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	<title>Valthirian Arc: Hero School Story &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Valthirian Arc: Hero School Story Interview &#8211; Influences, Design Decisions, Plans for the Future, and More</title>
		<link>https://gamingbolt.com/valthirian-arc-hero-school-story-interview-influences-design-decisions-plans-for-the-future-and-more</link>
					<comments>https://gamingbolt.com/valthirian-arc-hero-school-story-interview-influences-design-decisions-plans-for-the-future-and-more#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 11 Dec 2018 13:39:34 +0000</pubDate>
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		<category><![CDATA[Valthirian Arc: Hero School Story]]></category>
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					<description><![CDATA[Age Internation product manager Cipto Adiguno speaks to us about the RPG-management hybrid.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">V</span>althirian Arc: Hero School Story </em>is an intriguing project, at the very least. It moves away from what previous games in the series did and expands upon their ideas, by giving players the opportunity to not only manage a school of wizards, but also to take those students out into the world for dungeon crawling and good old RPG combat. The game recently launched for PS4 and Switch, and as such, we sent across a few of our questions to the developers, the Indonesian-based studio Agate. Cipto Adiguno, their product manager, got back to us with the following responses.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-372771" src="https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image-2.jpg" alt="valthirian arc" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image-2.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image-2-768x432.jpg 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<span class="s1">The main inspiration is our own high school experience: the struggling days before an impending exam, the bittersweet moment when we&#8217;re about to part with our fellow students and teachers, and the sweet memories we spent with our buddies together! One of the inspirations we had was <em>Harry Potter</em>.</span>"</p>
<p><strong><span class="s1">Valthirian Arc&#8217;s mesh of management and RPG mechanics is quite a unique and interesting idea. What inspired you to make a game built around this concept?</span></strong></p>
<p class="p6"><span class="s1">The main inspiration is our own high school experience: the struggling days before an impending exam, the bittersweet moment when we&#8217;re about to part with our fellow students and teachers, and the sweet memories we spent with our buddies together! One of the inspirations we had was <em>Harry Potter</em>.</span></p>
<p><strong><span class="s1">The game tries to strike a balance between its management/simulation aspects and its dungeon crawling/RPG mechanics, but was there any particular side of the game you wanted to focus on more than anything else?</span></strong></p>
<p class="p6"><span class="s1">We have more focus on dungeon crawling and battle, how the map generated, how each class different from the other, the design for boss battle – I think this part is the most player will interact with so we put more focus more on than simulation part.</span></p>
<p><strong><span class="s1"><em>Valthirian Arc: Hero School Story</em> has an abundance of mechanics that are effective but simple. How do you decide how much &#8220;depth&#8221;, so to speak, there needs to be a particular system of mechanic, and when to stop? Is there ever the temptation to just keep adding more and more mechanics?</span></strong></p>
<p class="p6"><span class="s1">The main guideline for us was how we can improve our previous iteration of <em>Valthirian Arc</em>. First we reviewed the meta we had and formed some basic idea what we want to implement in the new <em>VA</em>. For example, <em>VA 1 </em>and <em>2</em> had 9 jobs, and therefore <em>VA HSS</em> also will have 9 job. But for each job we added new skills, because in <em>VA HSS</em> the battle will have more action than before. </span></p>
<p class="p6"><span class="s1">There is always temptation to add more mechanics and features, but we learned from previous development that we should have a limit to adding stuff and focus more on polishing what we have.</span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image-3.png"><img decoding="async" class="aligncenter wp-image-372772" src="https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image-3.png" alt="valthirian arc" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image-3.png 1202w, https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image-3-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image-3-768x433.png 768w, https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image-3-1024x577.png 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<span class="s1">Currently there are no plans for additional content like DLC, but we’d like to update the game based on the feedback we receive from player, at least for the near term.</span>"</p>
<p><strong><span class="s1">Do you have any updates planned in the immediate future? For instance, many people have been asking for a &#8220;time skip&#8221; feature.</span></strong></p>
<p class="p6"><span class="s1">We also have some great suggestion from player like post game, UX, balance- we will find a time to prioritize what we could do first.</span></p>
<p><strong><span class="s1">Do you have any post-launch content plans for Valthirian Arc?</span></strong></p>
<p class="p6"><span class="s1">Currently there are no plans for additional content like DLC, but we’d like to update the game based on the feedback we receive from player, at least for the near term.</span></p>
<p><strong><span class="s1">One of the things people have been criticizing about Valthirian Arc in its early impressions is its controls. Can players expect hotfixes in the near future?</span></strong></p>
<p class="p6"><span class="s1">Yup, soon.</span></p>
<p><strong><span class="s1">Being a Kickstarter funded product, do you think there&#8217;s any particular way in which the process helped the game&#8217;s development the most, beside the most obvious aspect of providing funding?</span></strong></p>
<p class="p6"><span class="s1">Backers really helped validate our designs and do some collaborative development for the content. In the first iteration we used pixel art 2D graphics and in the middle of the Kickstarter we decide to update it with full 3D graphics- it all’s because the help of the backers that give us some insight. We also have one mentor and some errand quests in <em>Valthirian Arc</em> that were designed by our backers. </span></p>
<p><strong><span class="s1">Is there a specific reason why your game is not coming on the Xbox One, and are there any plans for the same?</span></strong></p>
<p class="p6"><span class="s1">We’d like to, but due to limited budget we had to prioritize, and that meant limiting our target platforms. One of the reasons was that we thought <em>VA’s</em> art style is more suitable with the PS4 and Switch audience.</span></p>
<p><strong><span class="s1">What were the biggest lessons you learned from previous <em>Valthirian Arc</em> titles that you put to use during the development of <em>Hero School Story</em>?</span></strong></p>
<p class="p6"><span class="s1">Player really liked the idea of managing students in a fantasy world. We tried to improve that idea by adding variation and interaction with the students and introduce the player to the world of <em>Valthirian Arc</em>. Previous <em>Valthirian Arc</em> games were like endless sandbox games, there is no interaction in between player and <em>Valhtirian Arc’s</em> world. In <em>Valthirian Arc Hero School Story</em>, we try to show the glimpse of the world in the<span class="Apple-converted-space">  </span>main campaign.</span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image-4.jpg"><img decoding="async" class="aligncenter wp-image-372773" src="https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image-4.jpg" alt="valthirian arc" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image-4.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image-4-768x432.jpg 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<span class="s1">Backers really helped validate our designs and do some collaborative development for the content.</span>"</p>
<p class="p6"><strong><span class="s1">From a development perspective, how do you find the PS4 Pro to be? With so much GPU power, we are sure you must be doing some amazing things.</span></strong></p>
<p class="p6"><span class="s1">PS4 Pro is powerful, too much so for our game in particular. <em>Valthirian Arc</em> does not demand a lot of graphical grunt, so we’re not pushing the capability of PS4 Pro to the limit.</span></p>
<p><strong><span class="s1">How is the game running on the original PS4, frame rate and resolution wise?</span></strong></p>
<p class="p6"><span class="s1">1080p, 60 fps.</span></p>
<p><strong><span class="s1">And the resolution and frame rate of the Switch version in docked and undocked modes?</span></strong></p>
<p class="p6"><span class="s1">Docked and handheld is 720p, 30 fps.</span></p>
<p><strong><span class="s1">Next gen is coming sooner or later. From a development perspective, what is your biggest expectation from PS5 and Xbox Scarlett?</span></strong></p>
<p class="p6"><span class="s1">I think PS5 and Scarlett will be able to simulate the world more realistically than ever before. From me personally, my biggest expectation is not from graphics, but how we will play our games. With the advancement of cloud technology, perhaps soon I could play my latest AAA games anywhere. Also, I hope the SDK for PS5 and Scarlett will be available in Indonesia too.</span></p>
<p><strong><span class="s1">Do you think cross platform play will be one of the defining features of next-gen consoles?</span></strong></p>
<p class="p6"><span class="s1">I don’t believe so. Cross platform for developers will be basic needs, because we need more players able to access our games. But for the consoles themselves, just like this generation, they will still need exclusive titles and specific features that differentiate them from their competitors.</span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-372774" src="https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image.jpg" alt="valthirian arc" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image.jpg 600w, https://gamingbolt.com/wp-content/uploads/2018/11/valthirian-arc-image-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<span class="s1">We also have some great suggestion from player like post game, UX, balance- we will find a time to prioritize what we could do first.</span>"</p>
<p><strong><span class="s1">What is your take on the ongoing drama of loot boxes and microtransactions?</span></strong></p>
<p class="p15"><span class="s1">I understand the dilemma from the players&#8217; side and developers’ side, and I think it’s okay as long as the lootboxes or microtransactions do not ruin your experience when enjoying the games. </span></p>
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		<title>PS5 and Xbox Scarlett Should Push Forward Cloud Technology, Cross-Play A Basic Need, Says Dev</title>
		<link>https://gamingbolt.com/ps5-and-xbox-scarlett-should-push-forward-cloud-technology-cross-play-a-basic-need-says-dev</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 01 Nov 2018 17:30:22 +0000</pubDate>
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					<description><![CDATA["From me personally, my biggest expectation is not from graphics, but how we will play our games," says product manager at Agate Studio.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-scorpio-ps4-pro.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-294643" src="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-scorpio-ps4-pro.jpg" alt="xbox scorpio ps4 pro" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-scorpio-ps4-pro.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/04/xbox-scorpio-ps4-pro-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Looking forward toward next generation consoles and theorizing about what possible leaps they might make is a particularly interesting topic right now, because of all the possibilities. One of the things that seems like the next big step is cloud computing and cloud gaming, and judging by efforts being made by both <a href="https://gamingbolt.com/microsofts-new-project-xcloud-will-allow-you-to-play-any-game-on-any-device-public-trials-begin-in-2019">Microsoft</a> and <a href="https://gamingbolt.com/assassins-creed-odyssey-can-now-be-played-in-google-chrome-thanks-to-googles-streaming-initiative">Google</a>, it makes sense to see why many people feel that way.</p>
<p>One of those people is Cipto Adiguno, product manager at Agate Studio, who&#8217;re the developers of the fantasy management-RPG hybrid <em>Valthirian Arc: Hero School Story</em>. We recently conducted an interview with Agate to talk about their game, which recently launched for PC and consoles, and after speaking about the game a bit, our conversation eventually turned to what Adiguno&#8217;s expectations from next generation consoles are.  He mentioned advancements in cloud technology, while also hoping for console development kits to be available in Indonesia, where Agate is based.</p>
<p>&#8220;I think PS5 and Scarlett will be able to simulate the world more realistically than ever before,&#8221; he told GamingBolt. &#8220;From me personally, my biggest expectation is not from graphics, but how we will play our games. With the advancement of cloud technology, perhaps soon I could play my latest AAA games anywhere. Also, I hope the SDK for PS5 and Scarlett will be available in Indonesia too.&#8221;</p>
<p class="p1">We also asked Adiguno if he felt cross-platform play was something he felt would be a defining feature of next-gen consoles, but in his view, it&#8217;s something that&#8217;s more of a basic need than anything else, and consoles will still continue to rely on features and exclusives to help them stand out.</p>
<p>&#8220;I don’t believe so,&#8221; he said. &#8220;Cross platform for developer will be basic needs because we need more player able to access our games. But for the consoles themselves, just like this generation, they will still need exclusive titles and specific features that differentiate them from their competitors.&#8221;</p>
<p><em><span class="screen-reader-text">V</span>althirian Arc: Hero School Story</em> is out now on PS4, PC, and Nintendo Switch. Stay tuned to GamingBolt for our full interview with Adiguno.</p>
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