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	<title>violence &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Developers Have a Responsibility to Younger Audiences &#8211; Quantic Dream</title>
		<link>https://gamingbolt.com/developers-have-a-responsibility-to-younger-audiences-quantic-dream</link>
					<comments>https://gamingbolt.com/developers-have-a-responsibility-to-younger-audiences-quantic-dream#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 19 Apr 2013 12:15:55 +0000</pubDate>
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		<category><![CDATA[call of duty]]></category>
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		<category><![CDATA[violence]]></category>
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					<description><![CDATA[Guillaume de Fondaumiere talks about violence in video games.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">A</span>t his keynote speech at Digital Dragons, Guillaume de Fondaumiere talked about developer&#8217;s responsibilities towards a younger audience, especially when it comes to the amount of violence that children are exposed.</p>
<p>&#8220;Going back to responsibility, there&#8217;s something I want to make very clear. I have a ten year old. This ten year old comes home and wants to play Call of Duty. Ten year olds play Call of Duty. </p>
<p>&#8220;This is where, as developers, we have to be a bit more responsible. So yes, we place a PEGI 18 logo on the games, but we need to be realistic, and thereby responsible in what we&#8217;re doing.</p>
<p>&#8220;What I mean by that is that we could ban gratuitous violence in our games, that would be one step in the right direction, I think. Is it always necessary to over the top, to be totally gory with our creations? </p>
<p>&#8220;Yes, we&#8217;re making games for adults, but let&#8217;s not be hypocrites, we know that sometimes these games can fall into the wrong hands and we need to be careful. The responsibility is also on the side of the parents. If I let my children watch whatever they want on TV, they will watch everything it offers. It&#8217;s the same with video games.&#8221;</p>
<p>Source: <a href="http://www.gamesindustry.biz/articles/2013-04-19-de-fondaumiere-innovation-doesnt-rhyme-with-unprofitability">GIBiz</a></p>
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		<title>Star Wars 1313&#8217;s Violence &#8220;Is For Adults, Not Psychopaths&#8221;</title>
		<link>https://gamingbolt.com/star-wars-1313s-violence-is-for-adults-not-psychopaths</link>
					<comments>https://gamingbolt.com/star-wars-1313s-violence-is-for-adults-not-psychopaths#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 07 Aug 2012 13:46:40 +0000</pubDate>
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		<category><![CDATA[Star Wars 1313]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=101894</guid>

					<description><![CDATA[In conversation with Official XBox Magazine, Star Wars 1313 creative director Dominic Robilliard offered his view on this violent video game trailer at E3 2012: It was interesting seeing all of the ultra-violence at this year&#8217;s E3. I feel that responsibility escalates with the fidelity. When you can render characters that look like the ones [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/07/Star-wars-1313-characters.jpg" alt="" width="505" height="284" class="size-full wp-image-96093" srcset="https://gamingbolt.com/wp-content/uploads/2012/07/Star-wars-1313-characters.jpg 616w, https://gamingbolt.com/wp-content/uploads/2012/07/Star-wars-1313-characters-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /><br />
In conversation with <a href="http://www.oxm.co.uk/44514/lucasarts-slams-e3s-ultra-violent-trailers-star-wars-1313-is-mature-but-not-for-psychopaths/">Official XBox Magazine</a>, Star Wars 1313 creative director Dominic Robilliard offered his view on this violent video game trailer at E3 2012:</p>
<blockquote><p>It was interesting seeing all of the ultra-violence at this year&#8217;s E3. I feel that responsibility escalates with the fidelity. When you can render characters that look like the ones in our game &#8211; and other games &#8211; you get to this realism level where you really don&#8217;t want to encourage that kind of thing. Seeing that kind of reaction from gamers&#8230; It may well be human nature, but you don&#8217;t want to put content out there that pushes those buttons.</p></blockquote>
<p>Which fits very much in tone with a remark Sid Meier made many years ago about how violence in video games can only go so far beyond shock value.</p>
<p>But what is Star Wars 1313 if not a more violent, mature Star Wars game? VFX supervisor Kim Libreri stated. </p>
<blockquote><p>It&#8217;s for adults, not for psychopaths.</p></blockquote>
<p>Which, speaking as a psychopath, is disappointing.</p>
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