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	<title>Vicious Cycle &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Kung Fu Panda Showdown of Legendary Legends Interview: A Legend in the Making?</title>
		<link>https://gamingbolt.com/kung-fu-panda-showdown-of-legendary-legends-interview-a-legend-in-the-making</link>
					<comments>https://gamingbolt.com/kung-fu-panda-showdown-of-legendary-legends-interview-a-legend-in-the-making#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 21 Jul 2015 08:22:41 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Kung Fu Panda: Showdown of Legendary Legends]]></category>
		<category><![CDATA[Little Orbit]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=238015</guid>

					<description><![CDATA[The rotund kung fu master and his friends will be returning in Vicious Cycle's upcoming fighter.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">K</span>ung Fu Panda: Showdown of Legendary Legends may not rise to the top of many wishlists this Holiday season but there&#8217;s plenty of reason to be excited. On top of releasing for a number of platforms, it will help re-introduce the world of Kung Fu Panda en route to the next big film in the trilogy. In fact, it even features some characters from the third film like Mei Mei so this effectively allows a look into what kind of fighting styles you can expect.</p>
<p>GamingBolt had a chance to speak developer Vicious Cycle about the experience of developing Kung Fu Panda: Showdown of Legendary Legends including how it fits into the current continuity, the types of fighting game mechanics it looks to incorporate and much more.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-3.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-232391" src="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-3.jpg" alt="Kung Fu Panda Showdown of Legendary Legends 1" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-3-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "I am a huge fighting game fan, so we took inspiration from all over the place. Street Fighter, Naruto Ultimate Ninja Storm, BlazBlue, and Playstation All-Stars were all referenced, but we definitely looked at Super Smash Bros. more than any other title."   
      </p></p>
<p><strong>Rashid K. Sayed: There&#8217;s still a lot we don&#8217;t know about Kung Fu Panda: Showdown of Legendary Legends, including the final roster. Who else will be featured in the game and how do you maintain continuity with the universe&#8217;s canon in the process?</strong></p>
<p><strong>Brandon:</strong> The roster has all your favorites from the Kung Fu Panda movie franchise. Of course you are going to see Po and some members of the Furious Five, but who would they fight without some of the Kung Fu Panda classic villains? This means series antagonists such as Shen and Tai Lung also make appearances. As far as continuity is concerned we were given some liberties in order to round out the roster so the player can experience other characters fans know and love!</p>
<p><strong>Rashid K. Sayed: Which fighting games served as an inspiration for the mechanics of Kung Fu Panda: Showdown of Legendary Legends? Is it more Street Fighter or Super Smash Bros. or does it introduce its own unique mechanics in the process?</strong></p>
<p><strong>Brandon:</strong> I am a huge fighting game fan, so we took inspiration from all over the place. Street Fighter, Naruto Ultimate Ninja Storm, BlazBlue, and Playstation All-Stars were all referenced, but we definitely looked at Super Smash Bros. more than any other title. I think gamers will be able to pick up our game and be comfortable and familiar with the feel of the gameplay. That being said, this is a different beast. When people get in and experience the speed of the game, the new strategies and competitive play, and the unique move-sets we&#8217;ve designed to fit the characters of the <em>KFP </em>franchise, our game will stand on its own compared to other fighters.</p>
<p><strong>Rashid K. Sayed: When it comes to cross-generational development, what kind of obstacles have you faced?</strong></p>
<p><strong>Eric Peterson:</strong> One of the hurdles we encounter during cross-platform development is preparing different assets for all of the possible systems.</p>
<p>Unlike gameplay code which rarely changes from system to system and is practically identical on all hardware, the graphics (i.e. models, textures, lighting, shaders, particles, and so on) usually need to be altered or downsized. And in some cases code pertaining to the graphics needs to be optimized depending on each system’s performance capabilities (i.e. resolution, framerate, networking, etc.).</p>
<p>For example, whereas dynamic lighting works great on the PS4, you need to go with baked lighting on previous generation systems. Or you might incorporate robust triangle count meshes on higher end systems, but be forced to go with a reduced tri count for those same models on the 3DS. The same issues apply to shaders, post effects, full-screen effects, and so on. There are a lot of technical challenges to overcome when it comes to the visual elements of the game.</p>
<p>Therefore, you have to do what is best for the game in each case while still maintaining the highest quality bar for each system.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-2.jpg"><img decoding="async" class="aligncenter size-full wp-image-232390" src="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-2.jpg" alt="Kung Fu Panda Showdown of Legendary Legends 1" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-2-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "There is not a collectible grind in Kung Fu Panda: Showdown of Legendary Legends, mostly because we wanted our focus to be on making solid mechanics and game modes. If you have a fun, competitive, and engaging fighting game the replay value is built in."   
      </p></p>
<p><strong>Rashid K. Sayed: With Kung Fu Panda: Showdown of Legendary Legends releasing so close to the third film in the series, are there any tie-ins we can expect?</strong></p>
<p><strong>Brandon:</strong> Showdown definitely has some Kung Fu Panda 3 influence, including locations and characters from the film. For example, the hilarious Mei Mei &#8211; sure to be a fan favorite when the film is released &#8211; is one of the available fighters. Although we can&#8217;t get too specific at this point, there will be a number of new characters and locations from the film included in the game.</p>
<p><strong>Rashid K. Sayed: Will Kung Fu Panda: Showdown of Legendary Legends have any additional modes to add replay value, maybe something akin to Mortal Kombat&#8217;s Towers or Super Smash Bros.&#8217;s Trophies?</strong></p>
<p><strong>Brandon:</strong> We have the Tournament of Legends where players can choose Good or Evil and fight it out to be the best. Every character has a rival blocking their path and must defeat a Legendary Kung Fu Master to stand alone as the best!</p>
<p>There is not a collectible grind in Kung Fu Panda: Showdown of Legendary Legends, mostly because we wanted our focus to be on making solid mechanics and game modes. If you have a fun, competitive, and engaging fighting game the replay value is built in. Challenging friends, climbing the online leaderboards, and setting up local tournaments are all great ways to continue your experience long after clearing the single player mode.</p>
<p><strong>Rashid K. Sayed: What has it been like to work on this kind of property with DreamWorks? How did the collaboration come about and how will fans connect to Kung Fu Panda: Showdown of Legendary Legends?</strong></p>
<p><strong>Eric Peterson:</strong> We have collaborated with DreamWorks on numerous licensed movie titles over the years; this game is actually the fourth product we have worked on with them! The long-term relationship we have had with DreamWorks dates back 10 years or so now, and we are honored and fortunate to have partnered with them on so many great licenses.</p>
<p>As you may know, there have been a few Kung Fu Panda games in the past, even one for the Kinect. We didn’t have anything to do with the previous titles, but after seeing the types of products that were developed we felt the natural progression for the license was to enter the fighting genre. It was really a perfect fit.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-4.jpg"><img decoding="async" class="aligncenter size-full wp-image-232392" src="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-4.jpg" alt="Kung Fu Panda Showdown of Legendary Legends 1" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-4-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "There are a few differences in the visuals and performance across systems, but you can still expect every character and level to be included in all versions."   
      </p></p>
<p><strong>Rashid K. Sayed: The online multiplayer market for fighting games has become fairly crowded in recent times. What will Kung Fu Panda: Showdown of Legendary Legends do to stand out?</strong></p>
<p><strong>Brandon:</strong> There are a lot of online fighting games. Almost any fighting game released these days needs the online element to compete. What we do to stand out is offer the player more options. Instead of simply being able to play a Timed or Stock match, with or without items, teams or individual, we offer the entire lineup you see in our offline versus mode. This gives the online community the choice as to how play instead of forcing them into a game mode that might not match the play style they prefer. We really put a focus on what would give the fans the most for their money and let them experience every aspect of Kung Fu Panda: Showdown of Legendary Legends the way they chose to play.</p>
<p><strong>Rashid K. Sayed: Will there be any other modes beyond Vs., Team Battle and the Tournament of Legends mode?</strong></p>
<p><strong>Brandon:</strong> We have quite a few Versus Game Modes to choose from, each of which is available both online and off. Each mode can also be experienced by playing a 4-player free-for-all or as teams. For example, we have Kung Fu Hill, which is inspired by King of the Hill, and we also have King of Kung Fu, which is inspired by Oddball. These are unique to a fighting game like this and are normally only seen in shooters. Both require techniques that will make fighting game players think differently about their strategies than in the gameplay modes normally found in the genre.</p>
<p><strong>Rashid K. Sayed: What different features can we expect across various versions of the game? Will you implement GamePad controls for the Wii U and will the portable versions see any major differences?</strong></p>
<p><strong>Brandon:</strong> There really are not many differences across the consoles and Steam. We concentrated our efforts on making features that would benefit every system equally. There are a few differences in the visuals and performance across systems, but you can still expect every character and level to be included in all versions.</p>
<p><strong>Rashid K. Sayed: Talking about the PS4 version, did you face any issues due to GDDR5’s latency?</strong></p>
<p><strong>Eric Peterson:</strong> Like many other developers who have been asked this question, we haven’t encountered any latency issues regarding the GDDR5 memory.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/07/Kung-Fu-Panda-Showdown-of-the-Legendary-Legends.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-238016" src="https://gamingbolt.com/wp-content/uploads/2015/07/Kung-Fu-Panda-Showdown-of-the-Legendary-Legends.jpg" alt="Kung Fu Panda Showdown of the Legendary Legends" width="620" height="351" srcset="https://gamingbolt.com/wp-content/uploads/2015/07/Kung-Fu-Panda-Showdown-of-the-Legendary-Legends.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/07/Kung-Fu-Panda-Showdown-of-the-Legendary-Legends-300x170.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "Parents and kids can play together and have a great time, while the hardest of the hardcore can build a tournament community around it."   
      </p></p>
<p><strong>Rashid K. Sayed: What is your take on DirectX 12? How far do you think it will improve games visuals and development on Xbox One and PC?</strong></p>
<p><strong>Eric Peterson:</strong> We don’t really want to speculate that until we get our products running on DX12. But, we suspect that some performance improvements will occur on the Xbox One and more will be likely to occur on PC. Additional performance should be visible on PCs simply because they can be upgraded to house more memory, run better processors and include higher end video cards; whereas the Xbox One will have the same standard hardware specs it has had since it shipped&#8211;therefore, the gains on the console most likely won’t be as noticeable compared to a high-end gaming rig. Either way, we welcome any improved efficiencies that can be gained on either system.</p>
<p><strong>Rashid K. Sayed: What is your take on cloud gaming? Do you think that game’s visuals can be bettered with cloud processing?</strong></p>
<p><strong>Eric Peterson:</strong> We don’t really have an opinion at this time, since the products we are working on don’t utilize the cloud in this manner.</p>
<p><strong>Rashid K. Sayed: Thanks for your time. Is there anything else you want to tell us before we let you go?</strong></p>
<p><strong>Brandon:</strong> I’d like to add that as both a huge fighting game fan and a huge Kung Fu Panda fan this has been an awesome project to work on. The final product is going to reflect the talent and passion that the team has for Kung Fu Panda and games of this genre.</p>
<p>One cool thing about this game is that it manages to be approachable to beginners, but still remains complex enough that the best of the best can push it past the limits we imagined. Parents and kids can play together and have a great time, while the hardest of the hardcore can build a tournament community around it. I can’t wait to see how the online community gets behind Kung Fu Panda: Showdown of Legendary Legends and what techniques and strategies form.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">238015</post-id>	</item>
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		<title>Dev Suspects That Xbox One Performance Gains Due To DX12 Won&#8217;t Be As Noticeable Compared To A PC</title>
		<link>https://gamingbolt.com/dev-suspects-that-xbox-one-performance-gains-due-to-dx12-wont-be-as-noticeable-compared-to-a-pc</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Wed, 24 Jun 2015 19:22:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kung Fu Panda: Showdown of Legendary Legends]]></category>
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					<description><![CDATA[Vicious Cycle's Eric Peterson suspects that high end PCs have more to gain from DirectX 12.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-170702" src="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg" alt="xbox one amd" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Vicious Cycle are currently working on Kung Fu Panda: Showdown of Legendary Legends which is set for a launch on a number of platforms including the Xbox One and PC. The game is similar to other brawler games like Super Smash Bros. and will come packed with a ton of content including Tournament Of Legends, Team Play, Tag Mode and more.</p>
<p>GamingBolt recently got the chance to interview President and CEO of Vicious Cycle Eric Peterson to talk about how the game&#8217;s development is shaping up. In our in-depth interview with Eric, we asked his thoughts on DirectX 12 and whether he thinks it will improve games visuals and development on Xbox One and PC.</p>
<p>&#8220;We don’t really want to speculate that until we get our products running on DX12. But, we suspect that some performance improvements will occur on the Xbox One and more will be likely to occur on PC,&#8221; Eric said to GamingBolt.</p>
<p>He then explains how PC can gain more performance due to the upcoming API. &#8220;Additional performance should be visible on PCs simply because they can be upgraded to house more memory, run better processors and include higher end video cards; whereas the Xbox One will have the same standard hardware specs it has had since it shipped&#8211;therefore, the gains on the console most likely won’t be as noticeable compared to a high-end gaming rig. Either way, we welcome any improved efficiencies that can be gained on either system.&#8221;</p>
<p>What are your thoughts on DirectX 12? Sound off in the comments section below and stay tuned for our full interview on Kung Fu Panda: Showdown of Legendary Legends in the coming days. The game is due for Nintendo 3DS, Wii U, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and Microsoft Windows later this year. In the mean time check out some footage from the game below.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/B7IBd9VuHkU" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/eMzctLEMEYw" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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		<title>Kung Fu Panda: Showdown of Legendary Legends Wiki &#8211; Everything you need to know about the game</title>
		<link>https://gamingbolt.com/kung-fu-panda-showdown-of-legendary-legends-wiki</link>
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		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Thu, 21 May 2015 07:34:20 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
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					<description><![CDATA[Everything you need to know about Kung Fu Panda: Showdown of Legendary Legends.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">K</span>ung Fu Panda: Showdown of Legendary Legends is an upcoming action fighting game that is being developed by Vicious Cycle Software, which has worked numerous games for young audiences based off popular IPs, including Despicable Me, Ben 10 and Dora The Explorer.</p>
<p>The game&#8217;s publisher, Little Orbit, also has an extensive catalog of video games that are aimed at the younger demographic. This includes Adventure Time and How to Train Your Dragon.</p>
<p>Kung Fu Panda: Showdown of Legendary Legends is being developed for a multi-generation, cross platform release. It will be made available on PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U and 3DS some time in Q3/Q4 of 2015.</p>
<p><div class="quick-jump">+ Quick Jump To</div>
<ul class="quick-jump-menu">
<li><a href="#Development">1. Development</a></li>
<li><a href="#Story">2. Story</a></li>
<li><a href="#Gameplay">3. Gameplay</a></li>
<li><a href="#Characters">4. Characters</a></li>
</ul></p>
<h2><a id="Development"></a>Development</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-232392" src="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-4.jpg" alt="Kung Fu Panda Showdown of Legendary Legends 1" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-4-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Kung Fu Panda: Showdown of Legendary Legends is based on the popular DreamWorks Animation martial arts comedy movie series that began in 2008.</p>
<p>It was first announced to the public and the media on May 4th of 2015. The announcement was made by publisher Little Orbit and followed by a statement which reads, &#8220;We are very proud to team up with DreamWorks Animation to extend the world of Kung Fu Panda in a new exciting way. This is a perfect match-up to bring this extraordinary series to gamers who love a great multiplayer martial arts game.&#8221;</p>
<p>The game will include a cast of characters directly lifted from the main line films in the series, as it spans across all three films and focuses on a tournament where all warriors compete for a chance at glory.</p>
<p>Kung Fu Panda: Showdown of Legendary Legends will sport both single player and multiplayer content. It has also been revealed that the game will receive future add-on content when Kung Fu Panda 3 launches in cinemas on January 29th 2016.</p>
<h2><a id="Story"></a>Story</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-232391" src="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-3.jpg" alt="Kung Fu Panda Showdown of Legendary Legends 1" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-3-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Kung Fu Panda: Showdown of Legendary Legends&#8217;s story focuses on a tournament in which all the renowned fighters of the DreamWorks universe take part. This includes Po, the Dragon Warrior and the Furious Five of Tigress, Monkey, Mantis, Crane and Viper.</p>
<h2><a id="Gameplay"></a>Gameplay</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-232390" src="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-2.jpg" alt="Kung Fu Panda Showdown of Legendary Legends 1" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-2-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>At the time of writing, gameplay footage and details have not been revealed, but the game does appear to be a competitive fighter. This has drawn similarities between games like Mortal Kombat, Super Smash Bros. and Street Fighter.</p>
<p>Kung Fu Panda: Showdown of Legendary Legends will support a variety of modes including Vs. modes, Team Battle, Team Tag Battle and the &#8220;Tournament of Legends&#8221; mode. Offline and online competitive play have also been confirmed.</p>
<h2><a id="Characters"></a>Characters</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-1.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-232389" src="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-1-1024x576.jpg" alt="Kung Fu Panda Showdown of Legendary Legends 1" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/05/Kung-Fu-Panda-Showdown-of-Legendary-Legends-1.jpg 1280w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The game&#8217;s full roster hasn&#8217;t been revealed just yet, but we do already know that it will include characters from all of the Kung Fu Panda films. At this time, these are the characters that have been confirmed:</p>
<ul>
<li>Po</li>
<li>Tigress</li>
<li>Monkey</li>
<li>Mr. Ping</li>
<li>Tai Lung</li>
<li>Croc</li>
<li>Vachir</li>
<li>A member of the Wu Sisters</li>
<li>Shen&#8217;s Gorilla Guard</li>
</ul>
<p><em>Note: This wiki will be updated once we have more information about the game.</em></p>
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		<title>Earth Defense Force: Insect Armageddon To Hit Steam</title>
		<link>https://gamingbolt.com/earth-defense-force-insect-armageddon-to-hit-steam</link>
					<comments>https://gamingbolt.com/earth-defense-force-insect-armageddon-to-hit-steam#respond</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 08 Nov 2011 11:42:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[D3Publisher]]></category>
		<category><![CDATA[Earth Defense Force Insect Armageddon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Vicious Cycle]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=54160</guid>

					<description><![CDATA[D3Publisher has announced that Earth Defense Force: Insect Armageddon will be making its way onto the PC via downloand on Steam during the 2011 holiday season. To accompany Earth Defense Force: Insect Armageddon, where players take on the role of the world’s elite soldiers that engage in nonstop bug filled arcade madness, four all new [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="aligncenter" title="Earth Defense Force: Insect Armageddon" src="https://gamingbolt.com/wp-content/uploads/2011/07/earthdefenseforce-pesticide_rifle_jet3-final.jpg" alt="" width="505" height="284" /></p>
<p>D3Publisher has announced that Earth Defense Force: Insect Armageddon will be making its way onto the PC via downloand on Steam during the 2011 holiday season. To accompany Earth Defense Force: Insect Armageddon, where players take on the role of the world’s elite soldiers that engage in nonstop bug filled arcade madness, four all new DLC weapon packs will be available for purchase at the 2011 holiday launch.</p>
<p>Earth Defense Force: Insect Armageddon is developed by Vicious Cycle.</p>
<p>We reviewed the Xbox 360 version in July. You can check the full review <a href="https://gamingbolt.com/earth-defense-force-insect-armageddon-review">here</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">54160</post-id>	</item>
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		<title>Earth Defense Force: Insect Armageddon Review</title>
		<link>https://gamingbolt.com/earth-defense-force-insect-armageddon-review</link>
					<comments>https://gamingbolt.com/earth-defense-force-insect-armageddon-review#comments</comments>
		
		<dc:creator><![CDATA[Jim Girgenti]]></dc:creator>
		<pubDate>Thu, 28 Jul 2011 21:07:38 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[D3 Publishing]]></category>
		<category><![CDATA[Earth Defense Force Insect Armageddon]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Vicious Cycle]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=37695</guid>

					<description><![CDATA[When I popped in Earth Defense Force &#8211; Insect Armageddon, I though to myself, well this isn&#8217;t going to be any good especially with a price tag of $39.99 for a new copy, but boy was I wrong.  This game is endless amounts of fun and although the campaign is short the fun certainly does [&#8230;]]]></description>
										<content:encoded><![CDATA[<div style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/07/earthdefenceforce-pesticide_mortar_battle4-final.jpg"><img loading="lazy" decoding="async" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/07/earthdefenceforce-pesticide_mortar_battle4-final.jpg" width="505" height="284" /></a><p class="wp-caption-text">Too much?</p></div>
<p>When I popped in Earth Defense Force &#8211; Insect Armageddon, I though to myself, well this isn&#8217;t going to be any good especially with a price tag of $39.99 for a new copy, but boy was I wrong.  This game is endless amounts of fun and although the campaign is short the fun certainly does not stop there with a Survival mode and a Campaign remix mode.  To top it off you can have up to three players destroying giant sized insects in co-operative mode in the campaign modes while Survival mode lets you play with up to six players c-op.  Don&#8217;t worry couch co-op friends their is of course a split screen local co-0p mode.  Sure killing giant insects does not sound as fun as actually doing it, but when you are in the middle of a swarm of ants the length of a one story building or so, things change.</p>
<p>Now the whole game takes place in a city so there are building all around you.  Not a problem as the environment is completely destructible so at times when you need to get to an area by destroying a 12 story building, sometimes it&#8217;s just fun to blow them up and watch them collapse to dusty rubble.  When it comes to what weapons you want to destroy these buildings with&#8230; well there are A LOT, with that being an understatement.  There are over 300 Weapons in the game as well as four upgradable armor types.  With four different Classes or &#8216;Armor Types&#8217; as the games calls them, you can play each level as either the same class or a different one, while leveling them up in your goal.  The nice thing though is that no matter the class you play, you can still unlock weapons and things for other classes, but you must be a certain Tier to use the usually better weapons which you can only get to by playing that class.</p>
<div style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/07/EarthDefenseForce-Jet-Armor.jpg"><img loading="lazy" decoding="async" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/07/EarthDefenseForce-Jet-Armor.jpg" width="505" height="284" /></a><p class="wp-caption-text">I&#8217;m Peter Pan Bitch!</p></div>
<p>The four classes or Armor Types are <strong><em>Battle, Jet, Tactical</em></strong> and <strong><em>Trooper</em></strong> with each of them having their own good as well as bad qualities.  For instance, <strong><em>Battle</em></strong> is a monster that just looks like he was made to cause massive destruction but he is slow, but can use the most devastating weaponry the game provides, while he also has a shield and does not receive damage from his own artillery.  <strong><em>Jet</em></strong> can fly, but only for a short period though get a high vantage point can be a big plus, however as the fastest class, he has the lightest armor protection.  There then  <em><strong>Trooper</strong></em> who is the only one who can wield any weapon in the game and <em><strong>Tactical</strong></em>  can lay down mines, turrets or sensors as each class has both their good qualities as well negative ones.  With each class being able to use specific weapons that can be found by being dropped by boss-like enemies being defeated, so in a way the game even has a loot system.  You will have the option of choosing between the following weapon types; Assault Rifle, Grenade Launcher, Machine Gun, Rocket Launcher, Missile Launcher, Shotgun and Sniper Rifle.</p>
<p>When is comes to enemies, you sure have your giant ants, tarantulas and even huge flying wasps which quite frankly a bit frightening&#8230; especially if you are allergic to them.  But then come the robots; don&#8217;t ask me how the insects have acquired these things but their are giant drop ships that deploy more and more insects to brighten your day.  Then there are huge robots that stomp around town shooting lasers at you while they even deploy insects.  Then there is of course the gigantic 100 foot tall robot that towers over you and wind up have to catch up with just to kill it with out being crushed by one stomp of his foot. Ticks are also an annoyance as they will latch on to you as you have to rip them off.  Each enemy has weapons that are more useful against them as do classes but it is usually the bigger the better.</p>
<p>The campaign is fairly short unless you are playing on the Insane difficulty, which speaking of difficulties there are three of, being Normal, Hard and Insane.  If you are not playing in co-op you still have you two AI partners to help you out and revive you if you get downed, but once you beat the game you can make it even harder by turning the AI off leaving just you and the insects.  While the game can get repetitive, mostly with seeing the same settings constantly, it always helps to play the game co-op which could not be more easy as you either join in on a game or create one and people will join, but if you want to play co-op right away, just click quick match puts you right the action with a team.</p>
<div style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/07/earthdefenseforce-pesticide_rifle_jet3-final.jpg"><img loading="lazy" decoding="async" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/07/earthdefenseforce-pesticide_rifle_jet3-final.jpg" width="505" height="284" /></a><p class="wp-caption-text">Fireworks!</p></div>
<p>Now there is a Survival Mode that puts you along with five other players up against wave after wave of increasingly difficult enemies and you can only play as the <em>Trooper</em> class. There are six Survival missions being Cornerstone, Shallow Grave, Pain Garden, Original Sin, Marooned, and Double Whammy. How many waves are there exactly and is there an end to it?  Well that is up to you and your team to find out but never the less the game provides tons of replay value.  You can only acquire the highest armor upgrades on the highest difficulty setting so you will have to step up your game if you want to get the most out of it.  Playing through the campaign multiple times is actually the only way you will get all the weapons and armor, so the game will take up much of you time if you can into it.  There is also Remix Campaign mode where you play the campaign with new and different enemy types as well as ones that were there before so you never know what you are going to get making it rather difficult and very unpredictable.</p>
<p>Earth Defense Force &#8211; Insect Armageddon was clearly a budget title with flaws such as the sounds not being very impressive and graphics not up to par with triple A titles.  But if you can past all those things and just enjoy what the developers have done with the game it becomes so much fun that you could careless about stupid little things that don&#8217;t make this the game of the year.  On to of that if you want to call this a low budget title, then it has got to be the best one I have ever played.  If you are playing the game just to complete one play-through then you won&#8217;t get much out of the game, but if you really want to unlock all the good stuff and see what the game is all about with a bunch of friends, than this game is for you.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the Xbox 360.</strong></em></span></p>
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