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	<title>video game violence &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Crimes That Happened Over Video Games</title>
		<link>https://gamingbolt.com/15-crimes-that-happened-over-video-games</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 07 Aug 2017 13:45:22 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=301790</guid>

					<description><![CDATA[15 times video games made people lose their marbles. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e&#8217;ve heard it so many times- video games make people violent. That is, of course, a bit too simplistic. A violent person will be violent regardless of whether or not they play video games, one would think, and to say that only video games could elicit that kind of a reaction in someone doesn&#8217;t make much sense. But that also means that video games <em>do </em>elicit those kinds of reactions, if not exclusively. Here are fifteen times people committed crimes over something related to video games.</p>
<p><em><strong>NOTE: </strong>This is a reporting piece only. Due to the nature of the subject matter, we will try to keep our opinions at a minimum. Images used in this article are for representation purposes only.</em></p>
<p><strong>FATHER SUFFOCATES SON</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/Xbox.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-298318" src="https://gamingbolt.com/wp-content/uploads/2017/06/Xbox.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/Xbox.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><a href="http://crimefeed.com/2014/04/florida-man-suffocates-infant-disturbing-his-gaming/" target="_blank" rel="noopener">Source</a></p>
<p>In April of 2014, Cody Wygeant suffocated his sixteen month old son. Wygeant was playing online on his Xbox, and when his son&#8217;s crying started disturbing him, he covered the infant&#8217;s mouth and nose for a number of minutes to make him stop, and then proceeded to cover him with several layers of bedding. When Wygeant checked on the boy many hours later, he was unresponsive.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">301790</post-id>	</item>
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		<title>Study Shows Games Don&#8217;t Make You Violent. Yep, We Knew That Already Too</title>
		<link>https://gamingbolt.com/study-shows-games-dont-make-you-violent-yep-we-knew-that-already-too</link>
					<comments>https://gamingbolt.com/study-shows-games-dont-make-you-violent-yep-we-knew-that-already-too#comments</comments>
		
		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Wed, 05 Nov 2014 18:09:09 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=212972</guid>

					<description><![CDATA[Hey look, not everyone is scared of games.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/11/GTA-5.jpg"><img decoding="async" class="aligncenter size-full wp-image-212910" src="https://gamingbolt.com/wp-content/uploads/2014/11/GTA-5.jpg" alt="GTA 5" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/11/GTA-5.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/11/GTA-5-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Remember when you were a kid and you maybe played a game that had some violence in it? And perhaps you killed someone in that game? Then you went outside and murdered everyone in sight? Of course you don&#8217;t, you&#8217;re not an absolute lunatic that is subliminally programmed to be a murderer by video games.</p>
<p>Not very surprisingly at all, more research into the link between violence and video games has yielded nothing of consequence. While most people are content to sit back and ignore the fear-mongering that&#8217;s constantly being poured out of, well, morons if I&#8217;m being frank.</p>
<p>But it&#8217;s nice to see the person conducting the research point out that as game sales went up amongst kids, crime and violence committed by them went down, &#8220;strongly&#8221; suggesting that games, in fact, help reduce violent tendencies. I imagine as an outlet. Nothing beats listening to sore losers vent.</p>
<p>You can read the study <a href="http://www.medicaldaily.com/violent-video-game-use-actually-coincides-drop-youth-violence-309262">here</a>.</p>
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		<title>Video Games: The Movie Kickstarter Launches for Post-Production Funding</title>
		<link>https://gamingbolt.com/video-games-the-movie-kickstarter-launches-for-post-production-funding</link>
					<comments>https://gamingbolt.com/video-games-the-movie-kickstarter-launches-for-post-production-funding#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 22 May 2013 15:49:26 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=156403</guid>

					<description><![CDATA[The story of video games is only a few steps away from release.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/video-games-the-movie.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/05/video-games-the-movie.jpg" alt="video games the movie" width="620" height="349" class="aligncenter size-full wp-image-156407" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/video-games-the-movie.jpg 640w, https://gamingbolt.com/wp-content/uploads/2013/05/video-games-the-movie-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Mediajuice Studios has recently announced that it has launched a <a href="http://www.kickstarter.com/projects/mediajuicestudios/video-games-the-movie">Kickstarter campaign</a> for the post-production of its upcoming documentary Video Games: The Movie, which aims to educate people about&#8230;well, video games. </p>
<p>Topics such as video games as art, the future of gaming, stereotypes within the industry and the debate about video games and violence dot the film, which is the result of a year of on-camera interview with celebrities, developers and various icons within the gaming industry. </p>
<p>This includes geek icons like Wil Wheaton, Chris Hardwick and Alison Haislip along with professionals such as founder of Atari Nolan Bushnell, Gearbox Software CEO Randy Pitchford, Gears of War creator Cliff Bleszinski and more.</p>
<p>Director Jeremy Snead stated that, “We have spent the past year gathering footage, speaking with industry founders, influencers, and pundits to get their take on what we’ve collectively created as an industry and where we’re headed. We’ve amassed an amazing library of footage that we think will help bring the true story of the video game industry into clear focus.&#8221;</p>
<p>The Kickstarter target currently stands at $43,595 pledged of the $60,000 goal with 26 days to go.</p>
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		<title>Former GTA Producer Talks About Quitting Violent Video Games</title>
		<link>https://gamingbolt.com/former-gta-producer-talks-about-quitting-violent-video-games</link>
					<comments>https://gamingbolt.com/former-gta-producer-talks-about-quitting-violent-video-games#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 20 May 2013 11:09:12 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=155810</guid>

					<description><![CDATA[Jeremy Pope talks about other ways "to generate meaningful, interesting conflict".]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">G</span>iven the success of the series, especially given the hype behind the upcoming Grand Theft Auto V, it might seem odd for a Rockstar Games producer to want to distance himself from it. That too when the game&#8217;s mega success story was still to come, but that&#8217;s exactly what former producer Jeremy Pope did.</p>
<p>Not that he regrets it though. Pope quit Rockstar Games nearly 10 years ago and recently founded his own start-up with Rally Games in 2011.</p>
<p>Speaking to <a href="http://www.gamesindustry.biz/articles/2013-05-17-former-gta-producer-why-ill-never-work-on-violent-games-again">GamesIndustry International</a>, Pope discusses what made him first decide to quit working on violent video games. &#8220;I think at the time it was really only an inkling that I had. I was still in my early to mid-20s, I had grown up playing all types of games, violent games included, and worked on Max Payne and Grand Theft Auto, etc. </p>
<p>&#8220;I would always kind of defend the games we were making and I was pretty proud of being involved, but then when I would visit my grandmother in highly religious Alabama and have to explain what I do for a living, I didn&#8217;t feel so great about explaining to them that I was a part of &#8216;that game&#8217; they&#8217;ve been hearing about. I think that&#8217;s what sort of planted the seeds of me wanting to work on different types of games.&#8221;</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/GTA-V-8.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/05/GTA-V-8.jpg" alt="GTA V (8)" width="620" height="349" class="aligncenter size-full wp-image-153148" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/GTA-V-8.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/05/GTA-V-8-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/05/GTA-V-8-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Though he supports innovation and pushing the envelope, Pope has a hard time condoning violence that doesn&#8217;t hold any ties in the bigger scheme of things.</p>
<p>&#8220;I do agree that we need to be pushing ourselves [as an industry]. With any storytelling medium or any medium at all, you want to have conflict because that&#8217;s how you can generate interest, and oftentimes the simplest or most base way to do that is through violence that isn&#8217;t necessarily tied into a deeper, more meaningful story. </p>
<p>&#8220;I think it&#8217;s often easier to do violence than it is to generate meaningful, interesting conflict through nonviolent ways. I would agree in that sense that we need to push ourselves and get away from sequels and rehashing, and taking what technology affords us and using that as a primary means to justify another rehash; in other words, we&#8217;re just souping up what&#8217;s already been done.&#8221;</p>
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