduce lag.</li>
<li>&#8211; GameServers.com continues to improve official server distribution in various worldwide regions.11/11</li>
<li>&#8211; Friends fix for join in progress and Friends tab in server browser.</li>
<li>&#8211; Performance improvement for dual and quad core.</li>
<li>&#8211; Improved connectivity with Black Ops Rcon tool.</li>
</ul>
<p><a href="http://www.callofduty.com/board/viewtopic.php?f=71&amp;t=313146&amp;sid=q0p0eavq350c171s94r0fnn4h6" target="_blank">Source</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">14383</post-id>	</item>
		<item>
		<title>Call of Duty: Black Ops &#8211; First Update Details</title>
		<link>https://gamingbolt.com/call-of-duty-black-ops-first-update-details</link>
					<comments>https://gamingbolt.com/call-of-duty-black-ops-first-update-details#respond</comments>
		
		<dc:creator><![CDATA[Jim Girgenti]]></dc:creator>
		<pubDate>Fri, 12 Nov 2010 15:22:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[Call of Duty: Black Ops]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=14150</guid>

					<description><![CDATA[With the Call of Duty: Black Ops just being released on Tuesday, Treyarch is already hard at work making sure everything is running smoothly, even the little things.  Treyarch&#8217;s Community boy Josh Olin let us know what is in store for some updates on various platforms.  Here are some things that will be included in [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>With the <em>Call of Duty: Black Ops</em> just being released on Tuesday, Treyarch is already hard at work making sure everything is running smoothly, even the little things.  Treyarch&#8217;s Community boy Josh Olin let us know what is in store for some updates on various platforms.  Here are some things that will be included in the next patch for <em>Black Ops</em>:</p>
<ul>
<li>Improved matchmaking</li>
<li>Improved match and host selection</li>
<li>Additional improvements to party system</li>
<li>Weekly and Monthly leaderboards stats reporting incorrectly for kills, deaths and assists</li>
</ul>
<p><img loading="lazy" decoding="async" class="aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/11/Call_of_Duty_4_Wallpaper_by_Sully_182.jpg" alt="" width="620" height="349" /></p>
<p>Playstation 3 players have some problems and with some already fixed here is the latest for info for the <a href="http://www.callofduty.com/board/viewtopic.php?f=72&amp;t=313365" target="_blank">PS3 version</a>:</p>
<p><strong>LIVE FIXES</strong></p>
<ul>11/5</p>
<li>&#8211;       Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side</li>
<li>&#8211;       Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side</li>
<li>&#8211;        User can get an infinite number of &#8216;Sam Turret&#8217;, &#8216;Care Package&#8217;  and &#8216;Sentry Gun&#8217; killstreaks (commonly referred to as the “care package  glitch”)11/9</li>
<li>&#8211;       Radar sweep when there are only 2  players left in One in the Chamber will stop functioning if the 2  players have multiple lives when the sweep starts</li>
<li>&#8211;       Crash when viewing content (films, clips, etc) in the Community &amp; Recent Games menu11/10</li>
<li>&#8211;       Users’ rank and stats can get wiped under very specific conditions11/11</li>
<li>&#8211;       Online number counts were not updating properly; these are now reporting exact online numbers</li>
<li>&#8211;       Parties getting disbanded when host did not find a match quickly</li>
</ul>
<p><strong>IN PROGRESS</strong> (for all platforms)</p>
<ul>
<li>&#8211;       Improved matchmaking to find matches faster</li>
<li>&#8211;        Improved match and host selection; will result in much better  networking conditions for all games (a.k.a., decreased lag)</li>
<li>&#8211;        Weekly and Monthly leaderboards stats reporting incorrectly for  kills, deaths and assists (All Time leaderboard not affected by this)</li>
<li>&#8211;       Additional improvements to party system</li>
</ul>
<p>For <a href="http://store.steampowered.com/news/4638/" target="_blank">PC players</a> some fixes that have already been taken care of (Steam will automatically update) including the massive lag issue are as follows:</p>
<ul>
<li>Friends fix for join in progress and Friends tab in server browser</li>
<li>Performance improvement for dual and quad core systems</li>
</ul>
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